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Feedback comments for LD38
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| Timestamp | Since previous | Game | masterkrepta's comment | |
|---|---|---|---|---|
| May 3 23:37:14 | Little Remains | ♥ 2 | I very rairly find myself finishing Narrative based Ludum Dare games, but this one intregued me. I found my self repeatedly guessing what direction things would be going as i hunted for the 3 pigs. I loved the hand painted look to the backgrounds | |
| May 4 00:34:20 | 57m 06s | Snoozle Pooz | ♥ 2 | The world is very charming. The rainbows that appear after you get petted makes me laugh every time, and the different text that appears adds some variety. |
| May 4 00:54:19 | 19m 59s | Aircraft Carrier Simulator | ♥ 1 | I like the idea of managing a squad of planes as opposed to playing the actual combat itself. This is very unique. I think it would be a lot of fun to have a variety of planes to chose from, maybe with different loadouts to counter the incoming fleet. |
| May 4 01:02:10 | 7m 51s | Get Off My Land! | ♥ 0 | While trying to get the hang of this game, I apparently pissed off one of the NPCs and got shot in the back unexpectedly. 10 out of 10! For a jam game, the AI seems to be pretty advanced. During the 10 minutes, I played it looked like there was a variety of different reactions based on the conditions of the moment. |
| May 4 01:21:13 | 19m 03s | Abaddon | ♥ 0 | The shader effect is really cool. It's not quite retro and not quite modern but more of an artsy version of the two. I almost wish the world was endless, without a platform you can walk off of in the heat of battle. The lighting suggests it at first but I understand the need to prevent the player to simply run backward forever to escape |
| May 4 23:37:43 | 22h 16m | The Wonky Wizard | ♥ 1 | Really loved how useful the different spells are in different situations. That bridge Section nearly killed me, sandwiched between two of the giant enemies caught me off guard, I was very surprised to see that. but it was not cheap because it is possible to survive and escape . |
| May 4 23:43:53 | 6m 10s | Id's Journey | ♥ 0 | Getting the same Error as @jushiip on windows 10 in win 7 compatibility mode. I will try again soon because reading those who have played this makes me want to try it, |
| May 5 00:03:08 | 19m 15s | A Small Earth | ♥ 1 | At first, I thought I simply didn't understand the mechanics, then I saw where you were going for. While not actually a game, points for innovation in that regard. |
| May 5 00:16:46 | 13m 38s | Icarus Isolation | ♥ 1 | The Visuals are absolutely stunning, and the music fits it so perfectly. Controlling the player in the air is far too difficult to make exploring the world possible. Depending on what kind of story you have in mind, this could be amazing if it's fleshed out more in and the controls are balanced out. |
| May 5 23:44:01 | 23h 27m | UFO in a box of bricks | ♥ 1 | I really loved the effect of the ship as you moved up and down. I wonder if there is a mass difference to the different bullets. as in the heavier one pushes more blocks then the small one. This would work very well if there was a shot delay included, so you have to choose between a spray and pray style of combat vs the slow methodical timed attack. As it stands I didnt find myself needing to switch weapons really at all. Well done. |
| May 5 23:58:22 | 14m 21s | Protolife | ♥ 3 | The Tutorial took some getting used to. the instructions size in relation to the location you needed to place the enzymes made things a little frustrating in the beginning. Maybe moving the box off to the side with just a line pointing to the placement point, or some other form of location highlighting would have solved that issue, however. Only really an issue in the tutorial, main game was fine, and I absolutely love the visuals, however. The look and feel of the infection as it spreads was very pleasing. |
| May 6 00:06:45 | 8m 23s | Astromike | ♥ 1 | Fantastic level Progression. Without any words on the screen, I was able to teach myself the mechanics with ease. This is one of the most atmospheric games I have played. graphics and sound working together perfectly to create an interesting puzzle game. |
| May 7 20:20:22 | 44h 13m | D4RK and the Small Worlds | ♥ 0 | The wall jump mechanic feels slightly off. I found it far too difficult at times to jump accurately. However, the world itself was quite intriguing. I Enjoyed the minimal art style of the graphics, and the jokes sprinkled throughout the game made me laugh. |
| May 12 21:59:32 | 121h 39m | Island Attack | ♥ 0 | The game was interesting to play. at first, the health bars were quite small, but they fit the theme so it makes sense in the long run. Definitely missed the sound, some music or effects would set the tone nicely. at some point, I noticed you could slide backward on the screen, not sure if that was a glitch r intentional. but It was slightly offputting. |
