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| Timestamp | Since previous | Game | ManicMiner's comment |
|---|---|---|---|
| Apr 20 02:41:00 | Downbeat | Says it is an invalid web file? | |
| Apr 20 02:46:00 | 5m 00s | Disco Icecave Laser Death Tag | Very enjoyable game - I was terrible at it though! |
| Apr 20 03:00:00 | 14m 00s | Wee Pon | Very cool! Bit Thomas was Alone, bit Swapper, but a very neat mechanic. Once I figured out you didn't have to be touching the little block to recall it, was a lot of fun. |
| Apr 20 03:09:00 | 9m 00s | Translocator | Nice little - I like the crazy physics, teleporting into a pile of boxes and sending them flying was cool! - Sounds are WAY too loud though. Painful for headphones users. <br/> <br/>Also sending the player back to the start after every death is really harsh |
| Apr 20 03:13:00 | 4m 00s | Love Worm | I couldn't give more than 3 overall because I can't see any relation to the theme at all here. <br/> <br/>That said, the game made me laugh like a lunatic for about 10 minutes solid, to the point where my wife came in and wanted to know what had happened - The physics in this game are HILARIOUS! |
| Apr 20 03:19:00 | 6m 00s | Slaughter the to Lamb | Sorry, way too hard to play - the ladders are glitchy and broken |
| Apr 20 03:23:00 | 4m 00s | Hippie Run | Like the music a lot - really nice. Also the animation on the wheelchairs is strangely pleasing to watch - good job! |
| Apr 20 03:24:00 | 1m 00s | Mr. Whiskers | 338 mb is a HEFTY download! |
| Apr 20 03:37:00 | 13m 00s | Operation Peeps | The good: The model of the gun is excellent, and for 20 hours work, it's pretty neat. I broke the game by just standing in a corner and spamming fire - Shame it didn't have any music |
| Apr 20 03:44:00 | 7m 00s | Net Clicker | I couldn't work out how to play it - I guess you just assign your dude and then wait? Seems like a mobile game? |
| Apr 20 03:47:00 | 3m 00s | Dino Warriors | Man, Dinosaurs are SLOW! <br/> <br/>Like the idea for the game - a kind of RPG battles thing. Nice artwork on the dinosaurs too. |
| Apr 20 03:51:00 | 4m 00s | Catcall Simulator 2015 | Offensive on multiple levels |
| Apr 20 03:55:00 | 4m 00s | Spudcannon | Amusing text adventure - Why am I high on fire ant poison? |
| Apr 20 04:01:00 | 6m 00s | APT: Advanced Persistent Threat | I think I would really enjoy a more fleshed-out version of this - cool idea! I wanted a little more involvement during the "combat" system though - even just a timing mechanic or choosing whether to use some super-resource would be good. |
| Apr 20 04:11:00 | 10m 00s | Ring Retorter | Love it - a great reminder of just how good that mechanic from Monkey Island was! A very enjoyable game |
| Apr 20 04:16:00 | 5m 00s | Throw Junk at Aliens | Pretty damn impressive for 48 hours - very nice! <br/> <br/>Wasn't sure you were going to let me pick up the cars but was pleased you did |
| Apr 20 04:22:00 | 6m 00s | Size Matters | Neat - Loved the first time I hit myself - very clever! <br/> <br/>Shame the scaling objects interact weirdly with the player - if you are stood on a box when it grows, you fall inside it |
| Apr 20 04:28:00 | 6m 00s | Splitting Hares | I think we have both recently watched the same Vlambeer presentation - and you made excellent use of some of the advice - the screen shake and corpses piling up really make it strangely satisfying to mash the bunnies :) |
| Apr 20 08:59:00 | 4h 31m | Terminal | A strangely creepy experience |
| Apr 20 09:05:00 | 6m 00s | Claper Rover | For such a simple game, I was suprised how much I enjoyed this - mostly I think because of the awesome music - really cool to hear some real musicianship after so many bleeps and bloops :) |
| Apr 20 09:12:00 | 7m 00s | Weaponized Giraffe Simulator | Amusing take on the theme - has a flappy-bird addictiveness to it, but the game likes to spawn impossible walls of obstacles a but too often. Great music! |
| Apr 20 09:20:00 | 8m 00s | Hazardisc | yeah keyboard controls basically don't work (shoot and melee not responding) - but I killed a bunch of dudes by jumping on their heads, so that works. Cool game! |
| Apr 20 09:25:00 | 5m 00s | Just a dream... | Is it possible to win? Cos I did not manage that :) |
| Apr 20 09:36:00 | 11m 00s | Long Live The Great Leader! | Think "brainwashing" as the unconventional weapon is a bit of a stretch - but the game was quite fun. |
| Apr 20 09:40:00 | 4m 00s | Poop in the Park | No sound was a shame, because that aside this is a very very good game! |
