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mapedorr

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TimestampSince previousGamemapedorr's comment
Aug 18 14:10:31 EVOLUTION ♥ 1 A simple and enjoyable mechanic. What I liked the most was the concept of the game, the message you convey with it. It is a good approach to the jam's theme. I didn't like the music and sound effects, but the art is fine (I like your style). (ノ・∀・)ノ - BTW We also have an HTML5 entry if you want to play it and rate it.
Aug 20 01:41:21 35h 30m Acid Sink ♥ 1 Nice concept and use of the theme. It was a short and easy game, and that's good. I loved the graphics (which made me think in Fez) and the music, but the jump mechanic felt a bit weird and clumsy. I think the map is not necessary, or at least I never used it as a guide. You already played our game The legend of the looter and the incredible backpack that never runs out of space, so we can't do anything but thank you.
Aug 20 02:21:39 40m 18s Croatan ♥ 1 Interesting adventure game with a good and moving story. I like the way you handled the theme of the jam to convey a message, which was very powerful indeed. I loved the mood of the game established by its music and color palette. A short and profound experience, very good job. (ノ・∀・)ノ - BTW We also have an HTML5 entry if you want to play it and rate it.
Aug 20 02:57:49 36m 10s Stuck! ♥ 1 A unique mechanic that makes you live the experience of trying to get out of a means of transport crammed with NPCs (everyday stuff). I liked the visual style and the music, but I can't avoid thinking it is a bit relaxing in contrast with a quite stressing situation. My biceps hurt after playing it, thanks!. (ノ・∀・)ノ -( BTW ) We also have an HTML5 entry if you want to play it and rate it.
Aug 20 04:11:11 1h 13m Over-encumbered ♥ 1 A good game with an unbalanced random generation system. It feels unfair and frustrating (mainly because of the red lizards). I liked the concept, the graphics and the music (which made me thought in Beneath a Steel Sky). Good use of the theme. As a suggestion, apart from improving the generation of items, you should use another font and color for the restart message. You already played our game: The legend of the looter and the incredible backpack that never runs out of space, so we can't do anything but thank you.
Aug 20 04:44:18 33m 07s Stardust ♥ 1 An interesting core mechanic. What you did to show the controls is pretty smart, and I liked how the obstacles change their color if they are in the path of movement. Aesthetically took me back to my Windows 98 days. I liked the visual style and the music. I had problems playing it on Google Chrome, but Firefox saved the day. You already played our game: The legend of the looter and the incredible backpack that never runs out of space, so we can't do anything but thank you.
Aug 20 05:16:05 31m 47s Castle Crabers ♥ 1 A game with a good concept and an interesting mechanic, but still too buggy. I didn't understand the gameplay until my third intent. I have a complaint: you're not building a castle but a rampart. It should be fine to have something that alerts you about the coming wave. I loved the music and a couple of animations: the ocypode's digging and the waves in each tile. With a couple of improvements and bug fixing, it could be a great experience. (ノ・∀・)ノ -( BTW ) We also have an HTML5 entry if you want to play it and rate it.
Aug 20 20:19:15 15h 03m NOOR ♥ 2 I had a frustrating experience with the game. Collision detection is much accurate and not having how to recover hearts makes this game too hard. The core mechanic is interesting, and I'll try to finish it in a later version (too many LD42 games to play to stay just in one). What you've done visually and with the music and sound effects is impressive, all of them set a great atmosphere to the game. As a suggestion, apart from allowing the player to recover health easier, I don't see the necessity of having a double-click action required to shot the lights, and I agree with @norrimo about the [E] key. I'll play it for sure if you continue working on and improving your game. You already played our game: The legend of the looter and the incredible backpack that never runs out of space, so we can't do anything but thank you.​ 」( ̄▽ ̄」)
Aug 20 20:55:33 36m 18s Its Time To Stop Running ♥ 1 It was hard for me to see where I was shooting, maybe because I'm accustomed to other kinds of feedback on top-down shooting games. I found it pretty difficult to survive, and for some reason, playing with the graphics at Very low makes the PC move slower. UI can be polished, and background music is a need. Sound effects are fine. You already played our game: The legend of the looter and the incredible backpack that never runs out of space, so we can't do anything but thank you.​ 」( ̄▽ ̄」)
Aug 20 21:22:15 26m 42s Match In A Bottle ♥ 1 I had an enjoyable experience playing this game. I like the puzzle-platformer mix. I loved the atmosphere set by the change of time in the background, but I still don't understand what the PC is and why is she in a bottle that travels in space-time. I liked what you've done at the aesthetic level: graphics, sound effects, and music, an impressive work taking into account the time you invested. I see great potential for this game as a local co-op. You already played our game: The legend of the looter and the incredible backpack that never runs out of space, so we can't do anything but thank you.​ 」( ̄▽ ̄」)
Aug 22 04:22:11 30h 59m Personal Space ♥ 2 A fun game. The core mechanic remembers me the Windows 95 game Jezzball. Entertaining, good music and sound effects, good graphics. I like the use you guys gave to the theme. I had problems to stop playing, is addictive. Sometimes is hard to understand how the ground will fall, I lost a lot of times because of that. Maybe a little feedback could solve that. You guys already played our game: The legend of the looter and the incredible backpack that never runs out of space, so we can't do anything but thank you.​ 」( ̄▽ ̄」)
