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Feedback comments for LD43
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| Timestamp | Since previous | Game | LeviDSmith's comment | |
|---|---|---|---|---|
| Dec 10 02:52:33 | Omnomelettes | ♥ 0 | Great game! I think this is your best LD entry yet. The art style and animation looks great. I think adding drawings of the ingredients in the frying pan was really going the extra mile. The sounds were cute and made the eggs feel like they had life and personality. It did take me a minute to figure out that the orders to complete were on the left side, and also that I had to hold on an egg to use it as an ingredient. I think sacrificing the eggs was a great use of the theme. I couldn't tell if there was an end game (if it stopped after messing up so many orders), but I made it to 113 points before quitting. By the way, the fill meter when pressing an egg reminded me of the old XBox 360 controller lights, so I was wondering if that's where you got the idea from. | |
| Dec 10 03:04:30 | 11m 57s | The Trenches | ♥ 0 | I really liked the Resident Evil feel of your game, using the static cameras that change as you move between sections of the map. The fire shooting was well done, and I like that you had a sanity meter that shows how much more you can use before running out. I also liked how you have the story text built right into the game, which changes as you move throughout the game. The crosses that add to your sanity helped, but I had a hard time finding the keys to escape. |
| Dec 21 00:53:45 | 261h 49m | Hurt-It | ♥ 1 | Very nice game. I like the concept of weapons getting stronger as you lose life. The squishy sound effects were really well done as well as the particle systems. The first time I played, the music wouldn't play. I couldn't make it past the room with the enemies that reflect your small shots. There just didn't seem to be enough room to move around, and you have to keep your health relatively low to do any damage. |
| Dec 21 01:00:29 | 6m 44s | Coloremix | ♥ 1 | Really neat concept with color mixing. I liked the tutorial, but I really didn't understand what needed to be done to get a "stable solution". I got to the level with two black dots and two yellow dots, but couldn't figure out what I needed to do to win. By the way, I didn't rate because it says that you used third party assets, which aren't allowed for compo games. Sorry, but next time correctly submit it as a "jam" entry. |
| Dec 21 01:13:40 | 13m 11s | Soul Crucible | ♥ 0 | Cute graphics. I eventually got to make it past the first set of enemies. The crafting system was sort of confusing to me. I wish I could have crafted more than one item at a time. |
| Dec 21 01:40:32 | 26m 52s | Garden of Frogs | ♥ 1 | The frogs were really cute. I really didn't understand the connection between the fruit and leaves, and how popping the balloons factored into it. I got to 63 frogs before running out of leaves. |
| Dec 21 07:44:11 | 6h 03m | Foothold | ♥ 1 | Nice fun little game. I liked how you had to avoid the holes that are created when you shoot the projectiles and you can try to get the enemies to fall into those holes. I felt like there was too much text to read on the title screen, and I still don't fully understand the scoring and reserve system. Getting hit by an enemy really didn't seem to do any damage. |
| Dec 21 08:00:32 | 16m 21s | Goo Glow | ♥ 0 | Nice game. It reminded me of meat boy, except with the explosion mechanic to reveal the pieces of the level. I managed to complete all of the levels, and each of the levels seemed to be unique and nothing seemed repetitive. My only suggestion would be to make the blob explode when hitting a spike, that way you can see what killed you. Having an in-game tutorial was a nice touch and something you don't see too often in LD games. |
| Dec 21 08:16:48 | 16m 16s | Spirit Desperate | ♥ 0 | Neat game. I could tell a lot of work was put into getting the camera angles right. I was a little confused at first, but then got the hang of it when I figured out that you are supposed to knock the bunnies into the evil blocks. I got up to level 4 and there were just too many of them. The models looked good and animations were well done. The controls did feel awkward, and I would have rather had the guy punch in the walk direction, rather than having to move the mouse around which seems more suited for a shooter style game. |
