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Feedback comments for LD41
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| Timestamp | Since previous | Game | HAUO's comment | |
|---|---|---|---|---|
| Apr 24 13:36:17 | Siege Of The Cloud Empire | ♥ 1 | Great work! Was a blast playing it. Love the almost ice-climber feel that the side perspective have. | |
| Apr 24 13:42:49 | 6m 32s | Wordelicious | ♥ 1 | Was great fun! Writing is not my strong point, the game naturally makes you want to try and figure out a good word. Love the style & sounds as well, sets a very nice tone. |
| Apr 24 13:48:49 | 6m 00s | Rythm is Lava | ♥ 1 | That was difficult! Was not that found of being able to go "backwards" in the levels. Other then that, very nicely made, very challenging later on and hectic! A bit to much all at ones for my tastes, but the entire design otherwise just feels, as @vilix64 said, very smooth. Great work! |
| Apr 24 13:55:41 | 6m 52s | SAVE THE TURK | ♥ 0 | Great job! Love the sounds. The controls where a bit iffy for me, but like the theme overall :) Favourite part was the Hero-Landing entry! Really love that feature and something I would like to see in more games. Made the "transition" from the top view and hero-view a tactical choice. |
| Apr 24 14:05:19 | 9m 38s | BIRKANOID | ♥ 1 | My first favourite game of the Ludum Dare 41! The card game with a breakout like game is just genius. The slow-motion feature makes it all still feel player in real-time instead of doing a hard-pause, avoiding the "turn-based" feel of a cardgame. There are a lot of cards with interesting and fun effects! This could be made further where you make your own deck etc. The style is spot on for the a more classic arcade-feel and the cards have very easy to understand symbols even with the pixelated graphics. Love to see more of this! Going to spend some more time playing it. |
| Apr 24 14:22:55 | 17m 36s | Where's Waldy | ♥ 3 | At first I was not that positive. Did not get the controls at first, and with a bit of lag I lost just seconds after starting. However must say that it was rather fun after the second try when you get the hang of it! The setting is great and so ludicrous with you being a evil Knight that gets "undetected" in a convention is brilliant. The mechanics themselves work well, your character is itself your "enemy" as it makes it harder for you by killing everything automagically, so you have to work kind of "against" the typical hack-&-slash mindset (kill everything on sight) to not to attract to much attention and find the princess. It really embodies this Theme for Ludum Dare so well because of that. Great work! Hope to see more. Also a big plus for the very nice graphical style and ambience sounds. |
| Apr 24 14:54:25 | 31m 30s | Vyperspace | ♥ 0 | Love it, such a odd mix. Really embodies the theme. The sound effects fit well, and really like the small details. The "shadow" of the last movement makes you able to plan easier and it transform a otherwise rather hectic and reactionary game to a planning game. |
| Apr 24 14:58:11 | 3m 46s | Turn-Based Invaders from Space! | ♥ 1 | Love this mix. Always been a sucker for turn-based games and feel this proves you can combined it with just about anything if done right. From the visual to sound design its sets the mood extremely well. Love it! Keep up the good work. |
| Apr 24 15:13:59 | 15m 48s | Cat Kingdom Defence | ♥ 1 | Good job! Gave it a spin. While i usually like tower-def like games I sadly cant say this scratch that itch. My largest issue is with its controls, it just became rather irritating to control the cat as the jumps where very low and the "drag/roll" move seemed unintuitive. The gameplay was also a bit unclear, I had the top-bar that showed me who was in the lead but i found it almost impossible to gain more ground then the green balls. I think the game could have done better with a "round" level design, so that if I fall to far down, I end-up at the top again, as jumping higher up was way to difficult while at same time as trying not to die. In the end, you have a solid theme going! It just needs more play-testing. The style is very nice, and love the ball-cat. It needs more games! |
| Apr 24 15:36:06 | 22m 07s | Dungeon Exploder | ♥ 1 | Fun take on the theme! Works well, the style is quite on point with a voxel style and nice explosions. While the voice-acting could have been done with a better mic, the content itself makes the game. The Zelda inspired fairy that follows you around is what makes you want to continue and explore so hear what comes next. Love it. The camera could be a bit more zoom-ed out however, as I sometimes missed dialogue because I just kept shooting, killing stuff to far in front of me and triggering the next dialogue part. Also, my biggest gripe: I don't mind at all that the game is a bit long (and is rather repetitive) but why is there no floor check-points? As mentioned you play because you want to hear the next part of the fairy, but if you die have have to hear it all over again! Not that fun. In the end, a great way to give me story bits without stopping the gameplay, the theme itself works well, and the humour is rather on point. Goof job! |
