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Feedback comments for LD42
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| Timestamp | Since previous | Game | Phlip45's comment | |
|---|---|---|---|---|
| Aug 13 01:41:19 | Cup Space | ♥ 1 | Got to 21,000 ish. The optimal strategy seems to be just to spam. I think it would be more interesting with a shorter time limit, or with a particular goal of stacking the cups in a certain arrangement. If cups falling off the table lost you more points than cups staying on the table I think it would stop spamming being the best way to play. Overall pretty fun though! https://i.imgur.com/mlFperZ.png | |
| Aug 13 01:51:50 | 10m 31s | Brick by Brick | ♥ 1 | Art was great. Classic gameboy style is really nice. I didn't read the instructions and it took me a while to realize that my bullets were creating walls, though I think the hit detection on them is slightly off? I would shoot a zombie and sometimes a wall would spawn right where that zombie was. Maybe that is intended. I also managed to clip myself out of bounds a couple times. I would suggest that when a player is in a small enough space they should be killed. Maybe they are claustrophobic? Overall cool game though. Was really fun. |
| Aug 13 02:01:31 | 9m 41s | Get Off My Boat, You! | ♥ 1 | The art was well made, I liked the aesthetic. Going in without reading the instructions, it took me a minute to figure out how to steer. I think a more zoomed out view would allow me to see and actually plan my movements a bit better. As is I felt like me steering didn't have much of an effect other than luck. The moving background was a bit jagged and made it difficult to discern the movement of my boat. These are pretty minor things and the game is fun, but with a few tweaks it could be more fun too. Great Job! |
| Aug 13 02:09:22 | 7m 51s | Space Equations | ♥ 1 | I believe that Simple Potential is correct. I only saw the numbers 1 - 10 and the equation _ - _ = 0 appeared. Since there are no duplicate numbers there is nothing you can put into those two slots that would make the correct answer. Other than that though the game was interesting. I like the music a lot, and the graphics are fine for the style of game it is. Good Job! |
| Aug 13 04:42:35 | 2h 33m | Chief Data Engineer | ♥ 1 | As others have said the only thing really lacking is background music. The sound effect of it popping in and out was nice. The art works and I like the little dialog before each puzzle. Puzzles themselves were pretty good and thankfully you are able to just fiddle with it til you get there for the last two (I'm not great at puzzles). Have fun out there! ``` You: I'm on it ``` |
| Aug 13 04:55:47 | 13m 12s | Crushy | ♥ 1 | Art style was great. I like how the crunchy music and sound effects really fit the old cr tv SNES style. The game was hard and I did not complete it. I did die a few times to just jumping into the side of a block. I think the game thought I was being crushed but there was nothing else around and I didn't fall off the bottom of the screen. So probably just some wonky hit detection. Overall great job. Have fun out there! |
| Aug 13 05:11:36 | 15m 49s | Avarus | ♥ 1 | Cool little puzzle game. Played it three times and didn't get what to do until the second time. A few screenshots in the instructions would help a lot to learn this. Third time got a high score of 172. I played it in browser but I can see how this would be a neat little mobile game to have. I did have one instance where a coin fused with two coins simultaneously, though it would be difficult to replicate I think. Music was well done and the sound effects were spot on. Very fun overall. Screen.png Have fun out there! |
| Aug 13 15:49:32 | 10h 37m | Bloody Cell | ♥ 1 | I agree with most people here. Fun little twin stick shooter. If think a little more detail in the art would have gone a long way. Even just giving different shapes to some of would make it a little more visually varied. Other than that, great job! |
| Aug 13 18:12:56 | 2h 23m | STEP | ♥ 1 | Everything I saw was really good. Art style is good and sound effects were good. I think a bit of low background music would have gone a long way and I a reticle showing possible locations to jump would be good. It was a little disorienting in the beginning before I realized what was going on, and later I couldn't discern at a glance how far away the jump would take me. Overall I really enjoyed it. Have fun out there! |
| Aug 13 23:55:48 | 5h 42m | Maze Crusher | ♥ 1 | Game was pretty fun. I liked the dragon model and the sound effects were great. I was a little unclear on how the level ended so I eventually just let the time run out. Overall though really cool. Have fun out there! |
