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Feedback comments for LD40
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| Timestamp | Since previous | Game | gustavo.christino's comment | |
|---|---|---|---|---|
| Dec 8 19:56:46 | Dwarven Dungeon Defense | ♥ 1 | How do I replay the game? It's a bit hard to understand, but I liked the art (graphics and composition). | |
| Dec 23 12:22:48 | 352h 26m | Fuurbal | ♥ 2 | It took me a while, not too long, to understand how to play. I liked the composition and also the possibility of silencing the game. Applied physics brings fun, that was cool. |
| Dec 23 12:35:58 | 13m 10s | Hesperidian Trees | ♥ 1 | It would be nice if the screen had indications of the existing controls, since there are menus and hidden features. |
| Dec 23 13:11:04 | 35m 06s | Captain Road | ♥ 2 | I'd like to see the polished version of the game. There is some difficulty in controlling the character, which makes it difficult to shoot. |
| Dec 23 13:20:48 | 9m 44s | The Curse of Mangara | ♥ 2 | The use of the theme was done in a very fun way. Congratulations. I liked art, especially music. The narrative also caught my attention. I would like to see more levels to continue playing. :) |
| Dec 23 13:31:45 | 10m 57s | Jade | ♥ 1 | I liked the art (graphic and sound). Unfortunately the problems pile up too fast. I have recalled complex challenges, but these seem to me to be more interesting to apply to later parts of the game. |
| Dec 23 13:58:45 | 27m 00s | Sheperdy! | ♥ 2 | It was possible to see well the use of flocking algorithms. I liked the concept and the graphic art. The level design was also interesting. I finished the game, in some stages with only one sheep. Hahahahahahah. |
| Dec 23 14:19:38 | 20m 53s | Tower of Mana | ♥ 2 | Very good and hard game. Nice music, SFX, graphics and level design (hard one). Congratulations! |
| Dec 23 14:29:30 | 9m 52s | ESCAPE KEY | ♥ 2 | Great concept and art. :) |
| Dec 23 14:50:00 | 20m 30s | Bleeding | ♥ 1 | Hard! Hahahahah. Good music and graphics. |
| Dec 23 15:03:06 | 13m 06s | Astrofarmer | ♥ 3 | Funny. ^^ |
| Dec 23 15:13:32 | 10m 26s | Wonder Land | ♥ 1 | Nice concept... There must be some way to keep going, even with extreme clarity or darkness. I suggest you try to implement a way to do this. Placing more than one element per phase can also be interesting as well as defeat conditions (besides being "blind"). |
| Dec 24 21:51:52 | 30h 38m | Randomly Relentless Rumble | ♥ 0 | Challenging. |
| Dec 24 22:00:02 | 8m 10s | Toy workshop 2 | ♥ 1 | Put more feedback, would be nice. |
| Dec 24 22:10:31 | 10m 29s | Farrison Hoard & The Cave of Coins | ♥ 1 | Funny. It's a good gameplay. :) |
| Dec 26 11:22:57 | 37h 12m | Beer Belly or Bust | ♥ 1 | I feel dizzy. |
| Dec 26 12:02:01 | 39m 04s | Hey look at this | ♥ 0 | Hahahahahahahahahahah. Typing (coding) and helping with math. It was hard to see that I would have to type. It was necessary to read the publication to understand this. It would be interesting to have more visual feedback about this functionality (typing challenge) within the game. I liked how the speeches of the trainees disrupted visually, representing them disrupting in the day to day. Hahahahah. Seeing someone else learning is cool. Well ... I could not conclude winning the game. Upset. |
| Dec 26 12:39:34 | 37m 33s | Gold Digger | ♥ 1 | The music is very good, but I do not think it really fits the game. The colorful environment left me a bit confused as to the narrative. The drawing of the main character was very well done, as I see it. The visual feedback when picking up a coin can be improved. I liked the sound effect when you get the coin. The visual feedback when you die can be improved too, dying at once seems uncomfortable in this type of game, it would be interesting to have two or three "hit points" before dying. Other than that, I had a lot of fun trying to complete the levels of the game. Congratulations. |
| Dec 26 13:24:20 | 44m 46s | Fire Tornado | ♥ 0 | I can walk above the waters! Hahahahah. Within the level I felt quite lacking in sound. There is not much guidance from where the crystals are (it seems that I have to join three) ends up making the exploration of the map a bit tedious, because the movement is always the same. I suggest you put a form of running in addition to the walk. |
| Dec 26 13:36:54 | 12m 34s | Robot Runaway | ♥ 1 | Piskelapp... I will take a look. |
| Dec 26 13:58:09 | 21m 15s | Hairball | ♥ 0 | I can't play the game because of the antivirus. =/ |
