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FloatingGhost's games and stats for all events →
| Timestamp | Since previous | Game | FloatingGhost's comment |
|---|---|---|---|
| Apr 18 11:01:00 | on the hunt | Art style is really nice <3 | |
| Apr 18 11:09:00 | 8m 00s | Wisdom | Works as a pretty nice puzzle game :) |
| Apr 18 11:10:00 | 1m 00s | H2Olympics | Link does not work (windows) |
| Apr 18 11:13:00 | 3m 00s | Starship Janitor | Quite difficult, you die pretty easily, and the enemies respawn slightly too fast, but nice concept |
| Apr 18 11:16:00 | 3m 00s | PsychoShift | Oh god that soundtrack is wonderful <3 <br/>Took me a moment to figure out I had to swap in mid-air to jump and move! It's a nice game though, I played a few times |
| Apr 18 11:18:00 | 2m 00s | Snap & Shift | Really nice little concept - I could see this working nicely if fleshed out into a full game - good job! <3 |
| Apr 18 11:23:00 | 5m 00s | Galaxy Shift | I am become Katamari Damacy, RULER OF THE GALAXY. <br/>Lovely game, my best was 111 :D |
| Apr 18 11:28:00 | 5m 00s | Click Faggot | That hit me pretty hard, I'm well accustomed to the feelings the story describes :c |
| Apr 18 11:36:00 | 8m 00s | Shaze (Shape Maze) | I got to the one after you introduce the "press shift" mechanic - it got reaaalllly hard, in a good way :D |
| Apr 18 11:47:00 | 11m 00s | SquareShift - Sticky Squares | I got to rainbow level (5 I think) <br/>I ended up being massive, albeit spread very thin, so I literally couldn't move :D <br/> <br/>Is cherry mode time random? Some times it lasted 0.1 seconds, other times like 10 seconds :P <br/> <br/>But it's a nicely made game that got me to keep going to level 5 <br/> <br/>(http://imgur.com/cTNvgbd <-- Spread VERY thin) |
| Apr 18 12:16:00 | 29m 00s | Shape Shift | Took me a bit to figure out everything, but it works as a little puzzle game :) |
| Apr 18 12:19:00 | 3m 00s | Chess Brawler Legendary Console Edition | I second the libgcc dll error - could not run |
| Apr 18 12:24:00 | 5m 00s | Boolean Differences | *very* difficult, the physics system doesn't seem to work properly, acceleration is crazy. <br/> <br/>This could really work if, as Linver says, Z movement was locked. <br/> <br/>Also on respawn, sometimes there's a continuous velocity which is bit odd. <br/> <br/>All in all, nice concept, shame about the execution. |
| Apr 18 12:28:00 | 4m 00s | Chexshift | Incredibly interesting - the alternative moves are totally game changing, and were fun to explore. <br/> <br/>Just one thing, check isn't obvious, once you put the king in check, you don't have to move out of it. <br/> <br/>This with an AI could really be something worth trying! |
| Apr 18 12:33:00 | 5m 00s | Duality | Exceptionally nice mechanic - the most original I've seen today! <br/> <br/>I got to like level 5, I was having trouble on the "gun in the mountain" level, but still, *very* nice! |
| Apr 18 12:36:00 | 3m 00s | ShapeShifter | It's a traditional sidescroller, pretty well implemented, aside from the sound effects, my god they're piercing - too high pitched for me. |
| Apr 18 12:39:00 | 3m 00s | UNDERCOVER | I had NO clue what to do, there are invisible walls everywhere :c <br/> <br/>And that shooting sound effect like plays over itself, maybe you need a timer on that ;) <br/> <br/>Graphics are nice though, as is the soundtrack :) |
| Apr 18 12:44:00 | 5m 00s | color shift | Once I figured out how to move (yeah I know it was in the help, I didn't read it first time :/) it worked. I like the hidden-enemy mechanic with the palettes, that really works :) |
| Apr 18 12:48:00 | 4m 00s | Spinstar | Web version occasionally grinds to a wonderful 1FPS halt. <br/> <br/>Trying the downloaded version... <br/>Muuuuch smoother. <br/> <br/>Pretty simple, but effective. You weren't kidding when you named it hard mode, goddamn this is like super hexagon but harder. |
| Apr 18 12:59:00 | 11m 00s | Death to Polys | Goddamnit Hugheth, now I'll be going "DUM DUM DUM... DUM DUM DUM" all day :D <br/> <br/>Seriously, nice game, lovely soundtrack. Yeah, I can confirm bug at the edge. Also I think buildings spawn a little too fast and generate metal too slowly, I ended up being trapped multiple times, but that means you got me to play multiple times. Good job! |
| Apr 18 13:03:00 | 4m 00s | ShootShift | Reminds me of binding of isaac, in a very good way - I played a few times - lack of ammo might be an issue though :c <br/> <br/>Very nice concept though, I'd play a fleshed out version :D |
