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| Timestamp | Since previous | Game | JustinMullin's comment | |
|---|---|---|---|---|
| Aug 16 12:04:34 | EVOLUTION | ♥ 1 | Really great visuals, nice particle effects - I particularly liked the lightning when it started to strike. Lots of little polish touches visually, really impressive. The gameplay itself was extremely thin, but I don't think that was the point. | |
| Aug 16 12:20:16 | 15m 42s | Virus: Rabbit | ♥ 1 | I like the simple little tune and the look of the rabbits. Something about the constant cloning and the rabbit sprite feels very "mischievous hacker" which was great. I didn't initially realize I had to defeat all of the enemies to move on (even though it was spelled out clearly in the instructions, I missed it), so the first couple times I did very poorly, trying instead to avoid large groups of enemies. In retrospect I'm actually not even sure you can be hurt by the enemies! |
| Aug 16 12:27:04 | 6m 48s | Green Cover | ♥ 1 | Really nice little puzzle. It's clever, I haven't seen anything like it, and I can see how it might be expanded if you chose to do so. Nicely done! |
| Aug 16 12:55:53 | 28m 49s | Djabo | ♥ 1 | Very nice! There's a ton of polish here that you almost never see from Ludum Dare entries. I had to do a couple of double takes - nice looking cutscenes (the dropping in animation at the start was awesome), smooth animation, great sound effects. Combat felt visceral (though hitboxes were a little shaky at times), and there were just so many nice touches. Very impressive! |
| Aug 16 13:02:12 | 6m 19s | Emissary | ♥ 1 | Super cool. I like the look a lot, and the bomb just looks awesome. My only complaint was the character I'm playing didn't really feel like it was in the 3d space, and it was hard to know how far above the ground I was when jumping around. Overall pretty impressive! |
| Aug 16 14:27:29 | 1h 25m | The Not Very Golden Age of Piracy | ♥ 2 | This is amazing. I love the deliciously bizarre ships' crews, and it played very nicely. Difficulty ramped a bit slowly for me, but it's a really nice execution, and a neat design. Very nicely done! Oh, and the voice acting is superb, really adds a ton, particularly in that intro! |
| Aug 16 14:34:52 | 7m 23s | TINY TOWNS | ♥ 0 | This is fantastic. I love everything about it - the puzzle is really clever, the levels are nicely ramped, the art is just superb, the sound effects fit nicely, and all the interactions are perfectly polished. The only trouble I had was it's hard to find out how far the minus happiness effect of the utility buildings carries, so I had to do some trial and error to determine it. Phenomenal job here, this is the sort of gem that really makes clicking through LD entries exciting! |
| Aug 18 01:05:36 | 34h 30m | Constellations | ♥ 1 | Love the atmosphere! No pun intended! The musical sounds connecting stars together really made it feel great to draw constellations. =) |
| Aug 18 01:17:58 | 12m 22s | Crate Rush | ♥ 1 | Neat. Feels pretty complete in what you were going for, and the execution is really solid. Kinda stressful on the later levels, but that's okay! |
| Aug 18 01:29:21 | 11m 23s | Celestial Lacuna | ♥ 0 | Nice little shooter. It's really neat that you're using a homegrown engine too! |
| Aug 18 01:39:46 | 10m 25s | VoidStalkers | ♥ 1 | Huh, what a super cool idea! I really really like the way the area pulls in, it just feels so interesting. It was pretty annoying to die instantly if you get anywhere near the edge, but that's a minor gripe. The ability to attack+strafe felt pretty nice too. Nice work! |
| Aug 18 01:44:14 | 4m 28s | Captain Starbeard and the Curse of the Wonky Equipment | ♥ 1 | Super cool idea. It was a little hard to correctly manage the rock+paper+scissors attack sequences, but I really like the notion of using the puzzle board as the "controls" for a space battle. Nicely done! |
| Aug 18 14:27:46 | 12h 43m | Grimder | ♥ 0 | Hah, this is just great. I laughed when I got to Laika! Had a lot of fun reading all the prompts. =) |
| Aug 18 16:20:57 | 1h 53m | CRAMMM: Totally Accurate Studying Simulator | ♥ 1 | I love this! Super cool to see a word game available on mobile that doesn't involve typing. The physics were solid and the difficulty ramped great. My only quibble was I frequently accidentally clicked to go to the next level instead of seeing which words I learned correctly. Really nice entry! |