| Dec 21 09:37:04 | 1h 20m | WackDonald's | ♥ 0 | Neat game. I thought figuring out how to play was part of the fun. This seemed to work for the first level, but I'm not sure why it is correct. I couldn't figure out how to complete the second level. I did seem to make it freeze up with some infinite recursion relationships. burgergame01.png |
| Dec 21 09:54:10 | 17m 06s | EagleSong | ♥ 1 | I tried it under Ubuntu Linux 18.04, and it goes blank for a few seconds and then starts making the mouse act screwy (it seems to try to force it to the upper left corner). I had to drop to command line and manually kill the process. |
| Dec 21 10:05:14 | 11m 04s | Switch Accelerator | ♥ 1 | Nice little game. I like how the hue changes the color of the level as you play through the game. I just wish there were some different obstacles to avoid aside from the spikes on the top and bottom of the screen. Having the different difficulty levels to change the size of the spikes was a nice touch. |
| Dec 21 10:19:04 | 13m 50s | Helpless Haggis | ♥ 0 | Nice lemmings clone. Seems like you got most of the types implemented. I accidentally picked blocker at the beginning, then had to change him to a bomber so the other ones could get through. I liked the builder animation as the bridge is created. Some simple models to replace the standard capsules would help. There also seems to be a bit of delay when the unit reaches the exit, preventing other units from exiting. |
| Dec 23 09:29:21 | 47h 10m | Tower of Sacrifice | ♥ 1 | Solid game. I liked how the tower lights show your current level. I made it 7 levels up, and I died on the point where the altar was on a bridge between two knights. Most of the levels felt unique and the enemies were easy enough that I wanted to keep playing. I like how the knights gave more health, since they are much more difficult to defeat. I would have preferred if jump was mapped to the up key. Some background music would have helped. |
| Dec 23 09:36:02 | 6m 41s | One Life Ain't Enough | ♥ 1 | Nice fun little game. Using your dead bodies as a raft was very clever. It seemed like if I held right after respawning I could sometimes fall through the wall and go directly to the exit. Good job on breaking up the levels, so that the player has to master one concept (jumping, double jumping, etc) before moving onto the next. |
| Dec 23 12:04:18 | 2h 28m | Sacrifices in the Cat Yard | ♥ 1 | I wish all Ludum Dare games were like this. Simple controls, no walls of text, can be played in under 5 minutes. I managed to catch all of the critters (the second mouse was pretty tough to pounce before he went back in his hole). The cat sprite animation was really well done. The title and end screens didn't seem to fit the aesthetic, but maybe that was part of the joke. |
| Dec 23 12:18:22 | 14m 04s | Two Minutes 'Til Tribute | ♥ 1 | This definitely gets the award for weirdest LD game that I've played this time. The shooting works well and the controls feel responsive. I like how you can upgrade the ship with extra firepower, which helps with the final boss. The levels seem a bit repetitive, so I'm glad that pressing spacebar shortcuts you to the end. I always believe that some music is better than none, but the same four notes got a little bit repetitive. |
| Dec 23 12:28:26 | 10m 04s | Shopping Hell | ♥ 1 | I think the idea of a shopping/door buster game is really cool. It's kind of weird with the 2D player sprites with the 3D boxes for the items. I liked how the alarms go off when you run out of the store with an item. The particle effects and camera shakes were well done. I'll admit that I didn't read through all of the text at the beginning and just mashed space to get to the game. |
| Dec 25 02:29:24 | 38h 00m | LayDownLives: Coup Coup | ♥ 0 | The shooting seems well done, and the shakes and particle effects added to the overall feel of the game. I like how the eggs start piling up once the cannon is full. It would have been cool if there was some variety in the types of enemies or eggs shot. |