| Apr 18 13:10:00 | 7m 00s | anthropomorphic suspect | Incredibly nice implementation and art - the old woman spouted so many completely random lines :D <br/> <br/>i... genuinely can't think of a criticism here for the actual game, it's pretty darn good. The soundtrack could use a little work - there, there's my nit-picking <3 <br/> <br/>Honestly though, consistent art style, easy-to-learn mechanics, and a solid,bug free game. Good work :3 |
| Apr 18 13:14:00 | 4m 00s | Super Awesome #1 Friend Shift | I mean, the mechanics work, but is there a goal? I don't think there's a way to get both friends over the obstacle, and there's no obvious "get here" zone anywhere. <br/> <br/>Pretty simple, but mechanically sound. |
| Apr 18 13:20:00 | 6m 00s | S.D.A: Shapeshift Detection Agency | >Eats crumpets without toasting them <br/>HEATHEN! HEAAATHHEN! BURN THE WITCH! <br/> <br/>In seriousness, the soundtrack is glorious, and it's a very novel take on the memory game - I'm gonna continue playing for a bit :D <br/> <br/>The jokes in here are very good <3 |
| Apr 18 13:33:00 | 13m 00s | Anti Rock Patrol | Traditional asteroids clone, with a twist - the screen-wrapping felt a bit counter-intuitive, I'd expect something that goes off at (0, 255) to reappear at (MAX_X, 255), but it works. The physics was well done and the mechanics sound :) |
| Apr 18 13:40:00 | 7m 00s | ShapeMania | Well implemented, aside from the wall-jumping - I don't know if I was just being stupid, but I found it pretty difficult to pull off. <br/> <br/>The different abilities of shapes was well thought out, and they all worked as required. All in all, pretty nice :) |
| Apr 18 13:50:00 | 10m 00s | ShmupShifter | Nice traditional shmup - I've always sucked at shmups and this was no exception :P <br/> <br/>I didn't make it past the first boss, but everything up until then was done pretty much perfectly, Nothing terribly new or innovative, but what was there worked well <3 |
| Apr 18 16:01:00 | 2h 11m | Shape Runner | Quite nicely implemented, the transitions between shapes look really nice :) <br/> <br/>I keep getting stumped at that one wall where you have to change from horizontal to vertical real fast :c |
| Apr 18 16:11:00 | 10m 00s | Geometry Evolution | I got to 11,000 - it's a bit slow, but as soon as I figured the eat-shapes-with-less-sides-than-you thing it wasn't bad - with a bit of work it could be fun :) |
| Apr 18 16:15:00 | 4m 00s | Balthazar The Shapeshifting Wizard | Does not work - Uses direct file paths, which don't exist on other people's systems - we don't all have a D:\Game dev you know :D |
| Apr 18 16:26:00 | 11m 00s | The Government Job | Pretty nice concept, executed... ok. The hitlist was a nice idea, as Vapeur says, I also just used the red bubble. <br/> <br/>I did get killed whilst behind a wall though, like, the sniper has no line of sight on me, but oh well. <br/> <br/>All in all, this is pretty nice, and with a few bug fixes and additions it would be really fun <3 |
| Apr 18 16:32:00 | 6m 00s | Shapematch Beat Jam | Poor kitty </3 <br/> <br/>That's a really nice soundtrack, and a nice concept, albeit a hard to control one - too many shape/colour combinations for me, but it works! |
| Apr 18 16:38:00 | 6m 00s | Shifting Shapes | My best was 12 with mr triangle - I had trouble finding out how to kill the hexagons, but once I did it was pretty easy to just spam shift upwards and pew pew my little triangles. <br/> <br/>Pretty addictive little thing though, nice :) |
| Apr 18 21:44:00 | 5h 06m | Apeshifter Munk | the fps tanked whenever I jumped, making the last puzzle quite hard, but otherwise a solid entry :) |
| Apr 18 21:58:00 | 14m 00s | ShapeShift | This got really difficult to control around the plinth level - sometimes I couldn't roll the cube in a specific direction. <br/> <br/>Otherwise, this was a pretty decent game, and a fun one :) |
| Apr 18 22:02:00 | 4m 00s | Shapeshiftmaze | Pretty difficult game, and I do agree that choosing the order when being able to see the level would be better :) |
| Apr 19 15:19:00 | 17h 17m | LD35 Fluffy Shape Racer | It's rather... bring on the wall. In a good way <3 <br/> <br/>Maybe slowly ramp up the speed in normal? That'd be nice :) |
| Apr 19 16:06:00 | 47m 00s | DNA Madness | It's a very nice concept, and the music is god-tier, but sometimes the last piece never appears and you lose </3 |