| Aug 14 01:25:50 | 1h 30m | The Unfortunate Story of Hans | ♥ 4 | Good job. I think some background music would have gone a long way and also I think the font was just a tad hard to read for me. Other than that I really liked the story and the decisions you had to make. |
| Aug 14 01:38:21 | 12m 31s | Space Factory | ♥ 1 | I think this would be an interesting style of puzzle or score attack game if the goal was to have a certain amount of income per time being what drives you to the next level. Getting bonuses for the positional aspect of the buildings would add a lot to the decision of where to place things as well. As it is the graphics were okay (though the factory hard to see at night so I kept thinking I had a free slot) and the sound effects were serviceable. The background and speed up function were really neat. I liked how the speed up function actually sped up the game as opposed to just making the numbers go by faster. |
| Aug 14 01:48:45 | 10m 24s | Running out of S.P.A.C.E. | ♥ 1 | I'm really bad at these text adventure games. I got stuck at the astronomer (I know the beginning bit). From what I did see though it is pretty good. Having a list of possible commands and highlighting interactable objects with color or bold or italics would go a long way towards usability I think. I laughed cause I showed the astronomer my large screw, but he was not impressed. |
| Aug 15 01:30:31 | 23h 41m | Void Incoming | ♥ 1 | I really liked this one. For the aesthetic you were going for everything worked really well. Only thing I didn't particularly like is the cannons being able to shoot through walls. I feel like the walls that cannons shoot through should have some indication they are cannon ball passable (like a few white dots or something). I also saw that on level 13 you didn't need to collect every key so I figured that was maybe an oversight? Overall though great job. This one was really fun. |
| Aug 15 01:36:40 | 6m 09s | GravDriftr | ♥ 1 | Art and sound was great. Love the music especially and the little voice that says 'Neutralized'. I found that 'jumping' a whole bunch bypassed most obstacles so I think having a cooldown on the jump would make the game feel a bit more .. tactical? Minor quibble really though. So fun! |
| Aug 15 01:44:23 | 7m 43s | Sakaven Simimulator | ♥ 1 | As others have said, great graphics! Music was short, but some music > no music and sound effects were good. The game portion didn't really feel like I was running out of space, so much as it felt like I was penalized for not amassing a big enough army to attack. I'm not a very patient person so that probably doesn't help =P. Overall I had fun, but felt the fighting mechanic could be improved a bit. |
| Aug 15 01:54:36 | 10m 13s | AQUATIC SUBGAL | ♥ 1 | This game is fun but would be super fun with just a single change: invincibility frames after getting hit. Music fit well with the nature of the game and the art was great. It was pretty difficult, which is fine but there were a couple times where I scraped a fish or the floor and got hit 2 or 3 times consecutively which felt a bit unfair. It is a really minor quibble though. Fantastic entry! Have fun out there! |
| Aug 15 02:05:55 | 11m 19s | Mini Micro | ♥ 1 | Well that escalated quickly. I looove this type of game so I am a bit biased. Obviously graphics could have been a bit better, but whose couldn't. The ambient music was great and somehow made things way more tense then they should have been. I know that there is a 'cheat' slow down process but you could make this very complicated and just incorporate a straight up pause feature and it would still be really hard depending on the level design. You could also take this in a completely different direction and add programming when the different things switch at certain times to make an entirely different style of puzzle game. Overall this was fantastic and I see a lot of paths this could take if you decided to keep working on it. Have fun out there! |
| Aug 16 02:16:59 | 24h 11m | Get Outer Space! | ♥ 1 | screenshot.png Really fun game. For a compo the graphics are great. Music and 'mouth' sound effects are both good. I'm not sure I really have much negative to say about the game. Everything worked really well. If there were to be one change, I think having a 'perfect grid' mode where the gold and armor actually snapped into place and you had to fill up the grid that way could make it a lot more challenging to steer and puzzle simultaneously. You could even use tetris mechanics where if you got a complete hull (everything filled) it compacts into a denser cube that is worth more points. That kind of thing is definitely an after Jam expansion sort of thing though =P Great Job and have fun out there! |
