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TheCommonThug

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TimestampSince previousGameTheCommonThug's comment
Aug 13 23:22:33 No Space For Corpses ♥ 3 Fun to play. Aiming had a length component I wasn't expecting that made it more interesting. It was actually a bit tough if you're not 100% focused, since the bodies start to pile up, which I really like. I was running the game in chrome and the upgrades menu didn't seem to be working, and it wasn't the same size as the screen so the HUD overlay was sitting on top of a lot of the images and text. All in, updating the upgrades menu would be nice, but the actual gameplay felt really good.
Aug 14 00:04:28 41m 55s Space Collapse ♥ 1 Graphics were on point. We made a space based game and I can definitely appreciate your excellent asteroid animations. Gameplay is... difficult. It's hard to keep track of everything that is happening, but blowing up the asteroids is very satisfying. A clutch sound effect would help with that. Good stuff.
Aug 14 00:34:36 30m 08s Password Camp ♥ 1 Really liked the take on the theme. Could easily see where you're going with it. Also, the gameplay was nice and smooth. Very nice.
Aug 14 00:51:11 16m 35s Evil Forest Battle ♥ 1 Cool concept. Needs some sounds!!
Aug 14 01:11:21 20m 10s Halcyon Woods ♥ 0 Looks great. Shout out to the unicorn pool floatie.
Aug 14 01:29:39 18m 18s Chemtrails ♥ 1 Neat game. The game mechanic is a bit unclear at first, but when I figured it out it was really fun. The generation of the disease is the exact right amount of predictable for it to feel like you can do a good job of containing it if you plan well. Also, the music was really overwhelming at first, but it turned out to actually fit the game pretty dang well. Good stuff.
Aug 14 01:37:06 7m 27s Shrinking Panes ♥ 1 Can definitely appreciate how much work went into getting this far on a first go with Unity 3D in only 48 hours. Hilarious story idea also. Well done.
Aug 14 02:38:53 1h 01m Delete After Reading ♥ 3 Ha, really fun play through. Controls were easy, everything worked well. Weird seeing a game that works well and looks polished, nice work. Would have liked a couple more levels :D
Aug 14 02:56:05 17m 12s CRUMBLE ♥ 1 But... my score :( I played for like I dunno 10 minutes and then at the end of a level it just went to the home screen. What was my final score!?! So, yea, I liked it cause when it forced me to stop playing after 10 minutes I was pretty disappointed lol. Yes, the movement was a bit chunky and the animation jumps sometimes, but my biggest hang up was not having an ever more crumbling tile instead of black boxes and the actual item instead of white boxes. Although... game jam, so I'm sure you know that and just didn't have time. Very. Well. Done.
Aug 14 03:06:37 10m 32s Gravity Well ♥ 1 @seafishelle couldn't have put it better. I haven't tried the same level of a game so many times since that trial bikes game from like 10 years ago. You all know which one I'm taking about. This is addicting.
Aug 14 03:31:24 24m 47s Unfamiliar ♥ 3 Wow. I cried, obviously. Damn, it's beautiful.
Aug 14 14:54:54 11h 23m Warehouse Mayhem ♥ 2 Really nice graphics and animations. I agree that pushing the blocks is a bit chunky but the gameplay was fun. I would have liked the guy dropping blocks to be a little more predictable, so I could feel like I was starting to understand a pattern and get better at the game. Fun game though.
Aug 14 17:58:24 3h 03m Souls Panic ♥ 2 You crushed the overall panic theming. Having the adorable little souls get backed up gave me a real sense of pressure. Your sprites are all cute, and their animations are solid. I never really found a use for throwing the souls, but that could have been user error.
Aug 14 18:09:23 10m 59s A Way Out ♥ 1 The game works, but once I figured out to shoot the wall instead of the red balls I was instantly done playing. The graphics look good, and the bullet physics are neat.
Aug 14 18:15:02 5m 39s Crumble ♥ 2 I'm... very... impressed
Aug 14 18:23:36 8m 34s Will Survive ♥ 3 Graphics and audio on 100. Very smooth gameplay. If this game had any amount of additional mechanics it would be the best thing I've played yet.
Aug 14 18:36:59 13m 23s Falling Town ♥ 0 Fun game. I would have loved to have the people as a resources to make gameplay little more challenging.
Aug 14 23:06:40 4h 29m Last Days on Mars ♥ 1 Music and some animations would be clutch, and my game stopped and "EXIT" popped up when I had 5 turns until losing so I kinda had to stop playing :( However, this is really fun and engaging. It's feels closer to a real complete game than anything else so far. Really impressive.
Aug 14 23:27:03 20m 23s GRAVEDIGGER - A final stand ♥ 2 Wow. With a way to switch weapons this would be like perfect. Played for like 20 minutes and really enjoyed it.
Aug 14 23:38:39 11m 36s A Tale of Fish ♥ 2 graphics are really nice and the controls are pretty fluid. An option to click through text would be appreciated since the text scrolls verrrrry slow.
Aug 15 00:04:13 25m 34s Altair's Quest ♥ 3 The controls are very smooth. Fun platformer. I think I would have liked some ongoing music and maybe a just a little wider angle so you could predict things just slightly better.
Aug 15 00:13:00 8m 47s Falling Ecosystem ♥ 0 Good stuff. I wasn't understanding the hearts, which I'm sure was on me.
Aug 15 00:26:45 13m 45s Puzzle #42 Running out of space ♥ 1 We were going to make a game almost exactly like this except with a refrigerator and food so I'm really happy to play this and see an actual implementation of the idea. Totally understand the challenge of actually making this style game which made me really appreciate what you got done. Also, nice graphics. Well made.
Aug 15 00:30:34 3m 49s Skeleport ♥ 1 The movement and shooting is really smooth, nice sound and good game mechanics. Really liked it. When the circle shrank down to a very small size the game froze, which I assume is just the ending. A score would have been nice to let you know it's over and how you did. Well made.
Aug 15 01:35:28 1h 04m Over-encumbered ♥ 1 I really dig the music and graphics. Could have used a way to drink the potions to get them out of your bag or something because the game seemed like rully hard.
Aug 15 01:43:42 8m 14s Space-Stricken Love ♥ 0 I like the music and the concept. Gravity was well done but it seemed to be dropping a lot of space bar inputs. Maybe make a slightly easier stage at the beginning to get used to it. Nice work.
Aug 15 01:44:48 1m 06s Break ♥ 0 Couldn't find the browser version?
Aug 15 04:05:38 2h 20m Loot Keeper ♥ 1 Just... wow. Absurdly good game. I can't stress enough how good this is. I'm gonna leave some suggestions, but only because I know even excellent games need feedback. First, I would prefer that as the game goes on the larger items scale better than the smaller ones, thus encouraging me to ditch small easy to carry rings and try to get tricky making crazy shapes work because square for square they are better. I ended up on lv 17 wanting to play more but I had only 1, 2, and 3 square objects and the whole stress of the game was gone. Second, I would speed up the clock of the entire game every level thus making it even more stressful as you go, trying to swap objects in less and less time and in more and more complicated shapes trying to juggle actually making progress on your stats while also not accidentally deleting things and losing. Lastly, I would show whatever numbers the combat is generating as a distraction and to make the slow parts when you don't need input for a while more fun, and to make the individual stats and monster types more useful. Bravo.
Aug 15 22:15:52 18h 10m OVERKILL ♥ 0 Really fluid gameplay. It's missing the depth but the controls felt pretty good. Only comment on them would be that since enemies can come from above it really needs some aim up functionality.