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| Timestamp | Since previous | Game | mike.cullingham's comment |
|---|---|---|---|
| Apr 21 14:11:00 | Badass Inc | Very impressive. I enjoyed it. | |
| Apr 22 03:22:00 | 13h 11m | The March of Melons | Smooth animations. Congrats on a successful first LD. |
| Apr 22 03:36:00 | 14m 00s | Bubbles & Slugs | Took me a while to understand a bit of what I was trying to accomplish and I had collected dozens of bubbles and lost all my slugs. Eventually finished the first level though. Maybe a super-basic intro level would be helpful? |
| Apr 22 03:41:00 | 5m 00s | Solenoid | Much too slow to move and get to the building, in my opinion. I could see that my mousewheel was changing something in the upper left, but unfortunately the top 3/4 of the text was cut off and I couldn't figure out what to do. |
| Apr 22 03:56:00 | 15m 00s | Sepulcher of the Unicorn | Cool graphics. I couldn't really figure out the puzzles. Maybe I'll sleep on it. |
| Apr 22 04:06:00 | 10m 00s | Magnets & Lasers | Cool puzzle game. Wow is it ever hard though. |
| Apr 22 04:09:00 | 3m 00s | Wok | Fun, immersive little game. Clear use of the theme. Could only control movement with my Xbox360 Controller and not the angle of the attack, but the keyboard and mouse worked great. I was hoping for an achievement when I nailed two guys with one deflected shot! :-) |
| Apr 22 04:20:00 | 11m 00s | Forest Defense | Simple but well made tower defence game. No bugs, and the interface was intuitive. The variety in the tree attacks was pretty cool, but more distinct graphics would greatly help. Nice job. |
| Apr 22 04:31:00 | 11m 00s | Lawyer Golf | Nice art style and humour. Controls need some work. Occasionally it didn't respond to a keypress. I can't believe how long I resisted the F key. |
| Apr 22 04:36:00 | 5m 00s | Travelers | Neat little game. Pretty challenging. |
| Apr 22 14:23:00 | 9h 47m | Nuclear Autumn | One of the most fun that I've played this LD. Some of the dark rock walls aren't obvious to my colour-blind eyes, combined with a very open (maybe too open) level design gave me some trouble figuring out what to do at times, but I'm going to go back to it. Nice work. |
| Apr 22 20:17:00 | 5h 54m | Viking Insult Fight | Heh, I loved the Monkey Island insult fight and I enjoyed this homage to it. One bug: I ran into a situation where it stopped giving me options after a very long back and forth battle. Nice job overall. |
| Apr 22 21:16:00 | 59m 00s | Project Pigeon | Fun & learning. Thanks for the game. |
| Apr 22 21:20:00 | 4m 00s | You Are The Sun | Simple but kindof cool. Definitely unconventional to not aim for the actual target. Nice job. |
| Apr 22 21:38:00 | 18m 00s | Sheep | Could be a little clearer (I thought I had to input instructions last->first) and with a gentler intro level, but I like games that involve programming. |
| Apr 22 22:20:00 | 42m 00s | A Knife Made Of Whispers | Awesome. Very polished. |
| Apr 23 04:06:00 | 5h 46m | Gun-chan | I like the twist on the theme. Not subverting it, just reading it differently. |
| Apr 23 04:23:00 | 17m 00s | Mountain King | Easy to understand. Could probably increase the difficulty faster. |
| Apr 24 03:49:00 | 23h 26m | Adventure Lamp | Brilliantly executed. Great use of the theme. This is one of the must plays of LD32. |
| Apr 24 04:20:00 | 31m 00s | Flail Rider | Excellent game. The first couple of times are a touch difficult to drive, but once you get the hang of it there's a lot of fun to be had. |
| Apr 24 04:47:00 | 27m 00s | Renfield Hearts Dracula | Interesting tower defence game. Nice job. |
| Apr 25 03:59:00 | 23h 12m | Mable: The Journey | Excellent game. Love the mechanics and they really match the theme. The foreground trees really inhibit lining things up sometimes though. Not sure if there is an end in this version, but if so I haven't got there yet. |
| Apr 25 04:10:00 | 11m 00s | ScarKrow | Artwork & music are absolutely superb. Would like it even more if I wasn't frantically clicking my mouse while trying to aim at the same time. |
| Apr 25 04:27:00 | 17m 00s | Precipitation Predicament | Clever little game and very appropriate to the theme. The right player's soak meter appeared off screen, but I think I got the hang of it. Nice job. |
| Apr 25 18:42:00 | 14h 15m | Monster Detective Agency | Interesting little game. I enjoyed hunting down the first suspect, but the basic nature of crossing off identifying features doesn't lead itself to much replay value. Still, I did enjoy myself. |
| Apr 25 18:51:00 | 9m 00s | Hula Fighter | Ha. That made me laugh. Nice job. I wasn't sure exactly whether to be better I needed to press left-right faster, or whether I was just not consistent enough in the time between left and right. |
| Apr 25 19:04:00 | 13m 00s | Chaos Tomb | Nice game. Pretty hard and my wrist is getting sore from spamming the attack key. |
| Apr 27 03:58:00 | 32h 54m | Elem3nts | Cool thematic twist on the tower defence genre. |
