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Feedback comments for LD42
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| Timestamp | Since previous | Game | big-cow's comment | |
|---|---|---|---|---|
| Aug 12 20:34:31 | Space Ninja | ♥ 1 | Nice use of theme, fun mechanic of opening up the level by blasting walls with bombs. I also found it too dark, and it could have had more feedback - e.g. knowing whether an enemy could see me or not, or knowing how much invisibility I had left. | |
| Aug 14 19:37:51 | 47h 03m | Ramboom | ♥ 2 | I had fun with this one, played a few times until I figured out a strategy to beat it. I really like how the enemies exploding removed tiles as well as the map shrinking, was a neat innovation. Art and audio were cute. I'd suggest adding clearer feedback on taking damage / dying, also some kind of scoring system might be nice. |
| Aug 14 19:45:32 | 7m 41s | Datacell: a dungeon crawl | ♥ 1 | Nice use of theme, I really like the fact that item bonuses are cumulative, made inventory management fun. There was enough information to tell a story of what was going on, even with the simple graphics. I would have liked more feedback on how strong enemies were, or seeing what item I was standing on before deciding whether to ditch something for it. I encountered a bug at the last boss where my health increased when I attacked it |
| Aug 14 20:00:35 | 15m 03s | Cube Disposer | ♥ 1 | I really enjoyed playing this one, the enemy death mechanic was a nice use of theme, and I liked how you could dispose of corpses. In spite of the use of primitive shapes there was some really nice animation, such as the way burrowing enemies emerge from the ground, and the way the corpses get disposed of. There was good enemy variety, and the reload mechanic was effective for making me manage my ammo. It felt a bit odd that enemies could move through corpses, but I appreciate that the game wouldn't work otherwise. Good job! - Daniel |
| Aug 14 20:13:07 | 12m 32s | Grave Business | ♥ 2 | I like the ragdoll effect when you move the bodies :) nice take on theme, good mood. It was quite unclear to me what I was meant to do however, even with the instructions. |
| Aug 14 20:18:20 | 5m 13s | Daycare Dilemma | ♥ 2 | Nice one, feels very different from the more action-driven jam games I've been seeing, cute take on the theme with a nice mixture of time management and inventory management mechanics. Loved the aesthetics. |
| Aug 14 20:26:21 | 8m 01s | Alchemize | ♥ 2 | This is a really smart one, good innovation on the puzzle mechanics. The board and score can change quite drastically once the board starts to fill up which adds to a sense of tension. I think there's room to expand on the mechanics to give it a bit more depth. |
| Aug 14 21:27:58 | 1h 01m | Pool Watch | ♥ 2 | Enjoyed playing this for a while whole theme is very funny and an inventive take on the running out of space idea. -RS |
| Aug 14 21:48:01 | 20m 03s | Zecury | ♥ 1 | "Oh no that was such a good drill". LOL! I liked the concept of this game, some story some platforming good setting. The pacing was a bit slow for me and the jump puzzles a bit repetitive and felt like they were padding the game out to last a bit longer rather than adding something interesting but I'm seriously impressed with what you achieved for the Jam. Also the music really adds atmosphere. -RS |
| Aug 14 22:13:41 | 25m 40s | Orbiteer | ♥ 3 | I think this is a seriously clever concept and it was fun and challenging to play but not too hard. Really great job I am really impressed. My favourite game this jam so far. Thank you very much. I hope you do well! -RS |
| Aug 14 22:26:07 | 12m 26s | Detonation Dice | ♥ 1 | Hello! I think it might help you get ratings if you tell windows users they need to get the zip file from the git page or just link directly to it! The link says html5 but also has windows binaries. Anyway I really like this. Reminded me of some old match-3 puzzle games like columns or dr mario but 3D instead of 2d. Your choice of music was really good and added to the suspense and mood (But tbh I dont think you should ask for a rating if you didn't compose and record it yourself). Good idea for the theme and cleverly done for some quick fun. Nice job! -RS |
| Aug 15 07:46:54 | 9h 20m | Crushed | ♥ 0 | Nice take on the theme. Like others found the wall jumping frustrating but found the puzzles cleverly put together and you creatively use the theme to make the puzzles work. Nice one. -RS |
| Aug 15 07:59:22 | 12m 28s | Roops | ♥ 1 | This was fun to play and strangely satisfying! Clever take on the theme and keeps you engaged by always having something to do. I especially liked how the sound effects had a similar key and style to the music so it sounded nice and smooth. A bit of a bug: after you lose you can still place cars and buy spots until the cars stop coming. Anyway well done. -RS |
| Aug 17 07:25:45 | 47h 26m | Head Space | ♥ 1 | You sure did a lot of work for the Jam! Lots of really nice touches that give this a polished feel, like the animation when the mind gets full the little noise when the you view the credits and the animation when it adds up your score. I think a lot of people don't even finish their game let alone get a chance to add some style! Great concept and fun to play and decent length of each round to get a feel for the game without it getting boring. Music sounded good and fit the mood but could have been louder if you have good music you should showcase it! and sound effects could have been a bit quieter. Anyway really great job! -RS |
