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Linus

Feedback comments for LD42

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TimestampSince previousGameLinus's comment
Aug 13 18:47:47 Bus Mayhem ♥ 1 Simple game but it plays well and it was quite challenging. Even though the music and art was simple, the game mechanic was well implemented and that's what makes a good game when the game mechanics work well, the art and music comes second hand in my opinion. Good job!
Aug 13 20:12:11 1h 24m Viral ♥ 0 Really fun game, it was quite challenging but the game mechanics were very well implemented, you got that spot with the theme! The distractions were well balanced since they didn't ever become annoying, they just added an extra twist to the game. It would have been nice to be able to click on a window to become "focused" so the windows would appear in front of everything else. Now you were kind of limited on how many windows you can have open at the same time. All in all, very fun game. It is quite similar to mine but has a the aspect of navigating folders, I'd appreciate it very much if check out my game 😃
Aug 14 19:36:55 23h 24m Red Square ♥ 1 This looks like a very interesting puzzle game, it doesn't run on Linux though so I can't test it properly, I'll make sure to leave a rating if I get access to a Windows machine. I looked at the gameplay footage and this is a really fun game mechanic, the levels are designed well and introduces new concepts in a simple and understandable way. I like the pink walls that contract which creates a level of stress, maybe adding some other moving obstacles on the map would be interesting to create a more challenging game. 😃
Aug 14 19:49:58 13m 03s Deadlock ♥ 1 This looks like a really fun puzzle game, I can't play it unfortunately because the game isn't built for Linux :(
Aug 14 20:13:25 23m 27s Mini Micro ♥ 1 This is the best game I've played made by you for Ludum Dare, it was so much fun trying to figure out the logic and also having the required dexterity to be able to control the transistors and storage. Very unique interpretation of the theme which works very well with the game mechanics. I love games which are easy to understand and you get the hang of it quickly and uses simple controls. The only complaint I have is that there is no "prepare time" given to analyze the level before the data starts flowing. Maybe there could be a delay so you are able to observe and work out the level. Great job 😃
Aug 15 20:22:50 24h 09m Freezing Sky ♥ 1 Really cool, it reminds me a bit of quill18 game for Ludum Dare 29. It has similar game mechanics. It was fun to clear out the space to be able to build, but it was somewhat limiting because it was quite slow to expand downwards. Because you couldn't get the necessary resources and build new buildings I could only maintain one level at a time. Also it would be nice if the game tells you that a building can't be completed because there are no free workers. Also when you dig down you can put in 20 workers but sometimes you don't have enough resources for 20 workers, maybe the game could limit the amount of workers based on the amount of resources you have. Very solid entry overall, nice graphics. I had a few visual bugs with workers being freezed in the rocks and I couldn't get them to move but it didn't affect the gameplay I think. Great job! 😃
Aug 15 20:39:06 16m 16s Warp Tunnel ♥ 1 Wow, what a fun game, but I'm exhausted now, I know you can simply hold space to shoot automatically but that has a timeout, by spamming space you don't have any delay which deals a lot more damage. For some reason when I got to the really big yellow ship I killed it but then for some reason the game just crashed, not sure if I accidently pressed a button or because I was running your game in Linux through Wine. It worked very well otherwise and certainly rewarding when you are successful in a battle. Something which could have been useful is to get a percentage on the health for enemies and your own ship, because the visual damage was nice but it was hard to tell exactly how much health other enemies and your own ship had. Great job overall, worked well on Linux too 😃
Aug 15 21:02:50 23m 44s TrackBlasters ♥ 1 Cool game, very nice art. It felt polished and the game mechanics were functional but needed some more work I think. It was almost too easy to fall off even when there seemed to be enough space between the holes. It was a bit too difficult to control the player. Maybe using space for throttle and A/D for left and right instead of arrow keys. Also being able to reverse would be nice. I miss the lap counter because sometimes I didn't realize if I was going in the wrong direction or if I had completed a lap. I feel the levels were almost too open without much indicating where to go, but I understand that it needs to be open so you can navigate around the holes you create. Good job overall, it was fun. 😃
Aug 16 18:50:37 21h 47m CLAUSTRO ♥ 1 Very unique game, it was a nice experience and easy to control once you understood the mechanics. It's nice to try to be clever about the placement of the words so you can reuse letters. I wish you could see the upcoming word like tetris so you can plan ahead a bit better. Nice job on the simple graphics, they looked good and certainly colour could be mixed in to make the game more interesting but keeping it this way gives the game a special feel about it. Good job overall 😃
Aug 16 18:53:00 2m 23s Hell's Kitchen ♥ 1 Looks fun but couldn't get it to work on Linux using Wine :(
Aug 16 18:59:25 6m 25s Space Race ♥ 0 Good game, the theme was used in a smart way and I enjoyed trying to avoid bullets and trying to shoot down enemies. The controls were a bit wonky and I kept getting stuck at walls and such when I tried to avoid enemies. The bullets were somewhat hard to see, maybe using the same neon effect for the bullets could work. Good job overall 😄
Aug 16 19:14:22 14m 57s Survirus ♥ 1 Really awesome game, it works well on Linux too. This is indeed a fast paced game, I had a hard time to keep up especially in the beginning since I kept forgetting which arrow key corresponded to which colour. I kept pausing and looking, maybe that's why I should "feel" and not think 😄, but having an arrow below the countdown would be very helpful atleast in the beginning as a tutorial mode so you memorize the colours. Really cool game overall, the virus added to the stress and you really had to focus to make sure you don't get stuck on tiles with the same colours. Sometimes when the virus appeared I was unable to move anywhere and I assume that's because I had different coloured sectors around me. I think you should be able to escape from the virus even if the sectors mismatch.