Foon → Ludum Dare Explorer → LD41 → Feedback comment stats → LeviDSmith
Feedback comments for LD41
LeviDSmith's games and stats for all events →
| Timestamp | Since previous | Game | LeviDSmith's comment | |
|---|---|---|---|---|
| Apr 28 02:57:50 | Card Person Shooter | ♥ 0 | Nice game! I noticed a lot of improvements since your last 3D GameMaker game. The controls and attacking worked well, and I liked that you had to get a specific card to attack the matching enemy. I just wish there was a way to tell which card I was currently holding. Maybe there is a way to change the reticle to show the current card. I figured out that I needed to find the key and make my way back to where I started to unlock the exit. Maybe add a congratulations screen at the end once you escape. Keep up the good work! My gameplay video https://www.youtube.com/watch?v=WwJ1LLi1vmc | |
| Apr 28 03:18:18 | 20m 28s | Cardramino | ♥ 1 | Nice use of the theme. Just clearing one line felt like a huge accomplishment. On my last game I scored three lines (a single and double). At times I felt like I could have used more rotation cards. I really liked the music, and how it speeds up when the stack gets higher, just like in the old GameBoy Tetris. https://www.youtube.com/watch?v=rAqqkkZw41w |
| Apr 28 03:29:27 | 11m 09s | Parashoot | ♥ 1 | Pretty fun game once I figured out what I was supposed to be doing. The animated GIF on the entry page helped me figure out how the controls worked. I prevented extinction and was the asteroid master! The dinosaur wearing the hat and microphone was awesome. |
| Apr 28 03:54:34 | 25m 07s | Flatformer | ♥ 0 | Nice use of the theme. The gameplay felt solid and the card logic felt appropriate. The music and sound effects were well done. It seemed like the triangle spike killed me when I was not on that tile. The laserblast also can destroy regular tiles making it impossible to complete the level. I couldn't tell if there was a penalty for reshuffling the deck. I liked being able to buy new cards with different abilities with the hammer points after completing a level. |
| May 1 02:03:17 | 70h 08m | Cramzon Mine | ♥ 1 | Nice game. I kept wondering if there was ever an ending to the game. I got to the point where 8 things were required, and stuff was spawning outside of the pit so I couldn't move it to the box. I think the inverted smile on the box was a nice touch. Some color could have helped, but maybe that would have made the game too easy. I like the wide variety of objects which didn't seem to ever get old. Some objects seemed a little out of proportion, but that's okay. |
| May 1 02:11:37 | 8m 20s | Adventure Pong | ♥ 2 | Nice combination of genres. I felt like I was getting the hang of it on my second game. The descriptor hints in the text box really helped. A complete listing of commands could make it better, but I guess discovering what words work is half the fun. The game felt solid, but a little music would help. |
| May 1 02:23:02 | 11m 25s | Witch's Escape | ♥ 1 | Nice take on the theme. I've always found endless runners boring, but the puzzle aspect of this game made it fun. The beginning was a little slow. I would suggest making it so that if you press forward, you run a little faster. I kept expecting the knights behind me to help or count as lives, but I guess they're just there for aesthetics. The particle effects looked really nice. I couldn't tell if there was any penalty for pressing a wrong button. |
| May 1 02:37:08 | 14m 06s | Legend of Zoom | ♥ 1 | Nice way to combine action adventure with racing controls. I felt like the best strategy was to stay on the outside and do laps around the room going clockwise. The enemies were well done and different enough from the Zelda enemies to avoid infringement. I was hoping there would be a Zelda car at the end to rescue, but it was just the old man again. I like the engine and squealing tire sounds that the car made as it went around the room. The length of the game felt appropriate, as it wasn't too short and the boss battles were spaced appropriately. |
| May 5 02:38:05 | 96h 00m | Honest Dan's Trout | ♥ 1 | Nice combination of Tetris and Breakout. I seemed to do better if I focused on hitting the ball with the pieces as they dropped. I think a little bit of color would have helped a lot. Overall the gameplay seemed to feel solid and the mechanics worked well together. Sometimes the paddle felt a little too sensitive but maybe it was just my mouse. |
| May 7 02:42:40 | 48h 04m | Rackety Rekt | ♥ 1 | Gameplay felt solid and it was fun, but the game never seemed to never get harder and nothing changed. I kept wanting to hit the tennis balls back at the enemies, but the balls always seemed to just shoot off in some random direction. I really liked the vocal taunts by the enemies, and the animations were well done. The main character not having a face reminded me of The Blank from Dick Tracy. I got to wave 10 and stopped, since it seemed like the game just keeps going forever as long as you keep moving and avoid the enemy attacks. |
| May 11 04:49:33 | 98h 06m | CACOGOTCHI | ♥ 0 | Compo entries aren't allowed to use pre-existing graphical assets. https://ldjam.com/events/ludum-dare/rules compo_rules.png |