| Apr 27 04:14:00 | 16m 00s | Quiver of Claws | I love the slow motion when I'm drawing back the bow. Great audio as well. I think the rhino arrow needs a bit of telegraphing how far it will actually go. And in case you run out of arrows it would be nice if there would be a way to replenish them so that you can complete the level. Nice job overall. |
| Apr 27 04:26:00 | 12m 00s | Fathom | Fantastic mechanics that suit the theme really well. |
| Apr 27 04:33:00 | 7m 00s | Detour | Nice pinball reskin. Didn't expect that, and before the first car launched I actually thought it was buggy because I couldn't seem to jump high enough to where the actual roads were. |
| Apr 27 04:41:00 | 8m 00s | The Guardian | Really like this use of the theme. For some reason the gravity on the shots felt out of place, but that could just be me. Nice job. |
| Apr 28 03:54:00 | 23h 13m | Underground Hangovers | Nice game with a fun mechanic. Crashed on me a few times after playing for a few minutes, but I'd really like to come back to it. |
| Apr 28 04:15:00 | 21m 00s | DAGDROM | Really wonderful mechanic, even if not truly a weapon. Really love the way the graphics and sound support it. Wasn't quite sure what happened at the end because I just kept clicking and all of a sudden it said the end. But I really enjoyed it all the way through. |
| Apr 30 04:36:00 | 48h 21m | Weapossession | Nice mechanic & stylish graphics. I really enjoyed this one. |
| Apr 30 04:41:00 | 5m 00s | Giant Spiky Ball of Death | Very nice job on your first ludum dare. Not a lot of variation, but it's well executed _and_ a fun little game nevertheless. Definitely gets the theme. |
| May 1 16:33:00 | 35h 52m | Miroir du Mort | I wish I could spend more time on each of the levels to just play around. Sometimes the controller controls were a little bit over sensitive. Really nice idea, and wonderfully executed. |
| May 1 17:09:00 | 36m 00s | Safer in the Dark | Clever little game. Nice twist on the theme. Movement might be improved if you could slide around corners... but not sure. I definitely enjoyed it. |
| May 1 17:40:00 | 31m 00s | Viral Mutation Manipulation Simulation | I was a little overwhelmed by all of the text and had a hard time figuring out what to do. Genetic manipulation of viruses is a nice idea though. |
| May 1 21:28:00 | 3h 48m | Laser of Death X (Prototype) | Interesting idea. Made it to level 3, but I seemed to die randomly (at first due to laser hitting max charge, later due to unknown circumstances). |
| May 1 21:35:00 | 7m 00s | Phage Therapy | Nice game. Really liked the chain reactions. Would be interesting if those could be more incorporated into success. Perhaps spawning bacteria at a steady rate rather than just after killing off all previous bacteria. |
| May 3 15:58:00 | 42h 23m | Zipydooda | I would definitely suggest cutting down on the countdown before the first wave. I was about to disregard the game as broken because nothing seemed to be happening. But once the first wave started I thought it was fun. Good input responsiveness. |
| May 3 16:03:00 | 5m 00s | Mine Defender | Nice graphics. Sound effects would definitely help in this game. Maybe a gentler intro to the game would help too, as it seemed I never really accomplished much other than destroying a few enemies. |
| May 4 01:45:00 | 9h 42m | Starbinder | Really cool graphics and concept. Think it would be improved with some more feedback about what constellations would do. Very nice job. |
| May 4 01:54:00 | 9m 00s | Death Touch | Punishingly hard but fun. Some screen shake or some other feedback when you're in the void for too long could be a cool addition. Very nice job. |
| May 4 02:03:00 | 9m 00s | The Rock the Paper and the Scissors | Really wonderful game. Took me a while to figure out just how the rhythm worked, but once I did I really got into it. |
| May 5 03:06:00 | 25h 03m | Deadly rain | Very difficult. Cool idea, but could use a bit of tweaking to not be quite as punishingly discouraging. Still, I returned to it for longer than most games. Nice job. |
| May 5 03:11:00 | 5m 00s | Dr. U and the bottomless PIT | Super fun. Not a whole lot of depth (pun not intended), but a really cool idea and implemented really well. Love the music and the graphics and the intro phone call. I'll definitely be recommending this one. |
| May 5 03:15:00 | 4m 00s | Jammie Dodger | Interesting and challenging mechanic. Can be frustrating at times because it never quite got to be an intuitive mechanic, but cool little game nevertheless. Nice job. |
| May 5 03:32:00 | 17m 00s | Star Power | Interesting niche game. Took me a few floors to really get it. Think it needs a clearer goal with some measure of how close you are to it to keep motivating the player. And maybe some rule variants that get randomly applied to keep you on your toes. But nice job overall. |
| May 6 02:22:00 | 22h 50m | Blabblelogue | I'm intrigued, but not quite sure whether it's a game or not. |
| May 6 02:29:00 | 7m 00s | Isolation | Very clean, understandable game. Excellent presentation and matching the theme. Could be a good casual mobile game with some different level layouts, perhaps with some variable length (or travel speed, or blinking) paths. |
| May 6 04:39:00 | 2h 10m | AN UNCONVENTIONAL WEAPON | Difficult to rate this one. Not "fun" nor a game, but presented well and on-theme. |