| Dec 26 14:03:23 | 5m 14s | Feed | ♥ 0 | Very hard (please, don't)! Hahahhahah. The distance from the camera helps to visualize the environment, however this distance disrupts control (at least for me), this adds to the character's spin control, which seems to need to be improved to allow a little better play, perhaps with the use of mouse that kind of step of game fall better. The music changing pace was something that surprised positively (I do not quite understand if this is triggered by the appearance of creatures or if it is with time). |
| Dec 26 14:14:51 | 11m 28s | Prepesterous! | ♥ 1 | It's very hard to me. Hahahahahahh. Good graphics. A bit difficult to walk over the plants sometimes. |
| Dec 26 15:11:47 | 56m 56s | EGO JOE - THE IDIOT MALL COP | ♥ 1 | The game is challenging. I missed being able to jump, even if it's unnecessary to gameplay (hahahahahah). It would also be nice to make it possible to move the keyboard arrows (in addition to AWSD). The ALT GR gets too close to troublesome buttons, I quit the game screen a few times. Hahahahahah. It would be very cool a soundtrack action. This is a suggestion for improvement. Fun! Good graphics. ^^ |
| Dec 26 15:27:48 | 16m 01s | AdBlock Doesn't Work! | ♥ 1 | Combo. '-' It would be nice to put punctuation in the center of the screen after the video. |
| Dec 26 19:26:56 | 3h 59m | Survival Christmas Madness | ♥ 2 | Very interesting. I liked the gameplay. The Christmas music (although repetitive) left the ambience more "macabre" (or sarcastic). - At first I did not know exactly what is served, so I thought the text could come up, among so many there is little to interact in the game. - Even without elves (or with only one), when an unknown elf emerges, "one of my elves" whispers (not really a problem). Not for now ... But it would be interesting the actions taken by the player to interfere in Santa's mood. Because sometimes I did not feel represented by his jokes. However this is too much for the time of a jam, I believe. Hahahahah. |
| Dec 26 19:40:25 | 13m 29s | Robox! | ♥ 1 | The graphic art was very good. Not surprisingly, the soundtrack was quite lacking (and some sound effects). Inside the game it was difficult to understand the goal, whether to throw the boxes off the platform or drop them to burn (as there are signs beside the incineration, I believed I would have to burn that type of box on that side, it got a bit confusing for me). I also did not know how long it would take for the game to finish, so it got a bit complicated for me to have feedback (despite the scores below). |
| Dec 26 19:49:54 | 9m 29s | Synapse | ♥ 0 | Very interesting to find a puzzle to play. I did it with 56 moves, I do not know if I should have done it with less than this ... Because at one point this happened (image). The sound was good. LD40G.png Anyway it seemed to be expected as it is equal to one of the images you used (maybe, hahahahah). |
| Dec 26 19:57:30 | 7m 36s | Interview at Cacophony | ♥ 1 | I think the piano is not "working" (when it gives focus of light on it). It would be interesting to be able to listen at a chosen time, allowing the person to prepare for the test (instead of doing it automatically at first). The art was very cool, as was the concept of using Music and puzzle. |
| Dec 26 20:01:32 | 4m 02s | Coinminator 2000 | ♥ 1 | Very nice graphics! :) Good concept. |
| Dec 26 20:29:01 | 27m 29s | Blobville | ♥ 1 | A bit hard taking care of them, but I did it. o/ |
| Dec 26 20:44:52 | 15m 51s | ToyDomain | ♥ 0 | I liked the graphics very much, the art was excellent in my view. About uploading process using Unreal, I've always found it more complicated, mainly because they are very "heavy" projects. A good next step would be to learn to limit the phase a little better because I "fell out of the world". Hahahahahah. I always see a lot of it happening, especially in Unreal games and some Unity (nothing that verifies the height of the player and "teleport" it to the starting point with the torque and with the speed zeroed does not solve. The character's leap is a bit confusing to me, I do not know how to limit the horizontal shift while jumping on Unreal, but it might be a good idea to take a look at that. His attack is close, it makes things more difficult. Especially because apparently it is enough that the other boys touch him to get hurt. It would be good to work a little better at this collision part for damage. Increasing the visual and sound feedback when things happen would be cool, too. For the actions of the player to be more "significant". It would be interesting to know the goal a little better while you are playing (have some kind of hint or symbols for it). One tip to extend the game (apart from the above corrections) would be to have a minimap showing the objectives. |