Foon → Ludum Dare Explorer → LD33 → Feedback comment stats → nihilaleph
Feedback comments for LD33
nihilaleph's games and stats for all events →
| Timestamp | Since previous | Game | nihilaleph's comment |
|---|---|---|---|
| Aug 25 00:07:00 | The Smell of Fear | Very interesting idea indeed! <br/>I noticed you did the soundwaves for humans bounce, why not also for the monster? Also, I think it would be better if the soundwaves moved faster than the monster, it was hard to navigate continuosly... The humans are also too quick for me xp It was hard to get them. <br/>Couldn't finish it though... I got the fatal error too... <br/>Anyway congratz~! | |
| Aug 25 00:13:00 | 6m 00s | The Empty | Same error, Windows 10.. I'll try to come back later! |
| Aug 25 00:28:00 | 15m 00s | Monster Free | Fun idea! It's very.... relaxing...? kkkk The movement of the skiers are wierd though... Maybe trying to find a path without trees, or just reandom? |
| Aug 25 01:31:00 | 1h 03m | Adolf no Baito! | Excelent theme usage! xD <br/>The planning games was fun, but a bit hard since it could be any key... <br/>My game also crashed after the second planning with the following message: Resource not found: res/backs/bunkBackdel.png <br/>I want to know what happens with Hitler-sepai T_T Will he notice Joseph-kun?? |
| Aug 25 03:54:00 | 2h 23m | The Stars are Watching | I really liked the art and music of the game! (Although I did find the player ship a bit wierd). Couldn't reach the end though... the controls are way to difficult for me since it controls force and it's relative to where the ship is pointing too... So I will try to beat it again later and then I rate the Theme! (although i can see where this is going) |
| Aug 25 04:20:00 | 26m 00s | Sucker Punch | Willhem Scream! Great game! Really frenetic and fun! What is the second mode though? |
| Aug 25 04:29:00 | 9m 00s | Bakamon | Sooo cuuuute!!! *-* I really enjoyed the game. Interesting progression and really nice graphics! A bit hard to control though because of the movement being so abrupt, but still very nice! |
| Aug 26 00:47:00 | 20h 18m | Monsters vs. Aliens | Great artwork and audio! Couldn't get past the first level though... I can't dodge the bullets effectively >.< I'll try again later! |
| Aug 26 02:11:00 | 1h 24m | Collateral Choice | Interesting puzzles! I didn't get all of it until I watched the video though xp (how buttons work or when drones "attacked") <br/>I guess I'm biased by my own game, but I think there could be consequences to which path you choose, killing drones or doing the puzzles... But still great job! |
| Aug 26 02:36:00 | 25m 00s | Dead Code | Great art work and mood! Couldn't finish though... <br/>Here some bugs I found: <br/>- I teleported to outside the ship (but still I liked the mechanic!) <br/>- At the spot I killed a human appeared another human that I couldn't kill <br/>- I couldn't read the HUD (1360x768) <br/>- A human and me got stuck at the door <br/> <br/>Also camera and player movement was difficult to manage, and humans were too fast to get a kill if they didn't stop xp <br/>I guess the music in the intro could also be in the game ^^; <br/> <br/>But still great job! |
| Aug 26 03:00:00 | 24m 00s | Dread | Simple but effective! Nice stealth mechanics and a bit hard! At one point it felt that I was playing the same levels... did it loop? Didn't get to the end... <br/>I guess the stages could be a bit darker to match better with the theme? Just a thought. Great job still! |
| Aug 26 03:56:00 | 56m 00s | Redemption | Interesting idea! I liked the theme usage and the dynamics! <br/> <br/>The game mechanics could be improved the be more challenging, I ended just button smashing through the end. <br/>I couldn't see the highlights in the map, so I got a bit lost (but I liked the idea!) <br/>I guess you didn't have much time, but it would be nice to have some humans sprites so the monster side would be more evident, I just didn't feel anything attacking big squares xp <br/>Finally, just a personal opinion, I found the ending a bit silly ^^; <br/> <br/>Anyways, great job! |
| Aug 26 04:23:00 | 27m 00s | Oni Yu Can Scare Them | Awesome game! I liked all the art, audio and mechanics! Great job!! |
| Aug 26 04:44:00 | 21m 00s | A Heart between Parts | Awesome! Great art, atmosphere, writting! Just lovely! |
| Aug 26 23:39:00 | 18h 55m | Eye In The Sky | Sorry to bother you (I wish I could PM...), but I tried to fix the physics simulation slo-mo bug and the flashlight hitbox in my game! Would you like to try it again? <br/> <br/>PS: I will rate your game as soon as can I play it xp |
| Aug 26 23:40:00 | 1m 00s | Tale of the Descendant | Sorry to bother you (I wish I could PM...), but I tried to fix the physics simulation slo-mo bug in my game! Would you like to try it again? <br/> <br/>PS: I'll rate your game as soon as I can play it! xp |