| Aug 18 18:55:19 | 2h 34m | A Blob's Life | ♥ 1 | Really cool mechanic. I saw your WIP post during the competition and was really curious where it was going, but also wondering how the mechanic works. Is it something like, check for spaces in the direction you're trying to go, pathfind a cell near the front edge of the blob that direction, then remove a cell on the back edge? The way this plays reminds me a bit of one of my favorite old DOS multiplayer games, Liquid War, which has a kinda similar "blob pathfinding/physics" feel. If you're up for it I'd love to read a little postmortem post about how movement works. I was a bit confused why I had to WASD instead of arrow keys when there aren't any other controls, and I had to restart a couple times to get the first popup to show for me (I think it was clearing 'cause I was holding a button?). I also didn't manage to figure out that I could smother small blobs the first time through (though I did accidentally kill a couple anyway). I think I still don't really understand what triggers the arena getting smaller - is it just time based? Generally the mechanical things all felt natural enough though that I had no problem discovering them as I went along - that organic discovery is up my alley anyway. In the later stages of the game the claustrophobic feel is neat, though sometimes I get pinched in by the monster blob and don't feel I have many options left to me. Trying to sneak past it through a small funnel though, or trying to maneuver such that it goes for one of the other blobs, just feels really awesome and strategic. Like most of your games this one manages to set its hook in with little complexities and strategies that I want to try out later. Really enjoyable gameplay, and nice pacing too, as it ramps up quickly enough that I don't feel any fatigue starting over and over again; probably that rhythm is part of what makes your stuff so compelling . Oh, love the faces too, particularly the munching face on the pink monster blob. Man that thing is terrifying, hah! There's a lot of fluid movement evoked with just a few animations, and everything goes ticking along without a hitch. Overall, super solid, and really fun. Nicely done! |
| Aug 18 19:41:16 | 45m 57s | blobbert. | ♥ 0 | I'm impressed that you managed to fit so many puzzles in here, and they all felt pretty thoroughly designed. Nice little animations too. My only complaint about the implementation was just that movement was so slow, particularly when I knew the solution to a puzzle and just wanted to walk through it. Difficulty was right on - took some thinking to push through, but nothing was so hard I had to bash my head against it to win. Fun, clever mechanics, and generally it all made sense pretty quickly playing through with a bit of observation. Nicely done! |
| Aug 18 19:54:10 | 12m 54s | Cloudfull | ♥ 1 | Really really cool idea, and I love getting a chance to dig out the old gamepad during Ludum Dare. Aiming was pretty tricky as the hitboxes were so unforgiving and the projectiles travel so slowly, but I got used to it. I also wasn't a huge fan of how slowly the player walks. The space allocator gun is one of the cooler things I've seen in a twin-stick shooter for sure. Very cool. In general I really enjoyed this one! |
| Aug 18 20:02:53 | 8m 43s | StarShip:Ludum_Dare | ♥ 1 | This was a fun little twin-stick shooter. I liked that the enemies were more of a hindrance of space then an immediate threat, and the floor was the "real enemy." Kinda adds an interesting element to the whole thing. Some of the noises (particularly the dialogue noise) were way louder than the rest so I ended up turning the sound down low pretty quickly, but I appreciate having sound+music for sure! Upgrades worked nicely, and I liked the pacing of deciding when to unload and when to try to conserve ammo. I definitely enjoyed myself! |
| Aug 18 20:13:00 | 10m 07s | Sthog | ♥ 1 | I'm a fan of the art and the layout of the spaceship is cool - it was neat just to walk around the ship a bit. I'm not sure in the end I really understood the gameplay, though I did grow some tea and brew it in the pot? I enjoyed playing around for a little bit to figure out the mechanics! |
| Aug 18 20:34:05 | 21m 05s | Treasure Room | ♥ 1 | Awesome. Felt very smooth, easy to pick up, and nice difficulty ramp. Took me a while to figure out there were pickups towards the edge, though I'm not sure the bombs were all that necessary anyway. A few times I thought the hitboxes on the thrown bones might be a little off as well, I got hit a few times when I thought I had dodged successfully. Those are minor gripes though, it was a lot of fun to hack and slash through all the baddies, and the piling up of coins on the floor was a really cool mechanic to slowly make the battlefield into more of a tactical thing. Really nice execution! |
| Aug 18 20:42:35 | 8m 30s | The Curse | ♥ 1 | Cool mood, and the character's animation is really nice. Returning to the campfire to heal was handled really well too, as you don't really notice how much the curse has been growing when you're away, and it feels really cleansing to have it all removed at the fire. |
| Aug 18 20:53:31 | 10m 56s | No More Space | ♥ 1 | This is really cool! I didn't initially realize that zips and folders could just be dragged over other files to pick them up, but once I'd figured that out it got really fun. Difficulty takes a little while to ramp up, but wow does it get hard if you let it run! The only minor issue I had was that the trash bin / cleaner / defrag were slightly off the left of my screen - close enough I could see and read them, just partially covered. Other than that everything worked as described, and was really smooth. Neat design, and quite fun! I really loved the blue screen, too, it's a cool glitch-out effect. |
