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| Timestamp | Since previous | Game | emmelineprufrock's comment |
|---|---|---|---|
| Dec 12 04:40:00 | The Growing Room | Interesting. It was really interesting despite how simple it was. The controls were a bit floaty, but I really enjoyed it. | |
| Dec 13 02:16:00 | 21h 36m | Finding Home | All the rhyming! and such sweet art! It has the look and feel of a children's book. Very sweet. The final animation sequence was just so great. |
| Dec 13 02:30:00 | 14m 00s | Room & Gloom | very lovely. very fun. well designed and good colors to look at while being very bad at this. |
| Dec 13 02:43:00 | 13m 00s | Storage | The game is satisfying and relaxing in a kind of odd way, despite the humor about it being a corporate hell hole. |
| Dec 13 03:18:00 | 35m 00s | Blast Games | Fun game, slow to build but it really ramps up the difficulty. |
| Dec 13 03:32:00 | 14m 00s | Correct Color | Really interesting. I like how you play with all of the psychological experiments and it's incredibly attractive. Good job! |
| Dec 13 03:42:00 | 10m 00s | Furni-Chore | Chip and Joanna Gaines would be so disappointed in me. |
| Dec 13 04:18:00 | 36m 00s | Phase Shift Respawn | Very, very hectic. |
| Dec 15 03:45:00 | 47h 27m | RoomOne | I feel like I could take like a thousand pictures of this from any angle and it would be absolutely lovely. Difficult to play (as I often find first person platforming difficult) but I really liked it. |
| Dec 15 03:53:00 | 8m 00s | The Dash Club | A decent run. I'm normally pretty pants at rhythm games, but I had a lot of fun with this little gecko. |
| Dec 15 03:58:00 | 5m 00s | Walkie Talkie | It's a really interesting concept. I am terribad at it, so I don't feel like I'm getting the full experience (precision platforming has never been my jam) but I'm impressed with your ability to come up with a concept like this and execute it in so little time by yourself. Fantastic work. <br/> <br/>I also like the animations around the little main character. |
| Dec 15 04:13:00 | 15m 00s | Concierge | Interesting use of the theme. I had a really difficult time getting the guests to remain alive (especially with effects like Cthulu lady and Mr. Dracula). At the end I would get kind of frustated at the guy going "two dead! tsk tsk!" and it's like, maybe you shouldn't run a hotel for murderers. <br/> <br/>Really interesting take on the concept though! |
| Dec 15 04:30:00 | 17m 00s | Cozy Christmas Village | I really like how gentle and sweet it is. It was a really nice passive experience to have while watching my partner play Spelunky. Like "oh watch him explode and then build my general store." Very pleasant. |
| Dec 15 04:34:00 | 4m 00s | General Room | This is very silly in the greatest way. Fantastic soundtrack, even the sounds of the little guys when you pick them up and the background expressions of the generals. |
| Dec 15 04:46:00 | 12m 00s | One Tough Room | I really liked the concept, but as with stand-up comedy itself, I was a bit lost on delivery. Really enjoyed the art assets though, they brought their own character to the game. |
| Dec 15 04:54:00 | 8m 00s | Another Time or Place | The art is really really lovely. |
| Dec 15 05:04:00 | 10m 00s | Gun Shop Loadout | Really great concept. It was a bit sluggish for me so I had some difficulty with it, but I like the idea behind it an awful lot. <br/> <br/>also dude should probably give up on his business, there seems to be a problem with the walls. And zombies. |
| Dec 18 17:17:00 | 84h 13m | DangerRoom | It was fun. Lots of frenetic energy and I enjoyed the particle effects surrounding the enemy germs. Had some difficulty steering the ship (specifically precision movement), but I think I could've gotten the handle of it over time. |
| Dec 18 17:24:00 | 7m 00s | Emmett's Workshop | Friendly fire felt a bit odd, but it was fun to try and line up shots so that they could hit multiple enemies. I really loved all of the art and sound design in this. A really great concept. |
| Dec 18 17:36:00 | 12m 00s | Battle Dads | It reminds me of Smash Bros (which I'm terrible at). My only concern is that I felt like I didn't have a lot of control over my movement, though I have a feeling that might be somehow related to the fact that I was using mouse and keyboard over controller. I would just drift off the side of the world. Liked the sound effects and the satisfying feeling of laser beaming floating eyes in the face (eye?) |