| Aug 29 19:07:00 | 67h 27m | Edge of Grey | Great style and atmosphere! Like many, I find the combat still very crude... Some blocking, feedback (perhaps sfx) and flinching would be great! Look forward for the next version! |
| Aug 29 23:44:00 | 4h 37m | Foul Monster | Great work! Cool graphics and music! Love how I can give no fucks at everything xp <br/>I had the same problem that @Jelinib had! Also I went up to level 10... Does it end at some point? |
| Aug 30 00:47:00 | 1h 03m | Monster is Life | Great game! Keep learning and make more awesome things! <br/>I crashed when I choose line 707, also I couldn't choose the line 650. It should be easy to detect what's wrong ;) |
| Aug 30 01:25:00 | 38m 00s | Pluto vs. The Solar System | Great idea! I liked the mechanics of the games and very funny the motivation xp but I don't quite see how it fits the theme. <br/>As already stated, the graphics were good, but they don't really mix up (the asteroids with the planets), also, for me, the asteroids look like poop, I guess it's because of the particles and the colors xp. And the background scroll should really blend in at the end. <br/>I did find the mechanics of pushing the gray rocks quite fun but the lack of them was a bit of an issue... I had to wait a lot until one appeared. <br/> <br/>Overall, I think it does need some polishment but it was fun to play ^^ |
| Aug 30 02:46:00 | 1h 21m | Devil's Avocado | Quite a nice entry! Really liked the managing of the island! A bit confusing on the resources though (there are so many >.<) also a log with the prayers would be nice, I lost at day 36 because I kept forgetting what my boss and all those regions asked me to do ^^; |
| Aug 30 13:55:00 | 11h 09m | Dinosawr Roflstomp | SO CUTE~~!! Great art style! Missed the sound effects, but I see the lack of time xp <br/>+1 score and health bar (maybe A LOT of health, so you can still gather cavemen)! |
| Aug 30 15:12:00 | 1h 17m | Goblins! | Awesome mechanics! Very clever indeed! The theme is ok though. Found pretty amazing that all goblins explodes after their task xp A bit slow paced but that's understandable. Sometimes I would just make a huge line of goblins waiting kkkk |
| Aug 30 15:28:00 | 16m 00s | Birdy Bridge | Wonderful game! It's so beautiful~ I actually thought of this tale if the theme were "A World In The Sky" xp <br/>It's pretty difficult, but I made it to the end! At first I thought the meteor shower was random xp. Didn't quite understand the ending though.... <br/>Graphics, audio and mechanics are great! (although it was hard to tell where the girl was going to land) Congratz! |
| Aug 30 15:46:00 | 18m 00s | Squatch | The town folks are quite friendly. I was friend with everyone until there was no one left! xp <br/>It was quite fun! great particles and sound! Didn't use the camouflage nor the shiny stone though... it was just easier to run around the town ^^; |
| Aug 30 18:45:00 | 2h 59m | Monsters Vs. Cookies | Yeah, shooting up and down would be great ^^; It seemed that going diagonally is faster than straight, because I outrun the sweets much easier that way <br/>Other than that it played really well, great animation and music! |
| Aug 30 19:35:00 | 50m 00s | Tentacles | Quite a nice entry! Great graphics, good set of skills. I had a bunch of points to say about the jam version, but the post-jam version covered I think all of them! Great job! |
| Aug 30 20:28:00 | 53m 00s | Synapse | Oh I would love to finish your game, but I really need to relearn all this ^^; Still I'll try to play though! <br/>PS: Is there anyway you could share a manual or instruction set? <br/>PSS: I was able to get the password from guessing game with basic dichotomy xp |
| Aug 30 22:52:00 | 2h 24m | Fear of the Dark | Great concept! Music and graphics really sets the mood! <br/>The lighting is very necessary but it made me a bit confused with so many areas. The characters could be a bit bigger, I often missed the guard because I was just a bit too high... <br/>Also too difficult for me, couldn't finish xp I guess maybe make the light come back a moment later than the generator (like when you cut the generator off) or being able to attack the guard form behind would make things a bit easier. <br/> <br/>Other than that great work! |
| Aug 30 23:13:00 | 21m 00s | Hide, Mr. Hyde | Loved the Dr. Jekyll and Mr.Hyde theme! Great mechanics and artwork! Missed the audio but I understand the lack of time~ <br/>I had one bug where after people alert the guard I would just keep being Mr. Jekyll and so the guard would stop by my side. And then, when self-control was over, I would be Mr. Hyde and still the guard would not notice me. |
| Aug 30 23:34:00 | 21m 00s | Underworld psycho | Combat is a bit clunky, but I found the style very amusing xp Some visual feedback of when something hits would be nice too! Great job! |
| Aug 31 00:03:00 | 29m 00s | The Peeler | This would be a fun game if it were in a frenetic rhythm! Like time limits and leader boards. Although the animation was cool some polishment with the visual would be nice too |
