Foon → Ludum Dare Explorer → LD32 → Feedback comment stats → pvwradtke

pvwradtke

Feedback comments for LD32

← LD29   LD34 →

pvwradtke's games and stats for all events →

TimestampSince previousGamepvwradtke's comment
Apr 20 03:21:00 AntiCon Whee! It simple, but I spent much more time whipping around than I originally thought I would. Nice entry!
Apr 20 03:24:00 3m 00s Myopia Hi, that's a nice concept you have there. Things I'd look for to improve it: <br/> <br/>- move the eye to make it more like a twin stick shooter. <br/>- change the range we can see ghosts, like, not being able to clearly see what's behind us. <br/> <br/>Other than that, a very solid entry!
Apr 20 03:30:00 6m 00s Bubbles Quite franly, I was surprised to use bubbles to charm enemies. Unconventional to the core :).
Apr 20 03:38:00 8m 00s Hue Jedde Ok, I gotta say that I enjoyed this one. I'm still not sure that the forgiving life bar takes away from the challenge or make it more fun to play, bu other than that, I enjoyed painting enemies using hair as a paintbrush. Exceptional art and great direction. <br/> <br/>I was going to let the kids take a look at this one, but I think they'd freak out with headless Jedde in the game over :P.
Apr 20 03:41:00 3m 00s Birthday Bash I was expecting to throw beer cans on my haters, but had to be happy by jumping over them and letting they fall on cliffs :).
Apr 20 03:53:00 12m 00s Blastcode Hey, this is cool! And that means a lot, because to have fun programming in a game, just after 48 hours of intense programming is an amazing feat! :)
Apr 20 03:57:00 4m 00s Bad Tummy Bunny Unconventional? Yes. Fun? Yes. Nice entry.
Apr 20 04:02:00 5m 00s Qbit I found the controls a bit hard to understand at first, but once over the ball it becomes easier to do things.
Apr 20 04:10:00 8m 00s Forest Hecate OK, took me a while to get the hang of it. Would be nice to have the game taking the player by the hand at first, to make things easier. Then all hell could break lose ;).
Apr 20 04:14:00 4m 00s Bond Had a hard time to use WASD (I a left handed mouse user, so cursor keys are natural to me), but other than that, I like the idea. Not intuitive at first, but good once you get it.
Apr 20 04:26:00 12m 00s Close Quarter Time Distorter OK, the stealth game with the time distortion field idea is nice. though some more work is required to give it a goal (at first I thought I could leave the level), or make the are a bit larger. One last remark, the guard were seeing me from too far away. Besides that, everything works as expected and I enjoyed a bit of time distorted fun. <br/> <br/>Note: we could use one of those to code our Ludum Dare games :).
Apr 20 04:35:00 9m 00s FEATHERROCK A bit difficult to get the dive bomb mechanics, but a well implemented game besides that. I envy those who can make a game that plays well AND has an intro story :).
Apr 21 01:52:00 21h 17m RRRR Good art, adequate audio and a different take on the twin stick shooter (though I missed playing that on a proper gamepad). I have to agree with one comment that said that bombs were easy and lasers were hard. There's not much room of what to do with them, and trying to avoiding them is a hit and miss affair. <br/> <br/>Also, something that bothered me is that bombs would damage the balloon even if they explode far away, which doesn't make too much sense. Other than that, a very nice entry. :)
Apr 21 02:03:00 11m 00s Duck and Cover Forever! Wow, you guys really know your stuff. This is a slick and responsive platform game and you have my respect for that. Throw in rubber ducks as weapons and I'm sold. Wish you good luck on continuing the project, it's promising so far. <br/> <br/>I ran it through Wine on Linux Mint, so other users should have luck. Question, which library did you use to make the game? You said you didn't had the resources to compile a Linux version, depending on the lib, I can give it a try. May work only on Mint/Ubuntu, but that covers roughly 30% of people using Linux out there ;).
Apr 21 02:13:00 10m 00s Sir. Knightmare First the bad, to get out of the way: font is difficult to read, and the black overlay makes it hard to figure out what's going on. Using W to go upstairs would also be more intuitive. <br/> <br/>However, the idea IS cool. Driving monsters out by turning on the lights is not usual, so there's potential for a fun game. Some ideas to further expand it would be to force the player to keep exploring the house, for instance, killing a monster would break the light bulb, so the player would need to replace the bulb before turning it on again. That would add tension and force players to move. Reason? You can go to a corner and just wait there for monsters to pop up. With luck, you'll survive quite a lot. <br/> <br/>Keep it going!
Apr 21 02:25:00 12m 00s Evil Cupido: Haters gonna hate Seriously, this game is creepy. But is deviously nice to play. A bit hard to get started (an "Angry Birds" like trajectory line would help), but once we get the hang of it, it's really cool. Not safe for kids, I had the little girl setting grandpa on fire :P.
