Foon → Ludum Dare Explorer → LD41 → Feedback comment stats → Iak
Feedback comments for LD41
Iak's games and stats for all events →
| Timestamp | Since previous | Game | Iak's comment | |
|---|---|---|---|---|
| Apr 23 05:37:19 | Kinbaku | ♥ 3 | Ohh that actually turned out pretty fun. The music is fitting, I really like the graphics and while slightly glitchy if you get hit in certain places, I don't think there's any gamebreaking issues either. Fun gameplay overall. (who put all those ropes there?!) As for the theme, if I didn't know what your mixed genres were I don't know if I could've figured it out... XD I think they mix a little too easily. But well, this years theme does seem a bit difficult to meet. | |
| Apr 23 06:24:38 | 47m 19s | Blitzingo | ♥ 0 | Neat, that's pretty fun. The speed really picks up on the higher difficulties. |
| Apr 23 09:08:37 | 2h 43m | Dungeon Scrawl | ♥ 0 | This is much more fun than I would've expected. Good job. |
| Apr 24 10:18:18 | 25h 09m | Watcher's Steps | ♥ 0 | oh boy, everything makes you fall. Can't decide if I love or hate this, but I think you can consider that a good thing. |
| Apr 24 10:31:15 | 12m 57s | TDshooter | ♥ 0 | a bit hard to evaluate on my own, but it does generally seem like a good idea. The previously mentioned issue with the minigun, I do agree it needs to be changed a bit as depending on positioning it now either pretty much instant kills everything, or doesn't get a hit in at all. |
| Apr 24 10:46:36 | 15m 21s | EMMA | ♥ 1 | That is a really cool idea. the disappearing floor and narration completely change the feel compared to regular platforming. |
| Apr 24 10:51:58 | 5m 22s | Speeddating | ♥ 2 | This is so silly it's amazing. This should be the new standard for speeddating around the globe. |
| Apr 24 14:12:41 | 3h 20m | Where's Waldy | ♥ 2 | The web player crashes each time I click to start the game D= |
| Apr 24 14:19:54 | 7m 13s | The Freedom Bus Tycoon Empire | ♥ 1 | It's a bit hard to tell what to do, it's a cool setup though. I can't really tell where building is or isn't possible right now, it seems a bit random when it works. Anything I missed? |
| Apr 24 15:06:57 | 47m 03s | A Kid's Nightmare | ♥ 2 | That is some really cool atmosphere. |
| Apr 24 15:17:37 | 10m 40s | Minigame Monsters | ♥ 1 | That is actually a really cool game idea. I do quite like having these different minigames for enemies and later having to figure out a good order to take them out safely. |
| Apr 24 15:24:11 | 6m 34s | Tetris Breakout | ♥ 1 | Aye, having a score would be neat, but it'S a pretty interesting mechanic idea overall. btw, I think your restart button is broke. At least for me on windows restarting seems to freeze everything. |
| Apr 24 15:31:10 | 6m 59s | Twine Walker | ♥ 1 | This is weird. I like it. Full score for the Theme rating. |
| Apr 24 16:33:48 | 1h 02m | Gone Clicking | ♥ 1 | Whee the rhythm things became impossible to hit (several overlaying each other) after 6k gold or so was stored D= beat it anyways. Because I've been trained in the art of cookieclicker. Those are some fancy graphics btw. |
| Apr 24 16:42:51 | 9m 03s | Dennis | ♥ 0 | Being able to create rooms at the end was a cool idea. I would've liked to see a few more options to make rooms less similar, but there's only so much time in an LD so durr. XD Yey for user-generated content! |
| Apr 24 16:55:06 | 12m 15s | Birdy | ♥ 1 | Pretty fun and a quite good fit for the theme. Also your protagonist is a bird. Which is of course always a good thing. |
| Apr 25 05:29:04 | 12h 33m | InvadTris | ♥ 0 | Hey, sucks you didn't get to finish before the deadline, but this is a really solid implementation of both games. It plays really well and a lot of issues I would have expected to see you already dealt with. I didn't read your instructions here, so I was a bit confused when I saw the tetris blocks leaking into the invaders world at first, but that turned out really cool. Made me want to play higher up with more risk at the tetris side to try and attack invaders with blocks. XD |
| Apr 25 07:16:55 | 1h 47m | Numbness | ♥ 1 | This is cool. I like it. Collision detection was a bit awkward at times and the > buttons are a bit too small, but the combination of 2D platforming with a shooter is really compelling. You could probably expand on this idea pretty well in the future, too. |
| Apr 25 10:10:59 | 2h 54m | FPSville | ♥ 2 | Hey, a cool idea. Guess it was a bit too much for a single person during an LD, but I think if you fix it up a bit to get the other enemies working (I saw some unmoving ones?) and get a simple farming mechanic up, this might be really fun. Maybe decrease enemy spawn so the player can focus on farming on occasion without killing all spawnpoints first, too... something like that. I like it, overall. The change to first person mode is pretty neat, I think I can use that to improve future stuff myself... xD |
| Apr 25 16:52:30 | 6h 41m | Fire Duck Football | ♥ 2 | Finally someone who gets the power of ducks. Very neat. |
| Apr 25 17:08:32 | 16m 02s | PainBall | ♥ 0 | Hey, this is really cool. Good job. |
| Apr 25 17:19:21 | 10m 49s | BEAT KILLER | ♥ 2 | Really cool game. Attacking on the beat is a neat idea. It still feels a bit rough on the jumps and such, but nothing a bit of polish can't fix. |
| Apr 25 18:31:03 | 1h 11m | Dungeon of High School romance | ♥ 1 | This was really great. Definitely one of my favourites this LD. Good job! |