| Apr 20 10:08:00 | 28m 00s | Machine Kiss | So good! Like, I want to make lots of suggestions on balance and how the mechanics explain themselves to the player, but as I've spent most of today trying to find nice things to say about really pretty crappy efforts, the fact that I immediately want to start redesigning your game like a professional effort speaks volumes about its quality - amazing stuff! |
| Apr 20 10:14:00 | 6m 00s | Littleboom | Sorry but brute-forcing the placement of the recipes is just really frustrating! |
| Apr 20 10:19:00 | 5m 00s | Keyboard Warrior | Attack is a little sluggish, but not bad for a first time entry - if you are using WASD for controls, W could be jump rather than Spacebar |
| Apr 20 10:34:00 | 15m 00s | Smiling Rockets | I'm a total sucker for these kind of "upgrade-treadmill" games, and this was nicely done - good graphics, and solid gameplay. Nice! |
| Apr 20 10:59:00 | 25m 00s | Fruit Salad (in Space) | I found this weirdly hard - too many things to keep track of at once! - seriously though this is a nice entry. Cool take on the theme, and I really DID want to know what all the fruit did |
| Apr 20 11:03:00 | 4m 00s | Watch Out for Pirates | it's hard as nails, but also very funny - I like the weapon and the game made me smile many times. Nice work! |
| Apr 20 11:12:00 | 9m 00s | no. 55 | interesting start - I liked the visual style, very stark and clear but very atmospheric. Bit short. |
| Apr 20 11:15:00 | 3m 00s | Ted's Quest | Couldn't play it - none of the controls seemed to work :( |
| Apr 20 11:19:00 | 4m 00s | Blackboard Wars | Sweet idea. I liked the sound effects, very evocative. Wish it had an autofire rather than making me rattle the space bar like a fiend :) |
| Apr 20 11:28:00 | 9m 00s | Killer Moves | Pretty good - sweet music, good graphics, and a cool idea. The gameplay is a bit simple, and I found showing the directions with the keyboard icons actually made it harder to read them than if you were just flashing arrows, but still - a cool game. Really like the "vibe", very intense and awesome. |
| Apr 20 11:33:00 | 5m 00s | Dumb & Number | Quit after the second level where I had to make a "leap of faith" on a block push only to discover that ho-ho, it was a trap and I blocked the exit, time to replay that entire last puzzle. Seriously, be nicer to your players! |
| Apr 20 11:46:00 | 13m 00s | Ants Attack | The fire is WAY too small - seems like it could have had much more generous collision and the game would instantly be a lot more fun. I like the concept though - maybe more fires so you aren't just constantly orbiting a central point? |
| Apr 20 11:52:00 | 6m 00s | CMDer | like the idea a lot - wish it had multiple commands for each action (i.e "fire" and "shoot" etc). Definitely an interesting idea and the kind of thing that could be taken further post-LD if you wanted. Very cool and inspiring. |
| Apr 20 11:59:00 | 7m 00s | Project Netcut | A nice idea, but a bit undercooked in the implementation - its not explained to the player that the "addicts" eventually stop chasing you if you just keep them in the bubble. Felt like I spent a lot of time just waiting for random movements to put people where I needed them - maybe they should move around more when they are cut, trying to get their signal back? |
| Apr 20 12:03:00 | 4m 00s | Nerd Nightmare | I don't understand what I'm supposed to do? I click on the monsters and random factorials appear - but what next? |
| Apr 20 12:07:00 | 4m 00s | Sugar Rush | nice first attempt - got everything working and the game is playable, so good job there! As you already said in the comments, the game did need more actual "gameplay" but still, you got it working and thats half the battle. |
| Apr 20 12:16:00 | 9m 00s | FEATHERROCK | A really great game - athough I assumed the coloured dots were pickups? If so they aren't working. Magic Meter is too harsh and punishes players for experimenting. <br/> <br/>Really enjoyed the divebomb slow-mo though - and visually the game was excellent! |
| Apr 20 12:22:00 | 6m 00s | Get Toasted | this is a long way from the worst game I've played in this jam - in fact its well above average. Graphics look great, screen shake is awesome, audio is passable... I rather enjoyed it |
| Apr 20 12:28:00 | 6m 00s | SHiFT | Nice VVVVVV inspired game - I enjoyed hovering in mid-air and flying around the levels.. also the "shift" sound effect is great, really felt good. |
