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Radical Dog

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TimestampSince previousGameRadical Dog's comment
Aug 13 13:18:37 Claustrophobic Typist ♥ 1 Nice, I think Insane is the only way to play as this isn't a game that should really last more than a minute. Per the Jam rules, you should opt out of audio though as you didn't make the music. Cheers!
Aug 14 13:51:56 24h 33m TeTrans ♥ 0 I like the concept going into this a lot, and managed to sneak ahead of you in one of the high scores! That said, it feels really random whether you have enough things to fill your truck in level 2 and 3. The most interesting decisions for me were always when I was deciding what I had to leave behind, but there were only a few times when my truck was full enough for that. It feels almost like a board game!
Aug 17 15:11:40 73h 19m MondrianCraft ♥ 1 I like the idea going into it, but it needs another twist to really work as a game. Perhaps a recipe book? It's like a proto-crafting game, and it needs to get some more crafting game elements!
Aug 17 15:21:41 10m 01s Happy Space ♥ 0 I liked the exploration aspect - it worked well! Gravity mechanic was also nice, as was the homemade sounds. Needs an extra mechanic to really sing, but it's very solid for a weekend's work.
Aug 17 15:30:23 8m 42s Lost in deep space ♥ 0 Functional, finished game that works well. I only wish the hitboxes were a bit tighter, and that the items came around in a curve rather than a straight line! Could also make the jetpack controls a bit more like "Copter", which would make sense given the gravity theme is right there.
Aug 23 08:29:18 136h 58m Space Fighter ♥ 0 It's a nice idea, but also shows why twin stick shooters use twin sticks - so you can strafe! Holding the button to fire instead of clicking lots would also be a good improvement.
Aug 23 08:36:55 7m 37s HAMMERSPACE ♥ 1 The art in this is great. It might have been simpler to have collect/throw be the same button, and only store one at once. Also, mapping jump exclusively to "up" makes it difficult to use with a controller!
Aug 23 08:47:42 10m 47s cargOS ♥ 1 Nice one! I like the concept, and the way you must store some cargo or else lose everything. I wish that you could see the colour of the teleporter quicker after dropping off a package, rather than having to move away to see. My preference would be for the cargo deliveries to come in waves with breathing room between, and reduce the health to 3 - then when things start going wrong it's a lot faster. I can imagine the concept working quite well as a mobile game, where you can just tap the next spot you want the crane to go!
Aug 23 10:55:23 2h 07m Flood ♥ 1 This is a solid game, very nice. I would have loved some way to choose not to use the bow when I got it - I didn't want to use it at close quarters!
Aug 23 13:25:12 2h 29m Housebreaker ♥ 0 In that case, you must have set it to private!
Aug 23 13:36:22 11m 10s XORN: The Fallen God ♥ 2 This is super, really well done. I only wish I could use twin sticks, rather than the mouse to aim - it's hard to keep track of where exactly my mouse is!
Aug 23 13:44:02 7m 40s The Big Crunch ♥ 0 Fantastic work. From a gameplay sense I would have liked shorter levels with faster shrinking, but I really admire the use of theme and the concept.
Aug 23 13:50:17 6m 15s Craig's Video Game made for LudumDare 42 That isn't even SLIGHTLY like Dig Dug 2 ♥ 1 Nice little project. I'd quite like it if you could fall in the water too, but that might make it too difficult and reward standing still.
Aug 23 14:01:09 10m 52s DE/VOID ♥ 2 Superb game. The ship is a touch on the twitchy side for my taste, but otherwise really excellent.
Aug 23 14:16:36 15m 27s Forest Fighter ♥ 0 I like your sprite work! I think the game needs some "hit" actions, e.g. you flash when hurt, enemies flash when you hit them, that sort of thing.
Aug 23 14:26:51 10m 15s BIO-EX-DEUS ♥ 1 Very interesting creation. I really liked seeing the different groups interact. Could be made more "gamey" by having scenarios with goals, but it's a nice toy as-is.
Aug 23 14:49:37 22m 46s That's the Tip! ♥ 1 I like this! Though a few things aren't clear, like I wasn't sure what was "pastry" or not. Still though, really original game.
Aug 23 14:56:47 7m 10s No Room for Error ♥ 0 I'd have liked to know the objectives in each area, since I frequently was confused while beating a level. Graphics/mood is lovely however, great job on that!
Aug 23 15:14:41 17m 54s Space Taters ♥ 0 Very nice art, good job.
Aug 23 15:28:56 14m 15s Ludum Dare Simulator 2019 ♥ 1 I love the idea of doing a WarioWare type game in a jam, and this is quite close! There's a few ways you could tweak the minigames, but the biggest one would be adding a metronome to the music one and giving a bar between hearing it and playing it. Also, some parts display badly on a 16:10 aspect monitor - unfortunately including the art!
Aug 23 15:51:16 22m 20s Insufficient Storage ♥ 0 Nice project! I would have liked a gradual difficulty curve though, as these "locals" are extremely fast and aggressive. Seems like the sort of game where I wouldn't mind it being easy and relaxing.
Sep 5 10:42:55 306h 51m Reverse ♥ 1 Congrats on the win! I had yours downloaded already but must have missed it. Wish I'd seen it earlier, it's easily the best use of the theme to come up with a new puzzle mechanic.