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Feedback comments for LD29
pvwradtke's games and stats for all events →
| Timestamp | Since previous | Game | pvwradtke's comment |
|---|---|---|---|
| Apr 28 12:21:00 | Deep Sea Salvage | Cool game, liked the idea. Maybe sonar feedback about nearby enemies would help, but it's a cool start. | |
| Apr 28 12:26:00 | 5m 00s | Core Quest | Love the music, you can never go wrong with 8 bits chiptune like music ;). Agree with other comment, we should be able to dig using only the directional keys. Other than that, cool game. |
| Apr 28 12:33:00 | 7m 00s | Eva the Devil Cat | Simple and challenging. Needs some polish, but overall, a fun "twin-stick" shooter. Also, I got to say that I played your game because of the title. Need to learn from that ;). |
| Apr 28 22:19:00 | 9h 46m | Blue waves | I think this is the type of games a kid would love to play. Easy to master, colorful and with plenty of things to see. |
| Apr 28 22:26:00 | 7m 00s | Eat'em all | Fun, had a good laugh when I ate the legs of the guy in the floater. Seems like many people did some type of underwater game, especially games we are fishes eating other things underwater. Well, I'm guilty myself, LOL. |
| Apr 28 22:36:00 | 10m 00s | SunkenTreasure | Nice swimming mechanics. Music took about a minute to start playing, not sure if it's intentional or a bug. |
| Apr 29 00:58:00 | 2h 22m | Drill Delivery | Well polished and well presented. On top of that, very fun and straightforward to play.Only one question: is it a bug or a feature that we're able to drop from the main scenery and just dive forever? Being unable to score makes this pointless, but I couldn't help but notice it :). |
| Apr 29 01:10:00 | 12m 00s | Submarine Simulator | Just one question, which library did you use? |
| Apr 29 01:59:00 | 49m 00s | ScubaBear | Man, this is awesome. I'd buy it if it was commercially available. Good work guys, keep it up! |
| Apr 29 02:16:00 | 17m 00s | Deep Sea Mission | Good entry, wish the submarine was a bit faster. Even with power redirecting it was difficult to steer, but maybe this was intentional. |
| Apr 29 02:22:00 | 6m 00s | Beneath the Surf Ace | Nice idea, however I found the control a bit difficult. Even on the easiest setting i was struggling to protect surfers. Also, maybe Dropbox is not the best place for a web game, I couldn't run it from there, had to download all files and run them locally. Just a heads up, as people may find it too difficult to get it running and give up without even trying. |
| Apr 29 02:35:00 | 13m 00s | Kaiju Rift | Well produced, however, I find that the start events are not straightforward. I ended up guessing what I had to do, maybe some instructions/tutorial could help. Nice music. |
| Apr 29 02:51:00 | 16m 00s | Just Your Typical Dating Game | Great, I actually spend a good time it, but got bad ending 2 :P. Have to replay it to see what else is in stock. Also, you did a good job on twisting the mechanics of dating games, which add to the experience. Good job! <br/> <br/>ps: I guess you spent 25% of the weekend cleaning up your room to take a picture ;). |
| Apr 29 02:53:00 | 2m 00s | ResourceDivers | Game crashes whenever I hit something :(. |
| Apr 29 03:47:00 | 54m 00s | Mermurder! | Loved the idea and the artwork! |
| Apr 29 03:57:00 | 10m 00s | Crustacean Farm | Very nice, liked the twist on the god game genre. Pushing resources up makes it stand against traditional games where you make changes from above. |
| Apr 29 04:04:00 | 7m 00s | Curse in the Depths | I liked the concept, a mermaid combat game.Funny is that the mermaid's weapon hit box was visible to me, and often I couldn't see the weapon animation. Graphics were also nice. |
| Apr 29 04:09:00 | 5m 00s | Alien Buddy: Beneath the Surface of a New Mexico Landfill | I had a good laugh. Initially it plays as bad as the original Atari 2600 E.T. game, but adding the digging sequence makes up a lot. Could find some cartridges. Very fun! |