| Sep 1 01:41:00 | 25h 38m | Deep in the Dark | Mood is great! Awesome graphics and audio! <br/>Mechanics seemed quite nice, but I had some problems playing this game so I couldn't finish. <br/>- It was very hard to navigate. Maybe it was on purpose but it was very easy to get lost. Also a lot of invisible walls. <br/>- Hunters were almost blind, I could walk past them and they wouldn't notice me (still got shot a few times ^^;) <br/>- One time there was a strange force pulling me left.. Don't know if was a bug or really something pulling me. Didn't last long though. <br/> <br/>Anyway if it were a complete game I'm sure I would enjoy it ^^ |
| Sep 1 02:00:00 | 19m 00s | The Mammoth: A Cave Painting | Beautiful! Just perfect! Congratz!! Well, if I was to nitpick, you can hear white noise on the narrator's audio, I would suggest the use of a noise filter xp <br/>(Oh it reminds me of Shelter~) |
| Sep 1 02:12:00 | 12m 00s | Grave | Awesome! Can't beat the big knight though xp |
| Sep 1 02:30:00 | 18m 00s | Corrupt Ground | Very neat idea! I wished I had a friend to play with xp |
| Sep 1 02:50:00 | 20m 00s | Chicken Girl in Toyhouse! | Very cute! And very nice artwork! Real problems with collisions though, and the 'people' really freak out when the see the monster xp It's hard to move then... <br/>Still cool game and neat concept! |
| Sep 2 00:30:00 | 21h 40m | Candy Monster | It's a fun concept, and have great audio xp <br/> <br/>But we have some issues with the collider, the controls are a bit slow and stiff, it's hard to tell what is the sight range of the girls, and art is not very coherent (although it's nice) <br/> <br/>With some polishment I think it would be a fun game |
| Sep 2 01:12:00 | 42m 00s | I am Malware | Ok, I understand your point of the need to come back to starting point, but I guess it just have to be according to level design and the mission. I did play the tutorial but it was very confusing since the text sometimes changed before I could read and you're not supposed to go back to starting point. Anyway, an exit sign would be quite welcome. <br/> <br/>Anyway, very neat concept! It was really fun to go around with the different abilities sneaking through guards. Music and art was great too! It would be nice to have an indication where the vents go to (although not necessary, really your call), and the game was unforgiving on mistake, got caught then game over. Couldn't finish, but I'll try again ^^ |
| Sep 2 01:18:00 | 6m 00s | Ludum Park | Oh it's so cute~ It would be a nice game if finished ^^; |
| Sep 2 01:28:00 | 10m 00s | Space Defender | Quite a nice idea ^^ It was very challenging >.< I guess because the invaders took so much time to go down. The defender AI was a bit dumb, sometimes just keeping itself in the corners, although a good AI would make it very very difficult. Great work! |
| Sep 2 01:46:00 | 18m 00s | Delusion | Awesome concept! SFX sure would be nice, but oh well. Art is great, music is cool. Mechanics are interesting but a bit... weird? I mean, you get the tank, which was a mouse, and then it's a syringe...? And in the imagination world the nurse doesn't exist...? Still, very creative xp <br/>Some more gameplay would be nice, like more stages or level progression. Collision needs some polishment too <br/>I also find very amusing the rat trembling like in fear xp <br/> <br/>Anyway, great work! |
| Sep 2 01:58:00 | 12m 00s | Cursed | Cool game! Art is cute, audio really blends in! It was quite a fun game, although a very short one! |
| Sep 2 03:02:00 | 1h 04m | Growing Up | "Oh how funny, I'm eating radioactive waste!... Wait... I'm eating a house?... Okay, now I'm as big Jormungandr, I guess it will end soon... Oh God, I can eat the stars now... Awesome!" <br/>Gosh that was hard ^^; I guess it's been a long time without playing snake xp I was able to beat with snake gene, and with hare gene I was able to get to star size! <br/> <br/>Anyway! Great take on the classic! Had lots of fun in such a simple tweak! I think having goals and levels was great~ Control was really smooth too, and really cute art xp <br/>I did miss some more elaborated backgrounds (like stars in the later levels), smoother animation, and maybe a bgm? But you only had 10 hours, and still a lot of work was done~ Good job! |
| Sep 3 00:39:00 | 21h 37m | Office Hours | Pretty neat idea! Bored vs. rage was great! The graphics were cool and music was awesome! The bullets were cool, but I didn't get what was going on ^^; Zooming too was cool, but it was a bit annoying for me... <br/>I didn't quite understand the boss battle... too many bullets flying, didn't understand how I died xp <br/> <br/>Oh a restart button would be great! |
| Sep 3 01:17:00 | 38m 00s | The Truth | Great mood! Music was awesome, graphics were cool, although the animation was ok (btw, when there is that darker background the soldier leg almost disappear), I guess because the soldier only moved his legs... <br/>Story was nice, although I couldn't do what I wanted (not kill the aliens and kill the lady xp) <br/> <br/>Oh there is this one alien that would go immediately to the spikes and I couldn't kill it... Then I read here that I could actually shoot down! Really missed that part... Anyway, great job! |
