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Feedback comments for LD42
LeviDSmith's games and stats for all events →
| Timestamp | Since previous | Game | LeviDSmith's comment | |
|---|---|---|---|---|
| Aug 16 02:26:13 | Put What Where? | ♥ 1 | Very nice game. I like how the difficulty increases as the game goes on with the additional color boxes being added in the mix. The music and sound effects were well done. Only suggestion is to have a sprite on the boxes. I also noticed that when I got game over, if I started a new game the target configuration seemed to be still at the higher level (with magenta and yellow boxes), but the boxes on the conveyor belt seemed to reset to the initial level (only red, green, and blue boxes). | |
| Aug 16 02:55:38 | 29m 25s | FIRE | ♥ 0 | Very nice game! I liked the animated fire effects and how the fire seemed to spread from one tree to another. I was able to find all three keys and made it out through the gate. I noticed that the paths made of rocks seemed to lead me to the keys which was good design. I liked all of the environmental objects like the tents in the camp and the gravestones. Maybe add a congratulations message after escaping. I did get stuck in a tree sometimes, but if I just pressed one move button at a time I seemed to be okay. |
| Aug 19 23:55:23 | 92h 59m | Dish It Out | ♥ 0 | Neat unique game. Nice music. I managed to score 100 points on my second try. Maybe some sort of trajectory display would help me shoot better. The only issue I noticed was that if I used all of the dishes before time ran out, then I would have to wait for the rest of the time to tick down before I got the results. |
| Aug 20 00:04:04 | 8m 41s | MageLands | ♥ 2 | I gave it a try, but I didn't rate it since I don't have four players. Seems like it is a nice start to a party style game with tactics style gameplay. Generally, requiring multiplayer isn't a good idea (especially four players) for a game jam if you want other people to play and get ratings. Even just some simple AI would have helped a lot. |
| Aug 20 00:14:50 | 10m 46s | W a l l i f o r n i c a t i o n | ♥ 1 | I didn't understand how to control the ship, aside from selecting the direction with the mouse and clicking to move. It only gave me like 3 chances to hit the wall before the ship exploded, which makes the second level seem impossible. |
| Aug 20 00:28:05 | 13m 15s | EVOLUTION | ♥ 0 | There didn't seem to be much to it aside from placing the buildings on the planet and watching it die. It seemed like Plants vs Zombies without the fun. |
| Aug 20 00:33:50 | 5m 45s | A Way Out | ♥ 1 | Nice little game. I kept thinking that the red X was the target reticle instead of my mouse pointer. Seemed a little to difficult to destroy the red balls. |
| Aug 20 00:48:30 | 14m 40s | Running out of Space | ♥ 0 | It's really cool that you made you own alien language, but I didn't have a clue about how to decipher it. I did figure out how to pick up the fire extinguisher and put out the fire and picked up the ID card. I didn't know what to do at the back of the ship with the two guys. |
| Aug 20 00:56:42 | 8m 12s | Samurai Delve | ♥ 1 | Fun little game. It took me a minute to figure out that I was supposed to use the arrow keys to move instead of ASWD. The turn based combat felt solid, but the game seemed to lag at times. Maybe it's because I was playing the web version. The tips on the load screen were helpful, but I couldn't figure out how to use the skills. |
| Aug 20 01:05:25 | 8m 43s | AdSpace | ♥ 0 | Not a bad little shooter and it fits the theme well. I liked how you can buy weapon upgrades in the shop. Maybe add waves of enemies, and clear some of the ads after completing a wave. Some music and sound effects would help too. |
| Aug 20 01:12:29 | 7m 04s | Garbage Collector | ♥ 1 | Really nice lighting effects. I like the concept of clearing out computer memory. I finished the first level pretty easily, but it seems like the boxes stacked up too rapidly on the second level. I liked how the screen grays out as you lose power. |
| Aug 20 01:22:58 | 10m 29s | Quickshot Yellow: The Quest for Green Flags | ♥ 1 | Seems like a nice puzzle game, but I couldn't figure out how to get past the part with five spikes in a row. I liked how you can pick up different movement abilities. |
| Aug 20 01:30:47 | 7m 49s | Wall Press | ♥ 1 | Nice line completion game. It took me a few times to figure out that space turns and I read the instructions to find that Enter shoots. Seems like the game ends randomly after I complete about four lines. The controls seem really sensitive, and it seems difficult to move just one square. |
