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pranjalbisht

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TimestampSince previousGamepranjalbisht's comment
Aug 13 11:00:37 Zero Grace Megadrive ♥ 1 I absolutely love how retro it feels! The difficulty is just right, I gave up after failing level 5 a couple of times haha. Kept me hooked for a long time. Awesome job!
Aug 13 13:51:43 2h 51m Space Run ♥ 1 Health = View was a cool idea. Although the progression felt a bit too slow, but that's to be expected from a compo game, balance/pacing issues and all. It kept me playing just to see what mechanic would be unlocked next. I'm not sure if there was any merit to playing the later, more difficult levels for unlocks, since stars can be obtained by grinding on Mercury. Do you get higher exp per star in later levels? All in all good job for 48h!
Aug 14 07:52:38 18h 00m Crystalmancer ♥ 1 I really like the change palette feature! Love the retro feels with the graphics and sound too. Getting stuck because of your own crystals was a tad annoying, and the hammer didn't work on crystals that are super close to you. I felt that the the hammer could have used a bigger area of effect. I was hoping it'd work on the enemies as well but not being able to do so felt a bit counter-intuitive, and the swapping thing instead of just having 2 buttons made it a bit annoying - I couldn't collect hearts dropped by enemies quickly enough, before they disappeared. Although the difficulty was high, remembering the positions of enemies after dying a lot of times helped, ahaha.
Aug 14 07:58:39 6m 01s Space Scrap! ♥ 3 This looks so amazing but...I have no idea how to play it proplerly. I really want to! But I get a single colonist and he just...dies over time even if I protect everything. I can't build anything apparenty because I have no metal...is scrapping the only way to get metal? Can you give some detailed instructions on how to play on this page? I really want to play this and reach that planet before everyone on board dies ahahah.
Aug 14 14:29:47 6h 31m Pick the lock! ♥ 1 I heard the dangerous looking ambient audio. Then I saw the guy's face I laughed so hard! I'm sorry if that was unintended but it was really funny! I feel like there should've been a bad feedback for pressing at the wrong time, I was just spamming spacebar and getting through all levels, but then...the walls stopped moving. And I was just getting through the levels without the walls moving.
Aug 14 15:02:50 33m 03s Uroboros Initiative ♥ 1 Really hard to understand what the bloop was happening at first. Gave it some time, and was finally able to make a hexagon(oof, that was so hard). And then, well I just spammed all bright white spaces with spacers and more spaces just kept opening up around so I was just spamming all spacers clustered together which inevitably formed tiny hexagons and kept opening up the tiles around them...on which I spammed more spacers and then reached the station 1 line at a time...frustratingly slowly. I'm not sure if this was one of the intended ways to complete the game or not. I also experienced the bug that Starven mentioned, had to restart because of that once after I made a ton of progress on my slow method T_T spacess.png I wanted to take one more screenshot of what's behind the e-mail but unfortunately the game closed when I closed the e-mail ahahah. It's basically one huge concentrated blob of pink with no spaces in between.
Aug 15 07:02:47 15h 59m Space Time ♥ 1 The jump was a bit insane, and with the high speed and acceleration the controls felt a bit too loose- it was hard to control, especially the parts where you get the very small blocks. Sometimes I just passed through the ground blocks instead of stopping and that was very game-breaking.
Aug 15 07:23:42 20m 55s Space Corp ♥ 0 The pulling and releasing needed to be more clear, at first I was just clicking and releasing and wondering how the heck you're supposed to get more than 3 satellites in the same orbit, haha. It was fun playing it. The operation income was not visible, maybe it's just my screen res? It felt kind of strange to be launch a satellite in any direction and it just successfully got into orbit.
Aug 15 07:46:39 22m 57s Stack 'Em Up ♥ 1 This was frustratingly fun! I couldn't seem to get past level 3 though, I didn't get the option even after putting all the boxes in the shed. Sometimes the physics just worked in weird ways and Q and E felt a bit unnecessary, I just treated the boxes staying in the same place even when you moved back(even with a tilt) as part of the game rules.
Aug 15 07:58:41 12m 02s Pre Alpha Build ♥ 1 Awesome menu screen and music! The gameplay was also pretty fun, having to fit in all those shapes! I was a bit confused about upgrading at first, then I realized you had to click on the lab to do it, haha. Help? Nope. That was funny.
Aug 15 08:19:18 20m 37s Get To The Airlock ♥ 3 Well, this was really nice. The atmosphere you created with the music was spot-on. It was really challenging, switching between high speed flying to save time and snail's pace crawling to get through tight spaces. I was able to complete the 4th level only after I decided to ignore most of the crystals, haha.