| Sep 3 01:27:00 | 10m 00s | Master's Treasure | Cool game! Physics are really funny xp Music is good but too repetitive, art is good too but a bit incoherent (Minotaur(?) and knights are very minimalist, while chest and coins are quite detailed) <br/>Some progression, like objectives/stages/different enemies would be nice, but still, good job! |
| Sep 3 02:11:00 | 44m 00s | Kaiju no Ai: Aisuru no Monogatari | Very cute game! Art is very nice, though not very coherent (monster is very detailed while the rest is pixelart). The final stage was really fun while the others were too easy. <br/>Jumping was really unnecessary (though the animation was cool), and it would be nice to attack while attacking, but it was cool to have three different attacks! <br/>One thing that I thought was weird was that the buildings are not exactly in the same plane as the monster. <br/> <br/>Anyway, it was nice game! |
| Sep 4 00:29:00 | 22h 18m | Starlight | Great atmosphere! Really liked the mood! The navigation were not so good though, it was easy to get lost in space (maybe it was intended), and controls were a bit "heavy", maybe it was mouse sensitivity. Also backward thrust seemed too weak. I tried to run from the creature while shooting and he would get me very easily. <br/>Anyway great job! |
| Sep 4 01:08:00 | 39m 00s | Hate | Nice story telling! Got 3 different endings, but one was weird... I avoid killing everybody but the yellow friend stage didn't had a light blue zone, and time didn't end it, so I had to kill everybody... And then at the final boss I didn't kill him but the ending still said that both of them were killers, and apparently there was a third person...? Didn't get it >.< <br/>I thought it was fine with just geometric shapes, but some audio would have been nice to give more mood xp <br/>Anyway it was fun to play! |
| Sep 4 01:16:00 | 8m 00s | Being a Kraken | Tried to run but had this weird render: http://imgur.com/o2Mz72x <br/> <br/>I'm running on windows 10 and couldn't find beingakraken_win10_no_x_input31.zip mentioned in the missing dlls txt |
| Sep 4 01:35:00 | 19m 00s | Inspector Clumber | Great atmosphere! Loved the graphics and audio! Camera placement was really awkward though, since usually it points to another direction and the character appears in another point of space, almost felt like teleportation... <br/> <br/>/******* SPOILER ALERT ***********/ <br/>So I did get to the ending, but didn't get the second choice, like, why did I released him? What's his story? <br/> <br/>Anyway great job! |
| Sep 4 02:12:00 | 37m 00s | Cool Alien Dudes | Very funny! Great art and sfx! Some music would've been nice xp. <br/>Mechanics were cool but didn't use altitude and cloak very much... Upgrades were cool too! <br/>Anyway great game! <br/> <br/>PS: Eggshaped UFO was the best! |
| Sep 5 20:21:00 | 42h 09m | Soup | Tried the both jam and post-jam version, the following error occurs: Array index is out of range <br/>And for some reason there is no music... Running on windows 10 firefox <br/> <br/>Anyways, great concept! I really like the feel of the graphics, really relaxing~ |
| Sep 5 20:44:00 | 23m 00s | Under Full Moon | Great mood! Good art and music too! The moon was a bit weird though... It would still appear in front of buildings xp. Also collision was a bit weird, sometimes I would land on the roof and would still be "mid-air". Anyway nice entry! |
| Sep 5 20:58:00 | 14m 00s | Demonsterization | Interesting mechanics! Like @Slashee the Cow I had black boxes at the beginning. A quite bit hard to understand at first, but once I got what everything symbolized it was fun! Some better feedback about the size would be nice though. |
| Sep 5 21:14:00 | 16m 00s | Wolfman Kills World Peace with a Vampire Mech III | Ok.... that was actually fun xp If it had a health bar it would become a quite challenging game! Some balancing would be necessary though, like the head was too weak... Or just scoring would already be nice. Oh sometimes the head movement would become clunky, I don't know why... <br/> <br/>Anyway good job! |
| Sep 6 01:51:00 | 4h 37m | Scream Hunter | Great concept! Loved the mood, animation, light effect and audio! Though the screaming effects were just in the left ear >.< The mechanics were very creative but a bit annoying to wait just to go upstairs xp Anyway congratz! |
| Sep 6 02:19:00 | 28m 00s | Lord of Fantasy III | Nice game! Really liked the JRPG style! Graphics are nice but I miss some more visual feedback, or some animation... Music and sfx are fun ^^ Also very cleaver to make the same party attack you over and over xp <br/>The Storm curse always hits everybody, including dead chars, so every time you cast Storm you can hear the dyeing sfx xp <br/>Anyway great job! |
