Foon → Ludum Dare Explorer → LD41 → Feedback comment stats → caeonosphere

caeonosphere

Feedback comments for LD41

LD42 →

caeonosphere's games and stats for all events →

TimestampSince previousGamecaeonosphere's comment
Apr 23 03:36:43 Astral Fantasy ♥ 1 I liked it! If it was a little more tactical, with a smaller map -- and the improvements that would come with more than 48 hours of development, obviously -- I would definitely play it!
Apr 23 04:06:29 29m 46s Grid Gunner ♥ 3 Once I realized I could step through bullets that were coming right at me... I was unstoppable. Cool game!
Apr 23 04:38:13 31m 44s Arcade Typing Shooter ♥ 2 What unique music! :D I like the mechanic where you get bonus points for hitting the letter with the right gun. It ends up being quite a lot to keep track of! It would be cool if bullets went away once they hit a target, so you don't accidentally hit two when they overlap.
Apr 23 04:44:21 6m 08s Beet Running ♥ 1 Looks and sounds great! Not surprised to see plenty of other rhythm games. :)
Apr 23 06:55:47 2h 11m AsteroidCraft ♥ 1 Greatly exceeded my expectations from the screenshot. I'd love to see what a more elaborate version of this looks like!
Apr 23 07:06:11 10m 24s Kartonnki ♥ 1 So stressful! Elegant how the matched cards flip over to become bomb spots and make it more difficult as you go.
Apr 23 07:10:51 4m 40s Zlornko Teaches Typing ♥ 1 By some miracle, I got 476 points. Great idea!
Apr 23 07:30:03 19m 12s Puzzle Golf ♥ 1 It's exactly what it says on the tin! Puzzle... Golf! I like it! I wish there was another mechanic besides pressure plates in the first few levels, but I like what you do with it. Oh, and the fullscreen's not working for me in HTML5.
Apr 23 07:39:20 9m 17s Flappy Bird + Tetirs = FLAPTRIS ♥ 1 Hahaha, the title screen and music reminded me of Stranger Things! Is that what you were going for? I went in determined to beat your high score... and I quickly realized that it just wasn't gonna happen. So hard! But then... I did it? I only made two lines! I think I got 13,000 or so. I wish the collisions were a little less finicky, and that the physics were maybe a little more floaty. Also I ran into [pieces "connecting" diagonally](https://i.imgur.com/VZFT5nk.png) -- it would be cool if the floating piece settled down in that case. Cool idea!
Apr 23 07:51:47 12m 27s Spacecards ♥ 1 Does it stop getting harder after a while? I made it to 8000 and felt like I could have kept going for a long, long time. I like the card mechanic, which makes you likely to ditch a Rapid Fire on top of your deck, hoping for something better, but a Rapid Fire 4th, you're like, "hoo baby, I'll take it." also laser OP
Apr 23 08:01:12 9m 25s PathMatcher ♥ 0 Whew, that second level took me forever! I don't know if I have the energy for a third... but I like the idea of using a puzzle mechanic to dig around! It's all worth it... for the cake emojis.
Apr 23 08:10:20 9m 08s words with strangers ♥ 0 I thought my word-search skills from elementary school would help me out here... but I only found one lousy word! I leave it to all you strangers to pick up my slack. It was EIGHT, by the way.
Apr 23 08:15:30 5m 10s Ten1Z1 ♥ 1 I managed to win only by spamming click... you need a mechanic to punish cheaters like me! :D
Apr 23 08:27:36 12m 06s 8 Gates ♥ 0 Crashes on launch for me, sadly... "QuickStart CreateProcess() returned 2."
Apr 23 08:53:59 26m 23s Witchbeat ♥ 0 Yay, beat it! What a nice lookin' game! And how the heck did you find time for actual level design?
Apr 23 09:05:23 11m 24s .PERIOD ♥ 1 Cool idea, and a great intro!
Apr 23 20:50:05 11h 44m Memory Warfare ♥ 1 Great job! It feels like a complete browser game, very nice for 48 hours. I agree with some of the points that have already been made: swapping the left and right halves of the game and the length of the memory card flip animation. Also, it would be cool if you got a bonus for completing a memory board, since it feels like quite the accomplishment. Also, do the rabbits start coming faster than the player's rate of fire? It seemed like it, at the end. Their spawn rate should probably asymptotically approach the base fire rate. I got 1450 points!
Apr 23 20:59:38 9m 33s Turo ♥ 1 BE CAREFUL! What a strange and interesting game! It wasn't exactly clear to me what I was doing in RUN mode, but I figured out that I could spam left click and kill pretty much anything that spawned. I like the art style, and the fact that you somehow found time to make a proper build animation! Nice work. The console was filled up with: ``` ERROR: Area::_area_inout: Condition ' !area_in && !E ' is true. At: scene\3d\area.cpp:357 ``` And an obligatory highscore image: Untitled.png
Apr 23 21:13:17 13m 39s Cartenstein ♥ 1 What a howl at the start! That's quite the set of pipes you've got there. :) Great art! It was clearly done in a bit of a rush but the aesthetic definitely works. And the rhyming dialogue was excellent!
Apr 23 21:20:33 7m 16s Yaxis ♥ 1 I beat the 8th level! Cool idea, really grew on me as I played. Interesting how a restriction like that can make a very simple game pretty dang complicated.
Apr 23 21:47:09 26m 36s Life Is Nuclear ♥ 1 Great music, and a satisfying feel to the guns... if only I wasn't running out of ammo all over the place! I also would have liked more gameplay impact from either the "text-based" or "story" parts of the idea. But I did play for quite a while, so you definitely did something right...
Apr 23 22:08:39 21m 30s Time Tug ♥ 0 Great execution on the theme. One of the few compo games with a high-functioning interface! It would be cool if enemy behavior was a little more predictable -- sometimes they turn on a dime between turns.
Apr 23 22:19:48 11m 09s Dropship: Orcs in Space ♥ 1 It's like Starcraft Micro: The Game! Very interesting... the controls are a little floaty, which is a weird combination with the precision required. The art/animation is well done! I can't imagine doing proper art like that for a jam.
Apr 24 00:03:26 1h 43m OUTLAW 🚗 MAYOR 🚓🚓 PANIC! ♥ 2 Wow, how has this not gotten any ratings or comments? It's great! The rules about placing buildings could be a little more clear, but who knew that Pac-Man + Sim City could make such a match... and fodder for such a great song!
Apr 24 03:10:11 3h 06m BDP ♥ 2 Love the voices and the chase cam!
Apr 24 04:13:02 1h 02m Anysma ♥ 1 f f f f f f f f f f I like the style! Keep making it!
Apr 24 04:17:18 4m 16s Bullet Heck ♥ 2 I'd say it's incompatible enough. Would be an interesting mechanic to see in a full-fledged roguelike!
Apr 24 04:31:58 14m 40s Super Slime Slasher Ultra ♥ 2 You can die real quick when the arena gets crowded... I felt like the sword hitbox was a little off, but I got used to it after a while. Cool concept!
Apr 24 08:23:13 3h 51m BIRKANOID ♥ 1 As I started, I assumed it would rely more on CCG ability than Arkanoid ability. I was so wrong...
May 16 00:23:58 520h 00m DUNK EM UP! ♥ 1 Congrats! :D