Foon → Ludum Dare Explorer → LD41 → Feedback comment stats → gustavo.christino
Feedback comments for LD41
gustavo.christino's games and stats for all events →
| Timestamp | Since previous | Game | gustavo.christino's comment | |
|---|---|---|---|---|
| Apr 29 01:35:20 | Where am i? | ♥ 1 | Good luck next time. :) | |
| Apr 29 02:56:08 | 1h 20m | STEW'M | ♥ 1 | The graphics were the best part of the game as I see it. I really liked the Minimap system. I liked the items falling from the enemies (I remembered Shadow Tower and Parasite Eve). Suggestions ... Leave the goal more evident. The shots are slow and they go out of sight; it would be interesting to choose between one of these two things. |
| Apr 30 13:33:05 | 34h 36m | Tactical Chef | ♥ 0 | I was curious to know what exactly I should do. I understood that the fire heats the pot and that it has like to take the third weapon (to that I understood toothpicks). I did not quite understand what those flying balls were, I knew they were helping to jump higher and that it was possible to blow them up with ordinary shots and sticks. Tip: A little more visual feedback could help make the goal clearer. The union of the genres was cool as well. Congratulations. |
| Apr 30 13:45:25 | 12m 20s | Rock Bottom | ♥ 0 | Muito bom jogo, sir. :) Parabéns. Foi divertido e a ambientação psicológica foi muito bacana (a música e o trabalho com a câmera ajudaram bastante nisso). Sobre a parte "runner" eu não gostei muito de ter que ficar segurando o botão para me mover (como era também um runner eu sugeriria manter o personagem correndo; sei que talvez foi de propósito para mostrar que a pessoa precisa se esforçar para conseguir ajudar outra pessoa; ou algo do tipo, não sei se era a intenção). Os gráficos combinaram com a entrada e a capa do menu ficou muito boa. Tive que jogar duas vezes para conseguir vencer. Novamente, parabéns! :) --- Very good game, sir. :) Congratulations. It was fun and the psychological setting was very cool (music and camera work helped a lot). On the "runner" part I did not like having to hold the button to move (as I was also a runner I would suggest keeping the character running, I know it was maybe on purpose to show that the person needs to try hard to get help another person, or something like that, I do not know if it was the intention). The graphics combined with the entry and the cover of the menu was very good. I had to play twice to be able to win. Again, congratulations! :) --- |
| Apr 30 13:57:32 | 12m 07s | Battle Bots | ♥ 1 | I really liked the graphics and the mechanics. It seems to have enough potential for adding new mechats as well. I remembered a bit of (Star Wars) X-Wing tabletop game. In his the shots go in shifts and this adds a new dimension to the game, congratulations. Gogogo! :) I would like to see more levels. |
| Apr 30 14:28:12 | 30m 40s | RTHM | ♥ 1 | Very funny, I've been trying for a long time, but relationship applications are not for me. Hahahahahah. |
| Apr 30 14:45:09 | 16m 57s | Meta Defense | ♥ 0 | The game was fun, for me Tower Defense games have a brisk pace, so the challenge level goes beyond my initial skills. Tip: I would suggest putting shortcut keys to access the "towers" created and within them, shortcut keys for acquiring features (for example: the "towers" created receive the names by characters (a - z) and when accessing a "tower" use other keys (0 - 9) to perform the actions). |
| Apr 30 15:03:04 | 17m 55s | Hoop Tactics | ♥ 1 | At first I liked the song, but I suggest that it increase the loop of the song a bit so it does not get too repetitive, as it may take away the player's attention a little. I really liked the mechanics. I would like it to have a clearer mark (at least for me) of who belongs to my team (maybe I have a hard time separating people visually). The presence of small marker icons to know who has already done what would be welcome (especially if it was enabled by a button to not be polluting the screen if the person is a bit better memory and such). Example: pressing the "X" button will mark the icons of who can still move etc, for five seconds. Or while holding the "X". In some games there are tips on how many percent chance to hit certain actions, this can make the person want or not risk doing some actions (this would depend on greater knowledge of the game itself, to know what can be difficult or not; and it would also depend on having different abilities for different characters). I liked the graphics too. :) |
| Apr 30 16:07:06 | 1h 04m | Way Out | ♥ 2 | Gostei dos gráficos do jogo, da iluminação e da ambientação. Parabéns! :) --- I liked the graphics of the game, the lighting and the ambiance. Congratulations! :) |
| Apr 30 18:10:06 | 2h 03m | Addictaiter | ♥ 0 | Infelizmente não consegui concluir o jogo, gostaria de entender por quais caminhos seguiriam a narrativa, a ambientação pretendida, o senso de humor do jogo e o desenvolvimento do uso do tema. O personagem principal tem potencial. Parece ser um donnut ou algo do tipo. Talvez com algum parentesco com o Kirby (só porque ele está comendo todo mundo, hahahahah). Gostaria de apontar aos programadores que quando continuo andando por muito tempo, a animação para de rodar e o personagem fica travado em um só sprite. Gostaria de ver mais mecânicas que diferenciassem um pouco do estilo plataforma. Os gráficos foram o ponto forte, gostei dos tiles da fase e tudo mais. A música foi muito bem desenvolvida, gostaria de saber mais sobre o encaixe dela na narrativa pretendida ao projeto. :) --- Unfortunately I could not finish the game, I would like to understand what paths would follow the narrative, the intended ambiance, the sense of humor of the game and the development of the use of the theme. The main character has potential. It seems to be a donut or something. Maybe with some kinship with Kirby (just because he's eating everyone, hahahahah). I would like to point out to the programmers that when I keep walking for a long time, the animation stops running and the character is locked in a single sprite. I would like to see more mechanics that differ somewhat from the platform style. The graphics were the strong point, I liked the tiles of the stage and everything. The song was very well developed, I would like to know more about the fit of it in the intended narrative of the project. :) |