| Sep 7 13:57:00 | 35h 38m | Sick Sheeps | Great theme interpretation! +1 wolf and ecosystem! Most of my comments had already been said, annoying wolf going to beginning, missed sfx, could be a bit more difficult, but also very fun, and wolf eats poop xp <br/>I also found very annoying that the wolf had to go to the center of the sheep to eat it, and the sheep are very cute ^^ <br/>Good job! |
| Sep 7 20:44:00 | 6h 47m | Monster Break Out | Very solid! It's a very good base for a larger game! Maybe a skip button for the texts? And change the mouse usage for key binding? Oh also the lighting was really strong when the prisoner was next to a light bulb. The ending wasn't really exciting too... Other than that great graphics, audio, and humor! Mechanics were very nice and good puzzles (could have a bit more complex ones though). Great job! <br/> <br/>"Half-life 3 confirmed" |
| Sep 7 21:01:00 | 17m 00s | Yukko | +1 Really kawaii! Nice art! A bit confusing though... I still don't understand what I do with the window ^^; But it's nice concept! It'll be nice to see more of it~ Hope Yukko can make a lot of friends! Great job! |
| Sep 7 21:19:00 | 18m 00s | Cave Sweet Cave | The idea of trapping people was great, but it felt a bit silly when they would just stop running because of one tree. Art was nice, I missed some animation, but you can only do much with the time frame ^^; Mood was nice, and I really liked the wind mechanic! Nice ending too! <br/>Anyway great job! |
| Sep 8 01:20:00 | 4h 01m | People's Mandatory Video Entertainment | 김정은 장군님 만세!!! <br/>This games represents the real struggle between North and the filthy South Koreans! But the great leader would not allow the candles not turn into cake if too close to the Worker Paradise. Nor he would have such small seeds of tomato turret that he couldn't get it, and he would've made them more useful, since they can't hit their target very well. The great leader's hunger should also be of some purpose. And obviously the filthy capitalist would have more frequent and more difficult waves. The great leader would also question why he and the bastards were just capsules, and why Conker was in the game. <br/>The great leader still would appreciate the accuracy of his birth and the North Korean sun. But he wouldn't understand why this game fits the theme |
| Sep 8 01:39:00 | 19m 00s | Gorgezilla | Really nice game! It's really fun ^^~ A bit hard for me though, since you can't dodge and humans escape quite fast xp Although I don't really like button masher I liked the controls! Graphics and audio were very nice too! All added to the "silly" mood xp A lot of work was done~! Congratz!! |
| Sep 8 02:31:00 | 52m 00s | Pinky's Nightmare | Nice game! Graphics were simple but very effective. The theme twist too, simple but nicely done! The camera movement made me a bit dizzy, but added greatly to the mood! Navigation was hard, but I guess that's the idea of a maze xp Missed sound, but you can only do much ^^; <br/>Anyway, great entry! <br/> <br/>Btw, isn't Pinky a girl? |
| Sep 8 23:14:00 | 20h 43m | Drack's Mansion | Awesome graphics! Mechanics are very good too! Although there could be more enemies type (but I suppose there would be no time for this), and warp didn't seem very useful, at least I forgot to use it and it played well. <br/>It's a bit weird the weeks counting, since it feels like just one night passing xp <br/>Anyway great job! |
| Sep 8 23:44:00 | 30m 00s | The Banana Eater | Awesome audio XD! Art is great (although the bananas look like strawberry to me ^^; ), and very fun to play! The first time I beat it I didn't get all the bananas, and it was written "The End ?" so I thought "Maybe there is another ending if I get all of them!", but got the same ending xp <br/>Anyway great entry! <br/> <br/>Oh I got this weird bug where if the dart would hit me right after landing it wouldn't kill me. I think it was on the last stage... |
| Sep 9 01:03:00 | 1h 19m | Heroes Must Die | It ran smoothly for me~ Very simple game, but has potential! If it had later stages with better AI, more traps/creeps, and maybe a resource management system it would be quite nice! Sprites are nice too! Great job! |
| Sep 9 01:27:00 | 24m 00s | Attack Of The Kaiju | Awesome graphics! Mechanics are simple but fun! Perhaps if in later stages there were more tanks with better AI it would be a very nice challenging game~ <br/>Some feedback from the Ultra-Dude would be nice, it's hard to tell when he is attacking. Also if I attack faster than the timestep of the game it would sound that I'm attacking multiple times, e.g. I could hit 4 times a building before it collapsed. <br/>Anyway great job! |
| Sep 9 01:45:00 | 18m 00s | Operation Cookie Monster | Quite a fun concept! Mechanics are nice. It has some collision problems though, as the reactions are a bit weird, sometimes I would get stuck while running. Graphics are fun, but animation timing was a bit odd. Audio is nice too. Level 2 is also quite brutal, while level 3 is not so hard. Some more levels and more balance would be nice (but there is hardly time to do that xp). I found the theme usage a bit weak too... <br/>Anyway, it was still fun to play ^^! Good job! |