Apr 21 02:48:00 23m 00s SPACE LOVERS? Now that's an interesting twist in the twin stick shooter genre :). Loved the pilots dialogue, and the tentacle monster adds to the fun :).
Apr 21 02:55:00 7m 00s Magnets, How Do They Work? LOL, had a blast playing it once I understood how to place the magnet. I wish I could smash walls as well, not sure yet why those are deadly. Other than that, it's a very good game you got there. Congratulations!
Apr 21 03:00:00 5m 00s The TV Remote Hey, that's really cool. using different channels as different maps is really cool. ItÅ› a bit hard to get started, and some more guidance would have been great. But it's a solid concept, and a fun on to boot. Thumbs up!
Apr 21 03:03:00 3m 00s Hippie Run Wheel-charmageddon! :D
Apr 21 03:06:00 3m 00s Magnetic Pirate Wish there were waves of coins/enemies, making some progression. Also, having some special items to give you a boost would also be welcome :).
Apr 21 03:11:00 5m 00s LOVE: An Unconventional Weapon It's funny, although a bit limited in what you can do. Not sure if it's a joke over dating sims, but that's one way I can see this game as well. Thanks for this entry.
Apr 23 01:04:00 45h 53m Savior Do not write a comment here &lt;=== Okay ;) <br/> <br/>Had a good fun playing it. The jumping sound effect gets irritating after a while, but that's OK. Long enough to keep entertained, well done!
Apr 23 01:10:00 6m 00s The Crazy World of Cotton Candy Should be called "The Creepy World of Cotton Candy" &gt;). This one can't get any more unconventional, using cotton to hit enemies is really different. Control is a bit hard, though.
Apr 23 01:16:00 6m 00s Unconventional Tower Next year I'll use your game for my tax return, instead of Turbo Tax :D. Though I think that the taxman won't be too happy :P.
Apr 23 01:24:00 8m 00s Don't fire youarself OK, aftger a while I've got the idea. We need to explode all barrels, but we don't need to fire all of them. We need only to fire a good one and let the fire spread. Requires a bit of trial and error to get done, but it works. I guess some instructions would help (not even in the game, in this page it'd be good enough already).
Apr 23 01:33:00 9m 00s Red Threat This one is funny, a bit hard to play when capitalists have infinite money, and we have limited leaflets :). I'm not sure why, but the Linux version is buggy. In the first level, one civilian is missing, but the counter requires me to convert one more. This doesn't happen in the Windows version (had to run it through Wine).
Apr 23 01:40:00 7m 00s Silverware Smackdown Ok, this was hilarious. Epic! A bit hard to control, but this was really fun to play for a few minutes. Good luck!
Apr 23 01:45:00 5m 00s Carroty Wars I like the twist on the bullet hell shmup, having our minions eating enemies turned into carrot is awesome. However, it's a bit hard, feels like there's not enough room to maneuver through the screen. Overall a very solid entry that could be further improved into a more polished game. Keep it up!
Apr 23 01:50:00 5m 00s Captain Farticus I was farting out loud, I mean, laughing out loud with your game. Great!
Apr 23 01:55:00 5m 00s Lightbender Cool concept, one way to further improve it is to interact with other possible lights, and perhaps put some conditions to activate the special powers. Other than that, nice entry!
Apr 23 02:05:00 10m 00s Crystal Chords That's an interesting concept, music theory applied to a game. I found it a bit difficult to remember all combinations, but it works well besides that. good choice on letting the player use the crystal notes anytime, it'd be hard to do it if we had to collect them :).
Apr 23 02:11:00 6m 00s Pew Pew Club I enjoyed the mood, graphics and sounds were appropriate. Though I found controls a bit difficult, and the boss fight was a bit unfair. But a nice entry that can be well expanded, great job!
Apr 23 02:16:00 5m 00s Mary For a game done in 20 hours, that's not bad. It's not everyday we see a dangerous umbrella :). Also, I was surprised to see the laser, didn't saw that coming.
Apr 23 02:19:00 3m 00s Portal Miner I missed being able to move around the screen, but had fun mining in the space using my portal generator ship :).
Apr 23 02:25:00 6m 00s Asteroid Escape A bit hard to control, but I like the idea to use a rocket to move objects around the screen. A bit more polish and this could be a nice app for portable devices. At least this is the kind of game I'd play on the go on my cell phone.
Apr 23 02:46:00 21m 00s Word War 5 I think this could become a nice tutor to train people yo type faster :).
Apr 23 02:50:00 4m 00s Just Another Day OK, now this is different. Some sort of simulator/visual novel variation. Simple and effective, I like it.
Apr 23 02:52:00 2m 00s Fish Fencing Both unconventional and fun. Controls could be improved a bit, but overall this is an interesting entry. Thanks and good luck!
Apr 23 02:57:00 5m 00s Elimination Communication Seriously, I had a blast playing this. It has a very simple mechanic, but yet is fast paced and fun to play. Loved the huge potty. Also, hope Frankie will forgive you ;).