Aug 22 04:44:10 21m 59s Flood Of Pirates ♥ 1 The game is hard but enjoyable. I like the mechanic's switch. Defending and repairing is an attractive concept. I saw you added a lot of things to version 1.1, so most of my suggestions are meaningless. Well done. You already played our game: The legend of the looter and the incredible backpack that never runs out of space, so we can't do anything but thank you.​ 」( ̄▽ ̄」)
Aug 22 05:11:01 26m 51s Changing spaces ♥ 1 Great concept. To be your first game jam, you did a great job. I like what you did with the theme. It could be a pretty good game with a couple of aesthetic improvements (make it more [juice](https://www.youtube.com/watch?v=216_5nu4aVQ)). You already played our game: The legend of the looter and the incredible backpack that never runs out of space, so we can't do anything but thank you.​ 」( ̄▽ ̄」)
Aug 22 05:44:01 33m 00s Void Incoming ♥ 1 I liked this game a lot. Couldn't stop playing it until I killed the final boss. Good use of the theme and negative space. Good level design. The animation of the playable character could be better. I liked the sound effects and the vibe set by the font and the black and white palette. The final boss was a pleasant surprise. For some reason, it remembers me my days playing on Windows 95. Great job! You guys already played our game: The legend of the looter and the incredible backpack that never runs out of space, so we can't do anything but thank you.​ 」( ̄▽ ̄」)
Aug 22 06:33:40 49m 39s Space Invasion ♥ 1 I think this game fits what Mark Brown from GMTK classifies as an analog puzzle game. I liked the concept, the core mechanic, and how you took the theme of the game jam. Visually is not to my liking, neither the humor. Pretty good choice of background music. Awesome work. You already played our game: The legend of the looter and the incredible backpack that never runs out of space, so we can't do anything but thank you.​ 」( ̄▽ ̄」)
Aug 25 18:17:48 83h 44m Fuel Jump ♥ 0 Good start for a first game. The concept and your interpretation of the theme are interesting. I like the graphics. Keep working, game jams are a great place for learning.
Aug 26 21:57:17 27h 39m Ultimate Cave Of Dangers ♥ 0 Interesting concept, but is hard to have fun due to the controls. It's frustrating. You already played our game: The legend of the looter and the incredible backpack that never runs out of space, so we can't do anything but thank you.​ 」( ̄▽ ̄」)
Aug 26 22:13:43 16m 26s Hoarding Hank ♥ 0 I like the concept and the three difficulty levels. Would be great to have a pixel-art version of the game. Sound effects can be improved, and background music is a need. You already played our game: The legend of the looter and the incredible backpack that never runs out of space, so we can't do anything but thank you.​ 」( ̄▽ ̄」)
Aug 26 22:31:10 17m 27s Haunt TV ♥ 0 I like the concept of the game and its mood. You should add background music for a later release. I'd like to see more levels and other kinds of ghosts. I see the potential for a puzzle game. You already played our game: The legend of the looter and the incredible backpack that never runs out of space, so we can't do anything but thank you.​ 」( ̄▽ ̄」)
Aug 26 22:59:40 28m 30s Bomber Dash ♥ 2 You play with L (Ryuzaki), right? I liked your approach to the theme. The concept is interesting, and I'd like to see more of this game. Very good pixel-art, character design, animations, and sound effects. The only thing that doesn't fit well, in my opinion, is the music. You already played our game: The legend of the looter and the incredible backpack that never runs out of space, so we can't do anything but thank you.​ 」( ̄▽ ̄」)
Aug 26 23:26:35 26m 55s Quadrata Minima ♥ 0 Nice puzzle game. I liked the core mechanic although it was difficult to understand it in the beginning, it is a new and refreshing approach to match three games. I didn't like sound effects and graphics could be better. You already played our game: The legend of the looter and the incredible backpack that never runs out of space, so we can't do anything but thank you.​ 」( ̄▽ ̄」)
Aug 27 01:03:22 1h 36m Quantum Customs ♥ 1 Good puzzle game. I liked the minimalistic visual style, and background music, both set a great mood. I think it is a bit unfair because you don't have time for planning where to place each piece (and one starts with a lot of them). I liked the main menu. You already played our game: The legend of the looter and the incredible backpack that never runs out of space, so we can't do anything but thank you.​ 」( ̄▽ ̄」)
Aug 27 01:24:08 20m 46s Squeezed Out ♥ 2 I like the approach to the theme, but the game relies a lot on luck, which makes it very hard and unfair. Graphics and music fit well. You already played our game: The legend of the looter and the incredible backpack that never runs out of space, so we can't do anything but thank you.​ 」( ̄▽ ̄」)
Aug 27 01:47:39 23m 31s Nuclear Arms 6: Waste Wizard's Tricks ♥ 0 I had fun playing it. The laser beam was my favorite super-power since it makes you feel powerful and untouchable. I haven't played previous "chapters" of the game, but the idea of using each theme from LD as part of the series is terrific. You already played our game: The legend of the looter and the incredible backpack that never runs out of space, so we can't do anything but thank you.​ 」( ̄▽ ̄」)
Aug 27 02:13:43 26m 04s SpaceLab 42 ♥ 2 The concept of the game is interesting, but it could be better if the PC doesn't move so fast. You should play Event[0], the mission where you are out of the spaceship makes you feel anguished (which I didn't feel here). The credits scene looks a bit disconnected from the whole context of the game, despite it is astonishing. Adding a puzzle, or making the jump useful could improve the experience without much effort on changing what you've already done. You already played our game: The legend of the looter and the incredible backpack that never runs out of space, so we can't do anything but thank you.​ 」( ̄▽ ̄」)