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Keppu

Feedback comments for LD42

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TimestampSince previousGameKeppu's comment
Aug 13 12:53:30 Eating Sim ♥ 1 What did I just play? My Gastroesophageal Reflux didn't approve! Very innovative idea for sure and fitting for the theme. You have to juggle with the different actions of your body in order to survive the ordeal of eating. Puke is kind of a panic action when everything goes horribly wrong. Just like in real life. Graphics do the bare minimum, but it might be best that this kind of action is not drawn in more detail. My esophagus is already starting to react to the sound effects. I played alone, which is quite boring. To get most of the fun you might need a friend to play against.
Aug 13 13:28:52 35m 22s Forklift Simulator ♥ 1 Germans will love this game I'm sure. Game fits theme like a glove, nicely done. I like to arrange and optimize stuff in real life, so this kind of game is heavily appealing to my OCD. I like the forklift mechanic. Things are snappy and everything works smoothly. That being said, the game could be a little faster. I found my left hand pressing shift habitually to give some speed boost to the forklift. There could be some speed boost mechanic with equal disadvantages. For example if player presses speed boost, the game speeds up all around as well. Music is repetitive, but the game manages to add some variety to it by changing pitch according to the progress. Audio is dominated by jarring motor sound, but that's to be expected when the game is about driving a forklift. Graphics are adequate. Different box and receiver hues could be more defined. I found myself mistaking some closely colored boxes. There are not much humor involved and the mood overall is kind of plain.
Aug 13 13:59:18 30m 26s Slime Escape ♥ 1 For the audio glitching, you could try setting small part in both end of the audio file to be silent. I've gotten over some similar audio issues in the past. OK, lets review! I'm not by default into platformers, so my review is therefore biased. Difficult as hell, but we are in hell right? Dashing on the right spot is difficult to predict. I couldn't get too far with this came. I feel that the jump needs to be higher and more floaty, but that's just me who is bad at platformers. :) Rising lava gives immediate goal of not getting horribly burned, tying this game with the theme. Graphics are pretty as well as the animations and particles. Lighting adds surreal and dreamlike touch. I feel everything is kind of tasty and sugary.. Hmmm, yummy.. Music fits with the cutesy graphic style being as sugary and upbeat. There's not much humor here so I leave that unrated. Overall graphics, audio(-glitching) and graphics are the strong force here. Other areas need work.
Aug 14 05:46:03 15h 46m Save the Tomatoes! ♥ 2 Makes me want to play Stardew valley again. Good amount of variety with the levels. I know that it's time consuming and risky to add content as most players won't play games to the end. It was nice to see the strategy & puzzle aspect increasing steadily with though but into the level design. Game is turn based so player can take all their time to think their next move. Game fits the theme 100% and is innovative. Mood is okay and could be enhanced with more detailed pixel art and work on the audio side. I didn't get the music to play in Chrome. However it played nicely on IE, but won't loop, so it just plays once. :( Nice relaxing country music fits the game nicely. As for the sound effects, swiping sounds nice. Walking sound and the "thud" you get from bumping into a wall could be clearer as they are barely audible, especially when music is playing. I don't know if it was planned or just emergent gameplay; when I left some vines alive which didn't threat my precious tomatoes they actually ate bushes that grew on top of them the next round, providing extra layer of protection. This strategy failed however when the seed buffs attacked the roots of the vines and my defensive line of vines stopped growing. I think I found myself in the middle of plan war! I played until the "When Vines Attack" level, which I couldn't complete. The addictive gameplay is carrying this game for sure. Controls work as they suppose to. Pretty simple stuff. Graphics are adequate. It's easy to identify different bushes and tomato plants from each other. Texture outside of the wall could be something different than dirt for variety. One thing bothering me was the fine font. It contrasts too heavily on the roughness of pixel art. It also has smoothing on, which doesn't fit the pixel art. Consider using rougher pixel font. Overall I think this is my highest rated game so far. Nice!
Aug 14 07:06:08 1h 20m Brick In ♥ 1 I was constantly hoping I could bounce those bricks I hit off screen. Or hoping maybe the bricks would break upon impacting with the board. I just felt unfair when they end up fill the bottom when I do hit them. I feel like I needed more reward for hitting them than just +1 score. Maybe add some brick crusher in the middle where players can(with carefully aimed bounce)throw brick to be destroyed. That would be very satisfying. In the future you could add some sound effects and maybe some camera shake when brick gets crushed for extra satisfaction. Anyways, congratz on getting game done in such a sort time!
