Foon → Ludum Dare Explorer → LD41 → Feedback comment stats → Keppu
Feedback comments for LD41
Keppu's games and stats for all events →
| Timestamp | Since previous | Game | Keppu's comment | |
|---|---|---|---|---|
| Apr 23 11:17:28 | Age of Football Clubs | ♥ 1 | I started by calmly picking up cash when AI was hard at bounding my goal with Zerg rush style cheap manpower tactics. My goalie held on bravely while I bought stadium full of fans. Revenue increased exponentially which ended up drowning me in cash. Upgraded goalie for maximum tanking ability while AI was leading 2-0. More cash to my pockets, yeas. Time to buy the heavy hitters. Soon medics had hard time keeping up with my bouncers beating up enemy team. Score 2-3 and full blown riot on the area of enemy goal. Medics come and destroy the ball? It appears they called it quits. Anyways I declare economic victory! | |
| Apr 23 11:27:16 | 9m 48s | Whack-a-Rat | ♥ 1 | Skill based gameplay kept me engaged until the "fin" even thought the graphics are not that good. Mastering rat-whacking was surprisingly hooking. I would have preferred to have whack button on SPACE instead of SHIFT. Ended up syncing my moves to generate delicious sounding music from those PC-Speaker sounds. Haha! |
| Apr 23 11:38:55 | 11m 39s | Match3 attack | ♥ 1 | I feel dragging and dropping is not working right. I can't drop the health token anywhere. Graphics and game idea look promising at least. I'll revisit the game when you decide to patch it. :) |
| Apr 23 11:59:40 | 20m 45s | Space Chess | ♥ 1 | Audio is fantastic! That simple song stuck'd to my ear. Idea is very fitting and fun. Controls are intuitive(PC) and hints are spot on. Difficulty curve is well thought of. Can't find anything bad to say about the game. My favorite game so far. I was constantly exited for the next challenge and what the next chess pieces would do. **Two things I miss: ** 1. Pawn becoming a Queen when it hits the top edge 2. Game Over when King dies |
| Apr 23 12:56:32 | 56m 52s | Hidden Profits | ♥ 2 | Interesting idea and system of risk and reward. I Like the feeling of getting lost in the dark underground. There is however lack of challenge when you learn to avoid the turrets. Goal seem to be to get more score but is there end? Maybe purchasing all the upgrades could be the end goal? Game runs smoothly for me, but somehow I get no sounds? Are there any or is this problem on my end? With what tools did you make this game? |
| Apr 23 13:07:11 | 10m 39s | Dig Knight | ♥ 1 | Easy to learn. Nice and responsive controls. Graphics look professional. Sounds are kind of meh, kind of all around too bassy. I was somehow running negative score. 🐶 You should prolly cap that to 0. Hehe. |
| Apr 23 13:09:03 | 1m 52s | Blitz Field | ♥ 0 | Setup that HTML5 correctly and I'll come back to review the game. :) |
| Apr 23 13:13:27 | 4m 24s | Bob Ross Adventure | ♥ 0 | The HTML5 version kind of crashes and flickers when I first move my mouse. Can't get to play. :( I'm running Win10 Pro with Chrome Version 65.0.3325.181 (Official Build) (64-bit). |
| Apr 23 13:24:02 | 10m 35s | DeathBall | ♥ 1 | Always nice to see artist branch out and try different stuff! It felt good to freeze that ball on the air and maneuver behind it to get perfect angle to launch it towards enemy face. Enemies tend to explode to pieces quite satisfyingly. Otherwise the game didn't deliver all that much. It's always good to keep eye on what is actually fun to do in the game, even though it might not be the main goal or the original idea and expand on that. Maybe you could expand on that object throwing and exploding enemies to pieces and refactor your game goal accordingly? It's much more fun to crush the enemies with the ball than push the ball towards inanimate goal for +1 on score board. Go towards what emerges as the most fun stuff during development and you will make great games! Keep up the good work! |
| Apr 23 13:41:12 | 17m 10s | Kawaii? | ♥ 1 | Brrrrutal game. I was not prepared for this! 🐶 God damn bunnies and blow fishes, ripped up my piggy bank and ate all my savings! I'll show them! Cute aesthetics contrast with the rampant violence making it stand out more. This gives initial shock value to the game. Graphics on the characters are spot on but environment lacks depth. It feels like playing game boy with low batteries actually. :D Music fits game nicely and sfx are juicy. There seems to be no clear end goal for the game and it's lacking a challenge. This leads it to becoming boring quite fast. |
| Apr 23 14:57:10 | 1h 15m | CONFESSIONAL | ♥ 1 | Definitely unsettling. Models look pretty and environment is a success. Technically everything seems right. Control mechanism is fresh. Audio is pretty basic. It feels really weird telepathically controlling a psycho and torturing myself. This guy has quite heavy split personality disorder right there being both perpetrator and a victim. Also this guy can take a beating! Electrocuted in the face, left hand hammered, right hand cut off, stabbed to chest and what else! Psycho got confession out from me and continued to beat me with fists. Maybe the final confession and salvation comes only upon death. Yeah, this game made me sink into deep philosophical thoughts in a creepy way. |
