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Chronosv2

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TimestampSince previousGameChronosv2's comment
Dec 5 03:49:20 Lovely Kana ♥ 1 That was really creative! I liked the concept quite a lot. The graphics were really well done, and fit the retro VN style a lot. The music was catchy and sound effects did their job well. If I had one complaint it would be never really knowing what my stress levels were, but I guess if that information were revealed it would be too easy to game the system. I ended up losing the game on Tuesday of Week 2 due to what I can only assume was that sneaky laziness stat messing with my decisions. All in all, that was a lot of fun! Keep up the great work!
Dec 5 05:30:25 1h 41m Operator ♥ 0 I have never seen a concept quite like this before. It looked really nice, and the mechanics were pretty interesting once I understood what exactly was happening. Seemed like sometimes it was a little difficult to line up the jacks, though, or sometimes a little tough to pick up the lines. Keep up the good work!
Dec 5 05:48:35 18m 10s Junk ♥ 1 That was really, really cool. I'm genuinely impressed! My first game was an absolute trainwreck that despite my skill with Tetris I couldn't get anywhere close to fixing. There was a tower so high I spent most of my time down-scrolling. In levels where people seemed like they were actually trying, though, it was an absolute blast. I love this concept a lot, and as long as the server is up and running I think I'm going to come back to this to see what stuff comes out. Keep up the amazing work!
Dec 6 22:00:23 40h 11m Cyber Instinct ♥ 1 That's a really cool concept. The combination of a tower defense/platformer with the energy mechanic is really quite cool. I had a little trouble staying on the level, but all in all the idea is pretty awesome. Keep up the great work!
Dec 6 22:08:08 7m 45s Bullet Hell ♥ 2 That's a very interesting idea, and a really cool use of the theme! The lack of music and sound is a shame but time is ever our enemy in stuff like this, so I completely understand. The weird thing I personally noticed is that Q/E sometimes made me seemingly start turning, which interfered a bit with one of my attempted strategies. Not sure if that's how it was intended to work but either way it was a fun game to try.
Dec 6 22:37:09 29m 01s Monolith ♥ 1 This is a pretty interesting idea. The one-button gameplay was simple to pick up, and the difficulty scaled fairly nicely. If I had one complaint to leverage it's that the camera doesn't speed up to catch you if you go upward too fast. I ran into a few situations where I jumped on a barely onscreen arrow and went soaring into the sky only for my game to end not long after because I guess I fell on spikes that I had no way of knowing existed. The graphics are wonderful, and even on my onboard-graphics'd laptop the game looked great and played just as well. The sound effects were simple but did their job well, too. As for the theme, I'm not sure if I missed the point or if the game didn't really follow it. Regardless of that, though, the game was fun and ultimately that's what matters most.
Dec 6 22:56:12 19m 03s Blood Clot ♥ 1 Wow, if there's anything that could exemplify this theme, this game definitely does it. The controls were simple, too. Hilariously I had thought I had cleverly found a setup that would keep my score climbing but eventually the clot grew and that was that. I really could see that being a little game on a cell phone. Nice work!
Dec 7 00:19:12 1h 23m GameJam Survival Simulator ♥ 1 That was pretty cool! I succeeded just in the nick of time, but unfortunately my Quality score was only 69%. Still though, that sums up game jams pretty well. The graphics were very nice (though I did make the character somehow phase out of his chair sideways while sitting to use the restroom) and compliment the gameplay well. Keep up the great work, and here's to another victory in your next go at Ludum Dare!
Dec 7 16:25:35 16h 06m Paparazzi ♥ 2 That was very well done. The game fit the theme perfectly. The only complaint I have comes down more to the fact that my visual impairment (not something I mention in my bio because it's generally not relevant) makes keeping up with inputs on opposite sides of the screen a little challenging. Still though. My rating will not be affected by this complaint, though, because the visual impairment is not something that I feel needs to factor into ratings. I only mention it here because I feel it's relevant and something that I observed and saw fit to mention.
Dec 7 16:37:34 11m 59s Starbage Man ♥ 0 That was a really unique idea! Had a little trouble navigating having to change between terminals, but all in all that was quite a bit of fun. I also noticed that the physics don't pause while you're being talked to, so I had a situation where I was slingshot out of a planet's orbit while I was watching the animation, then came back not really sure where I was. Still, that was really well done. Keep up the great work!
Dec 7 18:36:01 1h 58m Greedy Dungeons ♥ 1 That was a cool concept. I appreciate the visual radius that the gold creates and the strategy the system creates. The graphics and sound are both very goo, too, and the fact that the game even has freaking Steam Codes is quite impressive. If I had one complaint it's that the gargoyles are tedious to deal with. More fires could be helpful in that regard, particularly if they aren't nestled against a wall. Overall, though, this game is awesome! Great work!
Dec 7 18:39:04 3m 03s Space Shoot ♥ 1 Curses. I'm on a Mac.
Dec 7 18:45:19 6m 15s Critter™ Sitter ♥ 3 That was amazing! A little difficult to manage (especially with the minigames) but I think that's the point. Really amazing implementation. I would have never imagined a Virtual Pet sitting game. Keep up the great work!
Dec 7 21:44:45 2h 59m Hungry Ghost ♥ 1 That's a really clever puzzle platformer. I liked how tricky it could get, and that everything had a proper order if you wanted to succeed.
Dec 7 21:52:20 7m 35s A Spark of Light ♥ 1 This is a really cool concept, and overall a very beautiful game. I ended up lasting about 2 minutes before I stopped finding enough black boxes to drain the light, and went splat.
