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Feedback comments for LD41
Radical Dog's games and stats for all events →
| Timestamp | Since previous | Game | Radical Dog's comment | |
|---|---|---|---|---|
| Apr 23 10:55:51 | RogueBall! | ♥ 1 | It's nice! The concept is good, the core gameplay work well, so I'd be interested to see this taken to the next level with some progression mechanics from the roguelike. | |
| Apr 23 11:04:40 | 8m 49s | Card And Run | ♥ 1 | It works well. Art is nice, but it's begging for a bit more animation and music! |
| Apr 23 11:26:36 | 21m 56s | Pill-Boy's Text Adventure Platformer | ♥ 0 | Your Itch link doesn't work! |
| Apr 23 11:45:03 | 18m 27s | Drift'N'Run | ♥ 1 | I really like this, as the car mechanics works well with the action style. A few things: when the car reverses, the steering should be inverted. Also, turning speed should scale with the speed a bit. Finally, I want to use space/arrows to start/change missions so I can keep my hands on the keyboard! |
| Apr 23 11:59:25 | 14m 22s | Yet Another Turn Based Bullet Hell | ♥ 1 | This game is seriously difficult! I think the next step would be to hand-pick some generated levels to give a linear experience. My first 'easy' level, the solution was to wait in one spot for about 15 turns before making a very specific dash for the finish - not so easy! |
| Apr 23 12:52:28 | 53m 03s | Flappy Soccer | ♥ 1 | This is nice, though I really wish I could move left and right so I can catch my ball easier! |
| Apr 23 13:08:39 | 16m 11s | Cartenstein | ♥ 1 | Really great artwork and mood. You should try a 3DS game called "Attack of the Friday Monsters", which has a similar card-game sidequest, and play all your character's friends to become their boss! |
| Apr 23 13:15:34 | 6m 55s | Dodge The Bullet | ♥ 1 | Great game design, the levels taught the mechanics well. I would have liked to see the bullets zoom away once you win, and as others mentioned, the movement was a little stuttery. |
| Apr 23 13:38:42 | 23m 08s | Race City | ♥ 0 | This is an interesting prototype. I rather like the idea of having a city-ship under your control, though perhaps with slightly fewer buttons for thrust and more for managing the city life! |
| Apr 23 13:49:38 | 10m 56s | Code T | ♥ 0 | The moving mechanics are nice. Didn't like how the character stayed in front of the text. Slightly bizarre choice of texts - if it was something funny you wrote, this could quickly be a very good game! |
| Apr 23 14:56:17 | 1h 06m | SHIRO NO OJO | ♥ 1 | There's a lot to like here! Sound especially is done well. I would like to have seen the demons be different sprites for the sake of colour-blind people. A and Z are also odd choices of keys. If anyone's virus scanner makes the game not work, Alt+F4 then run it again. Scan shouldn't run twice. |
| Apr 23 15:05:04 | 8m 47s | Invitris | ♥ 1 | I like this a lot! However, I really hate the one shape template that requires shooting at both ends. I'd also not use the "square" shape as a bullet, because a lot of the things it just can't clear. Great audio, too. |
| Apr 23 15:20:24 | 15m 20s | Red Shirt Engineer | ♥ 0 | I agree with others that it was scoped too big, however this is a worthy prototype. The idea of a logic game under a time pressure is good, but the UI needs to do everything it can to make it easy, especially at the start - perhaps lay out logic gates to be used in the first few levels, and graduate to having the user add 1+ logic gates in designated spots later. |
| Apr 23 16:06:56 | 46m 32s | Netcrawler | ♥ 1 | Obviously up-front it's hard to explain a deckbuilder, but it's a really nice idea of how to use it. However, there needs to be a lot of tweaking, and perhaps an "undo" button, to get the balance right. There aren't enough basic weapon cards in the shop IMO, for how quickly your weapons deteriorate - I certainly couldn't reliably put up 2 towers every 3 turns, which is what is needed. I'm not even sure the towers need to deteriorate at all; you could just have the waves get harder so that the old turrets aren't strong enough over time. I hope you keep working on it! |
| Apr 23 16:16:01 | 9m 05s | Snakeout | ♥ 0 | Very nice small game. All it needs is a graphics polish and some music to make it feel complete! |
| Apr 23 16:28:07 | 12m 06s | The Fast Dating | ♥ 1 | It was a bit scary having such a long black screen at the start! Good work on the voice acting. I feel like the dates should have been a bit more of a "mini-game" rather than just clicking and waiting, and also they would sometimes not appear for ages and ages - so it needs to have a min and max time between spawning dates. |
| Apr 23 16:37:35 | 9m 28s | Indirectris | ♥ 0 | Really interesting idea! I think this prototype shows this might be a touch too hard. I found it a lot easier once I grabbed both attractors together, so that I didn't have to work out how to avoid the other one. It might work better for a colour-matching game, where there's only 2-3 colours that you need to connect 4 in any shape. |
| Apr 23 16:47:52 | 10m 17s | Defender of the Road | ♥ 0 | It's a nice idea, but begging for enemy "waves" rather than just a constant flow. Also, the towers should only target enemies they can reach, as my towers were useless when they couldn't reach the enemies they aimed at. |
| Apr 23 16:53:40 | 5m 48s | Manly Thomas | ♥ 0 | The movement system is very clever once explained, but I really don't know what my goal is! |
| Apr 23 17:05:05 | 11m 25s | Life Is Nuclear | ♥ 1 | If you die, the music doubles up. Solid idea, basically a three-joke game but they're good jokes so it gets a pass. You could certainly squeeze some Undertale references etc in if you wanted! |
| Apr 23 17:19:20 | 14m 15s | GattaZoid | ♥ 1 | Is there ever any reason not to just shoot out a handful of blocks in the middle? It's pretty, but I feel like it's missing something to be a full prototype. |
| Apr 23 17:39:04 | 19m 44s | Flappy Bird + Tetirs = FLAPTRIS | ♥ 1 | I made a game with the same concept! It's interesting seeing how very different the games are, though, and we've approached a lot of the challenges with combining the two differently. Your art and music is really lovely. |
| Apr 23 17:52:21 | 13m 17s | Dear Clicker | ♥ 0 | As interesting as it is, a clicker game definitely needs to be doing lots of autoclicking before the user has clicked 600 times! |
| Apr 23 18:01:12 | 8m 51s | Shooting Stars: FPS Match 3 in Space | ♥ 1 | I like the visuals, though the controls are a little floaty. You should definitely make a webGL build so it's easier for people to play! |
| Apr 23 19:33:37 | 1h 32m | Golden Beak Golf | ♥ 1 | This is a nicely done flappy game, and a fun idea! I believe your flap counter is way off, though. |
| Apr 24 08:47:00 | 13h 13m | Super Platformer RPG | ♥ 1 | I like it! Though the gravity is too high for me, it makes the platforming harder than perhaps it was meant to be. |
| Apr 25 14:22:41 | 29h 35m | KEYBOARD WARRIOR | ♥ 1 | Good parts so far, but doesn't feel finished yet. I'd love to see a progression, where it gets harder over time, or has 'levels'/waves of enemies! |
| Apr 28 09:54:10 | 67h 31m | MiniGame Racing | ♥ 2 | I found it easiest to play by ignoring the distractions entirely and just driving the car underneath! |
| May 16 10:01:23 | 432h 07m | STEREOtype | ♥ 1 | Congrats on the results! Very nice game, would have liked a slightly slower tempo, and perhaps a chance to listen to rhythms freely between levels rather than just get chucked in! |