| May 6 05:04:00 | 25m 00s | Daygore Bunko | Really like the random dungeon generation. Graphics are smooth. Audio is really cool. Didn't like the slow death sequence that kept me from replaying more quickly. |
| May 6 05:07:00 | 3m 00s | Out Of Mind | Very stylish. Nice job. |
| May 6 18:25:00 | 13h 18m | Genemon | Really cool entry. Impressed that you got this much done. Liked the genetic combination idea. I didn't have much strategy to win other than spamming clones and the occasional big guy, but it was definitely engaging. |
| May 6 19:15:00 | 50m 00s | Avian Days | Very difficult from the get go, but at least it always felt like it was my fault like I was dying, and it was clear what I had to do, which is really nice. I didn't manage to finish it, but definitely enjoyed this one. |
| May 7 04:39:00 | 9h 24m | Terraforming | Ran into a bug a few times where I got stuck in the geometry, and couldn't line up my shots with the first end boss before that happened (or at least I don't think I was affecting it). Other than that the graphics and audio are fairly smooth and the story feels like a good start to a much larger game, which is pretty cool... |
| May 7 04:56:00 | 17m 00s | EDDA | Intriguing, but I didn't really understand if I was making a good poem or not (they at least sounded good to me though). |
| May 7 05:24:00 | 28m 00s | Time Orb | Very cool puzzle game. I found the difficulty level really hit the sweet spot (for me, at least)... enough to get you to really stop and think, but not so much that you're staring for hours. I'd keep an eye out for this if it was expanded post-compo. Nice job. |
| May 8 02:07:00 | 20h 43m | Food Fighter 2000 | Like the graphics and sound effects. Seems like it didn't register the vast majority of my mouse clicks though, because there rarely seemed to be food flying away from me. Nice idea. |
| May 8 02:16:00 | 9m 00s | Billy McMath Solves Problems | Wow. That's my biggest surprise of LD so far. Excellent storytelling, amusing graphics & voice acting. Thanks for making this. |
| May 8 02:25:00 | 9m 00s | Evil Alien Goo | Nice idea, but resource generation is way too slow for me to want to stick with it for any length of time. |
| May 8 04:05:00 | 1h 40m | Space Trash! | Took me a while to realize the red thing I was supposed to ram was the side of the other ship and not the big red ball. I do like the concept of a tractor beam as a principle "weapon". |
| May 8 04:18:00 | 13m 00s | Super Bye Bye Bot | I'm apparently not clever enough to trick him into saying bye as opposed to a variation like "see you soon". some examples would definitely help (although I'll note that I haven't googled it). Interesting idea though. |
| May 11 04:01:00 | 71h 43m | Potat0wned | Like the audio. I don't really see any possibility of strategy other than clicking faster. |
| May 11 04:23:00 | 22m 00s | Super Burning Mummy! | I greatly admire the no in-game text goal, although the percentage health meter is arguable :-)... personally I'd make that meter a major part of the ui (e.g. even stuff like fire around the edges of the screen when you're getting low, faster music, etc. to increase the panic). Some sound effects to go with the cool (if a little repetitive) music would go a long way. The controls are a little loose and it's a bit challenging to be precise with some jumps when you're on fire. <br/> <br/>All that said, I think this definitely has the base mechanics, humour, and idea needed for a more fleshed out game and I'll keep a lookout for it post-jam if you keep working on it. Really nice job. |
| May 11 04:30:00 | 7m 00s | Spinnicus | Solid mechanic. Would like to have more control over which way the ghosts flew away when you release them. As it is I only really had success when I got close to other ghosts and let them crash into each other. Cool idea & nicely done. |
| May 11 04:36:00 | 6m 00s | Spread The Village | Seemed like part of the UI was cut off for me. I couldn't tell what was limiting my lightning strikes. |
| May 11 04:39:00 | 3m 00s | Slick | Shows some promise as an engine with the attack changing depending on what environmental feature it passes through. |
| May 11 04:58:00 | 19m 00s | Shield Of Eternal Night | The idea of a shield that obscures your view is a good one. But it's an inherently tricky thing because your most animated cool graphics are actually preventing you from seeing what's going on. The control of the shield when it was flying around also seemed like I was just hoping it would come back and take out the monster rather than I was really in charge of what was going on. That said, interesting premise and good theme and story explanation. |
| May 11 05:04:00 | 6m 00s | Snow story | Found a couple of times that I just couldn't throw snowballs far enough with enough certainty of success (occasionally they'd go far enough, but most of the time they wouldn't). But interesting idea. |
| May 11 05:19:00 | 15m 00s | The Follower | Really excellent graphics/audio/atmosphere. But I don't see how the theme is relevant and there isn't much in the way of gameplay. |