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Tenoch

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TimestampSince previousGameTenoch's comment
Dec 4 03:26:02 Die or Die (or not, whatever) ♥ 1 I didn't really "get it" and just lost interest a few floors in. The music was repetitive and there was no way to turn it off besides just muting.
Dec 4 03:40:21 14m 19s Lanternal : A Mage’s Sacrifice ♥ 4 Really quality stuff, the artist(s) put in some work and the game itself isn't too bad either. I'm none too keen on the survival wave shooters but it's pretty solid.
Dec 4 03:50:35 10m 14s Bloodlust X ♥ 1 Got a bug on my furthest run, my camera was turned about 80 degrees from the front of the controller so I got a good view of the arm attached to nothing. Also, from the picture I was expecting something kinda different, not sure. But honestly, it just felt repetitive, the sound design was pretty good though.
Dec 4 04:01:18 10m 43s Skømp ♥ 1 It's pretty all right. The sound design is nice and and doesn't blast out your ears (with no volume control of course). The platforming feels kinda... sticky? Like a lot of early platformers for PC it doesn't have any kind of momentum. There seems to be a good amount of content for a Ludum game.
Dec 4 04:14:51 13m 33s Vegefrice ♥ 1 The actual game is pretty simple, though I didn't get the shovel bit at first from normal gameplay, had to come back here and read it on this page. Honestly the time limit is real tight even once you do "get it", but still a positive experience all in all.
Dec 4 14:53:13 10h 38m Throwing Shade ♥ 2 Pretty fun, short, and buggy as all hell. Still a solid entry though ❤️
Dec 4 15:04:32 11m 19s Sacrificial Wool ♥ 3 While the theme is kinda just thrown in there at the end, besides that the game is an interesting take on a puzzle game. That said, I will say holy fucking hell, I could not stop myself from pressing the escape key every time I wanted to change the options. I restarted the game like, a dozen times. Even when actively telling myself *not* to do it, I'd do it because of muscle memory.
Dec 4 15:16:04 11m 32s Views ♥ 5 I'm not sure it really had anything to do with the theme really, honestly though I'd have to say the opposite. Swiping isn't even needed, I just held my mouse don where things pop up, they blew up anyways, so it's just click about where the buildings are and they vanish, and as another guy said, the audio balance on the final sound effect is rough.
Dec 4 15:26:07 10m 03s CyberMayan ♥ 1 I'll be straightforward. I didn't really like it. The load time between rooms was real long, since all of the rooms look the same, I thought I was in the same room at first. The "sanity" effect making things blurry just hurt my eyes. The setting was an interesting concept in writing, but this one room temple didn't sell it.
Dec 4 15:37:13 11m 06s dungeon and death ♥ 1 Honestly, I enjoyed it probably more then I *should* have because real time first person dungeon crawlers are my jam, but it's rife with problems. For one, the movement speed is glacial. if you have a slower character, you make a smaller level. Second, I tried using the purple smoke to teleport and no dice, didn't do jack. In addition you don't really have any sort of method of indicating the player getting hurt besides the health bar and I didn't even realize I was hitting the enemies really until the second or third one because it wasn't reacting and there was no sound. Finally, while the theme is sacrifice, I feel like it's a bit of a stretch. It's more straight resource management then sacrificing. That said, I do likes me some dungeon crawl ❤️
Dec 4 15:46:34 9m 21s Santa Clause: Troll Hunter ♥ 1 I mean, I guess it's good that you opted out of graphics since it's just a random mishmash of stuff. In the end I had negative presents and a whole bunch of bugging out trolls glitching into eachother, the houses, the walls, ect. The platforming didn't feel particularly good... though I did have some fun with the snowball mechanics just because there's no limiter on how often you can do it so you can just mash the fire button to create entire walls of snowballs.
Dec 4 15:55:16 8m 42s Fight For Your Light ♥ 1 The game looks good, the shaders used look good so I guess those tutorials did ya well. Also the sound was pretty good and fitting. That said, the smoothed mouse look is so sluggish it feels really really bad, combine that with the character kinda feeling sluggish as well just makes you feel like you're playing the game immersed in gravy. This led to a lot of frustration just with moving around and shooting, and really just killed my desire to play any further then I did.
Dec 4 16:14:29 19m 13s Vincent's Sacrifice ♥ 3 The art looks good, I especially like the dejected looking rabbit, not sure why you have opted in on audio unless I'm missing something there isn't any. The game actually feels like it could be pretty fun, it has a touch of difficulty which a lot of ludum dare games don't have really. That said a lot of that difficulty was the controls, specifically that you can only aim in the direction you are moving, and the enemies fire homing shots which lerp to your location (which means they move faster when you're farther away) so a lot of time you'd dodge away from it, only for it to catch back up and smack ya when you turn to shoot at someone. I feel like the mechanics woulda been improved by letting me either aim with mouse or going with the directional shot method on the arrow keys. Admittedly I do feel like it's intentional, so as to have the player die to sacrifice more often but still it makes the gameplay itself feel less challenging and more frustrating. Like you're fighting the controls then the monsters.
Dec 4 16:29:10 14m 41s Monsters & Portals ♥ 1 The graphics look solid, and the platforming has a surprising amount of mechanics built into it climbing, walljumping, it's all there; though I will say playing 2d platformers with a keyboard has never felt good to me, but that's on my end not yours. My main criticism is that you can only carry one monster at a time, so either you juggle enemies back to the boss by tossing them (which feels less like an intended mechanic and more like an exploit) or you run back and forth endlessly. In addition the hitboxes on some of the enemies feel insanely generous (though the hitbox on your sword is pretty beefy too) so they aren't anywhere close to where the pixels are. All in all a solid entry ❤️
Dec 4 18:13:53 1h 44m Incaya ♥ 1 So I tried it. I feel like... any enjoyment I could've had with this is kinda diminished by the inability to select multiple units simultaneously. In addition, if I spawn more then one thing at a time, they get stuck inside each other and occasionally get stuck permanent, with me being unable to get them out of each other. The sounds were inoffensive and the game looked pretty ok, but the base strategy gameplay just didn't have enough to it and didn't control cleanly enough for me to enjoy it. Oh also, when I launched it, Steam VR launched as well? Weird.