| Sep 9 02:41:00 | 56m 00s | Constellaris | Great mood! Graphics and audio mixed up very well! Mechanics were fun but very brutal. It gets to be unfair, when sometimes half of a star is in circle it accepts it, and other times the whole star is in but it doesn't accept it. Couldn't finish the game due to difficulty... <br/>I see your interpretation of the theme, but I found it a bit weak. <br/>Anyway great job! |
| Sep 9 02:57:00 | 16m 00s | Moon Witch | Title [enter] <br/>Though it was minimalist it was very fun to play! Controls and mechanics were nicely implemented. <br/>For the post-jam version, the graphical and audio addition was good, but the level got too long I think. It's also a kinda hard to track the hitbox. Bat animation was a bit too fast too. <br/>Although I really liked the setting, I found the theme usage a bit weak... <br/> <br/>Anyway great job! |
| Sep 9 03:47:00 | 50m 00s | Escape The Prison | Worked fine for me too. Just once I had a crash, for some reason the game didn't tell me to kill the enemy, then I went to the right door and it crashed. <br/>The game is very simple, but I really liked the setting! I wish I could see the end of it... Can't vote on the Theme though, since there was no light on it. <br/>Graphics were very "sketchy", but I liked it, just some more polishment and it would be nice~ Mechanics were quite basic, but no complaint on that. With enough aggressive enemies it could get quite challenging. <br/>Anyway, good job! |
| Sep 10 00:00:00 | 20h 13m | The Kennedy's Move In | Oh I'd love to play this! But I don't have someone to play with me and don't have the printer ^^; <br/>Still, the concept is nice, it seems very interesting, though with 4 players the house really seems in disadvantage... Also some of the rules seems missing, like how to perform an attack, or what can a player do in limbo. Art is great, but I miss the colors. <br/>Anyway great job! |
| Sep 10 00:24:00 | 24m 00s | FBI Attack | Game is really on early stage, but I liked the concept! I can see this turning into a bullet hell game. More challenges like different bullet patterns, more FBI agents, difficulty increasing as it goes and I think you would have a fun game to play~. Then no timer and a leaderboard to keep your best score! <br/>As it is, you can't really die, since there are spots that the agents can't hit. Collision box are a bit strange too, bullets that are a bit bellow the sprite can hit the target. The player can't currently jump, but it would be a nice feature for the future. The art... I understand that some of them you didn't create, but still is important to keep the coherence to the style. The agents, the monster and the tiles don't really mix up. Some work with the buttons would be nice too, better font, uniform and cleaner. <br/>Still, congratz on your entry! Keep the good work! |
| Sep 10 00:59:00 | 35m 00s | The Monster I Am | Great effects! The sky, the fire, the smoke, the lights, the airplanes are awesome! It's really fun to just rampage about and destroying planes~ <br/>The controls do feel a bit weird, since the monster can jump so high (even people jump very high!). The buildings being blocks connected I found a bit weird, but still it worked well. The fire causing damage made the game difficult, since you can't just wreck everything mindlessly (can't say if it's good or bad). Maybe it could cause a little less damage? Audio is quite basic, but it gets the job done. Oh I would also make the people smaller xp And they could get squashed instead of piling up, but I guess that's just details. <br/>Anyway, awesome work! |
| Sep 10 01:41:00 | 42m 00s | Artifacts Of Monstrosity | I AM ERROR <br/>Great game! Impressive having so much done in jam time! Awesome old-school RPG, very funny xp, great art! Cross is the best artifact! <br/>The enemies could be more interesting tough, even the boss just goes around... It was weird that the spilling blood of my enemies was still an active hitbox xp I could take damage from it and projectiles still hit it. So necklace wasn't quite useful if all fireballs hit the same enemy. Also it was a bit weird when in mid dialogue the animation still tried to run xp. Another point is that some tiles were a bit ambiguous about being a wall or not. I could go on top of the castle walls. The maps also didn't have continuity, but that's just a minor detail. <br/>Anyway great work! |
| Sep 10 04:22:00 | 2h 41m | I'm The Goddamn Devil | Fun game! Atmosphere is great, loved the intro xp. <br/>Really hard to aim though... And sometimes I'd hit a soul and he would just go off screen, no way to shoot him >.< <br/>Anyway great job! |