| May 11 05:29:48 | 40m 15s | BIRKANOID | ♥ 1 | Neat concept and executed well. One major problem is that there isn't any penalty for using your cards as fast as possible, so the best strategy is to just keep pressing up to use your cards as fast as possible. That way you'll get numerous extra balls going at the same time. It took me a little while to figure out that the red ones are the ones that you're supposed to avoid, instead of the skulls. |
| May 11 05:44:44 | 14m 56s | Last Man Driving | ♥ 1 | Gameplay reminded me of the old Twisted Metal games, that I really enjoyed playing years ago. Seems like rocket launcher is the best choice, since it's a one hit kill, however it can be hard to hit with it. I was a little disappointed when I drove off the world and it was an instant game over. I also wish that picking up weapons also increased the ammo count. The enemy intelligence seemed to be really well done for the most part, but I did see some cars get stuck at times. |
| May 11 20:30:55 | 14h 46m | RTHM | ♥ 1 | Neat concept. I just wish the outcomes didn't seem so random. I was actually able to get a date, but it just seemed to be random luck. The music seemed to really fit the game. |
| May 11 20:50:21 | 19m 26s | Caves Of Mimicry | ♥ 1 | I liked the platformer / puzzle combination. I just wish I could have picked which way the blocks moved, instead of them moving in a random direction. I also couldn't figure out how to change weapons. It seemed like I was stuck with the default weapon, even if I picked up another one. I liked how the entire screen would just randomly go black for a little bit. The eye blinking on the characters was a nice touch. |
| May 11 21:03:10 | 12m 49s | Mortal Keybat | ♥ 2 | Nice game. I really like typing games, and Karate Champ was one of the first games I owned as a kid. The gameplay felt solid, especially after I figured out that I had to block before attacking (I'm bad for not reading instructions, especially when they're really long). The space invaders game felt like it was tacked on at the end and really didn't seem to affect the outcome. Nice "ship it" joke at the end. I would have played more if it was longer. |
| May 11 21:43:58 | 40m 48s | Bunny Derps | ♥ 2 | The graphics are nice, and I like the combination of FPS and farming. The controls felt sluggish, like I was moving around in mud. Not being able to use items while moving also felt like an annoyance. I kept wondering how to plant more carrots, after I sold my stock and then I realized that I didn't need carrots in my inventory to plant them. Having carrots as gun ammo (infinite) and a limited resource to be sold was a bit confusing at first. |
| May 12 06:52:30 | 9h 08m | Cowboys vs Aliens | ♥ 1 | Nice game. I was able to make it to the end and defeat the alien boss. I was sort of hoping the objective would be to defeat the aliens while saving as many cowboys as possible. There just didn't appear to be any way to differentiate the aliens from the cowboys, so I just ended up killing them all. Maybe have some powerup you can use to detect aliens, like the glasses in They Live or Bart vs the Space Mutants. The aliens could move differently, so it would be like a Hidden in Plain Sight game, which would make it more fitting for the "combine two genres" theme. I liked the different weapons and each seemed to have their own pros and cons. |
| May 12 07:07:01 | 14m 31s | Bullet Break | ♥ 0 | I had a hard time figuring this one out. I did like the creepy clown and the announcer voice. I think the concept of a pong/breakout and bullet hell is a cool idea. It just didn't seem like I was damaging the clown with the balls. It just seemed like I needed an unspecified number of balls at the end of the time limit to move on to the next stage. I made it to level 2 and couldn't get any further. However, seeing that many balls colliding at the same time did look really neat. |
| May 12 07:18:33 | 11m 32s | Twine Walker | ♥ 0 | I wish there was more to do in this game, but it did make me laugh when I randomly ended up in Twine hell, which was totally unexpected. Nobody likes Twine games anyway, right? |
| May 12 07:29:47 | 11m 14s | Type Dungeon | ♥ 1 | I really liked the combination of typing and dungeon crawling. I sort of wish that I was typing real words though. Maybe layout the level like a crossword puzzle. Sometimes the key seemed to spawn close to the starting position, which made completing the levels a little too easy sometimes. I did manage to complete all 20 levels and become the typing master! |
| May 12 07:42:12 | 12m 25s | Two Incompatible Game | ♥ 0 | I really like brain challenge games like this. The four mini-games seemed to be done well. Maybe add an in-game explanation of each, so that the player doesn't have to exit to look at the instructions. I liked how the tempo of the music changed, and the puzzles seemed to get more difficult as I progressed. My best score was something over 300. Sometimes pressing play again would mess up the game, like it would try to load two mini-games on one side. |
| May 12 07:58:10 | 15m 58s | Manly Thomas | ♥ 0 | The gameplay felt solid, but it was frustrating at times when I would need to go in a certain direction, and there were no more spaces to allow moving in that direction. I liked that Manly Thomas showed visible damage when he was hurt by the obstacles. It felt like the exit spawned in random locations, which made some levels easy if the exit spawned to close to the entrance. Some more interaction with the pong game could have helped make it more applicable to the theme. |
