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Feedback comments for LD34
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| Timestamp | Since previous | Game | pvwradtke's comment |
|---|---|---|---|
| Dec 14 04:06:00 | Rebuild / Resist | Really good, great use of graphics and a simple control scheme. Loved the twist to the tower defese/RTS genre. Music is OK, but I guess that with all the other qualities, this is not even an issue. <br/> <br/>Question: which Love version are you using, latest and greatest? I couldn't get the version shipped with my Linux Mint to work with it. Though the Windoes binary worked without a hitch on Wine. | |
| Dec 14 04:11:00 | 5m 00s | Just Me and Only Me Against The World | OK, I had a blast with this one. Really, loved the crappy old arcade machine feeling, that was a very nice touch. Growing myself to numbers was really fun. |
| Dec 14 04:14:00 | 3m 00s | Lights | I was blown away with the art style, very nice indeed. Also, the music really added to the mood. I liked the idea of the two button controls, but the fast pace plays a bit against it. All in all, a solid entry that's very good to play. Congratulations! |
| Dec 14 04:18:00 | 4m 00s | Run & Gun | I liked the idea of the non stop runner, but I find the graphics are a bit confusing. Once we get the hang of it, it's pretty much fun to play. |
| Dec 14 04:20:00 | 2m 00s | Need For Seed: Undergrowth | Now that's a nice twist on the classic snake game. Loved the retro arcade game feeling, sound effects included. Took me a while to figure out the controls, but once I did it, I was having a lot of fun! :) |
| Dec 14 04:26:00 | 6m 00s | Ludum Party! | Wow, this one should qualify as multipĺe entries :D. Nice mini-games, though some of them the computer is too stupid to win ;). |
| Dec 14 04:32:00 | 6m 00s | Food Defense | This can be a very fun game after a bit more polish (which is really the point for the compo). I ran it on Linux, though I couldn't get sound to work (my console was filled with Java exceptions for the sounds). |
| Dec 14 04:46:00 | 14m 00s | Choices | Good idea to play on the visual novel genre. Could make use of branching to open up some possibilities (right now I can only guess the right path), and we couls move left/right when making choices. Liked the humour, which is really good in this type of game. |
| Dec 14 04:50:00 | 4m 00s | Snowman's Land | Very good entry on the infinite runner genre. The idea of a snowball that grows/shrinks according to the terrain was really nice. |
| Dec 14 04:59:00 | 9m 00s | An Uneasy Feeling | Certainly the mood nailed it for this game, the music and graphics are a good match. |
| Dec 15 04:22:00 | 23h 23m | Destination: Gravity | That was a good one, liked the idea for the two button controls. Though I'm surprised someone that can repels a large object with ease has trouble being smashed by them :). Ayway, anyone coding a game on C++ deserve respect, so congratulations! <br/> <br/>ps:where's the source code? I wanted to recompile it on Linux. I was lucky this worked on Wine :). |
| Dec 15 04:28:00 | 6m 00s | Duoregi | Wow, I wasn't expecting a visual novel with this quality. Really, the visuals are really neat. Have you done all this in the 72 hours for the jam? Pretty much impressive. |
| Dec 15 04:34:00 | 6m 00s | Get Off, Cat! | LOL, this was hilarious, really cool entry. I'm glad my cat just sits on my lap and don't try to kill me :). |
| Dec 15 04:41:00 | 7m 00s | Space Defender | That's a twisted shoot'em'up, loved the idea of colliding against the objects to destroy the asteroids. I think the ship moves a bit too slow, but thatś a minor complaint. The music made me wish I could crash some kaijus in outer space ;). |
| Dec 15 04:48:00 | 7m 00s | Tanya Titor and the Time Twister | I had a good laugh with this one. Really well presented, with nice music fo follow along. The game is simple yet challenging. Liked also that Tanya has a different power for each age. Last remark: for some reason, the Linux 64 bits binary crashs on Mint Linux 17.2. However, the 32 bits version works well, which is odd. |
| Dec 15 04:52:00 | 4m 00s | The Supernova is Expanding, Scram! | Nice idea, with good graphics. However, I found a weird bug, as I moved along, my ship started to slowly go up, so I couldn't save many people. |