| Apr 29 04:34:00 | 25m 00s | Spunk Spelunk | Man, i liked it! Simple, fun and addictive. Found it strange to shoot using the arrows, but in the end I got used to it (my initial reaction was to switch sides with arrows and shoot with a key).A little bit of polish and it could be an even better game. <br/> <br/>Fun fact: when I pick up the first diamond, there's a weird graphic glitch with Wine on Linux. But overall, the game played very well on my setup (no need to dual boot, which is great!). |
| Apr 29 04:46:00 | 12m 00s | denudation | Very cool entry, the mechanics to manipulate the blocks and attract them towards the player is really well implemented. Congratulation, from the comments, its worth taking a look on your other games as well. |
| Apr 29 04:57:00 | 11m 00s | One Cold Night | Liked the game, although it's a bit hard. Enjoyed the snow digging mechanics and the use of sound. The plot makes you want to give another try time after time you fail to save people. Ah, the power of words ;). Well done! |
| Apr 29 05:04:00 | 7m 00s | William the Wopol | Hey, this is very nice. Well worth playing and exceptionally long for a jam entry. Congratulations! |
| Apr 29 05:08:00 | 4m 00s | Hot Diggity | Wow, this is well done. Graphics are above average and effects do complement the presentations. Wished there was sound to make it even better :). |
| Apr 29 05:12:00 | 4m 00s | Descent | Nos that's an old school, hard core entry :). Game is fun, but controls are a bit difficult to master. |
| Apr 30 02:16:00 | 21h 04m | European water vole ATTACK | Look, behind you, a three headed monkey! I could have been a programmer .. oh, wait, I'm a programmer and I'm reviewing your game. Had a good fun playing it, thanks! |
| May 2 23:16:00 | 69h 00m | Mine Upgrade | Good characters animation with minimalist graphics. Would be nice to have some hazzards (enemies, perhaps) to add some more challenge and allow the player to do some planning and add some more diversity. Anyway, a nice prototype for a 48hrs compo. |
| May 2 23:17:00 | 1m 00s | Onca | Please get the binary out there as well, Unity is far from being a true web standard. It alienates us Linux users ;). |
| May 3 00:04:00 | 47m 00s | Shadows Below | Nice action RPG, the control scheme reminds me of the original Y's game. Had some trouble to install all required libs, but once that was fine, I could run with no problem. I'm used to cross compile my games to Windows, but that's with C/C++. What did you use to make yours? Maybe i can lend a hand. |
| May 3 00:10:00 | 6m 00s | Lucy | I found it odd that the enemies could go through walls, when there's enough evidence that the code required to make them not do it is readily available ;). A bit hard, maybe changing the goal to reach some place instead? |
| May 3 00:18:00 | 8m 00s | The Day After | Another visual novel, it's quite interesting to see that this is a genre that's picking up in Ludum Dare. Liked the plot twits, would love to see it with improved visuals. |
| May 3 00:24:00 | 6m 00s | Badass Pinguin | What's with the penguin outfit? Penguins are badass enough with a black tuxedo ;). Anyway, missed a distance meter, and I felt that the platforms colors are not contrasting enough with the background. Other than that, a pretty funny infinite runner. |
| May 3 00:27:00 | 3m 00s | Surface Dwellers and Pit People | That was fun, loved the mechanics. Seemed obvious at first, but had a hidden depth that I didn't anticipated. Also, being able to make character walk over other was a nice touch. Congratulations. |
| May 3 00:35:00 | 8m 00s | Adventures in Down and Up | Well, I guess I was in for a surprise. Getting out of the pit was simple, yet an effective idea for the theme. Short, as anything out a 48hrs jam packed with family events, but interesting. However, I couldn't run it with pygame, but the Windows binary worked just fine Wine. |
| May 4 15:35:00 | 39h 00m | Cases | Quite interesting. Wished I could fast forward the text to make it goes faster. |
| May 4 15:40:00 | 5m 00s | Fishie Fruit | Simple and straightforward fun. Good work! |