| Dec 25 02:45:19 | 15m 55s | Evil Shepherd | ♥ 0 | Cute game. Graphics and animations were well done. I just wish I knew what I was supposed to be doing. A quick tutorial would have helped. |
| Dec 25 02:55:28 | 10m 09s | Backwards | ♥ 0 | Seems like all the fundamentals for a good game are there. The jumping felt a little bit floaty. I also frequently got stuck in walls, so I wasn't sure if that was by design (sometimes you could find secret areas in Metroid that way, but it was used sparingly). The music got a little repetitive, just being seven or eight notes repeated. Sometimes it seemed like the speech bubbles were inaccessible or on the wrong side of the wall/door. |
| Dec 25 03:01:56 | 6m 28s | Explosive Sacrifice | ♥ 1 | The link says "Windows Mac and Linux" but there are no Linux downloads. 😥 |
| Dec 25 03:09:27 | 7m 31s | Sacrifice to win | ♥ 1 | I liked the concept of sacrificing the pink little guy to make stepping stones to get to the exit. I just wished the number of lives reset after each level. |
| Dec 25 03:41:42 | 32m 15s | The Time Gnelf and the Quest for the Missing Golden Cogs | ♥ 1 | Good job on the models and animation. I managed to collect all six cogs, and saw them spinning at the house. I wasn't sure if anything else was supposed to happen after that. If I stopped walking it seemed to bug out (maybe a missing animation?). Only suggestion is to maybe use smooth shading on the elf instead of flat shading, that way he looks less boxy. |
| Dec 25 04:02:26 | 20m 44s | CatBot | ♥ 1 | The models look really nice and detailed. It seems to be fairly difficult and I was playing on easy. I liked how you lose some health for using your guns, but losing a whole health unit for expanding the level on the paw print makes it seem a little impossible. I never saw any health recovery pickups and none of the enemies seemed to drop them after being defeated either. The controls felt a little awkward at first (I expected "up" to go forward in the direction that you are facing), but I got the hang of it after I realized that the movement buttons moved you around in world space. |
| Dec 25 13:20:20 | 9h 17m | Elementalist | ♥ 0 | Neat puzzle game. I like that it is something different, and the rules weren't too complex. I'm not sure if I fully understood the element priorities, since it seems like the element preceeding the arrow wouldn't always destroy the one following it. I also kept wanting to merge orbs of the same color, but I kept forgetting that they have to be the same value as well. |
| Dec 28 00:31:54 | 59h 11m | Island | ♥ 0 | I really liked the concept of an Oregon Trail type game on a deserted island. The game and menus worked well, but I wish I didn't have to press confirm on each character, and overall it felt like there were unnecessary clicks. Maybe display the available actions for all characters at once on the main screen. I also wish there was a health/hunger meter, since it seemed like my characters just died randomly for no reason. |
| Dec 28 00:41:39 | 9m 45s | Total Party Kill | ♥ 0 | I didn't play or rate it, but I think posting links to post-compo versions is cheating and should be disqualified. |
| Dec 28 00:52:05 | 10m 26s | Expendibots | ♥ 1 | The models were really cute and the camera work was well done. The biggest problem seems to be trying to control all of the robots at once. Maybe if they moved in a single file line it would work better. I liked the Mario 64 style design of the level. Unfortunately, I got stuck after the ramp jump and couldn't get out. |
| Dec 28 01:07:17 | 15m 12s | King's Last Stand | ♥ 0 | Cute looking models and animations. It took me a little while to figure out that the guy was shooting in the direction of the mouse cursor, so maybe a targeting reticle would help. There also doesn't seem to be any incentive to every leave the refill area with the circling rainbow. |
| Dec 28 01:21:10 | 13m 53s | JLIM | ♥ 1 | I'll admit that I like Pico-8 games because I know the controls will be simple and the gameplay won't be overly complicated. I like all the mechanics, like double jump and the disappearing blocks which keep the game interesting. I gave up at the point with all the bridges that go upward which take you back to the room above. I'm not sure what the point of changing colors is, so I just assumed that it was some inside joke. |