| Apr 25 18:59:50 | 28m 47s | Plasimajita | ♥ 1 | Ohh this plays really well. Got a bit laggy by the time I filled up most of the map with mostly T and C and the occasional of the other 2 things where I'm not quite sure what they do, but put them anyway for good measure. Fun stuff. |
| Apr 25 19:06:14 | 6m 24s | Ducks Hunter (Shooter + Racing) | ♥ 0 | Not my ducks D=< -10000/5 Pretty decent game for the time constraint though. The shooting reminds me of those skiing events... |
| Apr 26 18:53:24 | 23h 47m | danmaku economics | ♥ 0 | Aye, can'T access your game either. Please do @ message me, too once it's up! |
| Apr 26 18:57:32 | 4m 08s | Dance Dance Shoot 'Em Up | ♥ 0 | Ohh I like it. What's mentioned before about the positioning I agree with, but mixing a shmup with a rhythm game actually makes for a pretty cool combo. gg |
| Apr 26 19:01:19 | 3m 47s | TSnake | ♥ 1 | This sure adds a whole new dimension of difficulty to Snake. Not even that large of a change, but it works really well and is a great fit for the theme. |
| Apr 26 19:06:53 | 5m 34s | Interaural Differences | ♥ 1 | I got to the second level but not past it... not entirely sure what to do. It seems interesting, but my projectiles seem to just disappear in midair without doing anything? =O |
| Apr 26 19:12:59 | 6m 06s | MemoryDrop | ♥ 0 | Fun gameplay with a simple but effective idea, albeit a bit too easy (does it get harder? didn't notice any change after a while so I stopped). Adding a highscore would be nice, especially if it got harder. |
| Apr 26 19:20:47 | 7m 48s | Gun Farmer | ♥ 0 | Cool idea on the shooter+farming mixup. seen a similar (albeit very unfinished) entry in 3D to this the other day. Having the two mechanics play into each other was decent, though the intro could be a bit more optimised indeed (with all the different options for buttons, it actually gets harder to figure out what I'm supposed to press now) |
| Apr 26 19:31:01 | 10m 14s | Super Gun Baby Run | ♥ 0 | I don't really see the new take on genres here, but it was a decent endlessrunner implementation none the less. I agree with jharlers idea to increase the speed overtime or somesuch to make it harder to keep up. Enemies do seem to deal more damage later I think, but it's hard to say for sure. |
| Apr 26 19:36:55 | 5m 54s | AsteroidCraft | ♥ 1 | Who knew RTS mechanics would work out with an asteroid game, yet here we are. Good job at that. Really fun entry. |
| Apr 26 19:40:34 | 3m 39s | Two Incompatible Game | ♥ 0 | awhut. that's some random challenges coming up quickly. Neat entry. I like it. |
| Apr 26 19:44:42 | 4m 08s | Lofoten | ♥ 0 | A bit difficult to rate since I'm used to rate things with a bit more gameplay =P This looks really cool though and is really rather unique. Haven't seen anything like it around here yet. Nice job. |
| Apr 29 07:43:01 | 59h 58m | Typographythm | ♥ 1 | This is really fun. Now go polish it and make more levels. Which is to say, more puns. |
| Apr 29 08:24:10 | 41m 09s | City Blocks | ♥ 1 | Very good go on the theme here. The ending caught me totally off-guard. Found this game due to Indie Gaming's video, btw. So that's cool. |
| Apr 29 08:38:01 | 13m 51s | Stirfry's Rhythm Rave | ♥ 1 | Hey, my friend showed me your stream where you played my PeaDucks game the other day, that was cool. Good job finding the hidden stuff while trying to break out of the map! (the pointless plain in the empty area you found originally contained another secret item, but since I didn't want to make people search for it all the way out there I removed it). Now to your game. That jumping mechanic on rhythm really took some getting used to but was actually quite fun once I got the hang of it. I think this could be a really cool mechanic to expand upon later. As for actually getting the cluck... those sounds are a clear and functional indicator that the player should close the game now. XD |
| Apr 29 08:46:24 | 8m 23s | Hallway Rumble | ♥ 1 | Hey, solid gameplay and I love your graphics style. Very nice. Btw. you should probably mention in the download links that you have a zip version and not just an installer on itch.io , I almost skipped this game, because there's just no way I'm gonna go through an installer for a jam game. (luckily I wasn't too lazy to check the itch.io page regardless, since this was very worth playing) |
| Apr 30 10:52:35 | 26h 06m | Corporate Espionage | ♥ 1 | The Overall score was a bit hard to rate, since with all voting criteria beside the conceptual ones (fun, theme, innovation) being disabled I can't really tell what you actually did yourselves. Maybe add a bit more information on which things you did yourselves to help people rate based on those things. Anyhow, this is really fun to play. I do agree with @DeltaNutmeg that you could give some hints to how long distances actually are (putting a simple ruler on the bottom might suffice) and with a bit of polish and some sounds you could probably make a solid Post LD game out of this. Like @vkmicro said, you can probably make something really cool if you work on this some more. |
| May 10 08:19:33 | 17781h 26m | King of Carcasone | ♥ 0 | Yeah next time please upload some instructions so people can take a look at what your board game works like... Still cool you finished something I guess, but we wanna see, too! =P |