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ErikU

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TimestampSince previousGameErikU's comment
Dec 3 04:20:14 Sheep Friend Sacrifice ♥ 1 As a fellow jammer who built a game starring polygonal sheep, hats off to great minds thinking alike, haha. The one piece I would change to greatly improve the game would be to increase the friction of past sheep as it's all too easy to attempt to jump on them, only to send them flying. I do really like the concept though and I think if it were appropriately developed, it could have some potential.
Dec 3 04:31:17 11m 03s Warlock Quest ♥ 1 Nice little platformer. I appreciated how crisp the jump controls are, as it made precise jumping possible. Also digging the bass music and dialogue sound effects. Good job.
Dec 3 04:57:20 26m 03s Alien Escape ♥ 0 Ahhhh! I had the boat fully constructed and then I pressed E instead of Q which... ate the boat?! Haha. Oh well. Fun game, though difficult to play correctly. Need to constantly be hoarding coconuts to avoid dehydration. You also need to use every single edible sprout for planks or else you won't have enough. Wasn't aware of this on my first playthrough - maybe they should grow back? Lastly, increasing the ergonomics around adding items to the crafting, as right now there's a lot of mouse travel. Overall though it's nicely done and reasonably ambitious!
Dec 5 04:00:40 47h 03m King's Wrath ♥ 1 Couldn't quite find the balance that would keep me alive for the invaders. Like the concept though!
Dec 5 04:12:03 11m 23s Omnibar ♥ 1 Interesting use of ray marching. Had a very Doom-like feel to it where the optimal strategy was timed strafing and getting in close. Impressed at the small binary size! Just so you're aware, Windows Defender isn't a fan of it, haha.
Dec 6 03:33:49 23h 21m Toga Throwdown ♥ 0 As someone who also went with the Greek god theme, nice to see great minds think alike! I particularly enjoyed the voxelized destruction. The far island seemed a bit far - it seemed like you needed to be high on both Apollo and Hermes to make the jump. Would be interesting to explore this concept of balance a bit further. Also, is it just me or does it seem like your score is always one point short of pleasing Zeus, haha.
Dec 6 03:47:55 14m 06s Noroi ♥ 2 Very impressed by the level of character animation going on here. When I died and the music stopped with a fully played out collapse animation -- nice! Also digging the simplicity of the game. I did find that the optimal strategy involved abusing the terrain, specifically the large rock in the center top right. They would be attempting to run around it while you could swing at them. Also, getting lucky and having the option for a Legendary makes all the difference. By the final round every stroke was enough to defeat each enemy. Overall a tight little package and I was glad to stumble on this one. Nice work.
Dec 6 04:07:15 19m 20s Goat Life ♥ 1 I agree with the above comment that it's difficult to fully understand what I need to do. Having said that, I did appreciate how the game revealed itself over the first couple minutes. I ended up getting an item that I wasn't sure how to use, so I looked at the source code and I guess it's a goat skull. Not sure if it has any bearing on the game. Also seemed like I ended up fighting the same hooded figure in the dungeon that gave me the spells on the surface. Was the intent to defeat him? I wasn't sure what the end goal was. Also not sure what to do with my seeds as the planting doesn't seem to have too much effect. In any case, impressed with the scope here. Nice job.
Dec 6 04:25:53 18m 38s The Sacrificial Adventurer ♥ 1 Cute little game. I would caution in general against mechanics that worsen the game experience. While I understand that it was in keeping in the theme for Ludum Dare 43, I did find that it pushed outside of the fun / challenging realm and into the frustrating. At first I gave up vision because I figured the other abilities were critical to the game. But I found I couldn't get a sense of the levels and I was effectively blind. So the next time around I gave up shield and push, but after 25+ rounds, the boulders kept getting me and I could never quite nail the third level. Perhaps a slower ramp in difficulty or a bit less punishing of a sacrifice. Then again, maybe it's just on me. In any case, nice job getting this all packaged up in 48 hours!