| May 4 15:46:00 | 6m 00s | In the depths of wealth | I liked the idea of the versus game with the challenge of collecting the treasure. However, players could start at different places and not able to readily kill one another within a mere second of game play. I guess that those changes are easily accomplished on a post-compo version and could greatly add to the game's enjoyment. |
| May 4 15:53:00 | 7m 00s | Wriggle Worm | Congratulations, I enjoyed this one. Very simple to pick up, yet challenging, with tight controls and nice atmosphere. How about making worms come from multiple directions to add to the challenge? |
| May 4 16:01:00 | 8m 00s | Mine Story | Very nice, wasn't sure how to improve the mining genre beyond Boulder Dash when I was thinking about the theme for my game, but it seems I was not thinking that hard. Effective controls, good mood and very good mechanics. However, I think that the drilling part may be improved in a post compo version, like adding a usage feature that would make the drill bit break over time, so the player has to keep finding drill bits, instead of pressing several times the mouse button to break blocks. Never the less, a very solid entry. |
| May 4 16:04:00 | 3m 00s | Digging for Gold | Very nice game, kept me entertained for a while :). |
| May 4 16:10:00 | 6m 00s | Escape from the depths! The ascension of the almighty one! | Whoa, this one gets hard really soon :). Missed checkpoints, but a nice take on side scroller platform games :). |
| May 4 16:13:00 | 3m 00s | Reach the Surface | Liked the idea, but controls are not so obvious at first. Had to read the instructions at this page to succeed :). |
| May 4 16:22:00 | 9m 00s | MechSpider | Weird, the concept reminded me of Amaurote, back in the 80s, but the execution is more towards Xybots, which is good. Had a strange bug, as neither the title and menu appeared. I could eventually work around it by clicking with the mouse where the start option was supposed to be. |
| May 4 16:26:00 | 4m 00s | Delve Into the Deep | Thanks there were no sharks or other enemies, I had a hard time to balance oxygen and pressure alone :). Nice work! |
| May 4 16:35:00 | 9m 00s | Dig Down | Hey, this is simple to pick up, with good controls and a challenging mechanic. Was surprised when controls were reversed.I have to agree with the comment that says the enemies sprites are too large, maybe if they were 70% of their current size the game would me even more enjoyable. |
| May 4 16:37:00 | 2m 00s | Take a breath! | Congratulations, well polished game for a short development time. Were there levels and goals, this would be an even better entry, but I guess there's so much we can do in a jam :). Maybe a post-compo version? ;) |
| May 4 16:41:00 | 4m 00s | Wormy's Adventure | Great idea, making the worm going underground. That adds a new dimension (literally) to the game. |
| May 4 16:45:00 | 4m 00s | mem29 | i find the game limits too much the number of tries. Winning in the end is mostly a matter of being lucky, rather than memorizing the cards position. that being said, I can say that controls were tight, artwork was very nice and the game was very smooth. Only a bit hard ;). |
| May 4 16:47:00 | 2m 00s | Bouboule is Rolling | Wish you had more time to complete it, it was shaping up well. Liked the art style, and the game runs smoothly. |
| May 4 16:50:00 | 3m 00s | Act Natural | Good idea, but a bit difficult. Had a good laugh when you asked to imagine the character being arrested when the game was over :). |
| May 4 17:02:00 | 12m 00s | Toxic Below | Cool, very interesting mechanics once you get the idea. |
| May 4 17:07:00 | 5m 00s | Greys | Not so easy to find the 10 secrets in order to get the special ending. :) |
| May 19 00:36:00 | 343h 29m | Symphony of Life | Cool, i liked the idea inspired by Lumines and other puzzle games to have a line scrolling to make things happen.Maybe it needs more polish, but very far from a failed experiment in my opinion. |
| May 19 00:40:00 | 4m 00s | Deepsea - Delirious | I liked the visuals, very polished. Had fun diving and avoiding mines. |