Apr 23 03:05:00 8m 00s Lickitank I didn't expect to find a puzzle game like this in LD32. Bot only the idea is really cool, but you aced the implementation. Graphics are nice and work well with the game. (licks the keyboard to press the enter key)
Apr 23 03:15:00 10m 00s Phage Therapy The game may be simple, but the mood is perfect. Nice graphics with music that really fits the environment. Really nice. There's room for improvement based on the concept, and hopefully my patient didn't die with so many viruses :).
Apr 23 03:21:00 6m 00s Gunception Wow, this is nice, really liked firing a gun that can then fire at the enemies. However, I'm going to have nightmares with the two legged mushroom enemy. That was creepy :P. Would love to have an exploration element to go through a larger area and, perhaps, fight a boss. But the main idea is there, and it's pretty cool.
Apr 24 01:49:00 22h 28m Smoking Kills This is seriously a great entry. I loved the concept, the graphics and audio. The crafting is great, and I enjoyed changing components to improve the cigarettes effectiveness. I understand that there was not much time to improve the mechanics, but I think this could be easily improved over time. Great work!
Apr 24 02:12:00 23m 00s drone-a-pult Very nice, loved the graphics and interface. The drone feels natural, though the physics used made it a bit hard to control first. Congratulations!
Apr 24 02:18:00 6m 00s OI OK, it was hard to figure it out at first, but once I understood that I should use myself as a bait to get enemies together, it became instantaneously addictive. Easy to pick up and hard to drop. This is really good, thanks for doing it for our enjoyment :).
Apr 24 02:31:00 13m 00s Hit The Roach, Jack! Good infinite runner game. Missed having some checkpoints along the way, and some sort of more tutorial like approach design. Took me a while to accidentally find out we can double jump. A bit more polish and this could be even better.
Apr 24 02:44:00 13m 00s Hot Kitty! The art style is awesome, loved the way things move, and the particle effects for the steam is cool. I think it's nice for 12 hours, especially for a first try (and you did another project). There are a few things that could improve the game, like having some enemies that could cool you down, or getting an extra bonus for steaming several enemies at once (which can, effectively, boost your survival chances). Keep it up, next time it'll be even better.
Apr 24 02:51:00 7m 00s Gender Gender That was worth trying. First the bad: physics can get in the way, it's not easy to control. The good: the idea is pretty much cool, not bad for a first try, not bad at all! Graphics do work well, and, above all, it's funny to play. Charming enemies is really a nice touch.
Apr 24 02:57:00 6m 00s Flame Wars Episode VI: A New Post For some reason the download link is not available. I followed the source code and could find the binary compressed at https://github.com/rennbahncookie/Flame-Wars-Episode-VI--A-New-Post/blob/master/FlameWars_v3.zip. My git labs admin would freak out with a binary file commited to the repository :D.
Apr 24 03:08:00 11m 00s Dinos Vs Volcanoes The game is a binary windows file, not web :). Can you add the source code? Wine can't run it, and a standard SDL2 program is not a problem if I have the source code to compile it :).
Apr 24 03:15:00 7m 00s Gician The game failed to run on a POSIX system, it's encoded to look for "Level1.tmx", but the file is "level1.tmx". Had to change it to be able to run.
Apr 24 03:22:00 7m 00s Sugar Shot OK, the game needs more work after the jam, but it's a nice start. I liked the look, and the character animation is very fluid. However, the physics feels strange, the girl jumps too high and takes too long to go up and down (feels like the game is set on the moon).
Apr 24 03:29:00 7m 00s Aliens! I need your D.N.A. This is a very polished game, in all aspects. Graphics are top notch, sound is well designed and both interface and controls are great. However, it's a bit hard to figure out the mechanics, and I think it'd be great to have some sort of level progression to guide the player a bit. Other than that, a great start!
Apr 24 03:35:00 6m 00s RopeBox The idea is really good, though controls are not straightforward. Also, I wish I could throw the ropebox a bit farther away.
Apr 24 03:41:00 6m 00s Alexis' Mission Idea is nice, liked the concept of going to the extremes to dismantle the spaceship to defeat enemies. However, controls are really hard, it's not easy to predict where the screws will hit.
Apr 24 03:47:00 6m 00s Crump Rush Damn, you guys nailed it! This is super Meat Boy on magnets, really great game. This is something that could easily become a commercial game. Congratulations!
Apr 24 03:57:00 10m 00s God's Going to Cut Em Down The art and atmosphere are awesome, really enjoyed this visual novel style game. Though it's a bit short. Would have loved to see some more.
Apr 24 04:02:00 5m 00s Legends of Kersalmon This looks and sounds very good. The platforming action is a bit strange at first, but I got used to it after a while. However, defeating enemies is a bit hard, but that's to expect when you use a fishing pole to defeat knights in armor :).