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IanMorrison

Feedback comments for LD38

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TimestampSince previousGameIanMorrison's comment
May 1 17:24:16 Brainstorm 38 ♥ 2 The platforming got a bit obnoxious by the end, but I really like the conceit here!
May 1 18:16:36 52m 20s A Bombtastic World ♥ 1 Nicely polished game! I had a bug where one of the levels would consistently crash my video driver after a short time (I think it was level 4?) but I got to see enough of the game to get a sense of it. Solid, minimalistic art style. Moving and setting off bombs felt great!
May 8 05:43:54 155h 27m Space Migrator ♥ 0 Solid compo game! I liked how the towers started to teeter as they got taller. The campaign was a bit on the short and easy side, though, would have loved to have seen it get a bit harder.
May 8 05:52:20 8m 26s Invasion ♥ 1 Solid entry, impressive for a first time using Javascript to build a game! I like the progressive upgrade system, though I wasn't sure why I'd ever do anything but increase the fire rate. The game is a little frustrating the in the beginning due to the slow fire rate of the weapon, but it starts to hit its stride when you've got a decent fire rate and enemies start coming faster, nice reflex challenge. I like the music, too. I've never been willing to try and put music into my LD48 games, but you've got a solid little track in here that adds a lot to the ambience!
May 15 21:26:28 183h 34m Space Aliens Are Coming ♥ 1 Solid little game! I thought the escort quest/autonomous behaviour element was a really great addition and strongly differentiates it from the more obvious "defend a circular planet from multiple directions" game that it would have been without it. Also nice to have actual music in the game; I know it's something I've consistently shied away from trying to do, so Kudos for diving in and making it happen!
May 16 01:23:55 3h 57m Homebase: Defence ♥ 0 You've got the beginning of an interesting game here and with some tuning I could see it being pretty fun! Right now the ship is pretty difficult to move and aim and accidental collisions with enemy ships are very easy. Every death is eating up my cash. This makes the already extremely limited cash supply quite tough to manage, and I barely got to interact with the item purchasing (I never got anything but a basic gun out because that's all I could afford). With some time and effort spent on the economy and combat elements, though, this could form a really compelling game loop; it would be a ton of fun to be able to turn the planet into a death spewing fortress! Something to consider would be adding money generating buildings so that a play can kickstart their economy. This adds a risk/reward decision that's common to tower defense games, and that I think could work very well here.
May 16 01:38:49 14m 54s Mission Delta-8x34 ♥ 0 Interacting with the objects was pretty clunky, but I liked moving around the small sphere. I quite enjoyed the music!
May 16 02:57:52 1h 19m Bloody Nano Wars ♥ 2 This is an awesome compo entry. Executes really well on the clicker/TD aspect, and looks and sounds great to boot. My main criticism is that the jump between difficulty levels is WAY too high; the easy mode is a cakewalk (aside from accidentally clicking on healthy cells), but the next difficulty is so overwhelming that I couldn't really keep up. It's also a little frustrating to count as "missed" infected cells the ones that never actually found their way onto the screen because they didn't float in front of the camera at all. Awesome work, looks like you scoped it out almost perfectly for the competition because this is a seriously polished little game.
May 16 03:39:07 41m 15s Mr. UN and the small world village ♥ 3 Excellent use of the theme, I'd considered trying something similar but couldn't think of a Ludum Dare friendly way to do it and just went with something easier. The game plays really well, almost a bit like a clicker game. Amusingly, it feels like you've created a game about creating world peace that plays like starting a zombie apocalypse, given the conversion mechanics! Upgrades felt good and it felt like there were a lot of ways that I could have approached the scenario to try and do things more efficiently.
May 16 03:50:38 11m 31s 5-Minute Civilization ♥ 1 Fun approach to scaling down Civilization! Really liked the hectic feel. A little micromanagement heavy, but I enjoyed myself playing it.
May 16 03:59:33 8m 55s Micro Space ♥ 0 I liked the shifting between subsystems and associated minigames, felt like there was enough variety to keep things interesting! I had difficulty engaging with the upgrade system, though, since the current resources on hand seemed to be clipped out of the screen in the webGL build.
May 16 04:21:44 22m 11s Horizon Leonard: Galactic Scavenger ♥ 1 Controls are a bit tough to work with, but the game looks great. Depth is really hard to judge, so I'd suggest making the collider on the collectible objects bigger than the visual mesh; I know that they're already friggin' enormous, but the player moves fast and the controls are touchy, so it's easy to fly right past one you thought you were close enough to touch!
