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blacksheepza

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TimestampSince previousGameblacksheepza's comment
May 1 19:01:26 eiland ♥ 0 This is a lovely game, it is succinct and has a great mood! Definitely one of the most polished games I have played so far! I love the style and animations! Great job!
May 1 19:07:26 6m 00s The End and the Beginning ♥ 0 This game definitely struck an interesting mood but unfortunately, the controls were quite clunky which detracted from the game. I didn't realise that you could shoot for the first while and so the mood had me dodging the bullets and avoiding the enemies. Then when I realised I had to kill the enemies, I had to retrace my steps which was a bit frustrating. I do like the character model, it's really cool! I think I understand what you were going for in the game and so I would love to see how this game would turn out with some more tlc and some polish!
May 1 19:11:24 3m 58s SLINGSHOOT ♥ 0 I like the idea of the mechanic! Its really interesting, though I did have trouble trying to get the hang of it. It still feels too random and hard to control. I landed up just focusing on dodging most of the time instead of trying to fling things at enemies. So I wonder if doing something like slowing down objects that are in your orbit might help with control? Just a thought, other than that great job on the simple and addictive game!
May 1 19:18:07 6m 43s Food Force ♥ 1 Great job on the 3D models and the environment. As for gameplay I was a little bit lost. I didn't really get how the game worked. Some more player feedback in the form of UI or positive/negative sounds would help the player understand what is going on :)
May 1 19:23:46 5m 39s Invasion - The Chronicle ♥ 1 For someone that says that they aren't much of an artist, you did a great job! The style is very consistent and works well! Unfortunately I was very lost in the gameplay and couldn't really figure it out! I do appreciate that you managed to get a fair amount of complexity into your game which is impressive for such a short time! I know that the time is tight and things like tutorials fall by the wayside but if you do take this further it would be great to see a bit more of a tutorial to guide you through the initial stages :)
May 1 19:26:57 3m 11s The Epic Quest For The Mighty Croissant ♥ 0 Great work on this game! Really impressed with all of the environments, details, and lighting! Funnily enough I actually felt a bit sick from the level transitions which is weird because I don't usually get like that. The only downside is the controls are a bit too lose and I found it frustrating that you couldn't attack while moving! I think that keyboard inputs would really help (just my 10c). Once again fantastic job!
May 1 19:27:39 42s NekomimiAtsume ♥ 2 Wonderful art! Wish there was more content though :(
May 1 19:32:31 4m 52s Monolith ♥ 3 You really nailed it on the game feel, art and gameplay! Excellent job! Definitely the best game I have played so far! One gripe that I have is that there is no way to keep locking on and dodge the enemies. So perhaps if you added something like a 'lean' that would allow you to move the crosshair a bit so you can dodge while not losing your lock. Just a thought :) Also if you ever decide to make a tutorial on how to make something like this or release the source code please let me know :D
May 1 19:34:02 1m 31s Flatland ♥ 1 Really nice execution had a good time playing the game. Though I do feel like I managed to beat the CPU fairly easily which meant I didn't get to explore the upgrade system at all.
May 1 19:35:25 1m 23s A Week's Passing ♥ 1 Going to have to come back to this one, it was a bit too slow for me. Looks like you put in a lot of effort and from what I saw you did a great job :)
May 1 19:36:45 1m 20s Fatal System Error ♥ 1 Very impressed with this game! The visual style and feel is so rad! It is quite brutal though :P
May 1 20:00:29 23m 44s Blomst 🌻 ♥ 1 This is a truly lovely game. I had a great time bringing the planet to life! It took me some time to figure that you could scroll and find more plants in the shop (mouse controls for the shop would be a big help) but once I did figure it out it was smooth sailing. The first planet may have been too big and I think it might have taken too long to complete in my opinion (Even though I did stick around because of how charming your game is!). Perhaps starting a new player off with smaller first planet might help? Not sure if that helps but thanks for the great experience!
May 1 20:03:07 2m 38s Hamsterscape! ♥ 2 I honestly cannot believe you managed to pull this game off in such a short time! It is excellent! The style, mechanics, art are awesome! I do wish there was mouse controls for the building phase and unfortunately moving the hamsters in the machine felt quite clunky at times. But overall I bow down to what you achieved in this game :D
May 2 16:43:58 20h 40m Colorfly ♥ 2 The music and mood in your game is excellent! The variation of levels is cool but the gameplay is similar and a bit slow at times but then again I feel like the slowness adds to the mood. What I would really love to see is a variation in the trees depending on the makeup of orbs that are used to create them as well as perhaps a change in the butterfly (either wing colours or glow/trail) depending on the orbs you pick up. You probably thought of these things but just didnt have time but I thought I would give my 10c! :) Once again, well done on the game!