| Aug 16 02:29:25 | 12m 26s | Pre Alpha Build | ♥ 2 | Great game! Settings have music and SFX slider bars which I never remember to do in my own games, art is great, and gameplay is fun. I never was able to build the lab during my playthrough but I imagine it lets you upgrade things. I think displaying the score somewhere during the game would be really helpful so that people who are trying to get a high score know how much longer they have to hold out. Other than that minor nitpick great job! Also loved that I pushed Help and it just said 'nope' Have fun out there |
| Aug 16 02:37:22 | 7m 57s | PLS Grandma STAPH | ♥ 1 | Graphics were top notch. Music fit really well with the aesthetic as well. As others have said, the main gameplay loop isn't super compelling, but the charm of the graphics were enough to keep me playing. You could add a sort of adjacency bonus if two foods are the same type then you digest them faster and then put a not lose only ending as well to finish things off to give it some extra oomph. Both are post jam things for sure. Great job! Have fun out there! |
| Aug 16 02:48:04 | 10m 42s | Freezing Sky | ♥ 1 | Can definitely see the Frostpunk here. I didn't have a ton of time to play it but I saw that I did drill down to the first level and saw I had to clear rocks to get more buildings. Artwork is good and music fits the mood. I felt that the night phase didn't really need to be there unless it showed up in a mechanic down the line that I just didn't reach (since you can pause the game freely there is no need to make the player wait during the night phase really). Overall this was fun and a solid entry. Have fun out there! |
| Aug 17 02:28:43 | 23h 40m | Gretchen's Head | ♥ 0 | As others have said the puzzles were a bit simple, though I think there is a lot of potential for good puzzles with the mechanics you have. Having the faster walls close to the player would force them to think and make decisions about which route they want to take. Having the slower walls would be farther away, means that unless the player thinks very many moves ahead that they could setup traps as the player navigates the moving maze. I think for some of the earlier puzzles it would be beneficial to have a smaller playing area make them tight but quick. Anyways this is just if you wanted to tweak things for a post jam run down sort of thing. Anyways I had fun. Have fun out there! |
| Aug 18 01:02:53 | 22h 34m | Le Parking | ♥ 1 | haha I am bad at these style games but I really liked it. Music was great and art was fantastic. If I were to add one thing, a few sound effects of the guests getting angry would have been cool. Overall great job Have fun out there |
| Aug 18 01:11:53 | 9m 00s | Head Space | ♥ 0 | This one was pretty cool. Music was great, sound effects were effective. My only complaint is that I didn't really like how long the score screen took to show me my score, but that is a minor quibble. Overall great job. Have fun out there! |
| Aug 18 01:19:17 | 7m 24s | Eviction Evader | ♥ 1 | A nice first LD game. I think the scale of the play area was a bit too large. You could have shrunk things down a bit and made it a bit more hectic while retaining the core gameplay. Animations were nice and the sound effects were funny (if a bit low in volume). Have fun out there! |
| Aug 18 01:28:16 | 8m 59s | Lost | ♥ 0 | Gameplay is fun. Graphics are simple but functional. Who doesn't love particles! Firing sound really detracted from the game for me, had to mute the sound for that one, but is a simple fix if it is something that needs to be changed so only a minor quibble really. I think if the game was more hectic but the crystals showed up quicker I would have enjoyed it just that wee bit more. Great job though! Have fun out there! |
| Aug 18 01:33:16 | 5m 00s | Cybatron | ♥ 2 | This game seems to be pretty much complete. I'd probably pay a buck or two for this on my mobile device. Add some more levels and implement undo and take my money! |
| Aug 18 06:35:57 | 5h 02m | Space Dog Escape | ♥ 1 | Graphics work and sound effects are functional. The music is really nice. I know the theme was running out of space but I felt more like I just didn't have enough space to begin with =P, especially on the starburst shaped levels. Overall a solid entry though. Have fun out there! |
| Aug 18 06:42:38 | 6m 41s | Claustrophobia | ♥ 1 | Art is great, though I see you aren't being rated on graphics, so did you not make the graphics yourself? If not you should really put some credits in the description for who made the art. I think a little bit of music here would have gone a long way, even if just some ambient sounds (like a fire crackling or something). I would have really liked some sort of indicator on the bombs as to which way they were going to move, or you could put some lines on the ground showing their path. As is the levels turned out to be a bit more trial and error than I normally like for a puzzle game. That is just nitpicking though. Solid entry. Have fun out there! |