May 16 04:43:06 21m 22s ATLANTIS ♥ 2 Awesome entry! Really good sense of imminent calamity, especially at the end as most of the board is flooded. Controls took a little getting used to and I didn't realize I couldn't selected the hero I wanted per turn, but I figured it out soon enough.
May 16 19:04:19 14h 21m Dots In Space... ♥ 1 Fun game with some satisfying destruction effects! I had a lot of trouble playing it, though, because it tended to hang for long periods to the point of becoming unplayable. Excellent use of the theme, though!
May 16 19:19:37 15m 18s Planetary Assault Self Defense! ♥ 0 Lots of fun to build an ever more absurd fortress of guns, and I liked the upgrade descriptions too! Game takes a little while to get moving (the first few waves don't give you any opportunity to upgrade) but once it gets rolling it's super satisfying.
May 16 19:43:32 23m 55s Locker C-18 ♥ 2 The matches were a neat approach to making a straightforward maze more interesting; I found myself backtracking to matchboxes just to be able to scope out the map faster!
May 16 19:55:03 11m 31s (Web) The Small Worlds ♥ 1 Interesting idea. Tough to wrap your head around, but it's neat to be messing around with orbital mechanics like this!
May 16 21:25:23 1h 30m It Shakes the World Apart ♥ 1 I really enjoyed this! It's a very complete experience. The writing is great and the art style really grew on me as well. Particularly enjoyed the sequence with Uriel.
May 16 23:25:32 2h 00m Meteorealm ♥ 0 Everything was going great until I spawned some humans and they ate all my stuff. :P Neat concept, and the art and music complement it nicely. It's always interesting when developers not only give a game a message, but elegantly integrate it with gameplay. I'd put a delay on the click through for the Isaac Asimov quote, though, I was spamming the mouse when it came up the first time and I skipped right past it without reading it.
May 16 23:35:23 9m 51s El Escubo's Key Quest ♥ 1 Solid little game, very Zelda esque. Music was great, though it could have used some more sound effects and a bit more polish overall. Looks great, and really effectively captured the sense of exploration and unlocking new areas without feeling like it was holding my hand.
May 16 23:45:58 10m 35s Planet Of The Precursors ♥ 1 Kicking the one precursor off the ledge in the one dungeon was definitely a highlight. I had an issue where the cursor wasn't locked, though, which meant that it'd go off to my second monitor and switch tasks on me when I tried to use the mouse controls.
May 17 00:26:33 40m 35s Den ♥ 2 This is phenomenal. Being a terrifying, screeching monster that relentlessly crawls out of the depths to freedom is a lot of fun, especially when you can squish a gaggle of construction workers on your way out. I liked that you had to scream at the workers to get them to open the door, almost like the creature was saying "HEY, I DON'T HAVE ALL DAY!" Movement felt great, the creature has a ton of weight and power behind it. The sound and art are also spot on and accentuate the claustrophobia of the situation. This was a really fun entry to play.
May 17 00:32:50 6m 17s Abaddon ♥ 0 I love the way the monsters look; the filter you're running to posterize the colours is really doing the trick. My favourite would have to be the spiders. Gameplay feels rock solid and chaotic. A lot of getting blindsided by enemies, but I think that's just the kind of game it is!
May 17 05:10:28 4h 37m Until Tomorrow ♥ 1 This is a fantastic entry. The movement feels a bit clunky and the game could have used more in the way of sound effects, but I absolutely love the setting and story you've created here, and I think it's a really neat take on the theme!
May 17 19:46:41 14h 36m RASHLANDER ♥ 2 Tough game, but possible if you're cautious and take it slow! Managed to get to stage 5, but then I got spawned inside a cluster of asteroids and couldn't orient myself fast enough to get out before the invincibility wore off. The asteroids masking the light was a nice touch that added a sense of claustrophobia without actually impairing situational awareness.
May 27 20:19:52 240h 33m U-Turn ♥ 0 I loved this. Feels like Super Crate Box mixed with Calvin-ball.
May 27 21:27:18 1h 07m Smalltrek ♥ 1 This is a rock solid game with a shocking amount of content for an LD entry, I can see why it took the number 1 spot in the compo! My only critique is that the game would have been very well served with an undo, especially in the later levels where a mistaken move can result in a tribble-pocalypse that floods the board.