Aug 14 07:46:03 39m 55s Pre Alpha Build ♥ 4 Tower defense Tetris. Reminds me of the classic Amiga game Rampart. Oh man that was glorious. Anyways back to the review.. Graphics are for sure the strongest driving force for this game. Nicely done artist! Theme is very well implemented and the game is innovating. It really needs some sound effects for the turrets and the enemies to give much needed feedback on whats going on. For example scorpions stop animating when they attack. At one point I thought the game crashed. Music is awesome Synthwave stuff. There seems to be multiple tracks of music? Nice, but that's not alone carrying the audio side of the game unfortunately. Help button says NOPE to me! WTF help button, you are not very helpful! 😃 Would be nice to have a button that would change the shape of the building as a keyboard key, like R is for rotate. Maybe pause key also. Just a personal preference. The building HP isn't displaying in real time, so the player needs to click on the building again to refresh the HP. Sometimes I ended up resource buildings all destroyed but got decent defenses up. Maybe destroying the building yourself could refund some resources? Or there could be very slight resource generation by default. I hope the building block would stay with the cursor after I place the building, so that I could quickly build multiple similar buildings. Now you need to click the building icon again every time. Both the enemy variation and building variation seems good. Had to have rocket launcher for the tanks and blast cannon for the fast horde of enemies. Yet I don't know what the expensive laboratory does. One enemy from the top were shooting my wall off screen where turrets couldn't fire back. It kept shooting my wall for like 2 minutes, giving me unfair time to generate resource. Overall, I give this game quite high score. Well done!
Aug 14 08:17:19 31m 16s CRAMMM: Totally Accurate Studying Simulator ♥ 1 Very nice simple and polished game! There is even some potential to learn some of these concepts relating to the study subject. Nice. Game fits the theme 100% and is the most innovative game I've reviewed yet. Graphics look professional, smooth and clean. I had few problems. Words sometimes got stuck and physics stopped working. Mouse click also didn't always register properly. Maybe because of this I didn't find the game play as satisfying as it could have been. Technically this could be something related to Unity raycasting and object overlapping. I've had this kind of problems before myself. Music is repetitive and doesn't loop accurately. Otherwise the sound effects are superb. Humor and mood was top-notch. Overall one of the top contenders for sure. Well done. :)
Aug 14 10:39:27 2h 22m More and More Gravestones ♥ 1 Congratz getting your first game done and published! My first idea for this jam was actually to make a graveyard management game, but I switched it. Nice to see the idea being utilized however. Theme is used nicely here. Player eventually runs out of space to bury all the bodies and needs to buy more graves and grave space. Progression on the game is nicely done, getting upper class bodies to bury to more expensive graves. A lot more could be done with this game if you continue developing it. Trigger on the door could be automatic, so that "E" key won't be needed. Music runs only once and stops. Timer keeps running in the Game Over menu after you restart, but that's only cosmetic bug. I'm not sure why should I ever use the incinerator. It just costs money and new corpse appears. Anyways nice to see new participants and new games. See you next time too, I hope! ✌️
Aug 14 11:09:44 30m 17s Space Invasion ♥ 1 A solid platformer with some unique mechanics. Weird growth is taking over the world and gives the sense of urgency instead of the classic timer. I liked the matter creation gun. It felt quite powerful as it could kill me if I used it too liberally and the fact that stuff grew from the created matter. I had to teach myself some trigger discipline to not kill myself so ofter. :D I think waiting to revive after being killed is kind of unnecessary. In fact you might be encouraging the use of skip level button because you get back into game much faster pushing it. You could invert this, so that when you die you get button to restart instantly and if you wait 3 seconds you get to skip the level. Music is good on it's own, but I don't think it quite fits the games atmosphere. It feels too pumpy somehow. Something calmer might go better. Otherwise sound effects are okay. Currently the music just dominates the audio too much. Texts in the later levels were sometimes out of screen. I think the unique mechanics makes this game stand out more than it would normally do. Pretty solid entry.
Aug 14 12:57:48 1h 48m Anxiety ♥ 1 Small and quick game. Actually it feels more like designed experience.. There are sometimes these games that provoke thinking and the gameplay is kind of secondary. Very original touch to the theme. Anxiety keeps overpowering the player making the world smaller. Ambient sounds add to the dramatic atmosphere nicely. Very moody game. There could be even more sounds coming from the environment to intensify the experience. Love the footsteps the character leaves behind. I think more games should do this kind of tracking. Zombie eyes glowing in the dark is a nice touch too. I think the bubble that keeps shrinking should be more pixelated to fit in with overall pixel art aesthetics. Good start for your game designing. Hope to see you in the LD Jam also! :)
Aug 14 13:48:43 50m 55s Save That Fish! ♥ 1 Quite unique idea. There are not many simulator games where you are inside aquatic ecosystem. Fits the theme nicely as the water keeps vaporizing, making the play area smaller. There is the big fish, on top of the food chain and needs to be avoided. I hauled all the fish as a cluster for maximal survival, but things can get difficult with more and more fishes. There is a problem, if you force the fish above surface, they go off flying. Abusing this bug lets the player use the whole starting space whole game. Graphics are functional, everything is clear and distinct from each other. The dino skeleton reminds me of some childhood comics. Those old comics use to always have skeletons underground. 💀 Game would benefit from some music.