| Sep 12 01:40:00 | 45h 18m | Guardian monster | Very cute! Great the graphics! Audio is a bit off I think, but it gets the job done. Mechanics are nice, I think it's weird when my speed is the same as the bullet, but no big deal. There could be more level progression though... Maybe having bigger waves, or having an end to the night. Other than that great job! |
| Sep 12 02:02:00 | 22m 00s | Kitten Karnage | Great graphics! Nice touch having the birds sit on the branches! I just found a bit weird the birds just stay in the air instead of constantly moving and not avoiding the cat (but that's just detail). Also a bit too much feathers when bird dies...? <br/>The cat's jump/fall felt a bit slow too, but maybe that's just me. Had a collision bug at the edge of the branch but nothing serious. <br/>Anyway, nice usage of the theme and it was sweet to play! Great job! |
| Sep 12 02:24:00 | 22m 00s | Cycle | It was a bit hard to play since there were many errors of sprite and null reference exception and the game crashing. But nevertheless I WAS able to play and it looked very interesting! I was able to defeat some demon, and then got stuck... The art and audio are great! Since there is no explanation whatsoever it's hard to figure out what's the meaning of all the object you find and how to use them, or even what's going on there. <br/>Anyway I think it would've been a fun game! Great job! |
| Sep 12 02:40:00 | 16m 00s | Pacmon | First of all, welcome to LD! <br/>Great mechanics! Roadblocks made a new twist to the game! AI seems nice when running, but not so much when chasing. I just think there should be an end to the game, it seems the only way to get game over is dying, and it's not that hard to survive. Maybe a time limit so you have to get high score, or limit the number of pacmen and multiple stages. <br/>Anyway great job! |
| Sep 12 02:43:00 | 3m 00s | Forest | Same issue of @AdenMansonGames, OS is Windows 10... waiting for patch~ |
| Sep 12 03:18:00 | 35m 00s | The Unseen | Great concept! Loved the management and strategy! Mood is great too! Maybe some darker colors? The only thing that I don't understand is why would I care about the townsfolk. I could just not save them and have more research material xp... Oh I also don't understand when a town is destroyed ^^; <br/>Anyway great job! |
| Sep 12 03:41:00 | 23m 00s | Hungry Waters | Welcome to LD! <br/>Great audio! BGM gives a nice feel and sfx is great xp <br/>Art is cool and mechanics are fun and original, although there could be more to it. I just didn't get the people with bad thoughts... Why can't I eat them? Why are they pink? Why they leave a little blob?... Maybe I'm overthinking xp <br/>Anyway, great job! |
| Sep 12 04:19:00 | 38m 00s | Thursday the 12th : Lake Polygon | Awesome game! Loved the humor and the mood xp! Graphics and music are great too! I just think it's weird that you can walk normally in the lake and the sprites get that water effect... I don't know how to interpret that... <br/> <br/>Mechanics are fine, but it's a bit unfair how they can easily spot you, since basically can only kill with stealth or by luck if they get stuck somewhere... But I find really funny how people ran away from you but left their friend clueless xp. At first I thought the trees gave you camouflage, but that wasn't the case... It would've been a great feature though... Also the map is a bit too big? When it comes to 10 campers is really hard to find them... catching the last one was impossible to me. Maybe a smaller map or maybe a radar? <br/>Oh there is also some collision problems when hitting walls, but that's just detail. <br/> <br/>Anyway great job! And don't forget your coffee cake! |
| Sep 13 03:30:00 | 23h 11m | Feed the Monster | Awesome game! Loved the concept, the artwork, the music, the style! Story was great, really cool effect for Mac getting the red eye! <br/>I just think that maybe the lack of alcohol could influence more the controls. Just the rumbling didn't really do anything for me. Also it was a bit annoying that Mac would always look right. Some collisions problem at the edge of things, but that's just details. <br/>Anyway excellent job! |
| Sep 13 03:56:00 | 26m 00s | The one who lurks in the dark | What a horrible night to have a curse.... <br/>Very cute monster! For some reason eating the humans was really amusing xp <br/>I understand why you used tank controls, but it was really hard to navigate. Maybe changing the camera setting (it's already not very good positioning itself) and having simpler controls would make it more enjoyable. Since the humans didn't have a great AI the only difficulty of the game was the navigation... <br/>Anyway good job! |
| Sep 13 17:32:00 | 13h 36m | Pik & Pok | Great graphics! I loved that the display has this curvature and those "lines" like a CRT monitor! Audio is awesome too! <br/>Mechanics are fun! Though I think it's weird if you toss the disk thing and walk at the same direction you would get right under it, and if it'd hit an enemy, I could die too. Also I had a bug in level 2-1 where the disks wouldn't stop blinking so I couldn't pick them.... <br/>Anyway great job! |