| May 1 21:15:20 | 27h 05m | Super Ice-Cream Roller Ultra | ♥ 1 | The music and the graphic style are very beautiful. Control is challenging in the first level, mechanics have potential for many phases (I managed to complete the first with three stars and the second I stayed in the two stars). Congratulations. |
| May 1 21:26:37 | 11m 17s | -------- Noisy - Ninja -------- | ♥ 1 | I really enjoyed playing the game, it was fun. As you have to divide the attention between the horizontal line in the upper right and the vertical line in the lower left corner, things get a little more difficult. I wonder how the game could have a sequel. I got curious. |
| May 1 21:43:19 | 16m 42s | ULTROÏD | ♥ 1 | Very cool visual effects. The control sometimes gets difficult, I'll play to finish (I only reached the third level (image)) ... The music and sound effects were nice as well. In the third phase my ball was held horizontally, nor did I know that it would be possible. Hahahahahahah. I missed Pinball's ability to slap the table (by slightly changing the alignment and such). Ahh.png |
| May 1 22:34:58 | 51m 39s | Between Dimensions | ♥ 1 | Very good graphics and music. Very interesting is the concept of switching between dimensions. Apparently "restart" does not work very well (at least not in my Firefox). |
| May 1 22:49:23 | 14m 25s | Beat Street | ♥ 2 | The idea was cool, the graphics are reasonable for the jam time. Suggestions ... Introduce the elements gradually (in a type of tutorial, especially for beginners in the genre). Put a background song that matches the sound elements (SFX). Keep working! :) |
| May 2 01:48:47 | 2h 59m | Nanashi | ♥ 1 | Very nice graphics (congratulations). Your soundtrack too. :) A bit difficult to control sometimes. Sometimes my ship stays at the fringe (image)... Ahh.png |
| May 7 21:59:47 | 140h 11m | TaiChi | ♥ 0 | The music and ambiance were the strongest points in my view. The concept of the game was very nice (I found the third phase difficult, but I need to work my patience, hahahahah). |
| May 7 22:25:15 | 25m 28s | Life and Death | ♥ 0 | Unfortunately I could not find someone to play with me. I have tested the characters' abilities (checking a little bit about concept, graphic art and animation). Sound really is missing. Keep up the work, I would like to play on an improved version when I find someone else to play! :) |
| May 7 22:42:47 | 17m 32s | Mortal Keybat | ♥ 1 | I'd like to be able to skip the intro initially (for the replay cases). The sound effects are funny and the music is lively. I found it a bit difficult to play, but with practice it would be possible to improve (I do not know if it's really at the level of difficulty on the part of the opponent (machine)). Suggestion... There is already feedback on when to block and such, but could be a bit more obvious (again, it may be inexperience with this type of game). I do not know if it is the intended one, however before starting a new round the previous sequences remain partially loaded. |
| May 7 23:03:02 | 20m 15s | Tactical Hydra | ♥ 0 | Pretty fun music and gameplay. Challenger. Difficult. With cool visual effects despite the simplicity of the art itself (on the part of the ship, in this case). The fusion of "incompatible" mechanics was cool (and tormenting at first). |
| May 7 23:13:20 | 10m 18s | Fire Duck Football | ♥ 1 | I really enjoyed the game. Very fun and (with sound effects support) funny. Graphic art was cool, too. Suggestions ... I found artificial intelligence good shot, but bad "game", I know AI is difficult (at least for me). I would develop this for more polished versions of the game and such. I missed knowing for sure which side I was scoring (maybe a little feedback on who is scoring helps, although the scoreboard is on the side of the screen that serves as an indication). The choice of the keys made it a bit difficult to shoot and move (at least for me). |
| May 8 16:33:17 | 17h 19m | A Knight of Music | ♥ 1 | I found the graph amazing (very good, congratulations). The song repeats a bit, but it did not annoy me (vary the song according to the set of phases, in case of creating new phases and worlds would be very good). The on-screen tutorial could be improved (perhaps with icons and with a less clear source, to counteract with the background; it also depends on the sensations you want to convey). The phases increase in difficulty (in terms of how the ground, number and position of enemies), this in itself seems sufficient; however, to what I noticed, there is the added difficulty when the character has to do the combos. As I see it as a suggestion, I would say that the difficulty of doing the combos should be applied only while advancing within the same sequence of combos and not in advancing the phases (because it is difficult to hit the buttons all the time). Suggestions... I would say that continuing the project was very interesting. I do not know if it would fit here, but items (equipment, powerups, coins etc) and character progression can be cool. |
| May 10 03:26:54 | 34h 53m | Puzz Snake | ♥ 1 | Very interesting! :) I want to play more levels! o/ |