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Radical Dog

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TimestampSince previousGameRadical Dog's comment
Apr 23 10:55:51 RogueBall! ♥ 1 It's nice! The concept is good, the core gameplay work well, so I'd be interested to see this taken to the next level with some progression mechanics from the roguelike.
Apr 23 11:04:40 8m 49s Card And Run ♥ 1 It works well. Art is nice, but it's begging for a bit more animation and music!
Apr 23 11:26:36 21m 56s Pill-Boy's Text Adventure Platformer ♥ 0 Your Itch link doesn't work!
Apr 23 11:45:03 18m 27s Drift'N'Run ♥ 1 I really like this, as the car mechanics works well with the action style. A few things: when the car reverses, the steering should be inverted. Also, turning speed should scale with the speed a bit. Finally, I want to use space/arrows to start/change missions so I can keep my hands on the keyboard!
Apr 23 11:59:25 14m 22s Yet Another Turn Based Bullet Hell ♥ 1 This game is seriously difficult! I think the next step would be to hand-pick some generated levels to give a linear experience. My first 'easy' level, the solution was to wait in one spot for about 15 turns before making a very specific dash for the finish - not so easy!
Apr 23 12:52:28 53m 03s Flappy Soccer ♥ 1 This is nice, though I really wish I could move left and right so I can catch my ball easier!
Apr 23 13:08:39 16m 11s Cartenstein ♥ 1 Really great artwork and mood. You should try a 3DS game called "Attack of the Friday Monsters", which has a similar card-game sidequest, and play all your character's friends to become their boss!
Apr 23 13:15:34 6m 55s Dodge The Bullet ♥ 1 Great game design, the levels taught the mechanics well. I would have liked to see the bullets zoom away once you win, and as others mentioned, the movement was a little stuttery.
Apr 23 13:38:42 23m 08s Race City ♥ 0 This is an interesting prototype. I rather like the idea of having a city-ship under your control, though perhaps with slightly fewer buttons for thrust and more for managing the city life!
Apr 23 13:49:38 10m 56s Code T ♥ 0 The moving mechanics are nice. Didn't like how the character stayed in front of the text. Slightly bizarre choice of texts - if it was something funny you wrote, this could quickly be a very good game!
Apr 23 14:56:17 1h 06m SHIRO NO OJO ♥ 1 There's a lot to like here! Sound especially is done well. I would like to have seen the demons be different sprites for the sake of colour-blind people. A and Z are also odd choices of keys. If anyone's virus scanner makes the game not work, Alt+F4 then run it again. Scan shouldn't run twice.
Apr 23 15:05:04 8m 47s Invitris ♥ 1 I like this a lot! However, I really hate the one shape template that requires shooting at both ends. I'd also not use the "square" shape as a bullet, because a lot of the things it just can't clear. Great audio, too.
Apr 23 15:20:24 15m 20s Red Shirt Engineer ♥ 0 I agree with others that it was scoped too big, however this is a worthy prototype. The idea of a logic game under a time pressure is good, but the UI needs to do everything it can to make it easy, especially at the start - perhaps lay out logic gates to be used in the first few levels, and graduate to having the user add 1+ logic gates in designated spots later.
Apr 23 16:06:56 46m 32s Netcrawler ♥ 1 Obviously up-front it's hard to explain a deckbuilder, but it's a really nice idea of how to use it. However, there needs to be a lot of tweaking, and perhaps an "undo" button, to get the balance right. There aren't enough basic weapon cards in the shop IMO, for how quickly your weapons deteriorate - I certainly couldn't reliably put up 2 towers every 3 turns, which is what is needed. I'm not even sure the towers need to deteriorate at all; you could just have the waves get harder so that the old turrets aren't strong enough over time. I hope you keep working on it!
Apr 23 16:16:01 9m 05s Snakeout ♥ 0 Very nice small game. All it needs is a graphics polish and some music to make it feel complete!
Apr 23 16:28:07 12m 06s The Fast Dating ♥ 1 It was a bit scary having such a long black screen at the start! Good work on the voice acting. I feel like the dates should have been a bit more of a "mini-game" rather than just clicking and waiting, and also they would sometimes not appear for ages and ages - so it needs to have a min and max time between spawning dates.
Apr 23 16:37:35 9m 28s Indirectris ♥ 0 Really interesting idea! I think this prototype shows this might be a touch too hard. I found it a lot easier once I grabbed both attractors together, so that I didn't have to work out how to avoid the other one. It might work better for a colour-matching game, where there's only 2-3 colours that you need to connect 4 in any shape.
Apr 23 16:47:52 10m 17s Defender of the Road ♥ 0 It's a nice idea, but begging for enemy "waves" rather than just a constant flow. Also, the towers should only target enemies they can reach, as my towers were useless when they couldn't reach the enemies they aimed at.
Apr 23 16:53:40 5m 48s Manly Thomas ♥ 0 The movement system is very clever once explained, but I really don't know what my goal is!
Apr 23 17:05:05 11m 25s Life Is Nuclear ♥ 1 If you die, the music doubles up. Solid idea, basically a three-joke game but they're good jokes so it gets a pass. You could certainly squeeze some Undertale references etc in if you wanted!
Apr 23 17:19:20 14m 15s GattaZoid ♥ 1 Is there ever any reason not to just shoot out a handful of blocks in the middle? It's pretty, but I feel like it's missing something to be a full prototype.
Apr 23 17:39:04 19m 44s Flappy Bird + Tetirs = FLAPTRIS ♥ 1 I made a game with the same concept! It's interesting seeing how very different the games are, though, and we've approached a lot of the challenges with combining the two differently. Your art and music is really lovely.
Apr 23 17:52:21 13m 17s Dear Clicker ♥ 0 As interesting as it is, a clicker game definitely needs to be doing lots of autoclicking before the user has clicked 600 times!
Apr 23 18:01:12 8m 51s Shooting Stars: FPS Match 3 in Space ♥ 1 I like the visuals, though the controls are a little floaty. You should definitely make a webGL build so it's easier for people to play!
Apr 23 19:33:37 1h 32m Golden Beak Golf ♥ 1 This is a nicely done flappy game, and a fun idea! I believe your flap counter is way off, though.
Apr 24 08:47:00 13h 13m Super Platformer RPG ♥ 1 I like it! Though the gravity is too high for me, it makes the platforming harder than perhaps it was meant to be.
Apr 25 14:22:41 29h 35m KEYBOARD WARRIOR ♥ 1 Good parts so far, but doesn't feel finished yet. I'd love to see a progression, where it gets harder over time, or has 'levels'/waves of enemies!
Apr 28 09:54:10 67h 31m MiniGame Racing ♥ 2 I found it easiest to play by ignoring the distractions entirely and just driving the car underneath!
May 16 10:01:23 432h 07m STEREOtype ♥ 1 Congrats on the results! Very nice game, would have liked a slightly slower tempo, and perhaps a chance to listen to rhythms freely between levels rather than just get chucked in!