| Aug 20 01:44:04 | 13m 17s | Going Up! | ♥ 1 | I like the unique concept. Seems like the game has a little too much micro management. I wish the people automatically got on when the elevator reached their floor. Sometimes it seemed like the doors didn't automatically close either, so I just started mashing the close door button. I think it would also be nice if the camera automatically followed the elevator instead of having to manually select the floor level. I still think it's a really cool concept and would be lots of fun to play if the minor issues are fleshed out. |
| Aug 20 01:58:09 | 14m 05s | Malpractice | ♥ 1 | Neat concept and cute graphics. I like the different ailments and how people lose health at different rates depending on the severity. I think the gameplay could be a little better paced to give it more of a puzzle game feel. Seems like there is just a mad rush and I was just clicking any person to assign to the next available bed. The "bleeders" seemed to die before I even had a chance to assign them to a bed. After a few minutes of playing, it seems like there were so many people that they got stuck trying to get into the room. The game also seems to go on forever with no end (I ended up with negative money). |
| Aug 21 05:05:30 | 27h 07m | Running out of Memory Space | ♥ 0 | Very cool concept. It reminded me a little bit of Braid but turn based instead. I got up to the level with two gold keys, but that one stumped me. The character was really cute and music was well done. Maybe a hint would help on the later levels. |
| Aug 21 05:13:03 | 7m 33s | ROOS? | ♥ 0 | My best score was 198. The graphics are simplistic, but it has everything needed for a complete fun little game. Nice use of shadows as a warning for where the blocks will drop. There was a little bit of slowdown when there were a lot of blocks all falling at the same time. The UI could be cleaned up a little bit to replace the old style Unity GUI button components. |
| Aug 21 05:24:49 | 11m 46s | Chef Frank's Franks | ♥ 1 | It took me two games to get the hang of what I was doing. My best score was $27. I really like the concept of making unique orders for the customers. Seems like there was a little bit too much micro managing, like putting the buns down and moving the appliances just confused me. Good job on the tutorial tips at the beginning, otherwise I would have been completely lost. |
| Aug 27 04:31:53 | 143h 07m | Space Factory | ♥ 1 | Neat civilization style game. I really wanted to turn the planet to build around it, but it looks like I was limited to a 5x5 grid. I never figured out the point of the warehouse, since the production seemed to be based on the number of factories. It would have been nice if there was some sort of award after reaching a certain amount of cash or workers. |
| Aug 27 04:46:59 | 15m 06s | S.O.B.A.D. | ♥ 1 | Nice game. I know that making a MOBA isn't easy, even an offline one, especially in 48 hours. I would definitely suggest using Blender's smooth shading option for rounded objects like cylinders and spheres. I'll admit that I really couldn't figure out what the special abilities did. It also seemed unfair that my side didn't get the bigger workers to spawn. I managed to make it to the enemy base, but there was a lot of slowdown with the enemy units continually spawning, however, I was playing the web version. |
| Aug 27 05:06:25 | 19m 26s | Running out of space | ♥ 1 | I liked the look and style of this game. However, I'm not a fan of reading walls to text as a prerequesite to play a game. It seems like there were way too many mechanics lumped in at the beginning of the game. I would start out with having the player deliver a few packages to the matching colors at the beginning, then on the next level add the brown packages, then the next level add bombs. I would also shorten the level time to 60 seconds or less. It also took me a while to realize that the required package colors were in the upper left corner of the screen. I would move them down next to the customers where you deliver the packages. |
| Aug 27 05:15:51 | 9m 26s | Le Parking | ♥ 0 | Neat concept. The walking felt a little weird like the guy is drunk and it was a little hard to get in and out of the cars. The retro style and music were well done. I couldn't figure out why one guy got angry faced when I put the car with arrow over it in the delivery area, and it didn't seem to matter where I parked it, he wouldn't leave with his car. |
| Aug 27 05:25:25 | 9m 34s | Ludam Dare 42: Lava Escape | ♥ 1 | Nice little game. The run animation looked good. Sometimes the game seemed to freeze when I picked up a coin. |