| Aug 19 04:44:00 | 22h 01m | Pathcloser | ♥ 1 | Neat little puzzle game. Graphics are functional and glad that you put some music in (is decent but game would have felt cold without it). As with any puzzle game the enjoyment comes from the puzzles themselves. I think you did a good job with the puzzles though there are some things that could really add to it. Portals were a neat way not trap a player in but having an indicator of where they would spit the player out are really needed, but others have already said this. Specifically on the last level there is a hole that is under a box. I spent a good while trying to figure out what I was supposed to do just assuming that area was a red herring (as you had put a red herring in the level before. You could just have easily changed it to be this: Screen.png and the puzzle would have been exactly the same but the player would be able to think and puzzle their way through instead of having to do trial and error to it. Overall the levels fit a bit sprawling and I think a smaller play area would have led to some more tightly developed levels. These are nit picks and I did enjoy my playthrough (twice since I went back to get that screen grab) =P. Have fun out there! |
| Aug 19 05:04:20 | 20m 20s | Gel Break | ♥ 2 | Game is very polished. Graphics, Music, and SFX are all ace. The puzzles themselves are clearly well thought out but as others have said they are very difficult. I don't think you needed a tutorial but having some rooms where you slowly introduce problems and the ways a player can deal with them would have been nice. I felt like I had to go in knowing the ins and outs of the entire system in order to be able to look at a puzzle from the beginning and even have a chance of knowing what to do. I got to a particular puzzle early on where it had two racing red lines that led to some blue gel in the center. Everything I tried didn't work and I spent a good 10 minutes on the room. I don't know if you get power ups eventually but I assume you do as I couldn't think of another way to get through. So I decided to back track but got killed by a puzzle on the way back. I was a bit frustrated so that is where I gave up. The puzzles are too difficult for me and that is fine as I'm not very bright and didn't have the willpower to brute force my way through them. Just thought it might be helpful to let you know exactly where I gave up and why. Still getting a good rating from me. Have fun out there! |
| Aug 19 17:13:33 | 12h 09m | Big Crunch | ♥ 1 | Controls felt really nice, music was good and went with the aesthetics. Graphics were functional, I'm not a fan of voxels but that isn't your fault. One thing I would change is the Near Miss bonus feels way too tight. I think loosening the range on that just a tad would have made the game more fun. As it was I never tried to go for Near Miss bonuses cause you just had to get too close. Overall great entry! Have fun out there! |
| Aug 21 04:07:58 | 34h 54m | Flood Of Pirates | ♥ 1 | So I played both versions, gonna rate you on the original but will give feedback for the new version. Love that you added music, sound effects for hitting and visual indicators for hitting the pirates. I would like to hear a sound when hitting the pirates as well, like a sword 'thunk' or the pirates going 'oof'. Same goes when you get hit by a pirate. Adding the visual and audio cue that you are taking damage would make it feel a bit more visceral. A graphic of water coming out of the holes that are made by the pirates would convey a bit better that the ship is sinking constantly. Those are just quality of life enhancements. Something you could add to the game that wouldn't take much is power ups. Off the cuff you could have a power up for player speed up, patch a random hole/repair hull on the ship, player health kit, temporary upgrade to a gun for a one shot kill on a pirate. Feel free to use or ignore any of these suggestions, just my two cents. Love the art style! Have fun out there! |
| Aug 21 04:17:34 | 9m 36s | Crazy Delivery | ♥ 1 | I liked having a choice of truck and the voices were funny. I think the car handling needs a lot of work. I can't remember the last time I saw the fedex truck tokyo drift around the corner to deliver me a package. Have fun out there! |