| Dec 15 04:54:00 | 2m 00s | Abyssal Zone | Can we have at least a Windows binary? Try using mingw32 to cross compile a binary so more people can play your game. I do mine on Linux, but I know it's not practical to give out a restrictive binary file :). |
| Dec 15 04:59:00 | 5m 00s | Kawaiiju | I gotta admit, the reason to play the game was the title. But I was surprised to see such a polished game, really well presented. Controls need some working, and with a little more variety, this can become even better. |
| Dec 15 05:02:00 | 3m 00s | Asteroid Blaster | While I like the overall presentation, the controls are hard, and I had a hard time shooting enemies. Also, the game exploits a bit the two button theme. Indeed, it uses only two buttons, but the mouse action adds a lot more to it ;). |
| Dec 15 05:09:00 | 7m 00s | Hyperspace | That's a different idea. The two button control is fun, and I can easily see that working on cell phones and tablets. One criticism is that there's little penalty on raising the shields, so there's no strategy regarding its use. Other than that, good game! |
| Dec 15 05:16:00 | 7m 00s | Attack In The Mushroom Kingdom | Very good looking, but a bit confusing. I wasn't sure how to respawn the mushroom warrior, or how long I was going to last on a level. Using left shift to water the mushroom had no visual feedback, which is a shame, as we even have bouncing boobs. Some more work could fix those issues and make the game more interesting. |
| Dec 15 23:34:00 | 18h 18m | GrowSeedPinball | While the physics needs some work, the game is good looking, I liked the retro Gameboy palette. Sound was adequate, and controls responsive. |
| Dec 15 23:40:00 | 6m 00s | FloppySnake | I gotta start this by stating that this is one of the best looking snake/infinite runner clones out there. Commercial versions included. It really is good looking, congratulations! The game is really simple to play and pickup, but I have to +1 the first comment: the hit box for the pick ups is very small, compared to the obstacles. It's much easier to scratch an obstacle, but we only get a pickup if we go right through it, which is a bit disappointing. Please add music and sound to a postcompo version, this would really enhance your game. |
| Dec 16 00:13:00 | 33m 00s | Wyrm:LD34 | Fun game, with a solid art style. Had some issues with the game crashing some times. How about adding music and sounds to a post compo version? |
| Dec 16 00:24:00 | 11m 00s | MK-F417XX3 | This is a good one, a different take on the two-player coop. I liked the graphics and animations, and the mecha kinematics was good as well. Not to mention the most important part: there's a Linux binary,from a cross compile Makefile. Very nice! I gotta say, I'm stealing your Makefile (was too lazy to come up with one on my own) for my next Ludum Dare. Greetings from a fellow Linux game developer :). |
| Dec 16 00:27:00 | 3m 00s | Slime Smasher | OK, apart from almost destroying my keyboard, this is a fun to play entry. Extra points for the original soundtrack :). |
| Dec 16 00:42:00 | 15m 00s | subatomic borrower | By the law of Ludum Dare participant, I must rate your game :). The humour was right on spot, and the art style looks great. The jumping was a bit difficult, though, but overall a very solid entry. Congratulations. |
| Dec 16 00:51:00 | 9m 00s | Shroomys quest for fuel | I liked the way the plot unfolds, but the controls are not so intuitive at first. Maybe adding a tutorial level could help. Also, glad to find a Java game that works well on OpenJDK. |
| Dec 16 00:56:00 | 5m 00s | Growing Up | I liked the visuals, and the mechanics fit the theme well. However, it's a bit confusing to start with, but well, so is life :). |
| Dec 16 01:03:00 | 7m 00s | Nia in Mushroom World | Weel, I'm not sure why you don't want such a gorgeous looking game to not be rated for its graphics. It really is that dood looking. The idea itself is good, but the execution could be further improved into a post compo version. I like the idea of throwing the growing mushrooms, but I feel like it's hard to use that properly. But for a 72 hours game, this is not a huge issue, especially when it's so well presented. |