Dec 8 01:13:29 3h 21m Drift Punk ♥ 0 You did this in such a short time? Holy smokes this is incredible! The driving feels smooth and fast, the mechanics fit the theme perfect and the music is a joy to listen to. Overall a complete package. Great work!
Dec 8 01:30:30 17m 01s CalligraTree ♥ 2 This is one gorgeous, relaxing game. I'm not very good at it but it's a lot of fun!
Dec 8 01:52:25 21m 55s Spacelitch ♥ 3 This was a really neat idea. The dog was a hilarious touch, and the bullet bouncing mechanic fit the theme really well. I'm not very good at but it's a lot of fun! Loved the audio work too. Overall the game has been a joy to play and rate. Great job and keep up the great work!
Dec 8 04:59:55 3h 07m Chick Magnet ♥ 1 This is a really interesting concept, and really shows the theme well. I did have a hilarious situation where a chicken pushed me out of the play area, though. I wandered around until the inevitable restart. I'd love to see where you take this, if you plan on post-LD updates. Keep up the great work!
Dec 8 05:57:40 57m 45s In Temperance Ruin ♥ 1 I love these kinds of dungeon crawls, and the money mechanic really adds a whole new layer to the idea. Seemed like even with full perception I kept on missing though, which was a little frustrating. Them's the breaks when you're dealing with an RNG though. Even still, I had a lot of fun playing this game. Keep up the great work!
Dec 8 20:06:59 14h 09m Not candy crush ♥ 1 That was really interesting to play, though I will admit the level jump the moment all the rules were fulfilled was a little jarring. Quite a clever puzzle game!
Dec 8 20:19:41 12m 42s 2D Pixel Shooter ♥ 1 Unfortunately I have to add myself to the "Nearly unplayable" list. MacBook Pro Early 2015 (2.7 GHz Intel Core i5, 8GB RAM, Iris Pro 6000 graphics). The idea seemed pretty cool from what I could glean when the inputs worked.
Dec 8 22:07:27 1h 47m Six ♥ 1 That was awesome! I had a lot of fun solving the puzzles! My only criticism is that a "remove last command" button (or a delete button next to each command in the program) would make it a lot easier to fix button press order mistakes. I had started to input the commands for a level and realized I had missed over some at the very beginning and had no choice but to send Six off to his demise to reset the code stack. Awesome work!
Dec 9 00:02:30 1h 55m Pacific Parkour League (PPL) ♥ 0 That was a pretty neat looking game. I had a lot of trouble with the controls, but I don't know if that was just because I was bad at it or something else. All in all a really nice entry! Keep up the good work!
Dec 10 01:47:24 25h 44m Sum of Its Parts ♥ 1 This is a really cool idea and a really well done use of the theme. Had some enemies spawn on top of me a few times and seemed like some things killed me awfully quickly, but aside from that I had no other issues. The music was pretty awesome.
Dec 12 06:15:20 52h 27m Paw for Cream ♥ 1 This game was really interesting as far as concepts go. The theme was executed well and the ice cream physics blobs blended well to make something that looked pretty nice. Only there was one cone I was making and the ice cream physics collisions decided they were tired of playing nice and ice cream flew everywhere. It was like a sweet, sticky explosion. Still, that was pretty fun. Would have loved sound but I understand not being able to get to that in the interest of time. Keep up the good work!
Dec 14 05:27:19 47h 11m Greed Mania ♥ 1 This was a really cool throwback to a bygone era. This felt like something that could actually exist on the Atari 2600. The graphics contrast was good and helped make visualizing the play field easy. The sounds were much like what you would hear from an Atari, and were very well done. My only complaint is one that I saw already before -- I felt like it was way to easy to bump into the sides and die. I feel like a 0.3sec grace period or something would make for a less frustrating end, but maybe at the same time I could see that lessening the experience. Keep up the great work!
Dec 15 01:15:07 19h 47m Oversize Load ♥ 0 This is an impressive little game... and I'm terrible at it. Still though, it's very well done, graphics, audio, mechanics and all. Thanks for participating, and keep up the great work!
Dec 18 00:12:28 70h 57m 人気があるよ!(~Be popular!) ♥ 0 This was an interesting idea! I had a little trouble with collisions around some of the objects, but all in all this was pretty fun. Was this a team project, though? Or are the songs outside assets? I'm not sure how to rate audio because of that. Keep up the great work!
Dec 21 15:19:54 87h 07m Too Many Chooks ♥ 1 That was a lot of fun. Difficult to keep up with sometimes (got two across the screen from each other) but that made for a really fun challenge! Keep up the good work!
Dec 21 15:23:58 4m 04s DETERMINATION ♥ 1 That was pretty cool. There were a few issues with things like the aforementioned enemies not showing any feedback for being hit, but aside from that the theme was pretty well executed. Boy do those controls get slippery after a while! Hah. Keep up the good work!
Dec 28 14:59:17 167h 35m COINS ♥ 0 This was pretty fun. A few problems I noticed, though: It's already been mentioned before but the sounds are a little rough sometimes. Lowering the coin pickup volume would help a good bit, I think. Music would have been great too but time constraints can make that difficult. I also had a number of deaths happen because I wasn't aware an explosion was going to spawn under me. Having those sprites draw on top of the player would have made things a whole lot more playable, if slightly less pretty. Overall, though, that was a lot of fun! Keep up the good work!