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ToyDomain
ToyDomain
By Iona1, shadowkitsune, iona1, dyego-zornitta, Iona1, ShadowKitsune, ShadowKitsune, ShadowKitsune, Iona1, Iona1, ShadowKitsune, Iona1 and ShadowKitsune
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | | 2.37 | 6 | |
| Fun | | 2.25 | 6 | |
| Innovation | | 2.87 | 6 | |
| Theme | | 2.12 | 6 | |
| Graphics | | 3.12 | 6 | |
| Audio | | 2.62 | 6 | |
| Humor | | 2.50 | 6 | |
| Mood | | 2.75 | 6 | |
Comments
If you can upload it to itch.io or some similar website it would be great so that dn be too much fuse for other. Also noticed a little of weird stuff in the game like the hands of the player has some weird debug spheres, also when i punch the air still makes the sound of punching something which is funny :P In general needs a lot of work at the death animations of the enemies. But i really admire that you pull out such a great game with so many people on your team. Like seriously i have tried in the past and it never works out ;P Also the choose of the engine i think was a little bit too much but it makes the game unique cause not so many games are made on unreal on ludum dare jams :D Good job :D
iona1
2017-12-05 02:48
Thank you for your comment. We are all starting, it is a jam of the majority. I'm very happy for such a good review, thank you very much.
thank you for the tips. We are going to improve some things.
Just as @billeclipse, I agree with the itch.io uploading and the choice of engine - I wish I learn how to use that engine good enough to be able to pull at least the most basic game in it on Ludum Dare in future :)
The air-punching made it a bit hard for me but overall I enjoyed the environment and the setup of the scene. Really great job! Nice animations, nice sounds, good atmosphere (even with that killer kid behind my back).
I only find 3 issues about it - the spheres around hands, error in text when you die and the fact that it requires a stronger GPU :D
Keep up the great work!
iona1
2017-12-06 20:26
Thanks you for comment. @x-budsterized-x. It´s our First jam with a game. Had the bugs, because never package in a game and it´s the first game, although not completed. Sorry still will repair. The english was because we were very tired.
I liked the graphics very much, the art was excellent in my view.
About uploading process using Unreal, I've always found it more complicated, mainly because they are very "heavy" projects.
A good next step would be to learn to limit the phase a little better because I "fell out of the world". Hahahahahah. I always see a lot of it happening, especially in Unreal games and some Unity (nothing that verifies the height of the player and "teleport" it to the starting point with the torque and with the speed zeroed does not solve.
The character's leap is a bit confusing to me, I do not know how to limit the horizontal shift while jumping on Unreal, but it might be a good idea to take a look at that.
His attack is close, it makes things more difficult. Especially because apparently it is enough that the other boys touch him to get hurt. It would be good to work a little better at this collision part for damage.
Increasing the visual and sound feedback when things happen would be cool, too. For the actions of the player to be more "significant".
It would be interesting to know the goal a little better while you are playing (have some kind of hint or symbols for it).
One tip to extend the game (apart from the above corrections) would be to have a minimap showing the objectives.