| Dec 16 01:12:00 | 9m 00s | Szczypce | LEt me start by saying one thing: this is one of the most polished games I've played on this Ludum Dare. Period. Really, the art style is consistent, the audio matches the action really well, I really liked the music. The control scheme is, however, begging a twin stick gamepad (I have one sitting on my side, waiting for the post compo version ^_-), that would make it even better to play. If you add levels and goals, plus some crazy intense boss fights, you easily have an indie game that I (and other shmups fans) would bye. Would love to play it on my PS4/Vita. |
| Dec 16 01:23:00 | 11m 00s | Velociraptor Cyborg Post Apokalypse! | Velociraptor. Cyborg. Post apocalypse. Grawrl!! Liked a lot the idea, m kids had so much fun watching me play this one. Well polished graphics and good mechanics. |
| Dec 16 02:48:00 | 1h 25m | Hanami - Push-Up Farming | Just one adjective for this game: weird. But weird in a good way, I had a really good laugh. And the graphics, oh, the graphics, they're on a league of their own. |
| Dec 16 02:55:00 | 7m 00s | TrainRunner | This one reminds me of the classic "Stop the Express" on the MSX. Though with much better looking graphics :). |
| Dec 16 02:58:00 | 3m 00s | Inhabitants | Coo twist on the Game of Life concept. Though a bit hard to get going at first. The visuals are well done, and help a lot the presentation. |
| Dec 16 03:08:00 | 10m 00s | Major Tom | I'm glad I took my time to master the controls (they're very hard) to play this game. Itś really good once you get the hang of it. And the visuals? Man, they're amazing, i really enjoyed how this game looks. The music fits the mmod really well. really great entry. |
| Dec 16 03:10:00 | 2m 00s | ScrapFighter | I really liked the idea, but the controls make it a bit hard. |
| Dec 16 03:19:00 | 9m 00s | Subcell | While the idea is good, the combat mechanics suffer from the lack of time to make a more challenging, and controls are not as responsive. Can be improved further with some more work. |
| Dec 16 03:26:00 | 7m 00s | liniums | The game leaves very little space for improvisation, either you memorize the entire level (by failing a lot) or you're doomed to fail forever. If it wasn't going so fas it'd be a bit easier. Also, when the Linium gets to the source of energy, nothing happens. It should get back to the main menu at least. |
| Dec 16 03:33:00 | 7m 00s | The Story of the First Ants | I liked the drawings, and the voice over was appropriate. |
| Dec 16 03:36:00 | 3m 00s | Greatest physics-based game that doesn't use real physics | I'll ragevote your game ;). Jokes aside, I think that the game works well, and the title is a good catch to lure people into it. Got close to 9. And, BTW, the Linux build works, as usual ;). |
| Dec 16 03:39:00 | 3m 00s | Cosmic Snowball | Nice, I think I've grown my rock to the size of a small planet :). |
| Dec 16 03:45:00 | 6m 00s | Sharp Things | I liked the idea, but I think that we should be free to surround sharp things one by one, or multiple at the same time (for a bonus). Other than that, a fun game to play. |
| Dec 16 03:52:00 | 7m 00s | Not Enough Space | The physics is impressive, I really liked the way the ship can push other objects around. |
| Dec 16 04:00:00 | 8m 00s | The Star War | The intro was fun, I laughed a lot. And the music + sound effects combo makes this one remarkable. |
| Dec 16 04:02:00 | 2m 00s | Over Grown | It was confusing in the beginning, but became fun once I got the hang of it. |
| Dec 16 04:06:00 | 4m 00s | Feed Me | Very funny, I was impressed with the algorithm used to draw the plant as it grows. |
| Dec 16 04:12:00 | 6m 00s | The End Of Radio | Good, but very easy to run out of fuel :). |
| Dec 16 04:17:00 | 5m 00s | The Tree | I liked the visuals, though it's a bit hard to figure out the game. |
| Dec 16 04:20:00 | 3m 00s | Knight vs. Mage | Hey, nice idea to turn a rhythm game into a fighting game. Loved the filter used to give the game that feeling of an old console connected to the TV through an RF adapter :). |
| Dec 16 04:23:00 | 3m 00s | Rockets Hate the Moon | I think that the moon hates rockets as well :). |