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dcolgan

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TimestampSince previousGamedcolgan's comment
Dec 5 02:43:15 Stack Stuff ♥ 2 This is my first game to play this time around and it was a good one. I am very pleased this game is easy to pick up, difficult to master. I love the sense of humor. The way you can think you are doing well, getting tennis rackets, bowls of salad, maybe the odd lamp and suddenly a sofa materializes. This is the perfect example of the ideal LD game.
Dec 5 03:05:40 22m 25s Hotel Nero ♥ 3 Great looking game, good atmosphere. The sound track really compliments the spread of the fire giving a real sense of urgency. The whole thing does feel rather frenzied.I appreciated the innovation, but I would not really call this a fun game. That probably speaks more to my tastes more than the quality itself. The whole strategic collection thing does not do it for me, but I can see exactly where you are going with how a person might spend a lot of time developing a strategic plan and that deserves high marks. You can really tell that a lot of work went into this.
Dec 5 03:18:47 13m 07s Weeb Runner ♥ 1 This one did not really do it for me. I tried a couple of times and my problem with it is the speed. Things just go too fast for it to be fun. I could not even hit jump fast enough much of the time to reach some of the easier platforms. This is not helped by the fact that you may also need to measure your jump height. As a runner,I think it functions well enough and the power downs do work well to fit with the theme and I think would make it fun and challenging if the rest of it was paced better.
Dec 5 03:24:22 5m 35s Heart Of Stone ♥ 0 Tried to play, but Windows says it can not complete the extraction. Sorry
Dec 5 04:06:08 41m 46s BANANA BOI EVADING YA TRASH ♥ 1 It is okay for what it is. Good use of theme.
Dec 5 04:19:46 13m 38s Just Another Day ♥ 2 This a great idea, but I think something got goofed up for me. I kept getting the same call from different people asking about the call center survey over and over there was nothing else and eventually I gave up. Again, though I love the premise and think this kind of thing is great, really innovative. I just really wish I could have gotten different calls because everything was really funny. Perhaps what this game does best is atmosphere. There are so many extra touches here to really put it over. The messages from your boss, the posters. It all manages to fill me with an astonishing level of anxiety and it is just a game.
Dec 5 16:17:28 11h 57m El Centro Comercial with Sweatheart ♥ 2 It took me a while to figure it out because there was a lot to take in and I did not read the instructions carefully, but I thought it worked pretty well. It is definitely difficult, but I think that is the point. After I learned I could drop boxes at the truck, I was able to do much better. The controls are a bit unwieldy, perhaps due to over-sensitivity. I think if you toned them down a bit and gave it a bit of polish you would have an excellent entry. It is good as it is though. Thumbs up on the audio in particular.
Dec 5 16:59:33 42m 05s Fisherman's Estafette ♥ 1 I am a sucker for anything maritime related. The whole scenery is wonderful. I love the way the pitch of the sun changes throughout the day and casts different reflections off the rocks. That a lone would have made this worth. In fact, I think I would have rather played a game where you can just explore a vast marine world like that just for sights. This really was a gorgeous game in that regard. The rest of it was oookay. I am not clear what the rope gauge in the top left represents, my health somehow I guess, but why does it drop? It just seemed to drop when there were no sharks around. The fishing part worked well enough but I am sure you realize could use some fine tuning. Even though I recognized the frivolity of it all, I still got caught up in the game of trying to get as much fish as possible for the big pay even risking dangerous waters.
Dec 5 17:18:24 18m 51s Tomb Robber ♥ 0 It is a good looking game to be sure. My problem with the graphics are that it is difficult to tell what is going on sometimes. It is very dark, but there are also dark objects moving and I can not tell what they are or what they are doing. When you are moving along, it seems you are destined to collide with spiders because you will never see them coming. The other enemies you can see fine though. My other critique is that Most enemies are slow and fairly easy to avoid but hit boxes are hard to find making attack timing very difficult and taking damage from enemies inevitable if I am going to engage them. That is a lot of words to say combat is flawed I suppose. I like the use of the the theme and it is a fun looking dungeon looting game, but I think it is lacking in some in originality.
Dec 5 18:32:04 1h 13m The Pickups ♥ 2 Sprite work is good. Game play left me wanting. Not terribly deep but the programming is solid. I like the level design and use of obstacles. The instructions given left me unclear on how to deliver the bottles, but I did eventually figure it out.
Dec 5 18:44:27 12m 23s Slimelands ♥ 0 First of I would give an explanation that the mouse is used to attack. Islands are great and floating islands are maybe even better so I love the setting. The graphics are nice and movement feels clean, but attacking is a bit off.
Dec 5 19:20:59 36m 32s Dimension Leak ♥ 1 This was super awesome. I don't know where to start. I love the metroidesque and difficult really difficult, but not unfair platforming. Double jumping is always a welcome feature for that. The best thing I have to say about this is how very satisfying attacking is. The ability to take out a whole platform of enemies in a single, well-timed sweep is feels wonderful. I spent so long on the second level, just "One more timing" myself until I eventually completed it. I even the love the style of tutorial you chose, forgoing an explanation on the page in exchange for just making it part of the game so I could learn to do it as I played is brilliant. I can't tell you how much frustration I had on those leaping metroids. I simply could not get the timing right to beat them for a long time. What makes them the hardest enemy I think, is not the jumping part, bu they take two hits. Masterful. I was going to criticize something here, I swear, but after all this gushing, I just can't remember what it was. Probably something about being able to do more with the theme, but I don't care.
