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Feedback comments for LD42
Radical Dog's games and stats for all events →
| Timestamp | Since previous | Game | Radical Dog's comment | |
|---|---|---|---|---|
| Aug 13 13:18:37 | Claustrophobic Typist | ♥ 1 | Nice, I think Insane is the only way to play as this isn't a game that should really last more than a minute. Per the Jam rules, you should opt out of audio though as you didn't make the music. Cheers! | |
| Aug 14 13:51:56 | 24h 33m | TeTrans | ♥ 0 | I like the concept going into this a lot, and managed to sneak ahead of you in one of the high scores! That said, it feels really random whether you have enough things to fill your truck in level 2 and 3. The most interesting decisions for me were always when I was deciding what I had to leave behind, but there were only a few times when my truck was full enough for that. It feels almost like a board game! |
| Aug 17 15:11:40 | 73h 19m | MondrianCraft | ♥ 1 | I like the idea going into it, but it needs another twist to really work as a game. Perhaps a recipe book? It's like a proto-crafting game, and it needs to get some more crafting game elements! |
| Aug 17 15:21:41 | 10m 01s | Happy Space | ♥ 0 | I liked the exploration aspect - it worked well! Gravity mechanic was also nice, as was the homemade sounds. Needs an extra mechanic to really sing, but it's very solid for a weekend's work. |
| Aug 17 15:30:23 | 8m 42s | Lost in deep space | ♥ 0 | Functional, finished game that works well. I only wish the hitboxes were a bit tighter, and that the items came around in a curve rather than a straight line! Could also make the jetpack controls a bit more like "Copter", which would make sense given the gravity theme is right there. |
| Aug 23 08:29:18 | 136h 58m | Space Fighter | ♥ 0 | It's a nice idea, but also shows why twin stick shooters use twin sticks - so you can strafe! Holding the button to fire instead of clicking lots would also be a good improvement. |
| Aug 23 08:36:55 | 7m 37s | HAMMERSPACE | ♥ 1 | The art in this is great. It might have been simpler to have collect/throw be the same button, and only store one at once. Also, mapping jump exclusively to "up" makes it difficult to use with a controller! |
| Aug 23 08:47:42 | 10m 47s | cargOS | ♥ 1 | Nice one! I like the concept, and the way you must store some cargo or else lose everything. I wish that you could see the colour of the teleporter quicker after dropping off a package, rather than having to move away to see. My preference would be for the cargo deliveries to come in waves with breathing room between, and reduce the health to 3 - then when things start going wrong it's a lot faster. I can imagine the concept working quite well as a mobile game, where you can just tap the next spot you want the crane to go! |
| Aug 23 10:55:23 | 2h 07m | Flood | ♥ 1 | This is a solid game, very nice. I would have loved some way to choose not to use the bow when I got it - I didn't want to use it at close quarters! |
| Aug 23 13:25:12 | 2h 29m | Housebreaker | ♥ 0 | In that case, you must have set it to private! |
| Aug 23 13:36:22 | 11m 10s | XORN: The Fallen God | ♥ 2 | This is super, really well done. I only wish I could use twin sticks, rather than the mouse to aim - it's hard to keep track of where exactly my mouse is! |
| Aug 23 13:44:02 | 7m 40s | The Big Crunch | ♥ 0 | Fantastic work. From a gameplay sense I would have liked shorter levels with faster shrinking, but I really admire the use of theme and the concept. |
| Aug 23 13:50:17 | 6m 15s | Craig's Video Game made for LudumDare 42 That isn't even SLIGHTLY like Dig Dug 2 | ♥ 1 | Nice little project. I'd quite like it if you could fall in the water too, but that might make it too difficult and reward standing still. |
| Aug 23 14:01:09 | 10m 52s | DE/VOID | ♥ 2 | Superb game. The ship is a touch on the twitchy side for my taste, but otherwise really excellent. |
| Aug 23 14:16:36 | 15m 27s | Forest Fighter | ♥ 0 | I like your sprite work! I think the game needs some "hit" actions, e.g. you flash when hurt, enemies flash when you hit them, that sort of thing. |
| Aug 23 14:26:51 | 10m 15s | BIO-EX-DEUS | ♥ 1 | Very interesting creation. I really liked seeing the different groups interact. Could be made more "gamey" by having scenarios with goals, but it's a nice toy as-is. |
| Aug 23 14:49:37 | 22m 46s | That's the Tip! | ♥ 1 | I like this! Though a few things aren't clear, like I wasn't sure what was "pastry" or not. Still though, really original game. |
| Aug 23 14:56:47 | 7m 10s | No Room for Error | ♥ 0 | I'd have liked to know the objectives in each area, since I frequently was confused while beating a level. Graphics/mood is lovely however, great job on that! |
| Aug 23 15:14:41 | 17m 54s | Space Taters | ♥ 0 | Very nice art, good job. |
| Aug 23 15:28:56 | 14m 15s | Ludum Dare Simulator 2019 | ♥ 1 | I love the idea of doing a WarioWare type game in a jam, and this is quite close! There's a few ways you could tweak the minigames, but the biggest one would be adding a metronome to the music one and giving a bar between hearing it and playing it. Also, some parts display badly on a 16:10 aspect monitor - unfortunately including the art! |
| Aug 23 15:51:16 | 22m 20s | Insufficient Storage | ♥ 0 | Nice project! I would have liked a gradual difficulty curve though, as these "locals" are extremely fast and aggressive. Seems like the sort of game where I wouldn't mind it being easy and relaxing. |
| Sep 5 10:42:55 | 306h 51m | Reverse | ♥ 1 | Congrats on the win! I had yours downloaded already but must have missed it. Wish I'd seen it earlier, it's easily the best use of the theme to come up with a new puzzle mechanic. |