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LeviDSmith

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TimestampSince previousGameLeviDSmith's comment
Dec 8 23:06:07 WizCorp ♥ 1 Nice simulation game! This reminds me of the push/pull processes that I learned about in my Industrial Engineering lean manufacturing classes. I got to 100M coins, and then everything seemed maxed out. I liked the different colored bars, and the challenge of keeping everything balanced. It seemed like 20 minutes flew by in no time as I was playing the game. The animations of the worker characters were really cute as well.
Dec 9 00:36:03 1h 29m Hats On! ♥ 1 Nice unique idea. In the 100 hats mode, it seems like the best strategy is to create a log jam, which lets the hats continue to pile up without moving. I also tried to catch the pilgrim hats and red hats only, since those seemed to be the most stable. The small details like the eyes blinking on the face are a nice touch. The beat box style music and cat purring was really memorable. I like how it shows the line for my best score and how it dynamically calculates the current height.
Dec 9 00:54:28 18m 25s Slightly annoying traffic ♥ 1 Neat concept. The controls seemed a little difficult to manage at first. I think having the option to stop an entire lane by changing a stop light would be easier control, and then maybe have multiple intersections to manage. The models were well done as well as the particle effects.
Dec 10 18:48:20 41h 53m BOOM!: the more you have, the worse it gets ♥ 0 I couldn't download the file. We figured out that it was because the "f" and "d" in "handcrafted" need to be switched. Your URL needs to be updated.
Dec 15 04:42:14 105h 53m Cardhoard ♥ 1 I had fun smashing the packages. I wish I could have just pressed "K" to smash the boxes, instead of having to jump first. I was a little confused about what the lines on the boxes meant when you touch them, but it looks like I got 30 points for them. I thought the game was over when the boxes got pass the red line, but it looked like it just made a indestructible skull box.
Dec 15 05:01:47 19m 33s The lost strawberry ♥ 1 Nice seeing a Pico-8 entry. Yes, the first ropes are easy to miss if you're not looking for them. I made it about 5 or six levels in, and then the platforming was just too tough for me, with the ghosts chasing you and the crumbling blocks. I liked how the color palette could be changed. Maybe automatically change the palette after every level.
Dec 15 05:11:32 9m 45s Holiday Parking Panic! ♥ 1 Should be a "JAM" entry, since it uses pre-existing music made by others. I didn't play or rate it.
Dec 15 05:18:51 7m 19s Smack`Em! ♥ 1 Pretty solid wack-a-mole game. I like the original guitar music. I'm really not sure how it fits the theme. I guess the more moles there are the worse it is trying to hit them. The television scanline effect was nice. The hammer model was well done and the animations on the moles looked really good.
Dec 15 05:32:14 13m 23s Be Yourself ♥ 1 Neat concept, sort of like a 2D Katamari Damacy. I couldn't figure out how to increase the orange star score. The faces were cute and I like the variety of selectable faces. Sometime I wish I had a little more time to react, so maybe a warning about where next black blobs will come from would help.
Dec 15 23:43:25 18h 11m Dense Revolve ♥ 1 Gameplay seems solid. I wish there were more levels. Theme incorporated nicely, with the bullets making it more difficult to run. One thing I thought was really well done was when I was hit by a projectile, it only knocked me to the ledge of the platform and didn't push me off. That avoids a lot of aggravation on the palyer's part. I wish more platformers did that. I'm pretty sure I defeated the boss, but I just got a stat screen, which said it took me 39 seconds to finish.
Dec 16 00:06:08 22m 43s Don't get drunk ♥ 1 I really like the wave effect. I was trying to do something similar with Unity shaders for one of my other games, so I'll definitely take a look at your source code. The best score I got was 29. I sort of wish there was a way to "sober up" if you have picked up a beer for so long. Once it gets too wavy, there really isn't any way to save yourself. I really didn't use the roll control much, as it seemed like all of the beer could be jumped over. I do like that the levels were randomly generated, so it was like a new game every time I played.
Dec 16 00:27:33 21m 25s Friends.OS ♥ 1 Very cool concept, and executed well for only having 48 hours. It took me a few tries to get the hang of what I was supposed to be doing. At first I didn't know that I was supposed to type to respond to the text message. It would have been nice if there had been different responses. Taking selfies and swiping the pictures was well done. I liked that each task had a different mechanic for completing the task. The difficulty curve just ramps up a little too quickly when all three tasks are on the screen at once. Maybe give the player three chances of messing up before game over.
Dec 17 04:39:40 28h 12m The More You Make ♥ 0 It's cool to see so many mini games made with the same aesthetic for one game jam. I'm not sure how having a lot of games applies to the theme. Most of the games were solid, but it seems like a lot of them could go on forever unless I intentionally killed myself. Maybe make it so that you use the points earned from the mini-games to feed your virtual pet, so it ties everything together. This game also reminds me of when people ask me about starting game development. I always tell them to start out by making a bunch of small games, which this entry does a great job of demonstrating.
Dec 17 05:56:38 1h 16m Robo Tomb ♥ 1 Nice little game, which seems straight and to the point. I liked the long chain of robots following me, which reminded me of old NES games like Dragon Quest. Some additional levels would help make the game a little longer, because it seemed like it was over just as I was starting to get the hang of it. It took me some trial and error to learn some of the rules (enemies can kill the Gnome followers, but the Gnome followers can't be hurt by bomb explosions). Also, the game says that you can use cross bomb if you have a blue follower, but you can keep using the cross bomb if your blue follower dies, as long as you don't switch bomb types. I thought the sprites were really cute and made the game enjoyable to play.