Aug 15 08:45:05 25m 47s Foggy raft ♥ 1 Great work! I always got caught by the monster trying to get it into my cannon's range, haha. The raft space idea was really creative and goes with the theme very nicely! And awesome work on the graphics, especially the Cthulhu style monster! The font not being a pixel one bugged me though.
Aug 16 05:42:32 20h 57m CRUMBLE ♥ 2 This is a pretty good entry and I enjoyed it overall. The only gripe I have is that the RNG felt a bit too prominent- sometimes I would get trapped super early and sometimes the resources would just not appear even after a lot of turns. Maybe you could have a no-fail check for that in place to reduce leaving it up to randomness.
Aug 16 06:38:02 55m 30s Compactory ♥ 1 This scratched my puzzle game itch in just the right spot. Amazing work! Finally won after making a factory that looks non-functional but actually works..compactory.jpg Really great work with the game design! Although I found myself not using the splitters, they get hard to predict and break most things if you've got a working belt.
Aug 16 13:25:48 6h 47m Easter Shabobble ♥ 1 Cute and silly little game! Very nice work on the 3D stuff for a 48h compo! The pickup mechanic felt a bit pace-breaking, I'd have preferred auto-pickups for speedrunning, but it was pretty fun, nonetheless! I got stuck once on level 3, jumped with the red thing and fell on top of the fence.
Aug 16 14:16:33 50m 45s The Sand Will Bury Me ♥ 1 Wow, the atmosphere and audio were absolutely incredible! I had a few gripes with the gameplay, because just random guessing and then remembering the positions of the walls AFTER failing doesn't make for a good puzzle mechanic. Failing returns you to the previous level, and I found this really unconventional, in a good way. Then I realized how it tied in with the backtracking, so that was really cool. Although with no system to keep track of the various paths...I'm really thankful that each wrong path got blocked off with 1 level only and had no further branching, otherwise it'd have been a nightmare to search for the correct path. This is probably one of my favorite games this LD.
Aug 16 14:47:19 30m 46s PLS Grandma STAPH ♥ 1 I thought this game was so relatable until I saw the plot twist. What the bloop!
Aug 16 15:51:23 1h 04m 3x3 a tale about friendship ♥ 1 Really interesting block mechanics, quite different from usual matching games. And that music man, really sets the mood right, that was so good! My favorite sountrack so far this LD. Did you play the it yourself?
Aug 18 09:25:54 41h 34m BulletJam ♥ 1 Pretty nice use of the theme, and more so when the bodies and bullets can form structures blocking off the parts of the room altogether, instead of just collecting at the sides. I tried to escape enemies by making such walls but they passed right through them, ahahah! Great work on the graphics, btw!
Aug 19 07:42:25 22h 16m Nuclear Arms 6: Waste Wizard's Tricks ♥ 1 This was such an awesome experience! Super fun. Great use of the theme, with all the the trash limiting your mobility. The story was a big bonus, it's amazing you managed to cram that in along with the main gameplay in just 3 days!
Aug 19 07:51:38 9m 13s CAVEMAN ♥ 1 Aaah, I don't think I can run this game properly in my browser, the CPU usage was shooting up way too high and it lagged too much. My machine is probably not powerful enough, sigh.
Aug 19 10:03:53 2h 12m DETRITUS ♥ 2 This is one of the coolest looking games I've played this jam! Can't say the same about the controls though, since the mouse turning had no dampening system in place so the turning speed just kept increasing to insane levels as the mouse moved farther from the center, and it was really hard to control! Well, once I got used to that...I played for a long time. Killing those huge energy ball shooting cannons was so hard! I'm still not sure what the conditions are for warp to become available. Audio had some problems where 2 or more voices would sometimes overlap. And once I got game over, I couldn't restart at all because the cursor was stuck in the middle(maybe because I was in fullscreen mode?). A tad rough around the edges but I liked it!
Aug 19 10:34:51 30m 58s Claustrophobia ♥ 1 Simple and nice. Last level was such a troll haha. It seems you've disabled the graphics rating? I really liked the simple color palette!
Aug 19 10:45:06 10m 15s Cubi Cat ' s Start Menu ♥ 0 Wait, so how exactly do I enter the code? Is it type input or just press the buttons in some order...ok I have no idea lol.
Aug 21 08:29:25 45h 44m Petra ♥ 1 In the silent first level...that sudden level complete sound almost gave me a jumpscare, haha. Excellent, excellent puzzles! I reached the last level but gave up after a few tries haha. It was really interesting how you communicated to the player throughout the later levels. Felt like a personal connection to the dev, y'know...? Awesome job.