Dec 5 19:34:23 13m 24s Squares & Hexes ♥ 0 This was great. I wish humor was a category for you. I would have given much star points as, by the third or fourth level, I was dying faster than I could think and could do little about it because I was so euphoric. CRASH CRASH CRASH, in the space of an instant I have lost three lives and I do not care because when I finally make it over the first obstacle there is another hidden off screen. Downright cheeky. Even funnier, upon respawning, you maintain the trajectory at the time of your last death. So when I try jump again after I die, I am still in the air and jump late only to die again. This all results in a greater death factor in the area of about 6. You could have done better with the theme, but so what.
Dec 5 19:49:44 15m 21s GeneNOM - Create Your Own Organism! ♥ 0 I like that you got to learn about the kind of creature you were inadvertently building. That enhanced the experience more than anything and was the most significant advancement over its predecessor. The lack of obstacles and the ability to dump your genetic tail at any moment if it gets in the way make it a little too easy and, as far as I could tell, there was no reason to let it get any longer than a few strands. Pretty fun and interesting for a couple plays.
Dec 6 03:56:10 8h 06m Enjoy the Flowers ♥ 1 I could have done with a bit more explanation here. Even so, it was fun to drive a bee tank over a bunch of flowers for a little while.I don't know if there is a goal here or not, hit all the flowers and don't fall over, I guess? That works but I see little to no use of the theme.
Dec 6 04:12:00 15m 50s Sir, the China! ♥ 0 You got me to play it twice. Is there a reason movement feels so stuttered at times? Am I supposed to be able to move no matter how high it gets? Nice use of theme. Good work.
Dec 6 04:28:08 16m 08s SquidBoy & StarFace ♥ 1 Well, it was hard all right. No denying that. The premise of controlling two ship on your own is pretty interesting. That I actually like a lot, but doing it on my own was just too much. I did impress myself with just how coordinated I was able to be. When I read the description, I thought there would be no way, but I held my own for a little while. I think it would be better on a controller. The play felt okay apart from that. Not bad.
Dec 6 04:49:43 21m 35s Muldulamulom ♥ 2 I want to ask your permission to take your graphics hand in marriage, if I may. I know, I don't look like much. I mean, I don't have a job or a car, but man, I am going to night school. I am going to make something of myself. And I promise I will take such good care of your graphics. I mean they are so... indescribable. (Ahem) I absolutely echo every sentiment everyone has probably already expressed. This was a joy to play. Just to look at all the freaky, fever dream bonanza that is this game, I would not care if I was walking in a straight line getting flipped off by flying monkeys, I would still enjoy every second of it, just based on how it looks. It was also just a bit confusing and frustrating to navigate and saw no connection to the theme.
Dec 7 19:00:50 38h 11m Cyberpunk Nerd Move ♥ 1 Very original idea, something I can certainly relate to and found myself agonizing over decisions for too long. I certainly had no issue ditching the mega drives, but the NES broke my heart every time. It did a good job of really bringing out emotions like that.
Dec 14 02:09:43 151h 08m Save Your Gold ♥ 0 The music for this game is pretty I good. I did not get bored or annoyed with it. It is also pretty impressive how many levels you put together. That is really something. The platforming and movement as a whole felt solid. My problem was with the attack, firstly being that did not even understand it was an attack at first and then it took me a long time to even understand how to successfully launch one. I can appreciate a hard game, but for my money, that does not seem like a good good place to make a game difficult. It did feel pretty original though and for that it stands out.
Dec 14 02:22:20 12m 37s Music city ♥ 0 I mostly echo the confusion from other commenters. I tried several plays but did not get any further with other different techniques. The mechanics seem pretty tight and three separate songs in a single game is nothing to sneeze at, but it is hard to say mucu more about a game I can not figure out.
Dec 14 02:38:19 15m 59s Beehaven ♥ 1 I liked the gag, but I am too proud to ask for help to learn to get to the third level.
Dec 14 03:00:34 22m 15s Slightly annoying traffic ♥ 1 Finally, a game that has made good use of the theme. This is an awesome game and just a fun sensory experience. Additionally, I feel like it teaches us a lesson, a lesson I find myself learning over and over again with every jam I participate in. Simplicity can be the key to making an an incredible game.I could say more of course, but I am sure anything I add at this point has already been said and probably expressed better than I would myself. [Imaginary handshake]
Dec 14 21:43:42 18h 43m Ingredients of Insanity ♥ 1 This is a really solid compo game! 2 player split screen games are a lost art. Great use of the theme.
Dec 23 01:46:47 196h 03m Robot Santa ♥ 1 Took me a good couple of tries and readings of comments to figure out what was going on, but I managed and it ended up being pretty good after that. I gave you an extra half star because I like the sound of the head rocket firing that sounds like a Mario fireball being jettisoned from a lava pit.
Dec 23 02:00:49 14m 02s Haunted House on 43rd Street ♥ 1 I dig it. The use of sound was pretty good. You did an excellent job of creating atmosphere here. I get that you did not have as much time as you would have liked but I could really see how you had fun with this and that really shows up. If you could have gotten some voice work into the narration, that would have been great. I love the collaboration between young and old. It reminds me of Axe Cop.
Dec 23 02:19:00 18m 11s Corridor ♥ 0 I had a good time. It kept me playing to see how good of a gun I could get and it was really impressive all the enemies you managed to come up with. I like the ones that turn into bombs. It's probably too easy to get held up in one spot when they all gang up on you farther down the line, but maybe you could work that into being part of the game too where there are more techniques to escape.
Dec 23 02:52:23 33m 23s Island Businessman ♥ 0 The above explanations were indeed enormously helpful. As with all clicker games, I spent much more time playing this one than I expected to. Music helped the atmosphere.
Dec 23 02:58:59 6m 36s Chubby ♥ 1 I had a good time with this. Impressive physics engine. Flopping around as a cube is pretty fun. Gets hard fast.
Dec 24 16:51:37 37h 52m Barbing For Money ♥ 1 Any game that has mouth sounds gets my stamp of approval!