| Apr 20 12:36:00 | 8m 00s | Saber Disk | Insane - Honestly I simply can't see how that much work can get done in just 48 hours by a single person! Great visuals, amazing music, tonnes of different weapons etc... Just INSANE that you got that done in two days |
| Apr 20 12:47:00 | 11m 00s | Screaming Wizards | Nice! Had fun with it - seems unfair when it chucks a super-long word at you and it basically does the same thing as a shorter word it could have chosen? |
| Apr 20 12:53:00 | 6m 00s | Liquid Cryogenics | Very neat controls and gameplay - really enjoyed solving the "puzzle" that the ground enemies present - the way you can control their positioning to set up big combos is so satisfying. This is an excellent game and with a bit of visual spit and polish would be a great project to take forward post-LD |
| Apr 20 12:59:00 | 6m 00s | The Guardian | Wow - that's a lovely experience you guys have built there. I wish it was a little longer, as the stealth gameplay was nice, and the trade-off with shooting enemies and losing pixels could be a nice balance between instant-fail stealth and making the player not just run and gun the levels. Great idea! <br/> <br/>Also, that music! It feels like its building to something awesome but I guess it never gets there, but wow - talk about atmospheric! the volume swell in the final third of the loop is AMAZING! |
| Apr 20 13:13:00 | 14m 00s | LOVE: An Unconventional Weapon | Nice, enjoyed it - agree with commentors who say it would be better if it ramped up quicker. <br/> <br/>Also, I hit FIVE BAD JOKES IN A ROW - How unlucky am I? I know its "truly" random but honestly I would probably have fiddled the probabilities so that a bad joke reduces the odds of a bad joke next time. |
| Apr 20 13:59:00 | 46m 00s | Padilla's Pancakes | Interesting idea - took me a while to figure out the "batter" machine, mostly because it looks like a "bitter" machine :) |
| Apr 20 14:03:00 | 4m 00s | Belt Cannon Man | some nice z-brush work (I'm assuming, looks very much that way) but its a shame you couldn't get some textures or better controls in there. Good effort |
| Apr 20 14:09:00 | 6m 00s | Cat's Heaven | its a decent effort, but the lack of player feedback really hurts it in the end. Explosions, particles, even just a cartoon "splat" on the hits would really improve the feel |
| Apr 20 14:19:00 | 10m 00s | Ghost Prosecutor: Closing Statement | I'm sad that I never got to see "here's Johnny" but the other moves are cool - wish the jury fought back a little harder, but the theme and the mechanics are both really funny |
| Apr 20 14:21:00 | 2m 00s | Photophobia | Visually stunning, but bit lacking in gameplay |
| Apr 20 15:04:00 | 43m 00s | I Hate Golf | Obviously leaves a little to be desired visually, but a thoroughly enjoyable puzzle game - completed it and would probably have gone for hours more if the levels hadn't run out... really great! |
| Apr 20 15:07:00 | 3m 00s | TowelFighter | sorry man, I'm pretty loose with what I install, bypassing all the dire warnings that pop up, but this triggered all of them and THEN asked for permission to make changes to my computer set-up - bailed |
| Apr 20 15:14:00 | 7m 00s | Hedge | I wish it wasnt so hard, because its a cool idea for a game but to really get into the meat of the game you need some early successes - slow the spinner down! |
| Apr 20 15:23:00 | 9m 00s | Baldaquin 6 - Beyond the window | Nice, wish it had audio - Also not sure how it fits the theme, and feel like it might have been a design for a different theme that has been retrofitted with a "gun" |
| Apr 20 15:31:00 | 8m 00s | SLICK LICKER | The movement is kinda fun, and the tongue attack is nice. It's just a bit overwhelming - seems like you had enough mechanics in there to make several levels, and you just threw them all into one level - it's a bit much to take in |
| Apr 20 16:28:00 | 57m 00s | Wizard Rescue | kinda neat - I enjoyed the different spells a lot, but wished I could select them with the numberpad keys! |
| Apr 20 16:31:00 | 3m 00s | BOOMBOX | Timer seems super harsh, especially when the restart loop has unskippable cutscenes in it :) <br/> <br/>Nice idea for a game though, and I dug the stick figure animations dancing - Reminded me a lonely Island song |
| Apr 20 16:40:00 | 9m 00s | Umbrellespionage | What a lovely little game - bonking the enemies on the head with the brolly felt great. Lovely lovely game! <br/> <br/>Want more levels! |
