Foon → Ludum Dare Explorer → LD37 → Feedback comment stats → batmanasb

batmanasb

Feedback comments for LD37

← LD36

batmanasb's games and stats for all events →

TimestampSince previousGamebatmanasb's comment
Dec 12 07:16:00 Blast Games Rounds are too slow, I recommend speeding up the difficulty ramp.
Dec 12 07:57:00 41m 00s Blue Balls - Defend The Last Room You should look into modulating the shooting sounds so the shots sound different each time
Dec 12 08:44:00 47m 00s Tenement Rush The idea is good, but the controls are too complicated so all the challenge comes from dealing with the controls.
Dec 12 08:56:00 12m 00s Furni-Chore The best use of the theme that I've seen thus far!
Dec 12 09:06:00 10m 00s Killing Room This could be a lot more fun with a few tweaks! Stuff like: smooth camera follow, different sounds for each bullet, more line of sight, etc. But it's a good start.
Dec 12 09:26:00 20m 00s Essay Writer 5000 I umm, it is not bad but not too fun. I try to say it is lalalalalalalalalalalalalalalalallalalalalalalalalalalalalalalalalalalalalalalalal umm, my bad she do it not me. cat hat bat vet is eye for eye pop yum bum how is.
Dec 12 09:38:00 12m 00s SANTA'S ONE ROOM Nice graphics and backstory, but the gameplay is uncomfortable. The angle you throw them at is awkward.
Dec 12 09:47:00 9m 00s Moonlight Maximum You need to enable the fullscreen button on the web player. I think it's a setting in the entry page.
Dec 12 21:58:00 12h 11m CrateBlaster The controls are a little weird. I'd recommend going the pacman route of memory controls, like where you press one key and it turns in that direction as soon as it can. Right now it's just going all over the place for me :P
Dec 12 22:25:00 27m 00s RooM "I beat the level! I wonder what level 2 is... oh" - me <br/> <br/>Yeah, this game is way to short, but fun. Good mechanics but it could use more levels!
Dec 12 22:47:00 22m 00s One Room I really don't like it when games force you to spam a key as fast as you can. It hurts my keyboard :( <br/> <br/>But on the positive side, I love the idea of making the first level look like a title screen!
Dec 12 22:54:00 7m 00s Sleep Well The controls flash by a little too quickly, had to restart the game to look at them again. Also, I like the idea but the battery mechanic made it a little to hard to fight, so I just ran around in circles most of the game :/
Dec 12 23:21:00 27m 00s One Room Fort! This game is a gem hidden within itself! Once you ignore the many flaws (the lack of polish, the lackluster objective, and the funky graphics) and learn the controls (range from cannon equals launch speed), then your focus becomes shooting the solders in the heads and watching them ragdoll! Which is super fun! I gave this game several 5 star ratings and don't even care what anything thinks about that. I had to pull myself away from this game just to leave this review! This is my little taste of what Killing Floor 2 will be like when it releases for Linux! Great work man!
Dec 13 00:02:00 41m 00s one room arena It's a little too hard, and this is coming from someone who only makes hard games. Enemies are too powerful and 1 hit kill doesn't suit this game well. But even after all that, I still liked it...
Dec 13 00:03:00 1m 00s Nightlight +1 for the 404 issue! Link needs to be fixed!
Dec 13 00:19:00 16m 00s Roomiverse Can't say I understood a thing even after reading the description...
Dec 13 00:36:00 17m 00s Arena 3000 I really hate it when games make you spam a key to shoot. It should let you hold it down instead and fire on a timer! Also, pitch forks are a little too hard to dodge because of the player's speed. <br/> <br/>Still a good entry though :) Just wish it has a little more polish.
Dec 13 00:44:00 8m 00s Blob Catcher Never thought I'd see a Scratch game in LDJAM, those where the days! The idea is fun but, obviously, the engine did it no favors :P
Dec 13 01:09:00 25m 00s Slime Box Gets a little confusing and frustrating, but that might be the point...
Dec 13 01:38:00 29m 00s DOOMTANK Maybe it's just a linux version bug (common with Unity) but sometimes the player stops aiming at the mouse. <br/> <br/>Overall, it's a solid twin stick bullet hell shooter! But it could use more enemy variety :P
Dec 13 02:20:00 42m 00s Finding Home this game is adorable, although the font could be better
Dec 13 03:01:00 41m 00s Storage I don't usually like puzzle games, but this is the kind I can get behind! It's kind of like programming :)
Dec 13 05:52:00 2h 51m Robotron: Reloaded Nice animations and feel, but it quickly becomes unfair when they start surrounding you!
Dec 13 07:00:00 1h 08m Consume Room High score: 344... before I stopped playing. <br/> <br/>I like the concept, but there could be more of a challenge!
Dec 13 10:06:00 3h 06m The Nights Another master piece from Rscar! I made it to day 14 and got wiped out in the first turn! I'm noticing a theme forming in your games, they are always unforgiving... and archers. Please come back for LDJAM 38, I need more of your games in my life!
Dec 14 00:36:00 14h 30m Same Stuff Different Day Really cool idea, leads to community interactions! However, the objectives could be a little more interesting. Like for example, there could be a limited number of boxes and people could both be doing the same order and run out of boxes then yell at each other and grab the boxes off each other's tables!
Dec 15 02:05:00 25h 29m ele couldn't play the game because the view wasn't turning the way my mouse moved, it's like it was fighting with the mouse. This might have been a bug with running a Unity game through WINE on linux...
Dec 15 02:22:00 17m 00s May The User Be With You Mang, I'm not getting paid enough for this shit! I wish the user would get me something more useful, something with more firepower! <br/> <br/>On a side note: left click should be "shoot" and right click should be "interact"