Dec 17 06:28:10 31m 32s Snake Force ♥ 0 Nice shooter game. The controls worked well, but walking was a little awkward at times in the isometric view. Seems like the best strategy is to go through the entire level and clear out all of the enemies first, and then go back and pick up the hostages after the path has been cleared to the exit. Otherwise the hostages just end up shooting you or each other. It reminds me of those old co-op games with the "friendly fire" option turned on, which always frustrated me. Some music and sound effects would have really helped. The 3D models looked really good and the physics seemed solid.
Dec 19 01:20:30 42h 52m Orbits ♥ 1 Neat concept, but sometimes it was difficult to understand what counted as a "stable orbit". The planet character was cute with the Japanese emoji face. The tail renderers worked well with the planets.
Dec 19 01:39:51 19m 21s Sofra ♥ 1 Nice puzzle platformer. The difficulty curve seems to go through the roof once you reach the levels with the buzzards. The hand drawn art style is a nice touch. Having "pick up" and "put down" on the same button was aggravating at times, so I think it would control better if those functions were on different buttons. The auto-jump on hold was a little annoying at times as well.
Dec 19 02:05:50 25m 59s you are the coin master ♥ 0 I'll admit that I played this one a lot longer than I expected. I guess it reminds me of the days as a kid watching television over the antenna and the picture would get really garbled. I did manage to collect all 128 coins, but that last one over the vertical line of checkpoints was a real pain. The music was a little repetitive, but for some reason I never got tired of it. The auto-jumping when holding up was a little frustrating at times.
Dec 20 21:09:41 43h 03m Too Many Chooks ♥ 1 Neat concept. I liked unlocking all of the different chickens... or are they roosters? I didn't think roosters laid eggs. My best score was 29 eggs fried. Sometimes it seemed like two roosters would drop eggs at the same time, which seemed a little too difficult. It seemed like the different types of roosters were purely cosmetic, but it would be cool if there were different properties for each (egg drop rate, velocity of egg, etc). Good job on the custom made sound effects!
Dec 20 21:34:41 25m 00s Curse of Greed ♥ 1 First play through I didn't know I wasn't supposed to pick up coins, so I obviously didn't make it far. The platforming seemed solid. It was very lenient about the boundaries for where you fall off a platform (seemed like one pixel of the foot could be on the platform and I wouldn't fall off). Sometimes the hearts didn't seem to refill my health, so I wasn't sure what was going on there. Plus, when I died it respawned me at the checkpoint, but it didn't restore my health, which I thought was unfortunate. I've never been crazy about wall jumps in games (some parts reminded me of Super Metroid), and using a keyboard made it even worse. It's still really good considering that you used Pico-8 to create the game. The animations like the waving checkpoint flag seemed really well done.
Dec 20 22:01:05 26m 24s Sunken ♥ 1 Solid little dungeon crawler RPG. The double tapping to move was a little awkward a first and seems like a strange design decision, but at least it tells you how to move on the title screen. Some of the enemies on the opening levels seem a little overpowered. Maybe introduce more powerful enemies later on in the game. I think the flooding meter works well, so it keeps the player moving through the game. However, it seems like there's a point when the flooding goes a little too fast.
Dec 24 08:07:59 82h 06m BURROWED TIME ♥ 0 Nice little shooter. I liked the procedurally generated levels, but it seems like some levels were too easy and some were too hard. I liked the heat map, which was like bread crumbs showing where you've been. I would add a message on the weapon purchase screen or on the entry description that says to use the mouse wheel to select weapon, because it took me a while of randomly pressing buttons and clicking to figure that out. I liked the variety of weapons, but I only got to try three. The ones I did try did seem to be unique, and the last one was a one shotter with massive recoil. The enemies were okay, but I found myself running past them for the most part, which resulted in a long train line like the Benny Hill show. It just needed Yakety Sax playing in the background.
Dec 24 08:30:53 22m 54s CTRL FRK ♥ 1 Neat control scheme for this game. I liked how the different letter balloons had different properties and movement patterns. Sometimes it felt like I was just pressing buttons, and the star just lined up with the circle goal area. The level with the small balloons circling around was definitely the toughest, and it seems pretty random when I got the star marker over the goal area. The loading indicators did get annoying after awhile.
Dec 24 08:50:58 20m 05s Retro Rocket Run! ♥ 1 My system really started suffering from slowdown after about 10 seconds, and I was using the Windows build. I tried the HTML5 version as well, which wasn't much better. Seemed like a neat concept. I just think the number of instantiated coins killed my system, but I can't imagine there being much game logic in the coins and they appear to be composed of complex models.
Dec 24 10:09:25 1h 18m Boiler Room Defense ♥ 1 Nice little shooter. The enemies movements seem well done. Sometimes it was hard to tell where I was shooting, so maybe adding a reticle would help. Movement seemed a little loose, but the best strategy seemed to be just staying in the middle of the screen. The only thing that seemed unfair was that when I was hit, the existing ice would grow, but it seems like it would be better if only the size of new missed shots were larger.