| Aug 21 04:36:24 | 18m 50s | Disaster at Starbase 7 | ♥ 1 | The aesthetics were nice, reminded me of being a kid and playing some DOS games. Music was nice and SFX did their job nicely. Having you character flash when taking damage would have been nice in addition to the sound cue. Took me a while to realize I shouldn't be spamming attack and that the space time rips were closed in one shot because they were blinking to show they were about to disappear, but their normal behavior is also to blink. I think if you had a frame of animation where they got smaller and then disappeared might have been a better indicator. These are small nitpicks though. I had fun and finished the game. Edit: I don't think the cannon charge up power was working correctly. My intuition was that it would recover my spent energy but it actually just decreased it when I picked it up. Not sure if that is a bug or if I'm just missing the point of it. Have fun out there! |
| Aug 22 18:18:01 | 37h 41m | Huke | ♥ 1 | The fun of swinging around like spiderman was really good. Graphics were good for a compo and sounds were functional. A little bit of music would have gone a long way. I think the levels weren't designed particularly well. Every single level I managed to just skip by until I got to the door which is where most of my time went into. The blue balls (hehe) that reset you were a good idea, but they only ever come into play when they are in between me and the door. As others have said it was a bit frustrating to get in the door. If you are gonna work on this further I would say you should allow people to attach to the door and let them leave normally that way, and then build your levels knowing that. Also I think the swinging mechanic you have lends itself better to a bit more open spaces. I see why you went enclosed for the theme, but if you continue to work on it try some more open levels. Overall a solid entry and one that I definitely enjoyed playing. Have fun out there! |
| Aug 23 01:21:56 | 7h 03m | Dungeon, Demon and 2 Walls | ♥ 3 | Fun gameplay, great art and nice music and sfx. I think there could have been a few more one liners as they get a bit repetitive. The hitboxes on the enemy/player feel a lot larger than they should be (When I died due to touching enemies I swore I wasn't that close). It seems there needs to be a little bit better placement rules for enemies since they can spawn very close to you. I really liked that there was an indication on when the eyes would shoot the laser, that was a nice touch and something I feel could have been easily overlooked. Overall a great entry. Have fun out there! |
| Aug 27 15:44:45 | 110h 22m | Runnink out of Space | ♥ 2 | Graphics were great and music was pretty good. I played for ~ 20 minutes and didn't get tired of hearing it. The gameplay is interesting and I get how the theme would come into play if I played longer. One thing I would have really liked is that if your map had a direct route to a place, being able to click on it to travel straight there. Once I figured out the answer to a puzzle it was pretty tedious to walk all the way the to the chef to chop off two letters, then all the way to the train to turn it around, then head back to the chef only to realize that I didn't actually pick up the word at the railway station... That is the point when I stopped playing. Being able to fast travel (assuming you have a proper route in your memory box) would alleviate this problem while not really taking away from the game (in my opinion). Overall though it is a great job! playing for 20 minutes is twice as long as I usually give a game, so yours had me hooked for that little bit. |
| Aug 29 01:57:20 | 34h 12m | Shrinking Universe | ♥ 1 | As others have said I feel like the controls could have been a bit better. Personally I thought it was going to be 'slingshot' controls when I first started. That is where you click to start then drag in the opposite direction of where you want it to go, and on release it will launch away from where your cursor currently is. This has the advantage of not having the cursor obscure where it is you are launching the meteors towards. Having a highlight for which ability was selected would also be nice. Other than that the graphics fit the aesthetic nicely and sound effects felt appropriate. The music was a bit low on the volume side but that is a small number tweak away so not docking any points there. A solid entry especially for a first time jam. Loved that the meteors actually shifted the orbit of what they crashed into. Nice touch. Have fun out there! |
| Aug 30 15:38:36 | 37h 41m | Bath Time | ♥ 1 | This game was so cute. Aesthetically it is very pleasing and the gameplay itself, while not terribly inventive, is quite solid. I couldn't get past level 7 on PC but I can see how it would be easier to complete as a mobile game. Have fun out there! |