| Dec 18 17:42:00 | 6m 00s | Mean Streets | I really enjoy the art and the angry little noises the characters make when you hit them with water balloons. Very interesting art as well. Great job! |
| Dec 18 17:49:00 | 7m 00s | Junk in the Bunk | Really love the graphics and the sense of humor and urgency. Kind of hung up on the camera movements (just way too close to figure out where everything is) and the fact that I got stranded on the third floor, couldn't' figure out how to go down the stairs because I couldn't see them, alt tabbed out of the game to look at the pictures on this page so I could figure out where the stairs were and then realized that even when lined up I couldn't go down them. Bummer because I really did enjoy the concept :( |
| Dec 18 17:57:00 | 8m 00s | Home Is Where The Heart Is | I accidentally pushed Lammy off the little world :( <br/> <br/>Very cute though! And great tunes. |
| Dec 18 18:00:00 | 3m 00s | Baggage - A game of Roommate Bliss | They seem very frustrated. <br/> <br/>I couldn't figure out exactly what was going on, so their unhappiness just skyrocketed which was honestly half the fun. |
| Dec 18 18:01:00 | 1m 00s | Cleanstalkers: Hidden Agenda | Lovely graphics. |
| Dec 18 18:05:00 | 4m 00s | Mail Room | I enjoyed the presentation, but I wasn't really sure what was going on. |
| Dec 18 18:11:00 | 6m 00s | You're tearing me apart | Throwing stuff around is a pretty great mechanic. <br/> <br/>I really enjoyed the fact that you changed the graphics quality to be "Lisa" (or Claudette, Denny, Mark, etc). It's in the details! Great work |
| Dec 18 19:02:00 | 51m 00s | Madness Mathematica | Took me back to elementary school math. It's odd, because I feel like if it were just the math problems I would've been fine but making them word problems added that extra level of difficulty. I think adding a more clear sign of why things were getting rough would really take it to the next level, though I do like it now. Very interesting idea. |
| Dec 18 19:16:00 | 14m 00s | Hitlers Cactus or only you can stop Trump | Interesting concept and a lot of fun. |
| Dec 18 19:20:00 | 4m 00s | Gogol | I like the speed and the art. Wished I could've had a little more wiggle room on getting hit by blood-slime things. |
| Dec 18 19:25:00 | 5m 00s | DISK | I tried turning down the graphics and still couldn't get it to do anything but chug on my PC. Sorry about that, wish I could've played it! |
| Dec 18 20:00:00 | 35m 00s | Possessed Room | Really interested in the way you built this world, and the art style that you used (the combo of the art and the effects when you banished things from the possessed objects especially). Really could've used some more audio, but it was really entertaining. |
| Dec 18 22:59:00 | 2h 59m | Engine Room | Really interesting design, especially for so limited an amount of time. I found it really difficult, but I also usually have issues with these kinds of games. |
| Dec 18 23:05:00 | 6m 00s | Cabin Fever | I'm interested in the game you described, and I feel like you have the framework to tell that story if you ever decided to create a post-compo version. |
| Dec 18 23:10:00 | 5m 00s | The last one standing | I wish you had a video of it being played with the preferred controller, so players could get a better idea of what it looks like as its best version. It seems like it would be really fun to play with a group of people. |
| Dec 18 23:30:00 | 20m 00s | CeCe | Mild quibble, but it doesn't count as "web" if you have to download it. It doesn't bother me personally, but I know a lot of people who play on Mac/Linux what have you and can get a bit salty about it not being web. <br/> <br/>Really loved the art style and overall mood of the game. It was really interesting the way you played with the theme in this manner. Great work. |
| Dec 22 01:25:00 | 73h 55m | levelone | Played web version. Interesting concept and execution. Couldn't get past the platforming segments unfortunately. |
| Dec 22 01:50:00 | 25m 00s | This Room Ain't Big Enough For The Two Of Us | really loved the backdrop and the sprites. And I fully contend that you have the best name in this here competition. <br/> <br/>I will also say this is a bit confusing. |
