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D-Studios

Feedback comments for LD41

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TimestampSince previousGameD-Studios's comment
Apr 28 02:41:58 Rythm is Lava ♥ 1 I think this game is pretty interesting. I unfortunately did not like the fact that sometimes the player can accidentally go back to a recent level and this was pretty annoying. However, I thought the mechanic in where both players are controlled by the same keys was fun because it created interesting and entertaining puzzles that I could solve quickly. The graphics and music of the game were also very polished and made the experience very enjoyable. Looking at this game, I do not see any RPG mechanics and rhythm elements really, and the puzzle genre and platformer genre are very much compatible. Therefore, I do not see how this game really relates to the theme well but it was still an enjoyable game!
Apr 28 03:04:55 22m 57s BIRKANOID ♥ 1 The concept behind the game is interesting. Unfortunately for me, the game was pretty easy to win and I could easily win a level by spamming the cards quickly. The graphics and audio are decent and it somewhat fits the game but I thought the graphics for the balls were too plain in my opinion. I liked the polish of the game mechanics in that sometimes the screen will shake a little bit when the ball hits something hard with a great speed. It made the ball feel "heavy". One modification that could make this game more fun and harder to win is to set a maximum card usage limit or even have a time limit to complete the level and a small time break between the usages of cards.
Apr 28 03:22:11 17m 16s RTHM ♥ 1 This game is pretty innovative and uses the theme interestingly. I like how fast paced and fun the gameplay was, even though it was pretty hard. I also liked the music in the game and thought the graphics were decent enough. I kind of wish that the hearts were not continuously pumping because, for some reason, it made it harder for me to press space when they were constantly pumping. I wish they just pumped when you pressed the space bar on them. I liked the game's humor, especially the references to the eggplant emoji in texts.
Apr 29 00:02:04 20h 39m YOU LEFT ME. ♥ 1 This game remind me of Doki Doki Literature Club, and the experience was sort of depressing. I like how the audio, the graphics, and everything about the game just fit into a sad depressing moody atmosphere. I also like the polish behind the game. I like how the camera moves when moving around the mouse and I also like the blurry screen effects. It makes the game feel more depressing. Though there was not much gameplay, I had fun because the mystery in the story of the game intrigued me to play this game longer than I usually play for Ludum Dare games. I would like to note that there is one glitch in the game, and that is closing the About Me page does not work.
Apr 29 00:22:15 20m 11s Escape ♥ 1 I wish the game was easier. I honestly could not solve the third room's puzzle and I had to use a guide to solve the second room's puzzle. I do like how the second room's puzzle was structured in that the player had to use a seemingly useless mechanic to find the combination. The audio and art were decent and it made it feel like a Gameboy game. Overall, this game was pretty unique and decent.
Apr 29 00:38:01 15m 46s Super Platformer RPG ♥ 1 I think this game had interesting and entertaining gameplay mechanics. I do wish that the gravity of the jumps in the platformer parts was not so strong, as the player fell too fast and it kind of made jumping to platforms hard. I did like how the audio, the simple graphics, and the dialogue fit together. I wish that the controls of the game were listed somewhere (either in game or in the description of the game) as I was initially confused a little bit on how to play. Overall, it was a great simple game that was fun to finish.
Apr 29 20:55:24 20h 17m ACCIDENTAL EXISTENTIAL ♥ 1 This game was pretty different and strange and it did remind me of a short film. I like how not much is said and it kind of leaves the player to think about the situations. The graphics and especially the audio of the game make the game feel moody. I did not mind the lack of much gameplay and I liked the fact that the game was trying to go beyond being fun and ask meaningful questions. I also thought the usage of theme was somewhat different from the other Ludum Dare games that I have played so far.
Apr 29 21:39:11 43m 47s Think Before Escape ♥ 1 I like the concept behind the game in that it is a combination of real time and turn based games. Though the audio was simple, the graphics, audio and text created a sort of retro experience that I enjoyed. I also liked how the powerups simply did not just give the player an advantage, but it also gave the player a disadvantage (even though the player's turn is longer, the enemy's turn is also longer). This made me think about whether I should pick a powerup or not. I did not understand the mechanic of going backwards to a level the player just completed. I did not finish this game, but is this game possibly a Metroidvania?
