Foon → Ludum Dare Explorer → LD42 → Feedback comment stats → Tenoch
Feedback comments for LD42
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| Timestamp | Since previous | Game | Tenoch's comment | |
|---|---|---|---|---|
| Aug 13 02:42:35 | Bloody Cell | ♥ 1 | I did get to play it, it was alright but I have a few critical things. The main thing I have to bring up immediately is that the start menu confused me right off the bat. Besides that the camera shake is terribly disorienting, it seems to have a mind of it's own. Same with the player character, you give it some gas and it keeps going, not what I expected but I got used to it pretty quick but the camera I never really got acclimated to. | |
| Aug 13 02:54:26 | 11m 51s | Ludum Delivery | ♥ 1 | I had fun with this one, you and I actually have pretty similar ideas for what to do with the theme, right down to the time limit. That said, I think the audio should probably have a toggle (something I shoulda put on my own too honestly, I just ran out of time.) and I feel like I had no stake beyond "don't let them get to the end." which isn't a particularly hard challenge. Despite that, it's a solid idea and you made it well. |
| Aug 13 03:07:22 | 12m 56s | Personal Bubble | ♥ 1 | I'm gunna agree that it's really hard to tell if you are bigger then another bubble. In addition, controlling the bubble, especially when aiming up or down causes the camera to do funky things. Spawned inside the shower and it was terrifying trying to get out. |
| Aug 13 03:13:56 | 6m 34s | Chef Frank's Franks | ♥ 1 | I really liked this, though the controls at first had me a bit at odds after I got used to it it was a fun game with some optimization in it. That said I feel like I had no reason to swap the stuff on the counter, I just nabbed a condiment, used it and just put it back. there's no travel time so it just comes down to being a fast typist. Any case, good fun, thanks. 😃 |
| Aug 13 03:21:29 | 7m 33s | The Maw | ♥ 2 | The Darkness comes. It has no power. I have roughly 30 cakes I baked into a cake fortress. I only had bitten one of them. |
| Aug 13 03:31:23 | 9m 54s | Not Enough Space | ♥ 0 | I can appreciate what you're going for, but the core gunplay doesn't feel very good (I recognize that they are flintlock pistols, but when it takes 5 shots to kill one thing it goes from wacky to annoying quickly) and the amount of rampup time before any real number of enemies showed up made me lose interest. |
| Aug 13 03:44:52 | 13m 29s | Engulfed | ♥ 1 | I can appreciate any shmup that will actually let me fire and move as fast as I can mash, though my wrist may have different opinions. When I first started playing I thought the portal wouldn't have much effect on gameplay but as it started to approach things got claustrophobic quick. Really good entry 😃 |
| Aug 13 03:53:23 | 8m 31s | Match In A Bottle | ♥ 1 | After actually reading the instructions I had good fun with your game, thanks. 😃 |
| Aug 13 04:00:12 | 6m 49s | Le Parking | ♥ 1 | I enjoyed this, even if controlling the character was (I believe intentionally) a struggle. |
| Aug 13 10:59:43 | 6h 59m | Mind Space | ♥ 1 | Looks good, sounds good and is a unique an interesting interpretation of the theme. At first I saw some negative memories and was like "Ok, deleting that!" and from then on I was way more careful. Thanks for the unique and enjoyable time. 😃 |
| Aug 13 11:19:38 | 19m 55s | Claustrophobia | ♥ 1 | Oh wow, I didn't even think to try it till I read the comment above, but sure enough you can just hit your way out of the situation. Well in any case, I really like how much texture everything has, looks very physical. It's a bit short but I had fun with it. 😃 |
| Aug 13 11:59:02 | 39m 24s | Beaver Pitch | ♥ 1 | At first I wasn't too into it, but after the first few the AI started actually being tricky, staying away and trying to wait for opportunities where I was distracted or get me to chase them which was pretty neat. That said, after a few minutes of not losing any logs, I eventually gave up interest. Thanks for the game 😄 |
| Aug 13 12:17:13 | 18m 11s | Ransack | ♥ 0 | Really great take on inventory management. If I have one major beef with it, it would be that enemies have a tendency to spawn inside of me. maybe have a small bubble around the player where enemies can't spawn because while I recognize that danger while messing with the inventory is kinda the point; enemies can spawn inside you even if you stand still for a split second, and it just feels cheap. |
| Aug 13 12:29:08 | 11m 55s | BoilerMan | ♥ 2 | Gunna have to agree with most, while was able to persist, I feel like there's a jump in logic that you made that I'm not coming along with so I don't really get what I'm doing. |
| Aug 13 12:39:52 | 10m 44s | Claustrophobic Typist | ♥ 1 | Simple game pulled off pretty well, I had fun with it 😄 lots of words I wasn't expecting. |