| Sep 13 17:52:00 | 20m 00s | Royal Flesh | Very interesting concept! Art is fairly simple but enjoyable. I liked the idea of the mechanics very much! <br/>But I think there could be some more. Like you can't get too close of the castle or arrows come flying, or something that could difficult getting the items... At first I didn't understand how to identify people's habits, then I realized what they had in hand... Though the hint not always that clear xp Sometimes it was a bit hard to tell if the item wasn't luring them or they were just not seeing it too. <br/>Anyway I had fun playing it, great job! |
| Sep 13 18:29:00 | 37m 00s | The Last Witch | I was able to play a little, since I don't have someone to play with me it was pretty hard... but still I could get a taste of it! Seems very nice! Mechanics are fun, graphics are nice and cute and audio is great! (though it was mentioned that it's another artist's) <br/>It was a bit hard to get what each node did though... I also found weird that you shoot in opposite direction of you movement, but that's also very interesting! <br/>Anyway, great job! |
| Sep 13 18:39:00 | 10m 00s | It Came from the Rift! | Cool arcade game! Loved the touch with the upside-down "You win" screen! Graphics and music are nice (though the back ground could a little more "spacey"), and mechanics are very smooth. <br/>The only complaint would be no support to keyboard/mouse but I understand the difficulty. <br/>Great job! |
| Sep 13 18:51:00 | 12m 00s | The Floor is Lava! | Pretty neat idea! Although I don't have someone to play with it seems really fun! 3D modeling of the stage was also great! <br/>The only strange things are the weapons, not really sure what each of them do... And the camera placement, since it seems like it's inside the body and you can look at your insides... The gun models too are not well shown in your hand... But that's just details <br/>Great job! |
| Sep 13 19:51:00 | 1h 00m | Abominable | Great story! So sad you couldn't end it >.< <br/>Mood is awesome! Great graphics and audio! <br/>Just the city scene is a bit weird, since the characters are bigger than the buildings ^^; I know you couldn't finish the game, but just some additional points... The inventory didn't really store the items very well, and it was a bit awkward to use it. Also when I walked from or to the stairs, it was a bit weird since the character walked the shortest path, which made him float in the air. But that's just detail. <br/>Anyway, great job! |
| Sep 13 20:07:00 | 16m 00s | Demon Vessel | Interesting concept! I really enjoyed changing the powers of demons! <br/>Really enjoyed the graphics and audio too! It's so cute~ xp <br/>I just think that it's not very strong with the theme. It was a bit weird that when you jump attacked you immediately fall after the attack... Didn't spoil the action, but it was weird. Also at the first "big" battle, the camera was fixed at the "arena", but you are free to leave it, and then you would have to go back to it almost blindly (if you jump you may see where you are). But these are just details. <br/>Anyway, great job! |
| Sep 13 20:21:00 | 14m 00s | Raiders of the retirement home | Take that weed smoker! <br/>Awesome game! Graphics (and the filter effect) and music are great! Mood and humor are really good too! At first I thought it was going to be more like a puzzle game killing them with fear, but then I got so many powers... It felt good to clean the house xp <br/>Just felt that the camera (or the game) moved a bit slow... Almost like it's lagging sometimes... Also losing condition would be great too. <br/>Anyway great job! |
| Sep 13 22:38:00 | 2h 17m | Programmatic Capitalism | The mood is great! The maze texture really gives a nice dark mood. <br/>Just don't know exactly what's going on. I can take a guess.... But not entirely sure... Yeah... explanation would be nice. <br/>Anyway great job! Even though you couldn't find motivation, you were able to do something! |
| Sep 13 22:58:00 | 20m 00s | Dragon Quest | Wow, such Tibia! <br/>Interesting concept! It gets time to get use to combat, but I found really interesting. Just maybe not get the option always get back to >Do Nothing... <br/>Graphics are really nice, so Tibia xp <br/>It was really hard, you start so weak.... Couldn't get all the rubies ^^; <br/>The theme link is a bit weak, but it still fits I think. <br/>Anyway it was fun to play, great job! |
| Sep 13 23:13:00 | 15m 00s | Midnight Bootleg | Awesome game! Really liked the twist of the theme, and the game as a whole! Excellent job! |
| Sep 13 23:48:00 | 35m 00s | Sir Uthyr and Nemea | There isn't much of gameplay, but it was a short but nice story to read! I liked the old RPG mood with the graphics and audio! The twist with the theme was also good! <br/>Some more story would be nice, but there is only much time to do it ^^; <br/>Great job! <br/> <br/>PS: Nice description! |