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Feedback comments for LD42
caeonosphere's games and stats for all events →
| Timestamp | Since previous | Game | caeonosphere's comment | |
|---|---|---|---|---|
| Aug 13 19:43:21 | Penguin Voyage | ♥ 1 | Polished to a shiny, hard finish! Best I could do was about five jumps. It would be cool if I could see an additional planet ahead, so I could compute even more brilliant trajectories (i.e. die even sooner). | |
| Aug 13 19:51:32 | 8m 11s | Claustrophobia | ♥ 1 | Definitely enjoyed the megalazor. I wonder if it would be possible to live forever by building a thick cocoon of corpses... |
| Aug 13 19:58:41 | 7m 09s | One Man's Trash | ♥ 1 | The first game in this or the last LD that made me laugh! The sound effects are great, but what no one's talking about is how fun it is to blow junk around with right click. Risk, reward... great mechanic! |
| Aug 13 20:03:09 | 4m 28s | Spider tank | ♥ 1 | They're miniature Through the Breach puzzles! A good fit for the theme. |
| Aug 13 20:51:31 | 48m 22s | Geometry Merge | ♥ 1 | Like others, I was also able to reach an arbitrarily high score and step count. Understandable -- I didn't spend much time tweaking the balance of my game either! I was really surprised by how fun the core mechanic was, and how long I kept playing. If you added more variety, maybe blocks that do different things, this could be built out into a full game. Perfect simplicity. |
| Aug 14 01:26:48 | 4h 35m | Shrinking Dungeon | ♥ 1 | Fourth'd. |
| Aug 14 01:59:00 | 32m 12s | Node10 | ♥ 0 | Hey, did you take the game down? The link's not working. |
| Aug 14 02:44:31 | 45m 31s | Electric Fence - Micro B | ♥ 1 | Fun! The simple change of shooting sideways added a surprising amount. |
| Aug 14 04:17:44 | 1h 33m | Mismatch | ♥ 1 | Having a bit of trouble with the balance on this one... also, sometimes the game stops drawing after I fire into an empty column, and eventually I hear the failure sound and it moves on. |
| Aug 14 07:28:34 | 3h 10m | Snakescape | ♥ 2 | Reminiscent of Snakebird, but the special tiles add a nice twist. Good job, y'all! |
| Aug 14 07:32:58 | 4m 24s | Book Crook! | ♥ 1 | I thought I was the only one who made a book game! Luckily, you can never have too much room for books. |
| Aug 14 08:05:41 | 32m 43s | Escape from The Alliance | ♥ 2 | I win! Saved 140 refugees... so why can't I help but dwell on all the ones I left stranded?! It was certainly fun enough to play through the whole thing, but a couple thoughts I had: - I beat every encounter with the same strategy: swap between shields, use the other two power for both weapons unless I need O2, in which case I powered a weapon and life support. Swap weapons when necessary. The encounters didn't seem to get much harder. - I like the idea of ditching equipment for refugees, and it fits the theme, but it ultimately means that I'm making fewer interesting decisions as the game goes on. When I strip my ship down to the bare essentials, I'm just doing my one strategy over and over again. - More enemy types would have been cool. I bet you could think of a bunch of interesting effects for them. Nice work! |
| Aug 14 08:19:31 | 13m 50s | Gunning Out Of Space | ♥ 0 | 33,468! Beat that, suckers! I'm surprised to see so few games like this. People were posting about stuff like this after the theme was announced, but I guess they didn't have the skills to execute that you do! Very fun and smooth feeling... not a compliment I could pay most LD games. I really like how the end sneaks up on you. Would have liked to see more enemy types, since the most surprising aspect to me was how fun it was remembering to shoot the normal enemies three times and the armored ones five. Turns out, it really matters in this game! Special shoutout to the shrink powerup... clutch. |
| Aug 14 08:28:26 | 8m 55s | Bob's Budget Bomb Disposal | ♥ 0 | While simple, the controls were surprisingly fun! I'd tool around in a more complete version of this. |
| Aug 14 08:32:43 | 4m 17s | JUNKYARD | ♥ 1 | Fun, but it would have been cool if you were digging deeper to find the hard drive! I suppose then it might not fit the theme... ah well. |
| Aug 14 08:36:53 | 4m 10s | A Bar In Space | ♥ 2 | Love the art! :D |
| Aug 14 09:07:18 | 30m 25s | One Billboard Outside Of Catville | ♥ 2 | Whooooa, look at this thing! As soon as I saw it, I knew I had to play it. Love the look, love the humor, and a great idea for gameplay! Bonuses for synergistic adjacent posters is genius. And the theme, my god! Theme dream! If I had to nitpick -- and I don't, but I will -- I think it could have been more fun and frantic if it wasn't broken up into days, but was just a constant stream of posters. |
| Aug 14 09:21:33 | 14m 15s | Slow Access Memory | ♥ 1 | A very cute idea even on its own, and I really appreciate it in context of the theme. Just wish there were a little more to it! Love the look of the level, as well. |
| Aug 15 05:44:21 | 20h 22m | Deck Adventure | ♥ 1 | Cool idea! It reminded me more of checkers than of cards... would be interesting to see that leaned into a little more. Good interpretation of the theme. |
| Aug 17 08:12:50 | 50h 28m | Writespace | ♥ 4 | Very, very clever. Great level design, especially in the last level. Took me a good five minutes to architect a solution -- something that can only be said for the rare LD game. The presentation is a little plain, but the gem of an idea shines through. Thanks for the reco, @mike-inprinciple! |
| Aug 17 10:21:47 | 2h 08m | Keeper of Balance | ♥ 1 | I won! I guess I lasted long enough that the population meter just [disappeared?](https://i.imgur.com/vz5uFDS.png) |