Apr 29 22:01:01 21m 50s Gender Circles ♥ 0 I like the art of the game and how the graphics look like someone drew them by hand. I especially liked the animations of the game and thought that even though they look simple, they were pretty good. I also like how the fonts look handwritten. The audio in the game was very good and it fits the mood of the game. The interpretation of the theme was interesting and it was wildly different from other Ludum Dare games. The game was pretty fun to play too.
May 5 00:21:18 122h 20m Crazy Cube ♥ 1 This was an interesting game. I liked the whole unique concept, but I wished the directions on how to play were a bit more clearer. I also think this game would be much better with some audio. I noticed that the NPCs that were not tanks did not have smart AI and they were too easy to just skip past without killing. Now I know that the score component in the game is to motivate the player to try to kill the most NPCs, but I still think the game would be more fun and challenging if they had smarter AI. They could have either stood in place and shoot or they could have been like the red tanks in the game. I also think that the game would be much better if it had better UI that was polished and pretty.
May 5 00:43:27 22m 09s Infinite Typer ♥ 0 This is a pretty great game. Importantly, there is this interesting glitch. Since the player can continuously press the Enter key to perform an action that is already written in the screen, if the player holds the Enter key with the word "jump" written, the player can jump really high and "fly" over the city. In fact, the player can fall outside of the play area. In addition to this, I am not sure if this is intentional but the physics system of the game is pretty unrealistic. For example, sometimes when the player hits a car, the car will start rolling. I would also like to point out that there are a ton of visible UI mistakes including typos and words not fitting inside a text box. In fact, the bottom right corner of the game should say "Ludum Dare", not "Luddum Dare". The rules of Ludum Dare allow participants to fix glitches, even after the game is posted. Fixing these glitches can make the game better for players who decide to play the game. I also think the graphics would be better if the game had its own unique skybox rather than using Unity's default skybox. Despite these glitches, I did like the challenging innovative gameplay and I really liked the soundtrack and sound effects. Kudos to you guys for making a great 3D game with awesome graphics in 72 hours.
May 5 01:21:17 37m 50s Flappy Blocks ♥ 1 The game had a pretty interesting concept but it was really hard. I really liked the audio and the polish behind the game. The graphics were somewhat decent. I liked how the dialogue looked like it was being written and I liked the sound effects that were played with the dialogue and I liked the font. I also thought the story was very intriguing and funny. I liked how you made fun of the pay to win model that is found in lots of free to play games. I do wish that you could have been more clear about how to make lines, as I originally thought that I could make horizontal lines in the game. Even though the gameplay was difficult, I was amazed at how interesting the dialogue was after defeat. It seemed like the dialogue was completely different every time the player lost. I have a question: is there a set amount of dialogue and is the dialogue randomly picked from the set for every time the player loses? Well, it is true that I did not play the game for too long so maybe the dialogue just seemed unique every time I lost. P.S. Why did you remove the mood category for the game? I think that the game had a pretty good mood to it.
May 6 02:45:45 25h 24m Shuffle Climber ♥ 2 This game was somewhat decent. I liked the concept behind the game, and I liked how it was accessible to play and it was pretty fun to play too. I, however, thought it was unfair that sometimes the player would have to be very lucky to continue a playthrough. The probabilities of what cards showed up sometimes made it literally impossible to progress through the game. The graphics of the game were decent enough and most of the audio was pretty good but the credits scene was strange. I did like the scrolling effect in the credits scene. However, I really disliked the background music in the credits scene because of the random screaming. I do not think the music was funny and I did not like listening to it. All the other audio in the game was decent though. I also think the credits scene should have a back button if the player just wants to go back to the main menu without watching the full credits. Other than that, good job on the game. The game was decent.