Dec 15 02:41:00 19m 00s Last Call There's nothing like a good bar fight! The concept of throwing stuff at people is always fun, and the mood was on point as well (with the blur from drinking). My one complaint is that with all the beer bottles on the ground, it's a little hard to pickup actual weapons like the easy to aim pool cues or the powerful bar stools!
Dec 15 03:03:00 22m 00s Comfort Zone I think the way I solved the last level might have been a glitch, but a win is a win in my book! <br/> <br/>Great use of the theme, great concept, great all across the board (except humor)! However, I must admit that the audio sounds a little naughty and I wouldn't feel comfortable playing it through my speakers... but good thing I use headphones!
Dec 15 03:33:00 30m 00s Engine Room My tactic of shooting for light didn't work this time around :( <br/>Also, I wish enemies made sounds before they attack you, so you could find them, and that bullets actually impact enemies so you could know you shot someone!
Dec 15 03:59:00 26m 00s DiningRoomZ I'm a little embarrassed, I tried the web version and kept clicking to shoot, but nothing happened. So naturally since my web version was buggy/weird I assumed that was the issue here too. So I downloaded it and still couldn't get it to shoot! So naturally (being another Godot user) I downloaded the source to make sure the shoot key was bound! It was, so then I looked through the code to try and debug why I couldn't shoot and everything seemed fine! Then for some reason I decided to hold the shoot button down... and it started shooting! lmao <br/> <br/>Moving on from that... this is a good start for a beginner! Some advice from Godot user to Godot user: you should work on this a little longer (post-ldjam) to learn more about the engine! A good place to start would be to look into the Navigation node so you can add pathfinding to the zombies, to make them run into walls less.
Dec 15 04:08:00 9m 00s Room One The controls seem more fit for a turn-based game, it's a little hard to control the players in realtime! Also, I won the game when the upload was only 97%, am I just that good?
Dec 15 04:32:00 24m 00s OneRoom Just got done playing it myself and still don't get the ending. Also, no means no, but these downloads just keep spamming me! <br/> <br/>Although I still think this could have done very well in humor if you didn't add that particular chat in the end :P
Dec 15 05:05:00 33m 00s Super Crash Box You say it's unoriginal, but in reality it's a clever cross between two awesome games. I found this to be a game about inventory management, aka dealing with different types of crates. <br/> <br/>However the two things that bugged me were how YEP had a small chance to spawn kill you by spawning 1 block above you, and the boss being a dirty cheater! Sometimes the crates launched by the boss explode mid-air for some reason, and that's the only way that noob could kill me! <br/> <br/>Oh and if the tip of your character is on a ledge, I think the on_ground check doesn't register and you can't jump!
Dec 15 05:28:00 23m 00s Tangent Fall into water... explode! Did not expect that. <br/> <br/>Also, how did you even come up with this concept, it's so confusing! But overall it's a solid puzzle platformer.
Dec 15 08:18:00 2h 50m INFINIROOM A really complicated simple game! Clever and fun mechanics, but a little frustrating, especially corners!
Dec 15 09:22:00 1h 04m illusianator Great concept but the movement system was lacking and makes the jumps unreasonably hard! Also, the start is really clever! Great job!
Dec 15 21:54:00 12h 32m Bad Dreams Am I a little girl or an auto-turret? lmao <br/> <br/>As everyone else mentioned, lovely art! I was actually browsing the Godot showcase for some odd reason and happened to find cat-o-pult, which was adorable btw, so I looked into your LD page to find this! <br/> <br/>The animations and art are great, but the actual gameplay, while fun, is the weak point.
Dec 17 08:04:00 34h 10m STEREOJO Aww, you got my hopes up that I would get to use the double vision trick to find stuff in the level and us it! Like one of those "magic 3D pictures"! <br/> <br/>Nevertheless, this an interesting concept although controls don't feel smooth enough. Wall jumping is chunky, making the trickier levels harder than they needed to be. A little polish and larger levels can make this game very fun!
Dec 17 08:40:00 36m 00s Moving Day How the hell does someone even think of something like this?! It's brilliant! One of the best games I've played all LDJAM 37! <br/> <br/>Only issues I found were that turning controls are hard to reach while moving, they should be a little further away so you can use both hands to control the house! I recommend the left and right arrow keys. Also, I feel like people should cushion the houses landing... and yes I do feel a little bad suggesting that. <br/> <br/>And on a side note: how the heck do you only have 3 comments down here so far? Seriously man, raise your coolness and show your game off a little more, people need to know about this one!
Dec 17 09:39:00 59m 00s keturi I ran into a runtime error once, probably should have taken a screenshot of it for you... woops :/ <br/> <br/>I'd say it's a solid roguelike with simple yet hard to master controls and mechanics. Although I never did understand how to properly use the staff, nor how exactly durability worked as it seemed to go down randomly sometimes.
Jan 3 08:49:00 407h 10m The Infinity Prison Well done! I love everything about this game, great music, hilarious intro, fun gameplay, and great cell placement as bait that distracts me and leads me into a trap! You really earned your top 5 fun rating!