| Dec 22 02:07:00 | 17m 00s | Le Rest'ouf | I'm amused at how true your aim has to be when throwing food at peoples faces. |
| Dec 22 02:11:00 | 4m 00s | 13 jellyfish | Very lovely lovely game. Love the art and general design. I had difficulty figuring out what some of the symbols meant overall, but felt like over time I could've worked it out. Really, really lovely. |
| Dec 22 02:16:00 | 5m 00s | Swingularity | Liked the way that it looks overall, The lighting the black hole in particular are really lovely. A bit of scoring would've really sealed the deal, but such is Ludum Dare and game jams in general. |
| Dec 22 02:36:00 | 20m 00s | Ludum Dare: The Game | I thought it was going to be a one-off joke, but you managed to create a really deep experience for such a short time frame. Really great usage of theme, fantastic soundtrack and art. Great work! |
| Dec 22 02:55:00 | 19m 00s | Room 007 | I really love the very simple style that you have going here, from the diorama |
| Dec 22 03:06:00 | 11m 00s | spring cleaning | Very very chill entry. There's something oddly zen about cleaning up, and it feels like if this was an application just chilling on my desktop all day I'd appreciate it just the same. |
| Dec 22 03:35:00 | 29m 00s | One Roomba | Like Battlebots. With roombas. Lagged a bit when we added four people, but hey 48 hours...it happens. It's really amazing what you did with it. Still a lot of fun, and I really had a great time with it. |
| Dec 22 03:51:00 | 16m 00s | Alter Void | Really interesting mechanic and delivery of the theme. I liked how you had to manipulate the world to create an effect. |
| Dec 22 04:11:00 | 20m 00s | Great Collapse | Is this...a Dig Dug Bullet Hell? <br/> <br/>It's a really interesting concept. I really like the mini-map design. |
| Dec 22 04:51:00 | 40m 00s | Hotel To Hell | Really good as a mood piece. I had a really hard time seeing things, but the style was really great and all of the elements led into one another. |
| Dec 22 05:07:00 | 16m 00s | I Didn't Sign Up for This! | I like the way that it looks and feels. I had a sound designer friend sitting next to me who got really excited about the sound design (I usually don't notice these kinds of things, tbh). Great work overall. Well polished. |
| Dec 22 05:41:00 | 34m 00s | Tidy Up | An interesting twist on an existing concept. |
| Dec 22 05:46:00 | 5m 00s | Alone In Space | An interesting play on the concept. I'm not a huge fan of tank controls, but I like the direction you took the game in. |
| Dec 22 05:54:00 | 8m 00s | Mouse Trap | Loved seeing the work you put into this. |
| Dec 22 06:02:00 | 8m 00s | Serial Testing Inc. | I thought there was some good feel overall. The little running animation on your player character as well as the sound effects. |
| Dec 23 06:07:00 | 24h 05m | One Room With Ladders in VR | Not rating because I don't have the controllers -- it would be really interesting to see if you could make a video of what it is like playing the game? That way people without VR could rate the jam game. |
| Dec 23 06:12:00 | 5m 00s | O No! She's Grabbing the Mic! | An interesting idea. Really good sound design (re: annoying womans voice) |
| Dec 23 06:17:00 | 5m 00s | VaporArenaWave クール | I'm a huge sucker for vaporwave (I even took the advice on the itch page and put on VHS Logos Mantra, my favorite vaporwave track to play). I particularly love the effect of the water. Everything looked really great and slick. Great work! |
| Dec 23 06:21:00 | 4m 00s | Mighty Lints | Definitely a unique experience and an interesting take on the theme. It was a touch hectic, but great work. |
| Dec 23 06:27:00 | 6m 00s | Quipp | Fantastic work for a first time at Ludum Dare. Difficulty definitely spiked in the second room, especially since I'm pretty much the worst at platforming (it's hilarious how truly awful). I really liked a lot of the little sound effects and bits of art that went into this. Great work overall. |
| Dec 23 06:41:00 | 14m 00s | DestrucToy | Like playing with hot wheels in my bedroom as a kid. Really joyous to play, great work. |
