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Nillard

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TimestampSince previousGameNillard's comment
Dec 5 05:09:34 Unicorn Fart Jam ♥ 1 We hit each other so hard we flew into the boundary every respawn. Lulzy take on the theme. Gameplay makes it so both players are basically trying to catch each other with a Falcon Punch. Gotta give extra points for all the audio being mouth noises :P
Dec 5 05:44:12 34m 38s Smooth Lines ♥ 0 Laughed out loud at a few of the lines. Basic visual novel stuff but good presentation and premise. Managed to get myself slapped five times first try.
Dec 5 06:41:07 56m 55s DUI: The Game! ♥ 1 Nice effects the drunker you are. Good theme with a great gameplay implementation of it. Cops give the game a great moodswing, from laughing at your drunk self to OH SHIT THE FUZZ.
Dec 5 06:47:20 6m 13s Greedy Robot Fight ♥ 1 Don't know what happened with my game, but there was only ever one level (no random map as the game suggests). It seems all you need to do to win is ensure you get the first hit.
Dec 5 07:04:52 17m 32s Manifold Complex ♥ 2 Reminds me a lot of Decent. This is one of my favorites I've played so far. Multiple side paths and the perspective made it worth a few playthoughs! I found you can super spam your guns by mashing left mouse button and space.
Dec 5 07:25:24 20m 32s L.A.V.A. series L.A.M.P. edition VS THE WORLD ♥ 6 Makes the player want to get further to see what they unlock next. Good graphics and music for a jam game. The bigger enemies seem to get stuck on corners often. Great presentation of info to the player with the cooldown bars and tab screen.
Dec 5 07:36:15 10m 51s Making it Hail ♥ 1 As John said, could have been zoomed out. Was always worried I was about to take a leap of faith. It seems no matter how many coins you have, the box only counts one at a time. Cute premise. Also, life's a...
Dec 5 07:54:24 18m 09s Coffee Run ♥ 1 Had three bottles spawn at the start and I just stopped. Tried to avoid the bottles to make it more challenging. Love that only the sides of the barrels stop you and not the top too.
Dec 5 08:03:01 8m 37s Zbluch! ♥ 1 Would be neat to see a score system tied to the eating, as you can just run the little guys right to the goal. The purple guys are cool looking creatures.
Dec 5 08:10:29 7m 28s Don't Sink ♥ 0 Agree with the others to move the player down to see the cannon balls. Thought maybe I could tell what cannon they come from and dodge from there, but doesn't seem like it.
Dec 5 08:28:00 17m 31s Ultra Ninja Vs Falling Zombies II: New Hope ♥ 3 The build up to everything going crazy was really fun. Cool resource system (high fives). Like that the graphics are kept simple so that everything on screen has a distinct look. Running all over trying to keep one guy alive was great fun.
Dec 5 08:40:30 12m 30s IDEA! ♥ 3 Getting hit is pretty much unavoidable, but after you learn that the lightning only strikes in certain places, it becomes a lot easier. Perhaps this is a statement about inevitable distractions getting in the way of your goals? 🤔 The sprites look real good and have soul. The glitch effect is really nicely done.
Dec 5 08:54:46 14m 16s Starving Blue ♥ 2 I got 18000! When either meter is high, dang is that some pressure on the player. Makes it more fun, mashing D and hoping you can eke out a few more points. I played it multiple times to get that score! Charming sprites too. Also, are you saying that exercise and food only work when used together 🤔
Dec 5 09:22:13 27m 27s Food Fight ♥ 1 Score of 110! (default settings). I may have cheated a bit in what I think is an easter egg area. Really liked that the arena wasn't just a flat box. Also the damaged enemy models were cool to see. My character apparently couldn't take it at the end: http://oi66.tinypic.com/xgktig.jpg
Dec 5 09:36:38 14m 25s Brilliance ♥ 1 Love the take on the theme. Quickly becomes a muscle memory dance. Could be mapped better to make it easier on the player. Perhaps on the numpad (though I understand not all keyboards have numpads). Had to play a few times just for the challenge of how far I could ASCEND.
Dec 5 09:50:40 14m 02s Night City Challenge ♥ 1 Very Aesthetic. Fun to find the routes and nail them. With a more consistent camera and better turning it would have been a lot easier. But that sounds more like a vehicle than a person. The player character reminds of a lego figure without a head but his helmet put back on his neck.
Dec 5 10:11:01 20m 21s Melody : Burden of Sorrow ♥ 1 The level designer really loves wall jumping. Shame the wall jump isn't as responsive as it could be. Maybe I was missing something, but there was a part where after you lose the double jump, you have to wall jump and shoot to hit a switch orb. I tried to do it for so long, and when I finally did, the barrier flung the character out of the level, crashing the game with a fatal error. Neat idea. Good art. Would be much easier to play with a controller. Level designs' dependence on wall jumping may be a bit of a showstopper for most players. Though I did find you could Mega Man X style climb some walls... but only if they're thick enough and you're facing left.
Dec 5 10:18:07 7m 06s Hairball ♥ 0 This might be the shortest one I played yet. Silly take on the theme! Tried seeing how much hair I could fill the screen with but at 4 FPS it got a bit hard to keep it in view and growing.
Dec 5 10:25:40 7m 33s Lucky Drop ♥ 2 I wondered how this fit the theme at first, but soon, dang it got dark. Thought I found the perfect spot to drop it each time, but then it got worse... Love the background and overall graphics effects.
Dec 5 10:31:05 5m 25s Lost Sakura ♥ 1 Samurai Simon. Good art and effects. All them keys make it hard to get past 10.
Dec 5 10:45:39 14m 34s The 1D107 Exterminator ♥ 0 Didn't expect a bunch of blocks to make moody shadows! Never really got difficult. Enemies spawned slowly and your gun being out of energy didn't slow me down too much.
Dec 5 10:56:59 11m 20s Delta Vee ♥ 1 The controls make this a good challenge. Even if you corral the missiles it still gets hard. Using the boost not as speed but as a fine control method is pretty innovative.
Dec 5 11:35:53 38m 54s I'm tired of all your stuff ♥ 2 Got the table and the picture in. Then nothing else would fit except for small stuff. The voice clips really made this. Also laughed at an actual call timer on the phone.
Dec 5 11:47:16 11m 23s Ludum Dart ♥ 1 Good move color coding the text.
Dec 5 11:52:02 4m 46s Dunk Slimes ♥ 4 Took a second to realize I wasn't some ghost reaper with an axe, but a mop! Love the idea of cleaning and walls being dangerous for a fast moving player character.
Dec 5 21:34:42 9h 42m Bring us food JAMes! ♥ 2 Space to talk, space to use menu, E to select, then Q to close, then space to pick up/put down item. That's quite a dance with the fingers.
Dec 7 05:05:27 31h 30m United Parcel Force ♥ 0 I think I saw the numbers fall off a box. That got a good laugh.
Dec 7 05:18:12 12m 45s Duck Guardian ♥ 1 Got to level 12 and only stopped because I had a pizza in the oven... Love the graphics, theme, everything really. As the others above said, the katamari of ducks technique works a bit too well. Wenk.
Dec 7 07:25:11 2h 06m Smile Corp ♥ 1 This might be one of the most unique ones I've seen yet. Really loved the wobbly controls, and the wobbly camera made it feel even better. Played it a few times, shaving as much time as I could. https://image.ibb.co/jcEaZb/GASGASGAS.jpg
Dec 7 08:58:28 1h 33m Overkiller ♥ 1 Got to 11 barrels before I had to stop due to the slowdown all the bodies on the floor were causing. Great simple gameplay, funny mechanic, amazing music.