Aug 15 14:41:45 24h 53m Warehouse Madness ♥ 2 I'm one stressful RNG buttloved robot! I kept on getting big and medium boxes for 16 deliveries and I knew this is going to end me into the scrapyard. In the end the game mechanics were quite simple but there was some confusion for me at first. I think the biggest confusing thing was that I can place small box in the delivery zone first, totally messing up the arrangement. For example I couldn't place the medium box first. Why could small box then go first? Medium box has white /red colors, so it either looks like a Christmas present or some error box to just take place around, which I thought it first was as I couldn't place it to the delivery table. Anyways I was making things far to complicated for myself. Game fits the theme well, is quite innovative and moderately fun. I like arranging and optimizing things so this is on my alley. Graphics are the nicest thing in this game. It's clear that it's game by a talented artist. I like the use of colors, as they make everything distinct and clear(except that medium box). Consider re-texturing it to have more down to earth colors like the other boxes. As currently it's visually standing too much apart from other boxes for no reason. Environment is beautiful, but UI could use improvement. For example "Packages Delivered" UI counter is on the left, but physically you deliver packages to the right. This is same for the UI's "Deliveries pending" counter. I suggest switching their places to make things intuitive. Also make it more clear that a "Delivery" is a set of 3 packages. Maybe instead of "starting pile", use "Drop zone" for clarification as things drop to it and the opposite is "Delivery zone". Drop zone -> Delivery zone. Nice. You could also place a text on the drop zone like there are on the delivery zone to make things super duber clear for a dummy like me. Sound effects were nice, but music wasn't. It fits the game well, being pumpy stressful, hurry up music, but personally I didn't like it. Overall mood was OK. Last LD Jam I preview your last game DeathBall and it's nice to see improvement on your current projects. I hope to see your game nex time in December. Also thanks for playtesting my game in your stream. I'd recommend other Devs to also submit their game for play testing in: https://www.twitch.tv/siraeron
Aug 16 08:49:53 18h 08m Continuum ♥ 0 Congratz on getting game made during compo! I can see some "Kurzgesagt – In a Nutshell" influence over the graphical style which is nice. Game fits the theme well. Overall there is not much gameplay, but what little there is it does well.
Aug 16 09:24:22 34m 29s Bardolf's Curse ♥ 1 (Reviewing compo version) I used to play some text based adventure games in my early childhood. This is nice throwback into nostalgia. The writing seems decent and tickles my imagination. Some commands like "ascend" or "descend" could be useful as synonyms for "down" and "up". The more I play the game, the more I end up wanting to build more of the "mental map" of the world. This is a sign of good writing. Well done!
Aug 16 09:30:33 6m 11s Summer's Lease ♥ 1 I really like the mechanic of clicking links as command, as well as clever use of text colors. Coloring makes it easier to follow stuff. The writing really tingles my imagination. The mood is really nice here. Overall well done experience!
Aug 16 09:36:09 5m 36s Block Smash - Ludum Dare 42 Entry ♥ 2 Throws me right back to the 8 bit era with the graphics and sounds. Reminds me of some Atari games. Game fits the theme nicely. Web GL version was somewhat choppy, or laggy, making my eyes hurt so I couldn't play long. I eventually ran into non-passable full length block ending my game run short. The UI buttons seems to be of different resolution than rest of the game.
Aug 16 09:46:12 10m 03s Emissary ♥ 1 The Web Gl version of the game had quite long loading time, but after that I was actually pleasantly surprised by this game. Game is hugely innovative and fitting for the theme. I would recommend people to download the game straight on. Playing in browser it's way too easy to accidentally activate "Sticky Keys" feature on windows or add browser bookmarks, save as, etc.. when you get going. Graphics are functional. Not much to say about that. Sounds are kind of simple too. I left humor unrated as the game doesn't go for that.