| Dec 23 06:54:00 | 13m 00s | The Oval Office | Really interesting take on the theme. Interesting mechanic, though I wish there was a little more gray area -- honestly probably how I feel about politics in general. I liked the combination of serious things (what do we do about ISIS?) with not so serious questions about the zombie apocalypse. <br/> <br/>Great art! Great work all around. |
| Dec 23 06:59:00 | 5m 00s | The Situation Room: Twitter Crisis | Really interesting concept, and I liked that you included links to the real tweets used. Same issue other people had, in that it was really easy to spot the fake ones -- but you're going to run into that with someone who is as iconic in terms of his speech. If you continue working on this, I think it would be interesting to have a few pre-crafted fake tweets mixed in with the nonsense garbled ones to really throw people off. |
| Dec 23 07:10:00 | 11m 00s | After Party | Really difficult, felt a bit like a Party Hard meets high-school bullying? I'm not sure how I feel about it thematically, but gameplay was solid and the art direction was well done (especially in terms of your starting graphic). |
| Dec 23 07:25:00 | 15m 00s | Occupied | Cute! I liked the style the game had, and I really liked the way that everything had a reaction. Felt a little bit like Don't Shit Your Pants, but a bit less hectic and good deal more entertaining. A got a bit caught on some things (am i clicking the toilet or the pants or the floor) but it was really well executed! |
| Dec 29 01:55:00 | 138h 30m | One Room Dungeon | I love all of the character design that went into this. Fantastic work. |
| Dec 29 02:09:00 | 14m 00s | Fantastical Flora | That is really lovely. I enjoyed the art and the sound effects. Really gentle and soothing. |
| Dec 29 02:18:00 | 9m 00s | BreakAround | I really like the way you went with this concept. It's oddly soothing, and while I'm pretty sure that the Google Cardboard version would make me vomit like a fountain (I am very susceptible to motion sickness) but it seems like a fun thing to do. |
| Dec 29 02:30:00 | 12m 00s | For Whom The Bear Roars | It looks like you were trying to do something really interesting, which I'm always interested to try. I really love the art. |
| Dec 29 02:54:00 | 24m 00s | Live to Die Again | I am sensing a vague Nuclear Throne influence :) <br/> <br/>I'm really impressed with the amount that you were able to complete in just a few days. Seeing the amount of weapon types and character animations was pretty impressive. It would be interested seeing this adapted into a larger game. |
| Dec 29 03:14:00 | 20m 00s | Roomies | Kind of like Sims on Hard Mode. An interesting take on the theme. |
| Dec 29 03:23:00 | 9m 00s | Hotline Mamazon | Fun little game. Felt a bit like going back to working in a call-center. |
| Dec 29 03:55:00 | 32m 00s | Tree House Quest | Well this is pretty freaking cute. The stealth section was a bit unforgiving, even with the dwarves marking their territory with gang signs.The art, audio and humor were the high points. |
| Dec 29 04:08:00 | 13m 00s | The Recursive Dollhouse | Really interesting puzzle design. There were a couple of moments where i'd be looking at something in a new way that were incredibly interesting. |
| Dec 29 20:06:00 | 15h 58m | Complete Amateurs Christmas Card Maker 2016 [OFFICIAL] | There's something about this that feels like being let into an in joke between a group of friends you only kind of know. I think that's a compliment, but I honestly don't know. It's certainly the first game I've actively shared with other people. |
| Dec 29 20:13:00 | 7m 00s | OneRoom | it was an interesting sort of puzzle, looking around seemingly identical cubes and trying to find the odd cube out. I think I got trapped a few levels in, got into an even smaller room after hitting a button and couldn't do anything after that. I really liked the steady drone sound effect. |
| Jan 2 23:39:00 | 99h 26m | INFINIROOM | Seriously one of my favorites from the jam. Great work. I wish there was a category just for feel because you knocked that out of the park. All of the sound effects and visual stylings all worked in favor of the original concept. Great work. Really difficult to put down. |
| Jan 3 01:55:00 | 2h 16m | Stain This Planet With Cosmic Prism | The art and music were both really fantastic. I felt like there was a sense of futility to the game in the sense that there was no way I was ever going to get any faster. I honestly liked that element to it. |