May 2 20:13:48 3h 29m Space Turtle ♥ 1 You did a great job on creating a solid mood! Space Turtle is a well focused, tight game and feels like a nicely polished game for such a short time frame. Also good job on getting good working menu in. Not many games I played managed to do that and it does add to the overall completeness of the game.
May 2 20:32:53 19m 05s Bio Noid ♥ 1 Wow! The art and animation is incredible! I can't believe how much you managed to create in such a short time! You manage to create a really cool game mood and the music is awesome. I like the variety of the different bosses and I didn't realise that you could get out of your armor until a few rounds in which is a game changer. While you manage to get a lot of good juice and cool game feel, I feel like you could ramp it up in some places since it does feel like you were going for a fast paced action game. Check out this cool video on game feel: https://www.youtube.com/watch?v=AJdEqssNZ-U&t=1509s <----There are some really cool tips and tricks there. The character controls were also a little bit clunky, it was quite frustrating that you couldn't shoot in the air, that there was no strafing and sometimes it felt like the character would get stuck which could throw off timing for a dodge/jump. Otherwise, you made an excellent game. Great job :D
May 2 20:39:16 6m 23s House Escape ♥ 1 This is a really nice concise game. I really enjoyed the art style and you did a good job on the sound effects. I did run into a strange bug where I kept losing and regaining items that I had already found. Well done on getting something up for the compo :) Edit: The text changing size was a little bit jarring for me. Consistent sizes would be better in my opinion :)
May 2 20:49:11 9m 55s Unnamed Space Project ♥ 2 Didn't realise you could build turrets at first and died way too quickly 😅 The visuals of the game are great! The models are really well done for such a short time frame. I agree that the lack of sfx does detract from the game a bit and it is a bit annoying that you cant shoot while you have the build menu up. I would suggest you add a thematic reason for doing that (eg accessing a terminal on your ship) or perhaps just have it always on and let the player shoot normally. Just a thought :) Great job again!
May 10 16:04:43 187h 15m Plutiny ♥ 2 Fantastic game! I really love the context and the art style is awesome! It is really cool that the game had upgrades which helps to vary the gameplay. The music was aptly chosen and worked well. That said I do wish there was a bit more variety in how the waves approached and that perhaps the enemies staggered their shots a bit to make things a bit more difficult. I do like the particles that come off the enemies but I think that the game could perhaps use a bit more juice (I do know that juice generally comes last and is hard to get everything done in such a short time). Things like little 1 frame pauses or sounds when you hit an enemy would help give feedback to the player because while I focused on dodging the bullets/asteroids I found it hard to know if I was hitting enemies. Screenshake is another really simple but effective method to add a bit of punch to the game. And a final thought, you should give the player a reason to not be shooting all the time, perhaps something like knockback or slower movement or else you may as well put autofire on :P Anyway, you two did a great job :) If you have a moment, please check out our game and see what you think! Any feedback would be apprieciated! https://ldjam.com/events/ludum-dare/38/space-jam-working-title
May 10 20:01:45 3h 57m Space Raiders ♥ 3 Definitely one of the best games I have played so far! And by far the most addictive. I played way more rounds than intended! :D Some really great juice in this game and the art is really well done! I really like all the gore! If you take this further I think having the enemies give a bit of feedback like flashing when they are hit would be cool because right now it is hard to tell which enemy you are shooting when aiming at a crowd of them. Being able to use the resources to construct a few more things like a wall or something so that you can control the flow of enemies could be cool. One frustrating thing is not being able to attack the enemies when you are out of bullets. Maybe adding a low powered close combat attack would maybe help? Really impressed with what you made! Especially since you were only one person! So congrats on making such a cool game! If you have a moment please have a look at our Jam entry: https://ldjam.com/events/ludum-dare/38/space-jam-working-title Any feedback out be greatly appreciated!
May 10 20:12:17 10m 32s Cosmic Cleaner ♥ 2 Well done on the game! I enjoyed playing it :) The are is well done and the music makes it really relaxing to play. Really liked the planet animations! It took a bit of time to get used to the physics-based mechanics but once you get the hang of it, it works well. I do like the x's from the previous attempt. It is a really nice touch!
May 10 20:18:53 6m 36s Snowday ♥ 1 Beautiful experience! Very well crafted. You managed to get a great deal of personality in the animation and movement. I really love the jumping! The footprints are also a nice touch. I wish there were a few more interactions but perhaps I am being greedy. Thanks for the lovely game I had a great time:)
May 10 20:28:52 9m 59s Slice of Life ♥ 2 Had a good time playing this game, I played more rounds than I planned on which is definitely a good sign :) I really like the art and the humor of the game. It took a bit of time to figure out the strengths of the different defenses but there is a good amount variety which got me to experiment with different strategies! Well done on getting a great game done! If you have a moment please have a look at our Jam entry: https://ldjam.com/events/ludum-dare/38/space-jam-working-title Any feedback out be greatly appreciated!