| Apr 24 04:12:04 | 13h 14m | I bet that your CATS look good in the dance floor | ♥ 1 | Nice color domination strategy game with a touch of rhythm game. Could use some funky music. Something like this: https://www.beepbox.co/#6n31s0kbl00e0ft4m0a7g0fj7i0r1o3210T0w0f1d0c0h0v1T0w2f1d1c0h0v0T0w3f1d1c0h0v1T2w1d0v4b4h4h4h4h4h4i4x8i4x8i4x8i4x8i4x8i4h4h4h4h4h4p21DFzY6wd0q0M8q0Q1E20GotsG9DN0RgaK7e74Vllcckl0946h1U2aw585cuuWS05cYdjbzx5j7DyZy5S1kQ-0aoDgsBjljljljljljli0 Feel free to use the music after Compo! 🙂 Little problem with the game: I was left with 2 yellow squares and no space to place anymore cats. However game didn't end. |
| Apr 24 06:59:27 | 2h 47m | Eggstinction | ♥ 6 | Music is nice and playful. Sound effects fit with the overall cuteness(Wilhelm scream dino WTF? 😆 👌). I like the fact that you have chosen what appears to be a Velociraptor as the main character. They might have been smart enough to play with things like this. Much like modern Crows.. Ahem, anyways back to the game.. - Mouse pointer has to be back for arrow to point forward. I would prefer this another way around. More intuitive in my case at least. - Some restart button would be nice. Graphics do their job. Raptor could use few more polygons when viewed up close. From away perspective the topology is about right. I like the feeling of the environment and the way things fall apart. - Maybe add sound and camera shake when ground breaks as a way to inform player of the impending doom? |
| Apr 24 07:13:08 | 13m 41s | 'Meme'bumps | ♥ 2 | Visual remind me heavily of Don't Starve. Shame they are not used more as the game is mostly black. Player going around with some light source like candle, torch or lantern would be better. The light could get dimmer the closer you get to a Meme? I don't know, just throwing ideas. Ambient lightning sound volume could be toned down. It kind of masks other important sounds and listening to these are the main game play mechanic. Music is creepy and fitting to the Don't Starvish visuals. I'm not much of a Meme person myself so I don't get so much out of this game probably. Just saying, that the Memes can limit the scope of target audience. |
| Apr 24 07:22:32 | 9m 24s | ACCIDENTAL EXISTENTIAL | ♥ 1 | This game makes you think deep. Good stuff. 🤔 It's not "fun" or "humorous" so that excludes some rating categories. Graphics are fitting and effects are nice. Good amount of variety with the game play. Second level was my favourite. I feel it received most attention by the dev. Music is somewhat disorienting adding to the uneasy feeling. This is a heavy game emotionally. Don't know what else to say. It didn't feel like a game. More like an experience. |
| Apr 24 11:40:25 | 4h 17m | SSSS | ♥ 0 | I have no idea what I'm doing, but the game is gorgeous! Some mouseover tooltips would go long way here. Top GUI bar is only visible in fullscreen. That can easily be missed. I seem to have no SFX, but there is SFX slider in options. |
| Apr 24 11:58:07 | 17m 42s | Harvest Doom | ♥ 2 | Very creative mix of genres. Visuals are great. I like the fact that request change every game, that's a plus. Quests of collecting plants to get souls is nice, but I feel like everything grows too fast. There is no point using all the fields. I would like to spend more time on growing and organizing my plants. Maybe start with some souls to get initial defense setup and face one wave while cash crops grow. Also would be cool if enemies attacked the plants first! Control mechanism and attacking feel a bit clumsy. Seeing the requests on the door disappear if you accidentally click forward to attack. I'd rather have attack on separate key so I don't accidentally attack my own towers. |
| Apr 26 03:53:19 | 39h 55m | Rogue Pawn | ♥ 2 | Graphics look very professional. Audio is juicy. Controlling and attacking feels a bit off, but thats maybe because it has to be this way mechanically. Player attack doesn't seem to be that attached to the front grid as much as the enemies. I often attacked beyond the front tiles gaining advantage over enemies. I would also prefer attack button be more intuitive, like space instead of Z. Maybe add WASD movement also. This would make controlling whole game with just left hand plausible. I like the royal look of the environment and adventure for glory. Music complements this nicely. Maybe music could get more battle oriented once player leaves the castle? I would like the pawn to advance the chess hierarchy to more powerful units and eventually become a king? It's Rogue Pawn, so pawn going rogue and becoming his own king would be fun. ✊️ There is lot of potential here for the future. Don't know about the fit price you're asking about, that depends on the production quality of the final product. 5€ could be right.. |
| Apr 26 04:20:01 | 26m 42s | Miss Priss | ♥ 0 | Super cute aesthetics is not something you see too often. This gives me good ol' James Pond 2 Amiga game vibes. Definitely fitting for young students. Is this game their making? Is this critique going for them? I don't know so I direct this to an adult, in hope this will help you improve. 🙏 More contrast is needed between background and the characters. Making background color a bit more darker would go long way. Game badly needs sound effects to be more responsive. Shooting that laser and hitting enemies at bare minimum. Player hitting enemies should give more feedback. Like knock-back. For the health I would probably use hearts instead of health bar. Heroic heavy metal soundtrack feel a bit off in such cute world and leads me to believe the game would turn more violent. Which it doesn't. There seems to be no way to hurt enemies. If you'd make the laser disable them that would lead to fun game play mechanic of flying over them instead of below. Bugs are breaking this game. Worst is hitting enemy once drains all your life. That's about all. Good luck! |