| May 12 22:05:35 | 6m 03s | Day 862 | ♥ 1 | I always find people who embrace the challenge for custom engines interesting. I cannot imagine attempting this at all, let alone for a jam. I really do enjoy the visual, kind of a new age take on retro style graphics. In regards to the click and hold to look mechanic, it is slightly offputting after years of FPS gameplay experience. HOWEVER... I do think that for a specific type of game mechanic it has potential if implimented well. Imagine a monster that needs you to maintain eye contract with but you need to still examine other things in the level, Ic an see something like that getting points for uniqueness. |
| May 12 22:12:40 | 7m 05s | The Village | ♥ 1 | I loved the visual and audio style of this game, I found it to fit together quite well, I did notice one small bug where i would go to upgrade a building, only to have the repair window hover around for a while, until i clicked on that same building again. |
| May 12 22:32:18 | 19m 38s | Too Small For Us | ♥ 1 | This was a really cool concept. 10/10 better than No Mans Sky :) I really liked the idea of essential carpet bombing the planets from range. was also really impressed with the fact that you cant place buildings on water/moutains. My only request would be, there were many times I found myself wishing for a simple button to reorient my ship while i was exploring the plantes. |
| May 12 22:42:35 | 10m 17s | Antagonistic : Hamburger Hill | ♥ 1 | I enjoyed the little things about this game the most, the way the beetles walked, in particular, made me chuckle. and i absolutely loved the way the target reticle would move with the body of the target. That was a particularly nice touch. Well done. |
| May 12 22:52:33 | 9m 58s | Squeaky Maze | ♥ 0 | I enjoyed the one room at a time style of combat, and was greatful during later levels where you give the player some health back, I did find the constant camera rotation to be a little difficult at times, maybe a suggestion of improvment, but what if when the doors close, the camera locks to a fixed angle, so you can take on the enemys without fighting the camera? |
| May 13 01:32:43 | 2h 40m | Quantum Frustum | ♥ 0 | The highlight of this game is definitely the visuals. That pulsing effect is awesome. I found myself excited to see what the world would look like after i turned around |
| May 13 01:50:20 | 17m 37s | Conquery - Conquer The World! | ♥ 1 | while the mouse movement didn't feel natural, i found it grew on my over. I think if it had a more fluid motion it would feel better. Imagine if there was some slippery-ness to the ship like in asteroid, where you could slide around corners |
| May 13 02:45:53 | 55m 33s | Low Orbit | ♥ 0 | This was a lot of work for a compo. collisions do cause some crazy movement when it comes into contact with other racers. My only other thought was some of the sound effects over power the rest of the gameplay. |
| May 13 02:56:29 | 10m 36s | Floppy McFloppyface | ♥ 1 | Came from your blog post. I loved everything about this from the Humor perspective. the wiggly arms made me laugh the entire time. |
| May 13 03:16:46 | 20m 17s | Destroy Blocks | ♥ 1 | While the gameplay itself was good. I feel the controls were very counter intuitive. I had to restart several times do to rolling backwards off the map when i meant to simply look down. It would be much simpler to use twin stick shooter style controls. |
| May 13 03:22:21 | 5m 35s | Far From Home | ♥ 0 | Gameplay was pretty straight forward. the idea of using items was an interesting improvement of the standard fez game. |
| May 13 03:29:22 | 7m 01s | HATE GIRL | ♥ 0 | I am very suprised this game doesn't have more plays. I'm guessing you need a screenshot/thumbnail to draw attention to it. The visuals are very impressive. I found the power up punches effect was pretty satisfying. It would look really cool to have more variety in the explosion death effects, but this is a good start for sure. |
| May 13 03:38:13 | 8m 51s | The Last Place To Hide | ♥ 0 | Not a bad little game, I like the visuals of the planets and the particles of the explosions. I think it is a bit too easy for the player to die early on as you begin, not sure if this is because of the health of the planet, or how close they are to the player. |
| May 14 16:03:44 | 36h 25m | Hop Up | ♥ 2 | That camera rotation completely changed the game. I found myself wondering if there was more to the game, just before it changed and got interesting. The disorientation was distracting, but I feel that was intentional and part of the reason behind the challenge over time. |
| May 14 16:08:44 | 5m 00s | It's a Small World | ♥ 1 | I like the simple feel to the game. It's well polished, yet there is still a challenge. |
| May 14 16:14:55 | 6m 11s | Satellite Bash | ♥ 1 | I really loved this game. the "slipperyness" felt just about right and added a nice skill set to the game. I loved the little explosion effects the most. but the graphics overall are impressive |