| Aug 17 07:42:07 | 16m 22s | Arctic Escape | ♥ 0 | Nice retro feeling game that fits the theme perfectly. I like the choice of winter and melting ice I didn't get any sound but a good choice of free music would definitely add to the mood of this. I found the puzzles difficult to work out and was guessing a lot. Pleasant little game well done! -RS |
| Aug 19 18:48:06 | 59h 05m | SHIP-A-TRON | ♥ 1 | Neat little game, fits the theme well and is intuitive to play. nice bit of polish having a sphere indicate which box you're targeting. Level design could have done with some more variety to make the challenge more interesting. |
| Aug 19 18:52:51 | 4m 45s | I'm B'walkin' Here! | ♥ 0 | I am the egg master! Love the graphics and the overall mood. The concept was quite innovative. I found myself wanting to know more about this person in a chicken suit and where they were headed. I would have liked more levels with some more variety. |
| Aug 19 18:56:23 | 3m 32s | float and stuff | ♥ 1 | I was enjoying that, would have liked more levels :) As for the levels you did have, I think you onboarded the player with the mechanics in a way which made them implicit, good job. I think it's a solid foundation for a puzzle game and a good proof of concept, definitely think the core mechanics would sustain a larger game if you build on them with more board objects. Good use of theme too. |
| Aug 19 19:13:22 | 16m 59s | Plastic Patch Cleanup | ♥ 1 | nice use of theme, i like that it had an environmental message as well :) collecting rubbish was quite meditative and relaxing. i also liked how the trash was so varied in shape and colour. I think it might be an improvement if the upgrades scaled exponentially rather than in a linear way, would make the progression more addictive i think. |
| Aug 19 19:30:34 | 17m 12s | Pathcloser | ♥ 1 | A solid idea and well-executed. I liked the humour too. The levels were challenging and had a good variety of puzzle in each one. |
| Aug 21 19:40:19 | 48h 09m | Cubed In | ♥ 1 | Great little game! Nicely put together puzzles. I was impressed with how many puzzle elements you added in the time given such as the bombs and the lasers and the level design seemed to be for fun rather than difficulty which i think for the compo is the right balance. -RS |
| Aug 23 19:45:22 | 48h 05m | Dice Blackout | ♥ 1 | I beat the game! :D This worked well, it's a simple concept but not quite like anything I've played before. It feels like a good 'brain training' kind of game. Could be developed further by adding more mechanics / variety |
| Aug 23 19:54:23 | 9m 01s | Zombie Wackers | ♥ 1 | Running out of 'space', haha! this game has loads of nice little touches in it, from bullets sending you backwards to the use of physics with spent ammo and corpses. I also like the tutorial and how you dealt with the main menu. I found the permadeth quite frustrating, especially since the death screen was so long. |
| Aug 23 20:01:35 | 7m 12s | Out Of Personal Space | ♥ 0 | Nice concept, but I didn't get what I was supposed to be doing, even after reading your instructions - the feedback from the citizens didn't make sense to me. |
| Aug 27 10:49:15 | 86h 47m | The Curse | ♥ 0 | i found both the relics! at least i assume there were only two of them, there was no victory screen. the mechanic of running out of time and needing to return to the center added some tension. the puzzle design could be improved, at the moment you just click on background items and it's not clear how they relate to the puzzle. the art was nice. |
| Aug 27 11:08:18 | 19m 03s | Data Strain | ♥ 0 | Very nice! I love the graphics. The physics-based gameplay is very satisfying, I enjoyed hitting huge rows of blocks out of the way. The gameplay does get repetitive, I think it could be built on by adding some more obstacles or varying the level design. |
| Aug 27 11:22:52 | 14m 34s | Judged! | ♥ 1 | Very, very nice! I like the writing and humour, ties in nicely with the mechanics and theme, really feels like it's putting you in a position of making moral decisions. I made it to day 25, I think I'd been under-sentencing people, only 2 of my 11 cells were full at the time! The game really is very good and well-rounded. It has something of a 'papers please' vibe to it. I feel like it could be made into a full game if you added more progression and mechanics to it. |
| Sep 1 11:53:30 | 120h 30m | Test Subject 42 | ♥ 1 | Great concept, well-executed. Nice graphics, good mood, good fit for theme. The use of physics worked well with the gameplay. Just encountered a couple of what might have been bugs (on Windows version) - sometimes the lines of text on the computer stopped before being completed and moved straight onto the next line. Also, sometimes the electrocution came right after an instruction finished, so there wasn't enough time. Might have been because it was running slowly on my computer. Otherwise, again, great concept and mood. |