| Apr 24 15:50:37 | 14m 31s | Typerider | ♥ 1 | Great idea and great execution! Did not think about combination of a typing game with a platformer-action of all things. Also love that you took it the ENTIRE way! Not only using the typing input for the character/gameplay, but for even the menus etc. I am however, a very slow typer, and I got completely stuck on a level because i could not Turn then Jump to get to the next platform. I would have liked a setting to slow down the robot, or maybe be able to type what speed I want to go at any one moment. A very nice looking game as well! The sounds where a bit repetitive and loud on the robot engine, but other then that It all fits very well with the style. A great entry to theme! Cheers. |
| Apr 24 16:05:17 | 14m 40s | Astral Fantasy | ♥ 0 | Very neat. Love the visuals, the presentation is spot on. The one thing missing is the combat-style FF-music, but I cant fault you for that. The gameplay is overall interesting, if a bit slow (as the nature of these games are) but I felt sometimes quite lost and not overly motivated to continue on, might need a bit of a motivator to move the player forward. One really also needs to use the quick buttons, otherwise it takes way to long to play in any meaningful way (lucky you added that). A great combination of games! |
| Apr 24 19:11:07 | 3h 05m | Shootanoid | ♥ 1 | The idea is solid, but it was very difficult to control the balls direction with it. I also don't feel like the very high rate of fire helps, as I just made me create a "wall" of bullets to try and move the balls. Having to use my bullets more carefully would feel more rewarding. All in all, a good combination with potential! |
| Apr 24 19:26:53 | 15m 46s | Shake'n'Shoot | ♥ 1 | Not bad! The dancing part was actually quite fun when you got in a grove, and the balancing of where to stand, how long you can dance and switching colours all kind of fit together. The dancing animations are great! If anything it got quite easy be the end as you can almost just avoid the robots stacking up bullets to take care of them in one swoop. However only got around 1000 points so might get very difficult in the end if the spawn rate goes up linearly. A good combo! |
| Apr 24 19:38:13 | 11m 20s | Netcrawler | ♥ 1 | Very fun! Its such a great take on deck-building combined with tower-def, love both and this combo just makes so much sense when you try it out. Will be sinking in more time in this just to try and get a good score! The design/style fits very well, and while it was a bit difficult to read the text for me, it was nothing that got in the way. The tactical balance of when you want to start the new wave/reset your stack is a brilliant! And really makes you have to plan ahead in a game-type that otherwise can be quite random (cards). A great entry to the theme. |
| Apr 24 19:52:02 | 13m 49s | Cauliflower Power | ♥ 1 | Not my type of puzzle game, was very bad at it but enjoyed it in the end! The stealth aspect was quite fun, and love the small details like them getting a exclamation-mark and running towards you when they see you and the small references. |
| Apr 24 20:06:36 | 14m 34s | EXTREME EXTERMINATION DEFENSE | ♥ 1 | One of the best tower def combo games I have played so far! The idea of taking a third-person view of a tower-def game have been done before, but it feel very fresh with the car idea! and the decision to be able to one-shot all enemies by driving on them feels very very good. At first I thought I would only build damage towers, but by making them rather underwhelming and more of a "last resort" feel and the car so "OP", you naturally become more inclined to use car related towers. Also to have "Towers" that only effect your car in interesting ways is brilliant! There is so much potential in that. Loved it from start to finish, also, great presentation all around. A good menu system when building tower, good sounds etc. Was a blast. |
| Apr 24 21:51:58 | 1h 45m | Dunk Four | ♥ 1 | I cant say its a great game, but its a great combination :) The best part of it is just the thought of combination the two games! Well done. |
| Apr 24 22:00:11 | 8m 13s | Grid Gunner | ♥ 3 | Great entry! Love turn-based games to start with, when you get use to the controls it has a really nice flow, the music and sound-effects the style of the project all helps with that. |
| Apr 24 22:10:51 | 10m 40s | Feed the Beat | ♥ 1 | Rhythm game, a cooking game and a fighting game all in one... It sounds so dumb, but the result is so awesome! Presentation wise one of my favourite games I have tested so far. Also love the music, really spot on and makes the game, very impressive for the time. |
| Apr 24 22:21:32 | 10m 41s | FetchQuest Rally | ♥ 4 | Such a great production! The story/premiss is so dumb, I LOVE it! The presentation is very well made, love the combination of simple 3d, the detailed outside and the "low"-res art, it really all adds to the style of how the story is told. Love games that uses a narrator/dialogue as a active part of the game-play with out taking me out of it. Also such a odd combination of genres, and you made it work! great addition to the theme. |
| Apr 24 22:38:23 | 16m 51s | Toodee and Topdee | ♥ 1 | Great mash up, a very literal combination with the story, the "switch gameplay" is classic in a way, but using two different genres in this way was innovative and made for some really interesting puzzles. Played it all from start to finish, never got to hard, but still had some real challenges. Great game! |