| Apr 20 16:56:00 | 16m 00s | The Reviewer | Got a crash after reviewing Predestination - but what a marvellous game - thought provoking and, I suspect, worryingly accurate - my favourite game of the jam so far by no small margin |
| Apr 20 17:01:00 | 5m 00s | Cornflake Ninja | More games need to contain the phrase "as a ninja, and also as a parent" - made me laugh out loud :) <br/> <br/>Nice little platform shooter - agree with other posters about the jump being a bit weird when you hit the top of the screen - but enjoyed it over all |
| Apr 20 17:18:00 | 17m 00s | EDDA | I'd love to know how it actually rates the poems - I get that you are supposed to match the "style" of your rival, but I'm intrigued to know how clever the system really is... <br/> <br/>Either way, the reason I am so fascinated is because I just played the game for about an hour - it's absolutely glorious! |
| Apr 20 17:26:00 | 8m 00s | Space Boy | Very solid entry - although it doesn't really match the theme. Zooming round the sphere feels good, and there's a nice range of enemies - I also like your sneaky explosion effect which looks WAY more complex than it actually is... that's smart game development right there! |
| Apr 20 17:30:00 | 4m 00s | Think Like a Pigeon | Not really my tastes in humor, but you commited to the concept well and I thought the enemy designs (the umbrella dudes) were pretty clever. |
| Apr 20 17:43:00 | 13m 00s | Suprématie de l'amour | A fun plate-spinning style game. It looks like a sim style game but really its more of an arcade experience in the end, as you just keep clicking to try and keep all your planets topped up all the time. <br/> <br/>I enjoyed it a lot - thanks :) |
| Apr 20 17:51:00 | 8m 00s | BoozeHound | Fun game - I liked the burning rope puzzle - good job on it, as a unity newcomer, you did well. |
| Apr 20 18:02:00 | 11m 00s | Mario and the Poetry | lovely chilled out vibe to this that I'm really digging - esp with that excellent music playing. Agree with other reviewers about needing to switch to the mouse every time you throw a piece of poetry - other than that, a neat game. <br/> <br/>Oh, and the main characters walk cycle anim is great! |
| Apr 20 18:13:00 | 11m 00s | Radisheriff | First time entrant? Wow. Don't play my game, I am now ashamed of how little I got done - that is a really fun and solid shooter you have made, and I played it for a while before I died, so I don't know how many more screens you built - great job!! |
| Apr 20 18:18:00 | 5m 00s | AntsAreBad | Good job - I always dread playing Ludum Dare games with car controls because they are usually implemented pretty badly, but your car drives really nicely, and the skidmarks are a really cool touch. |
| Apr 20 18:43:00 | 25m 00s | Sandwich Assassin | Excellent game - played it for nearly an hour - the purple king is a pain to kill! |
| Apr 20 18:52:00 | 9m 00s | You Brought A Knife To A Gun Fight! | So it won't surprise you to see Hotline Miami mentioned in the comments - but as HL:M is an awesome game, and you made a reasonable version of it in 3 days, good job! |
| Apr 20 19:18:00 | 26m 00s | Unconventional Guns | Loved this so much - got totally stuck on screen 9 or 10 (can't remember) but up until then it was really really fun. A great mechanic, but I was sad to lose my snake gun! |
| Apr 20 19:51:00 | 33m 00s | Propaganda Defence | Cute little tower defence - shame about the pathfinding bug, it seems to happen a lot. |
| Apr 20 20:11:00 | 20m 00s | (mental)fairy | I like it - cool voxel graphics, and its a blast just hosing everything down with bullets - seemed to have a bit of an inverted curve, in that the game gets a lot easier the further you get, but it does feel great when you get the full "wall of death" going :) |
| Apr 20 20:22:00 | 11m 00s | Cheese Ball Warfare | Kinda fun - slingshot felt a bit underpowered in terms of actual launching force, but is certainly killed a lot of the.. erm.. people attacking the castle. <br/> <br/>Enjoyed the art style too - a fun and simple game |
| Apr 20 20:32:00 | 10m 00s | Thwip | I know its kinda of the point of the game, but its a bit frustrating not being able to see the zoomed at view at any time - too much of a memory test for my tastes I think, which is a shame as I really liked the main character artwork, and the sound and visual package was very appealling |
