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Feedback comments for LD41
ErikU's games and stats for all events →
| Timestamp | Since previous | Game | ErikU's comment | |
|---|---|---|---|---|
| Apr 23 03:19:01 | Trivia Monsters | ♥ 0 | Went through it and had an enjoyable time. It felt like the answers were equally difficult, regardless of the button picked. Also getting crit on my first hit was a rough way to start, haha! Nicely done. | |
| Apr 23 03:29:08 | 10m 07s | Skies and Cubes | ♥ 2 | Congrats on finishing your first Ludum Dare. Good idea mixing the 2D and 3D. I did find the light radius on the torch in the 3D section a bit small. Hope to see you next time! |
| Apr 23 03:40:36 | 11m 28s | Puzzled and Dating a Monster | ♥ 1 | Cute little game. Well done. Neat to see something done with Vue.js. |
| Apr 23 03:57:42 | 17m 06s | The Magical Caster Card Gun | ♥ 0 | Oof. That last level's rough. After getting near to the end 3 times I had to call it quits. Nicely done. Only wishing there was a bit more substance to the card portion of the game, but the FPS portion carries well. |
| Apr 23 04:15:05 | 17m 23s | FEED | ♥ 1 | Nice graphics and neat little game. Tough to keep the bats fed - was trying to feed them chickens until I read carefully that it was the _lair_. After that I finally managed to get Mr. Biscuits fully fed. Well done. |
| Apr 24 01:30:40 | 21h 15m | Friends of Rose | ♥ 1 | Hey there. Your Windows builds don't currently work. You need to zip it with the *_Data folder as well as the UnityPlayer.dll. Hopefully you can re-upload and update the link so that others can play! |
| Apr 24 01:44:13 | 13m 33s | Ratty's Stew: An Immersive Cooking Simulation | ♥ 1 | Good stuff. I'm impressed at how many 3d assets you guys were able to fit in, but I guess that's what happens when you have 3 artists on the team, haha! Good job keeping consistency in your style. My one criticism would be that the cooking side of the equation seems quite weak compared to the platforming - makes it seem more like a themed platformer than a mix of the two genres. In any case, congrats to the team. |
| Apr 24 01:55:25 | 11m 12s | GUNSLNGR5000 | ♥ 2 | Agreed with the above, I think there's a lot of potential here. Rather than on the side, maybe if they had been at the bottom it'd be easier to keep an eye on both the screen and the deck? The game is definitely a bit difficult. My first play through I lost too many cards at the beginning due to damage. It rewards careful play, trying to get the kills safely at range. Also I only learned accidentally that the dash does damage, and in fact might be the best ability of them all! Haha. Well done team. Good branding on your game page. |
| Apr 24 02:42:04 | 46m 39s | Stealth and Seed | ♥ 0 | Looks like there's a zip now that played fine for me. Nice job on the graphics - this seems to be were a lot of your time went. I'm not sure if the seed planting part ever changed anything gameplay-wise. Planted a number of flowers, watched them bloom, and didn't notice a difference. Overall a pretty game to look at. |
| Apr 24 02:48:13 | 6m 09s | Dance Ceasar Dance | ♥ 1 | Took me a bit to figure out that I should click on the red circles to move when they pop up - at first I figured it was WASD. Nice music and the head-bob is a nice tough. Definitely potential here. |
| Apr 24 02:57:57 | 9m 44s | Recipe for Disaster | ♥ 0 | Agreed with the above - I think a little bit more handling could go a long way. But definitely a nice job overall with a good amount of 3D model detail. Congrats. |
| Apr 24 03:07:46 | 9m 49s | Misty Night | ♥ 1 | Ahh. The Beret Ghost is too difficult! Wish there was some lenience with missing a beat - the difficulty ramps up on that screen quite steeply and I was hoping to get past it and see what other assets you had created. Have you uploaded the source anywhere? Great job on the art. |
| Apr 24 03:19:28 | 11m 42s | BIRKANOID | ♥ 1 | Really nice job sticking to the core of the theme - too many games stick to one genre with a "theme" from another genre, but this one really blends them well. Like others have said, I think spamming becomes the best option because of the extra balls it generates. Do that for about 30 seconds and then play out the level, haha. Overall really nicely done and makes me want to use the TIC-80 for a project! |
| Apr 24 04:24:00 | 1h 04m | Blast Me To The Finish | ♥ 1 | Nice game you've got here. A decent mashup of genres. The racing component seems to be more to yourself, but I could definitely see thing being multiplayer. If I had two suggestions, it would be to make the turning radius sharper and make it so that hitting a wall causes you to glide along it rather than kill all of your momentum. Had a bit of fun with the cheat codes as well. Congrats. |
| Apr 24 04:33:17 | 9m 17s | Raucous Raccard | ♥ 1 | Difficult! I couldn't make it quite past half way. It's hard to estimate where the moves will take you, and sometimes you really just need to stay put and burn tickets until you get what you need. But definitely a nice concept. Well done. |
| Apr 24 04:45:04 | 11m 47s | StrateJump | ♥ 2 | @ludum1118 Agreed. I wasn't able to get past the 2nd level because 3 times my browser tab crashed. I echo the sentiment of the others here though, congrats on your Ludum Dare entry and keep at it. This is a good start. |
| Apr 25 02:32:20 | 21h 47m | DinoGrow | ♥ 1 | Agree with the above posters: kudos on your ambition. It's always interesting to learn where your limits are in 48 hours. Definitely a bit rough around the edges, and due to networking issues I explored the island on my own. But keep it up and next time, keeping your current ambition, I think you guys could get a much more polished result. |
| Apr 25 02:49:37 | 17m 17s | Checkmate | ♥ 2 | Ahh! I was really enjoying myself and then died on the king. Not sure how you're supposed to win that one with such a short attack range. Big difference coming down from the queen. However I must say this is easily the most _fun_ game I've played so far this year, so hats off to you for that and congrats on the very unique concept. |
| Apr 26 02:35:07 | 23h 45m | Reverse | ♥ 0 | As others have said, I do think the art direction is your strongest asset. Also as other have said, I think the link to the theme is a bit tenuous. There looks like there's a fair amount of potential with the gameplay, though it needs to be explored with longer, more complex levels and puzzles. Hopefully you guys choose to pursue this beyond this jam - I think you have a cute and potentially quite fun winner on your hands. |
| Apr 26 03:15:44 | 40m 37s | Eyes on the Prize | ♥ 2 | Had to go digging for my Xbox controller to get this to work, but I'm glad I did. One of the more fun games I've played this time around. Agree with the others though - the crafting was the weakest area where I wasn't sure what I'd get and it took me multiple tries before I had a clue what I was doing. I wanted to always have the triple rockets, but I'd spam the buttons that I thought might do it and often it didn't end up how I'd expect. Very hard to keep track of resources while also running in circles and shooting, and I never did get a sense for when I had enough to get what I want. Also switching to the secondary menu was almost a no-go with the increased complexity that added. I think there's definitely a solid core here that could be worked around if that crafting part was improved. Overall well done team! |