Aug 16 09:56:27 10m 15s Ultimate Furniture Stacker X-Treme ♥ 1 I was stuck on loading the HTML5 for long time at first don't know why.. Idea is unique and fun. Game fits the theme well. Graphics are nice. Sounds fit right in. I like the manly voice associated with home decoration. Adds nice amount of humor in. Music gives pleasant mood to the game. What kind of destroys this game are the controls. The character flies all over the place for no reason. If it would be a drunken character, it would make more sense. For the fonts. The rules(https://ldjam.com/events/ludum-dare/rules) state that using outside fonts are OK. you don't have to worry about that. :)
Aug 16 10:06:53 10m 26s Spaced Out ♥ 1 If you get over the graphics, this is a pleasant entry. I could have used more feedback during the game on the "Fine" and "Bonus" mechanics, but I learned them eventually. The icons were not all that clear from each other. It was sometimes hard to see what type of planet people preferred. Overall. I kind of like this game. Graphics can be off-putting, but the actual game idea and mechanics are solid. I wish there would be sounds and better visuals. Otherwise solid entry. I leave humor unrated, because game isn't trying to be humorous. I think others would enjoy playing this game also. Try to rate other Dev's games if you have some spare time. That way you will get more publicity for your game in the LD Jam system.
Aug 16 10:48:37 41m 44s Quicksort ♥ 2 During this jam I've rated few of this kind of warehouse management games, but I like this the best. The tempo is just right(for me at least), the variety of different boxes is great. I'm a sucker for arranging stuff, so this game is triggering my OCD in a good way. "Hmm... Green boxes that are waiting for correct order number to pop up, are arranged top in alphabetic order.." "Pink boxes similar shall go in the middle in similar fashion and blue ones go bottom". Nice! Graphics are functional and clear. I wish there would be sound effects. I leave humor unrated, as there are none. Overall nice entry that fits the theme well.
Aug 16 11:01:35 12m 58s A blob with a destination - LD42 ♥ 1 Congratz on making it through the compo! Jumping to the direction of the mouse is not very intuitive. Maybe because it's not used that often in platformers. Once I got hang of it, it started feeling nice though. Level design is nice and tips make it clear what to expect. I had some cardboard grinding sound that stuck looping after the first level. It didn't go away when restarting level. Mildly annoying. Death should be instant when it happens. Often I felt that I avoided death when the character didn't die instantly. I got stuck on the edge of the first ledger in level 3. On the same level went through wall on the right. Character wasn't always responding to my click for some reason. The music was destroying my ears, no offense! 😃 Base of this game is solid and the game fits the theme well. Bugs and the lack of polish all-around is what holds it all back.
Aug 16 11:11:59 10m 24s Pick up space toys! ♥ 1 First VR game I've encountered during LD Jam. Got me interested instantly! Things feel very trippy. Not necessary a bad thing. Game reminds me of Toy Story. Difficulty was just right I think. The Space Toys were just discoverable enough. Music was annoying so I muted it. Mute didn't hold through the level, so I had to mute it every level. I liked the stuff responding to clicks like the robot waving back on level 2 and the crocodile lurking. Nice touch!
Aug 16 11:21:36 9m 37s Shov Station ♥ 3 Oh man all those poor people I blew under the train! I think their relatives weren't too happy and sued my Train filling company. Game is fun, innovative and well fitting for the theme. Graphics look very professional. Audio is supporting the well working gameplay. Good bit of humor and mood is nice. I can't find much negative about this game. I got weird game overs at some point. Maybe I stuffed the wrong people on the train too much. Don't know.. Overall very nice entry for the Jam. Well done!
Aug 17 06:31:29 19h 09m Follow Line ♥ 1 Really interesting take on the theme. I've played few "running out of space" platformers and i think this one nails it the best. it feels like level procedural generates while you advance keeping things fresh. It's really innovative and satisfying. Audio is little bit lacking and the game could use some nice action music. I don't see this game taking humorous approach so I just leave that unrated. Level could use little bit variety and maybe include score system of some sort.
Aug 17 06:37:44 6m 15s Snakescape ♥ 1 I blocked myself on the start of the level 3 and couldn't find a way to restart the game. In a case of being trapped, it would be nice for the game to restart. Otherwise it's a nice light puzzle game. Fits quite well for the theme, moderately innovative. Graphics and audio are both functional. I could imagine this being nice game for mobiles.
Aug 17 06:44:12 6m 28s Plague Runner (HTML5) ♥ 1 I've now played few of these gravesite management games during this Jam. I think this is so far the best take on the subject. The game is responsive Sometimes controls bugged out somehow. For example the character wouldn't go left, until I pressed right first. Graphics are unique. Dying animation is hilarious. This kind of job is not suited for the faint-hearted. Hope he gets paid well! So nice bit of humor involved and the mood is good.
Aug 17 06:51:40 7m 28s Space Shipping ♥ 1 Really innovative idea. Played few rounds until I ran out of fuel. Some notes: Would be nice to place the cargo with mouse instead of arrow keys. Game needs sounds and music. I would like more control over the random events that occur during the travels. Like in FTL and paradox games, you always have different options to choose from. Something like that. I think this game would work best as a board game. I leave humor unrated as the game is not going for that approach. Overall the game fits the theme well. Graphics are clear and functional. Gameplay is solid and the idea is nice.