Foon → Ludum Dare Explorer → LD43 → Feedback comment stats → D-Studios
Feedback comments for LD43
D-Studios's games and stats for all events →
| Timestamp | Since previous | Game | D-Studios's comment | |
|---|---|---|---|---|
| Dec 8 08:28:55 | Total Party Kill | ♥ 0 | One concept I liked: The music was good. I liked how interesting and varied the main menu music sounded. It was sharp and clear. The music was very interesting and it supported the mood of the game. I liked that the main menu music was pretty long and it was not annoyingly extremely repetitive. I also liked the music in the levels because it was not repetitive and it fitted the mood of the game. I liked how the music in the levels have an interesting melody and I liked how other notes in the music support this melody. One concept I did not like: I could not complete level two. No matter how much I tried, I could never get one of the playable characters to hit the lever. I strongly suggest to have player feedback be given during the creation of your games. This is because players play much differently than that of a developer as they do not know the game as well as the developer. Study your players and see what they are doing. Studying your players sufficiently will allow you to know what their thought processes will most likely be in the game, and this can help you design your levels in a fashion that will allow players to actually know how to complete the levels. Also, other than collecting player feedback, you could also help players learn how to complete the levels by giving players a video walkthrough or by giving hints during gameplay. | |
| Dec 9 05:25:27 | 20h 56m | Alain's Sacrifice | ♥ 1 | One Concept I liked: * I liked the professionality of the UI screens in the game, the stories the text told, and the font of the text. One Concept I disliked: * I disliked how the game had pretty basic gameplay which did not really challenge the player that much except for the unreasonable sensitivity of the controls and the camouflaged, almost hidden, spikes. |
| Dec 10 06:59:14 | 25h 33m | Flying Farmer | ♥ 0 | One Concept I Liked: * The unique gameplay was fun to play as it challenged the player and the game was not too hard or too easy. The difficulty of the game felt just right. One Concept I Disliked: * Due to the unique gameplay, it was especially important for this game to have a good tutorial. Unfortunately, this game's tutorial did not have much information on the game's rules. You should not only describe what the controls do, but you should also describe all the mechanics in the game which the average player would not know when first playing this game. |
| Dec 22 03:39:23 | 284h 40m | Save the little ones | ♥ 1 | One Concept I Liked: * I liked the metroidvania styled gameplay because it made the world feel more alive and it was interesting to see how clever the level design was. One Concept I Disliked: * I disliked the lack of music because the lack of music caused the game to not have much of a an atmospheric mood and I barely felt any emotions while playing the game. |
| Dec 22 03:52:42 | 13m 19s | Reaching The Sky | ♥ 1 | One Concept I Liked: * I liked the sound effects because they sounded very realistic and they immersed me into the world of the game. One Concept I Disliked: * I had a difficult time trying to find out where to go in the game. You should playtest before publishing your game to see what is too difficult for players. |
| Dec 24 00:08:55 | 44h 16m | Jesus Take the Wheel | ♥ 1 | One Concept I Liked About The Game: * I liked how the music fit the game's mood and how the music started to become fast and chaotic when the game started to become really chaotic as well. One Concept I Disliked About The Game: * The tutorial is not that good and more work could have been put into the tutorial to explain every aspect of the game that is not obvious for the player. |
| Dec 24 00:41:22 | 32m 27s | Humanity Hero | ♥ 2 | One Concept That I Liked: * I liked how the voices and the dark soundtrack fit the dark mood of the game. One Concept That I Did Not Like: * I have played the game for a little bit of time and I did not see any clear win/lose conditions of the game. |
| Dec 25 01:32:36 | 24h 51m | JLIM | ♥ 1 | One Concept I Liked: * I liked how the music sounded good as it sounded varied and it did not sound repetitive. One Concept I Did Not Like: * I did not like how certain aspects of the game were not explained well. This game needs a better tutorial. |
| Dec 25 01:50:18 | 17m 42s | Please Player | ♥ 1 | One Concept I Liked: * I liked how the dialog of some of the human characters that I killed made me feel guilty. One Concept I Disliked: * I disliked the fact that if you press the button pretty fast, the player will not hear the dialog of the characters that are killed and therefore will not really feel guilty. |
| Dec 25 23:57:09 | 22h 06m | Rogues Like Beer | ♥ 1 | One Concept I Liked: * I liked that the game has good, realistic animations that fit the mood of the game. One Concept I Disliked: * I disliked the fact that there are no hints or clues to use when stuck in the game. I wish there was a YouTube walkthrough or something to help me when I get stuck. |
| Dec 26 00:14:02 | 16m 53s | For Brain ! | ♥ 0 | One Concept I Liked: * I liked the game's music because it did not sound repetitive and it was some nice sounding music that fit the mood of the game. One Concept I Disliked: * I did not like the jumping physics as I thought the gravity was too strong when falling and this was unrealistic. |
| Dec 27 00:52:43 | 24h 38m | Night of the Clawrm | ♥ 1 | One Concept I Liked: * I liked the game's use of the theme as it was very present in the game and there does not seem to be a dissonance between the gameplay and the theme. One Concept I Disliked: * I disliked the animations because they felt unpolished and they were very unrealistic and abnormal. |
| Dec 27 01:08:24 | 15m 41s | Revolver Curse | ♥ 1 | One Concept I Liked: * I liked the music because it did not sound repetitive and it fit the mood of the game. One Concept I Disliked: * This game did not really fit the theme. Since bullets that were shot could be recollected, there was not really any sacrifice in this game. |