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Feedback comments for LD38
gustavo.christino's games and stats for all events →
| Timestamp | Since previous | Game | gustavo.christino's comment | |
|---|---|---|---|---|
| May 1 19:00:16 | Sunny World | ♥ 1 | Nice and simple game. The soundtrack could hold the player's attention a little more. | |
| May 2 02:50:07 | 7h 49m | Keep'em Small | ♥ 0 | My favorite part was the audio. Placing various objects on the screen where your hand will cover is a bold bet. It can be bad, or it can be part of the challenge. Tip: Give more feedback about what is going on, sometimes you can not tell which planets need to decrease. |
| May 3 11:34:47 | 32h 44m | From robots with love | ♥ 0 | Nice graphics and friendly music. Tip: With more visual feedbacks (when wining and losing) and control over the character, the game can become better, within the concept itself. |
| May 3 12:15:17 | 40m 30s | Tiny Terraformer | ♥ 1 | That was very good. I'll keep it to play again. Tip: Placing SFX might help, though I did enjoy the background music itself. Tip: In particular, it could give more feedback about creatures (adversities) coming up. |
| May 3 12:31:48 | 16m 31s | Unnamed Space Project | ♥ 2 | Nice graphics. Tips: * Put more feedback on opponents life points. * Fix the construction Build Mode, sometimes it does not work or it shifts between Normal Mode without working. * Put some SFX, it could be cool (as mentioned). * Make possible to skip the arriving of the ship in the begining (I know that time can be used to know where the crystal are). * Put more crystals, please. It's very hard. Hahahahah. |
| May 3 13:17:54 | 46m 06s | The Nedludd Club | ♥ 1 | I quite liked the background story for the plot. Tip: Make it clear that you can go to the sides (more rooms). |
| May 3 14:20:31 | 1h 02m | Superbugs | ♥ 2 | I really liked the concept. The game was well implemented. Sometimes I lose control to drag the pills. I would like to see more levels. : D |
| May 3 14:54:05 | 33m 34s | Little Remains | ♥ 2 | Great visual. I liked the story (could not just take them with us?)... Tip: The soundtrack is nice, but could be improved, the loop could demand more time. |
| May 3 15:21:56 | 27m 51s | Life of an Ant | ♥ 0 | Oh, life. |
| May 3 15:45:59 | 24m 03s | Alienus-Alienas | ♥ 0 | Tip: If you reduce the enemy's rate, or if you modify the way enemies fire to do less damage, the game could become easier (it's actually very difficult). With the an easier game, you could make a better difficulty curve. |
| May 3 16:01:50 | 15m 51s | For The Love Of Money | ♥ 0 | Basic but challenging. Tip: Speed up the post-defeat process, to restart faster (it's too bad to start a level from scratch, maybe add some elements to suppress it). |
| May 3 16:22:23 | 20m 33s | Legend of the Mountain | ♥ 1 | Tip: Give more feedback about being accumulating orbs. |
| May 3 17:07:12 | 44m 49s | Blackhole Escape INC | ♥ 0 | I would say much of what has been said above. Give more feedback about what you are collecting, what you can do with it... The character control in the direction from which he is looking, not at a predetermined movement, seemed to have confused my movements in this game. Here I could not restart the game after losing. I had to close and open it again. The music is well done, but at least for me it did not fit so well. Congratulations about your own enigne!! |
| May 3 17:20:59 | 13m 47s | Naughty Gnomes | ♥ 1 | Funny sounds. ^^ Tip: If possible, when the player is to shoot and the bar reaches the maximum, stay in it for a while, then cancel the shot. |
| May 3 17:31:41 | 10m 42s | HeartBit | ♥ 2 | Nice grpahics and cool power. :) Bug... - I'm crossing the wall when I use my power. - I can climb some walls (I don't know if it's a bug). |
| May 11 17:39:03 | 192h 07m | Ascension: A God's Test | ♥ 5 | The game is very good. I liked the mix of modeling and pixel art. I also liked the voice overs, expanded my experience, as if I really were being challenged by other beings. It was very challenging to learn to play, I had to exercise my patience. Hahahahahah. There are a few minor errors (such as actions that waste mana points at random and other relatively nebulous things). In full screen mode I had some trouble reading the floating window that appeared half cut. Tip: I wish somehow it would be easier to learn. Perhaps increasing visual feedback for when actions were possible. I suppose part of the intended experience was actually learning by itself, in my opinion the game is on the way to get there. |
| May 13 02:13:44 | 32h 34m | A Growing Adventure | ♥ 2 | Very cool! This entry was incredible for a compo! Congratulations! Some hours playing. (: Good level, graphics, sfx and challenge. The pacing of the game is really slow (as some people have said), but I kept playing anyway. :) Curiosity maybe. The fact that the wizard can be defeated without his guards, but they are available to be discovered ... that was your trickery, I fell into a trap ... hahahahah ... I found some walls that I could walk through. I found four chests that I could not open (it was possible to hit it, but it's HP did not diminish). The mimics did not have health point information (though it was possible to beat them). At times when I was dying the character was partially offset from the center of the screen. I don't know if it's the end (no feedback about that). =/ 3d4.png |