| Apr 25 09:42:14 | 11h 03m | Haiti Kitty | ♥ 1 | I like the concept, but the different parts could really do with some instructions. Also, the second part feel like one of the only ones you can "fail", making you constantly go back to the fishing-part that really had no challenge at all compared to the rest. Could use some balancing-out. Love the presentation and the music fits well! Very funky. Also, thanks for the fish :) |
| Apr 25 10:09:53 | 27m 39s | OldIsWin | ♥ 1 | I like most other things, the idea itself is good! That you can shoot anything and effect the world is fun, and by making you have to go UP you cant cheat the system that easy as you need platforms to progress. The art is also very fitting and it has a general good mood. However, the jumps... I don't mind the floaty controls, but when I'm standing on the ground and press space I want to jump! Especially when a missed jump could set you back so far in the game. All in all, not bad! Cheers |
| Apr 25 11:24:33 | 1h 14m | Guardian of the Depth | ♥ 1 | @visumecadroide Seems to be: z - to Talk, x - to Fish (and the rest of the fish interactions), b - for Bait. I enjoyed the game for what it can be! It was a great base: The style is spot with its simplistic pixel style that feels a bit "soul-like" (also with some really good animations on the main character when you charge the rod etc). A good "combat" mechanic when you try and pick-up the fish, it would be great if you add different challenges depending on what fish you catch etc. and some interesting characters. It does need a lot more work, some sounds etc. more content. Hope to see a finished version of this! Great entry. |
| Apr 26 12:04:43 | 24h 40m | SKYWOOOD PIER | ♥ 1 | Very odd, but the mood was great! Really enjoyed playing it. It was only after I read your description I realised it used a procedural system. It kind of really shows what is important in "walking-simulators": something that makes you constantly move forward, and constant bits of information given in a way that does not stop the exploration. Having a procedural part of it also makes you able to play it more then ones. A experiment i fully enjoyed, also helped that the voice-over was very good. |
| Apr 26 12:30:19 | 25m 36s | Love is not bulletproof | ♥ 1 | Such a odd game, great combination! I liked that the "date" part was almost a bit puzzle like, that you had to try and figure out the correct response for what mood the bullet/missile had, it's presentation is also very good! Definitely my favourite part. It all falls a bit flat however because the "bullet-hell" section is rather shallow. The controls very restrictive, if your using a top-down type shooter I think a mouse aiming control would have been better, as for now its almost impossible to aim or hit anything without getting completely swarmed. Also, the point of a bullet-hell is usually that you can "swim" in-between constant waves of bullets, your game sadly does not give you that option (especially with the heat-seeking missiles), making any tactic other then "running-away" non-viable in this mode. I would have liked it more I think if you made the bullet-hell part more of a traditional top-down-space-shooter, with the player at the bottom and bullets raining down from on top. All in all a very fun entry and very fitting of the theme! |
| Apr 26 13:08:01 | 37m 42s | Check, Please! | ♥ 2 | Its a bit short, the concept is ok, but as you only have 3-tasks to preform before its over it never have time to develop into more bizarre circumstances. Every solution also feels like it should have a bit more freedom to be preformed, to present it feeling extremely linier. However, that said, It is a solid base. It's very nicely presented and has a great mood. Just needs a bit more time and basically a story that develops as we go further in and makes this date as "great" as we can. It kind of reminded me of the game "Dinner Date" from 2011, where your stood-up on a date at your home, getting more depressed as time goes by, would recommend check it out. |
| Apr 26 14:02:57 | 54m 56s | Woodsy | ♥ 1 | Not a bad game! The mood was really nice, and the character design was really spot on! I feel however, the hole "jump-scare" thing sadly only work ones, and after you "get-it" so to speak (that the jump-ups has no effect/consequence), makes it more of a very easy adventure-game with a spooky mood. However, that in itself is not bad, but I think there could have been more tension to be gained adding a bit more scary-type moment, like a hunted-sequence or other. Great job! Was more fun to play then i first thought it would be. Cheers |
| Apr 26 15:02:46 | 59m 49s | Bob Ross Adventure | ♥ 1 | Agree with many above, a very good puzzle game with a nice mechanic! Not a super fan of the levels with you had to collect so many brushes, as they took almost a bit to much time to complete, however it did make me have to think about the map structure more so in the end a good choice! Also liked that some of the puzzles let me solved them in different ways as its physics based. A very nice thematic game, and who does not love Bob Ross? :) |