May 6 03:31:55 46m 10s Late for Love ♥ 1 I liked this game. I liked the whole mood the game created and I loved the graphics and the music. I thought the dialogue in the game was pretty interesting and I liked the story development. I also like that even though the protagonist is not really known (since nobody knows what he looks like) and he is also mostly defined by what the player does, the protagonist does have a backstory. In my opinion, I do not really like that in some games, the players are given a blank state character and have to solely define the character by the player's actions. By incorporating a lot of backstory for the protagonist, it made me care more about the protagonist and his relationship with the girl in the game. Even though the gameplay was simple, it was decent, fun and amusing to play. The gameplay was relaxing. I like that there were checkpoints in the game. It would have been frustrating to have to restart the whole game and the story if the player died. I also liked the concept behind the game and felt it fit the theme decently.
May 6 05:14:20 1h 42m Birdy ♥ 1 This game was pretty unique. I liked the gameplay, and how it had puzzle type mechanics and made the player think about when to perform certain actions. I do think the difficulty is pretty harsh as the player has to restart the whole game when the player loses all of his/her lives. This was too punishing. Instead of doing this, I wish there were no lives and that the player just had to restart the current level in the game when the player died. That would make the game more fun. Now, I do know the player can just type load to restart the level with the original amount of health the player started the level with if the player saved when the player entered the level and didn't save after he/she died, but this is an annoying workaround. Also, the glitch in where the lives are equal to -1 when you die should be fixed, even though it doesn't disturb the gameplay experience. Fixing this glitch will make the game seem more polished. There also should be an option to restart the game and delete all saves without having to lose all your lives or having to type load. You can try making the game reset when the player types restart. The graphics of the game were decent, even though the background looked a little bland. The audi was very good. Overall, I enjoyed playing this game. P.S. Sometimes the audio didn't play when I opened up the game.
May 6 17:42:28 12h 28m Deep space - cards battle ♥ 1 I did not like this game. The game's mechanics needs to be adjusted. The movement of the space ship is way too fast in the game. Also, the background is way too dark and I can barely see anything. The enemy bullets in the game look to similar to the stars in the background and I can accidently bump into the bullets while thinking they are stars. Also, there should be a limit of how much I can travel up or there should be a way to shoot enemies behind the player. The audio needs to be louder and should sound better. I seriously can barely hear the audio unless my volume is near 100%. I should be able to hear the audio clearly near 50%. P.S. The audio sometimes does not play when I open up the game. I think this is might be a Google Chrome issue.
May 6 18:10:57 28m 29s The Passage ♥ 1 The gameplay was fun but the game needs polish. The movement in the game is way too fast. Also, sometimes the player might sink a little bit in the floor at the beginning of a playthrough. I also saw a wall glitch while I was playing. I also do not get how the game really relates to the theme. I know you said in a blog post that it was a combination of an infinite runner and a first person shooter, but the gameplay really isn't an infinite runner. The walls closing in reminds me more of a safe zone becoming smaller in a battle royale genre than the gameplay of an infinite runner. The game is really just a first person shooter. Though the graphics were simple and there was a lot of Unity sample models like the capsule from Unity, I did like the lighting and colors and the game looked beautiful. Even though the blood particle effects were created mainly from Unity's sample assets, I thought the blood was a nice polish after the enemy dies. I do wish that there was graphics for the player's bullets so that way I can see how close I am to hitting an enemy with a bullet. The audio was simple but I kind of liked it in a way. The game would be cooler if there was background music though. Overall, this game was fun to play. However, it needs polish. To be honest, I usually prefer to make 2D games for Ludum Dare as it is easier and I have more time to polish. 3D games usually are harder and longer to make and take more time to polish.
May 6 18:37:21 26m 24s Type n' Jump ♥ 2 I like how fun and challenging the game was. Its use of platforming and typing game play made the game sort of like a puzzle platformer. I had to time my movements in order to avoid death. I like how seamless respawning in the game is and I do like that there are checkpoints. It would be annoying to restart the whole game again upon death. I like how the checkpoints are placed fairly, without making the game too difficult or too easy. I also like the aesthetic of the graphics and I like how the text looked, especially the text box where the player types commands. The sound effects sounded great. Though the soundtrack was short and repetitive, it sounded great and I liked it in a a way.