| Aug 18 21:00:43 | 7m 12s | Stepping Stones | ♥ 1 | Cool little puzzle - nice, clear, elegant mechanic without any unnecessary fluff. Gameplay was really smooth and fast, too, which I really appreciate for something like this. If I failed a puzzle I was able to retry quickly and fix my mistake. What's really cool about your presentation is I started to be able to feel out solutions at a glance, just intuitively, which is always a really cool feeling in a puzzle game. The sounds fit well with the lo-fi aesthetic without being disruptive. I don't usually push through to the end of puzzle games on here, but this was just the right length to show what you could do with it, without being forced on length. Really enjoyed it, thanks! |
| Aug 18 21:06:51 | 6m 08s | Jumpless | ♥ 1 | Really smooth platforming, and I'm a sucker for anything involving wall jumps, which you've implemented really nicely. The limited jumps was an interesting mechanic, and the dash felt pretty great too. I wish there had been more levels (and was confused for quite a while when I reached the 6th level and couldn't find the exit), but I understand the time pressures of course! What's here is really polished, and I hope you get a chance to do more with platforming in the future, 'cause your physics here are spot on. |
| Aug 18 21:12:11 | 5m 20s | Dungeons of Loot | ♥ 0 | Cool art, and I like the idea of it. Are the levels random, or randomly chosen from a curated list? There was quite a bit of variety which was nice. Physics were pretty unforgiving, but it's cool that the player character is so fast, 'cause I could see getting quite good at zipping through if someone played a lot. I did end up for a little while just going in and out of the edge of one screen to try to farm some of the easier levels. ;) Overall though this is pretty cool, and I'd be interested to see how the high skill cap on the movement could turn out. Some of the loot names made me chuckle too. =) |
| Aug 20 00:21:51 | 27h 09m | DonĀ“t Hit The Ducks! | ♥ 1 | Oh man, what a great idea! Solid execution, and fun to boot. I particularly love the "game over" screen. Nice unique take on the theme! |
| Aug 20 01:14:47 | 52m 56s | Vogon Constructors Ltd | ♥ 1 | I had a hard time really getting into the gameplay itself, and it definitely felt a bit incomplete trying to play through the game, but _man_ I just really really love the look and feel of this thing. I was excited from the start splash screen, but was absolutely blown away when the first message box popped up with dialogue, just the sounds and the UI graphics, and the nicely rendered planets, it all feels so great! Would really love to play a full game with this quality of interface and polished graphics, so please keep it up! |
| Aug 20 11:57:14 | 10h 42m | Chief Data Engineer | ♥ 0 | Fun puzzle! Only issue I ran up against was the movement back if I dropped a piece slightly off from where it should fit was very slow. The fact that you need to shuffle pieces around on the board added a lot of interest to the typical pentominoes puzzle, and fit really well with the theme. The Star Trek flavor was awesome too. Also it worked really well on mobile which was nice! |
| Aug 20 12:35:08 | 37m 54s | ClapBang | ♥ 1 | Huh, this is really cool. I was initially very confused because the description initially said "turn based" but it in fact plays in real time. In my first battle I spent quite a bit of time waiting for the yellow mech to finish its "turn." ;) The "fire when you finish moving" mechanic is really interesting, and has a really neat rhythm to it. It did a great job of evoking the fast-paced mech battles I'd picture in my head, with a much more lo-fi aesthetic. It also led to some interesting mind games - you want to fire just about when the enemy mech is stopping to hit it, then dodge their shots, which ended up a neat little dance. The various different weapons and things are interesting - I'm not sure I ever really figured out how to properly select what I was going to shoot, but it was fun playing around with the different powerups I could find. In the end I think the AI was too easy - I won every match without much trouble, as it was pretty easy to evade and dodge any shots that came my way, but I really like this, and would love to try to play a more complete version if you ever made it. |
| Aug 22 13:44:07 | 49h 08m | Solar Surfer | ♥ 1 | Huh, this is really neat! It's like a cross between a lunar lander (always a soft spot in my heart for those) and a gravity-based platformer. Took me a while to get the hang of it but I really enjoyed zipping around once I did! Would love to play a time attack or something with this mechanic. |
| Aug 23 00:43:20 | 10h 59m | Spaceness | ♥ 1 | Neat effect at the edges of the screen - it really gave the illusion of depth more than I'd expect. The difficulty was pretty low, combined with a slow pace meant it was tough to stay engaged. Cool 2.5d work though! |