Dec 4 18:27:42 13m 49s Until there were none ♥ 1 Played it to completion, I really liked that each wave gave you a new power, in general the character moved all right. Blowing up buildings felt a bit odd. It was a solid entry ❤️
Dec 4 18:37:49 10m 07s Slicrifice ♥ 0 So, for me at least, the game has issues. For one, there should be some sort of indicator of when you're approaching death via lack of slime size. As is you just seem to die for no reason. In addition, the camera is pulled in far enough that you have to make a good deal of blind jumps. The jumps are pretty easy anyways, but it's just a bad idea in general.
Dec 4 18:50:21 12m 32s Wenk! 🐧 ♥ 2 While I have no knowledge of adventure time, any game with a dedicated bird sound noise instantly get a free point in my book. Honestly though my main issue with the game is that the player hitbox is kinda awkward. I got hit plenty of times when it looked like it should, and simultaneously, the head *doesn't* have a hitbox, which means that I would frequently be avoiding shots that wouldn't have hit me anyways. I guess that's just a problem with a tall ass penguin. 🐧 ❤️
Dec 4 19:07:14 16m 53s Yahtzle! ♥ 3 Looks good, and I actually played it to completion. My luck is absolute rubbish but all in all I had some fun.
Dec 4 19:30:46 23m 32s Cannibal Town ♥ 0 As others have said, it's a bit slow going, but the weirdness of it kept me going till I finished it. Despite what I just said about it being slow, the population seems to grow too fast for the game really to be a challenge. You just kill all the folks that walk away from town, they get instantly replaced
Dec 4 19:34:34 3m 48s Altar Dodge (best experienced in VR) ♥ 0 I was going to try it. But there is only the EXE on the page, none of the actual things needed to play it
Dec 4 19:55:16 20m 42s Tale of Nowheria ♥ 2 I think if this game didn't have the music it has, I would probably have lost interest pretty quickly. But all in all, it's not a terrible collectemup. It's just hard enough that you have to be paying attention, but easy enough that you can tank some damage if you just don't feel like learning a particular pattern. I had fun with it, thanks for the game ❤️
Dec 4 20:09:07 13m 51s Bloodcaster ♥ 1 As other people have said, really like this take on breakout, the graphics are great. If I had one issue it's that it doesn't go beyond. I was really hoping for other enemy types, maybe some enemies that bounce the ball in weird ways, speed it up, slow it down, only vulnerable from certain directions. That aside, really solid entry.
Dec 4 20:19:47 10m 40s Quest For Gory ♥ 1 Incredibly short, and somethign about how shiny the characters were kinda creeped me out, but then, I guess a lot of old 90s adventure games that were 3d had overly shiny characters so I guess it's on point 😆 All in all, it was what it says on the tin, just really brief.
Dec 4 20:41:51 22m 04s Bloodgold: Sunken Treasure ♥ 1 I was surprised how much content was in the game, and it was pretty alright! To be fair, I think my love of dungeon crawlers in general kinda skews my opinion a bit, but I played it all the way through. While the graphics are admittedly mostly nothing to write home about, that shader on the escape portals is wacky as hell, really like it. I will say, there are probably too many enemies for someone to genuinely make it through without losing gold... so it's more about mitigating losses and my brain is kinda ocd on that, so I'm trying not to lose a single drop of gold and that's not really feasible. So that was kinda frustrating, but that's more on me.
Dec 4 21:50:12 1h 08m Amulet of Qayin ♥ 2 It's odd, but I feel like I should like this more then I do. Something about it just feels off. I mean, the puzzles are fine and work pretty well, the art and sound is pretty good... But for some reasons I just... didn't get into it as much as I really should. I love zelda style games but something just felt wrong. Oh well. It seems like a solid entry, not sure why it didn't work on me.
Dec 5 00:25:24 2h 35m Triumph Tribute ♥ 3 I think this was one of those situations where you had a decent game, and trying to put the theme into it just kinda ruined it. If there was like, some penalty besides straight death some sort of choice you had to make or something then OK. But instead you play the game by... avoiding playing the game. Despite that the game looks pretty good, especially the panels before the game itself. Sound was fine, but simply killing a player when they want to engage with the game seems... just not enjoyable.
Dec 5 00:44:44 19m 20s Room44 ♥ 2 Game looks good, and the premise is solid, but at the same time I am a bit annoyed that there wasn't more interactions and evidence. I am curious if there is an *intended* answer to this. Anyways, really solid entry.
Dec 5 03:47:05 3h 02m STAR JUNK ♥ 1 Great graphics, the sound was fine and it was pretty ok, but piloting the ship felt... not great, especially trying to aim. It just feels loose but not in a good way. Anyways, all in all pretty good, I just think the controls should have been tighter then they were.
Dec 5 18:43:38 14h 56m Cult Fever ♥ 3 Honestly it was pretty cool stuff, I just feel like it was off beat. Like, I play a good deal of rhythm games and I felt like rather then pressing the buttons to the music I would press it like, half a beat later, or it would thwap the poor little cultist in the face. That said once I adjusted to going about half a beat slower then the music and focused more on the cultists then the music, I was able to succeed. Thanks for the game ❤️ Edit: To confirm my suspicion, I actually just muted the game and did a playthrough without the noise and tripled my score.