| Apr 19 16:10:00 | 4m 00s | Super Morphius | Really rather difficult, it's a nice idea, but if you hold space it tries to morph infinitely, which is a bit odd. <br/> <br/>The music is nice though, good job on that :) |
| Apr 19 16:15:00 | 5m 00s | VHS WARS | High score 67,300 <br/> <br/>Fantastically well made, it gets really hard :D <br/>The visuals and sound were both great, good work! |
| Apr 19 16:20:00 | 5m 00s | Good boy, Bad boy | This is really confusing - I worked out how to plant the bomb, but not how to diffuse it :c |
| Apr 19 16:28:00 | 8m 00s | Conjurer's Quest | It starts in a tiny resolution for some reason, you can't see a thing (on desktop) <br/> <br/>I got the happy ending on the web version... it's quite short, and the collisions are all over the place, but the music is nice, so there's that |
| Apr 19 16:39:00 | 11m 00s | Listen and Shift | Very nice, once I figured out what you meant by "triangle before any square" ans so on, I got the hang of it. <br/> <br/>Nice soundtrack, lovely visuals, good :D |
| Apr 19 18:13:00 | 1h 34m | Werewolf Escape | Graphics are nice. Sadly that's all the positives - the collision detection is waaaay off, and it's really difficult, which is a killer (not in a good way) combination. If the controls were tight and the collisions well handled, I'd let it off, but it's just not. I couldn't get past 20 seconds until nightfall :( |
| Apr 19 18:20:00 | 7m 00s | Ship Shape | +1 for controller support, that was really needed <br/> <br/>The graphics were nice, the sound could use a little work, and the difficulty was just a tad high - the bullets were near-impossible to dodge at points. But a neat little play on the bullet hell genre, nice :) |
| Apr 20 22:53:00 | 28h 33m | ShapeShifter | It's *very* minimal for a compo entry (and not in a good way) - it's, well, very short and it doesn't look at all finished. It might be ok if there was more of it, but hey |
| Apr 22 00:20:00 | 25h 27m | Dinner Party | It's pretty easy, you just have to find pairs until one doesn't match up. <br/> <br/>I can see this being quite nice with some more mechanics, ramping up "papers please" style :) |
| Apr 22 00:24:00 | 4m 00s | The Incredible Tweene | Pretty nice implementation - sadly the fov made me a bit motion sick but I won't hold that against you. <br/> <br/>The abilities of each character were nice and easy to grasp, it's a good game :) |
| Apr 22 00:26:00 | 2m 00s | Shape Escape | Pretty simplistic, but well done - the style is consistent and it all works - you've promise in you, young game dev <3 |
| Apr 22 00:31:00 | 5m 00s | ShapeCrafter | I found it pretty self-explanatory, seemed to work well enough - with some polish, i'd play it :) |
| Apr 22 00:34:00 | 3m 00s | A Tale Of Shifted Shapes | That "failed" noise is terrifying :< |
| Apr 22 00:35:00 | 1m 00s | Monsters of Rock Paper Scissors | I only have 1 controller :< |
| Apr 22 00:43:00 | 8m 00s | You Have to Shift the Shapes | Yeah that's right boys I got "Wild Queen Angel" on you have to shift the shapes. <br/> <br/>Really nice little game, I played for a while :D |
| Apr 22 21:36:00 | 20h 53m | KillCubeler | [Heils Geometrically] |
| Apr 22 21:38:00 | 2m 00s | Shapeshifters | Got stuck in a wall, 10/10 :D <br/> <br/>In all seriousness, nice game, it works, but one thing: Your jump timer is a tad short, you're able to jump infinitely with circle |
| Apr 22 21:41:00 | 3m 00s | Genre Hopper | Simplistic, and difficult, but nicely done, the mashup works :3 |
| Apr 24 08:47:00 | 35h 06m | Shpadoinkle | Windows link comes to this URL - cannot download |
| Apr 24 08:53:00 | 6m 00s | Tree Line | Animations are all very slick, game works nicely :) |
| Apr 24 08:58:00 | 5m 00s | Morphlings | Nice little concept, the AI is better than I'd ever manage :D |
| Apr 25 03:15:00 | 18h 17m | Do Robots Dream About Yoga? | BRING ON THE WALL <br/>WITH ROBOTS <br/> <br/>Nice game 10/10 |
| Apr 25 03:18:00 | 3m 00s | Scrapshaper | I get an error on boot: https://gyazo.com/833172783d9285d847d6c3376dd4bb96 |
| Apr 26 04:05:00 | 24h 47m | Paint Bug | This is adorable <3 <br/> <br/>I'm gonna save it, it'll really help with any anxiety because 2cute and 2relaxing <br/> <br/>Good job :D |
| Apr 26 04:08:00 | 3m 00s | Avian | It functions, for 11 hours it's pretty nice :) |
| Apr 26 04:11:00 | 3m 00s | Key Quest | The acceleration made controlling a bit hard, but it works, good job :) |
| Apr 26 04:32:00 | 21m 00s | Shape Shifter Match Maker | Pretty simplistic, but it does work. Also a bit repetitive. <br/> <br/>Good job on finishing though :) |