| May 12 08:09:58 | 11m 48s | TYPING JUMPER | ♥ 0 | I tried all three levels. I couldn't jump on the platforms on the first level because the jump wasn't high enough, but I could get stuck next to the platform and type jump repeatedly to get on top of the platform. I did like how you can jump on the circles on the third level to defeat them. I liked the concept, but I felt like the difficulty curve was too steep. Maybe add different words to type to perform the different actions. |
| May 12 08:17:37 | 7m 39s | Email Fishing: A Tower Defense Fishing Simulator | ♥ 2 | Neat take on tower defense, but I didn't rate it because it obviously used pre-existing sound clips from AOL mail and Donald Trump. Should be a "Jam" game. compo_rules.png |
| May 13 00:15:43 | 15h 58m | Typing Breakout | ♥ 0 | Pretty cool concept. The collision detection on the far right paddle seemed to not work at times. The guide showing where the ball is going really helps a lot. Music and sound effects would have added a lot to this game. |
| May 13 00:24:13 | 8m 30s | Rhythm Sea Restaurant | ♥ 0 | Very cute game. I didn't realize that I could move the hook around until my third try. My best score was 1246. The fishing and cooking animations seemed to be very fluid, and the art style was nice and colorful. I think there are many ways that this game could be expanded, such as adding additional note buttons. |
| May 13 00:46:35 | 22m 22s | A-Racer-Can Idle | ♥ 0 | This one was tough, until I picked up the first engine upgrade. The piggy banks help out a lot in buying the upgrades. I really couldn't notice a difference with the AI upgrade. I made it over 9 miles until I ran out of gas. Running out of gas just seemed to slow me down, and the game kept going. By the way, the green and blue colors are backwards in the custom color picker for the car. |
| May 13 00:53:46 | 7m 11s | Fight for the Mike! | ♥ 0 | I liked the concept, but I really couldn't figure out what was going on in this one, even after reading the help. It feels more like a simulation, even though I could select a character to move around. Selecting the different types of music didn't seem to change the music or gameplay. Maybe make the band members for each side wear the same colors. |
| May 13 08:08:24 | 7h 14m | Crazy Cube | ♥ 1 | Really neat concept. The enemies and movement were really well done. I liked the halo effect around the tank lasers, which is something I want to figure out how to do. Sometimes it was hard knowing what numbers were on the sides where I couldn't see. Some cooldown on the rate of fire would prevent button mashing. I was also able to make it pretty far without attacking any enemies at all. Disappointed that there were no sound effects or music. |
| May 13 08:14:45 | 6m 21s | Lucky Fight! | ♥ 0 | compo_rules.png |
| May 13 08:29:14 | 14m 29s | Space Sheep | ♥ 0 | I really liked the absurdity of the sheep and dog in space with astronaut helmets. Seems like the best strategy is to use shift and pull the sheep into the goal area. I wasn't sure why my score decreased as I returned sheep, but I ended up with something like -40,000 points. The game just seemed to keep going, so after a few levels I let the alien eat a sheep and win. |
| May 13 08:39:27 | 10m 13s | MechCity | ♥ 0 | I liked the idea of a SimCity / shooter hybrid. I liked building my tank up just to see it get torn apart. The enemies seemed to really not like it when I went off the edge of the world. I never figured out what the tree did (I'm assuming expanded my slots) or the harvest pick axe. Some additional enemy types or collectible could have helped make the game a little more interesting. |
| May 13 08:52:16 | 12m 49s | TSnake | ♥ 0 | I liked the combination of the classic snake game with keyboard typing. Entering the words to make the snake turn seemed to be well done. I wish it would move me on to the next level after eating a required amount of fruit. The game seemed to continue when the snake head collided with the snake body. |
| May 13 19:14:28 | 10h 22m | Rhythm Rogue | ♥ 0 | Very innovative concept. I got to level 5 and the game froze, which I think was due to me maxing out the hunger value. After a while I figured out the the audible tick meant that you hit the beat correctly, and a loud beep meant that you missed. The gameplay felt solid, and the key presses felt in time with the music. I guess I should have read the instructions first, but I just tried to keep away from the ghosts instead of eating them. |
| May 13 19:26:13 | 11m 45s | Car Defense | ♥ 0 | Pretty fun little game, once I figured out the best strategy. Nice balance between having to upgrade towers by racing around the track and taking out the enemies with the flame thrower. If you focus on either aspect too long, then you will lose. The lego style graphics and car were cute. I wish the music melody was a little longer or didn't repeat so often. |
| May 13 19:33:26 | 7m 13s | Last Car Standing | ♥ 0 | Nice little battle racing game. Reminds me of R.C. Pro-Am on the NES. I really liked seeing the blue wall take out all of the cars. I did seem to get some slowdown when there were a lot of cars colliding with each other. |