| Apr 20 21:11:00 | 39m 00s | Girl from the north country | I certainly don't mind getting down to a bit of IF when the mood takes me, and this was a nicely constructed, dark and moody piece. |
| Apr 20 21:45:00 | 34m 00s | Science is a weapon | Called it! It was earth all along :) <br/> <br/>Seriously though, nice plot - levels could do with a little more content, but for a 48 hour dev the game is not at all bad |
| Apr 20 21:53:00 | 8m 00s | LiceCity | Utterly charming and insanely pretty to look at - good job! |
| Apr 20 22:04:00 | 11m 00s | KnightsChop | Might be my favourite entry from the Jam - really unique gameplay, very simple, but very compulsive - great audio, solid visuals, good music; the complete package! |
| Apr 20 22:12:00 | 8m 00s | Temple Pop | Not entirely a "game", but I like what you've done all the same - Also what is that platform!? The Pico-8 is a new one on me, a fantasy console? Sounds kinda awesome! |
| Apr 20 23:27:00 | 1h 15m | Zombie Splash City | Controls worked fine for me - a nice tank on the multi-directional shooter - The turn around when you get the antidote is really nice too! Great work! |
| Apr 20 23:37:00 | 10m 00s | Discourtesy Induced Death | I really like the idea and its the kind of game I would definitely enjoy, but man oh man is it hard to play! I think you should let the player land one plane before you hit them with the double-plane scenario, just to let them find their feet a bit! <br/> <br/>Rotating portraits were hilarious - you really get the sense of the pilots panicking, upside down, as air traffic control continues to be a d*ck about it :) |
| Apr 20 23:55:00 | 18m 00s | Fiero | A lovely, relaxing kind of atmosphere - which is slightly at odds with what is actually a very challenging physics game. Man does it ever look pretty though, and I like that even though the main character is constrained to 2D movement, the enemy movements still make use of the third axis - really excellent work all around |
| Apr 21 00:00:00 | 5m 00s | Skull Bomb | Voice over is great - and I like the visual style. Is there some kind of full-screen effect being used? It seems to have a cool grainy quality that really works well. |
| Apr 21 00:03:00 | 3m 00s | Extinction Explosion!! | It's kind of awesome that the screenshot doesn't give the actual gameplay away - made me laugh out loud when I saw it. <br/> <br/>I mean, sure, it's not going to win awards for awesome game design, but you know what, I kinda enjoyed it! Nice artwork too! |
| Apr 21 00:10:00 | 7m 00s | Word Battle | Indigo is a colour, but not in this game - Its a nice effort, and I like the idea of it a lot, but the interface is so clunky. I know that's partly deliberate to put the player under pressure, but it makes failure feel quite frustrating. <br/> <br/>Nice effort though, and I laughed at the "enemy" :) |
| Apr 21 00:16:00 | 6m 00s | Owen | Raised a smile - Someone mentioned music, but I could only hear gunfire? |
| Apr 21 12:23:00 | 12h 07m | You Are Tim | Lovely game - Really moody with that music, and I thought the visuals had a certain charm as well. I like the core mechanic and the first "complex" puzzle with the four portals and the time rewind was pretty clever. <br/> <br/>Unfortunately after that I got fed up of fighting with the focus on the WebGL player - Sorry! |
| Apr 21 12:28:00 | 5m 00s | Potato King | A great first effort - bit simple and repetitive in the long run, but everything works pretty nicely, and rolling the useless king around made me laugh. |
| Apr 21 12:35:00 | 7m 00s | You Are a Skunk | Good job - a little glitchy (fell out of the world etc) but I rather enjoyed it. "do skunk stuff" is awesome instructions :) |
| Apr 21 12:43:00 | 8m 00s | Hug Cult | What I like about this game is that it has a really SOLID feel - a lot of LD games are a bit wobbly on their feet, but this one just feels well made. Nice job. <br/> <br/>Sound effects were adorable and very funny |
| Apr 21 12:51:00 | 8m 00s | Glorch's Great Escape | Super polished feel - this is virtually a professional game release. Very very nice. |
| Apr 21 13:12:00 | 21m 00s | Rhythm Gunner | Amazing music, and a cool game - but so, so hard - I think you basically have to be a musician to play this :) |
| Apr 21 13:19:00 | 7m 00s | The Unusal duel of Stanley with Bernard | not sure I should review this as I couldn't pick anything up - the dude plays an anim as if he's going to, but he just keeps looping it and never picks the object up - it kinda looks like he's humping the furniture? |
| Apr 21 13:36:00 | 17m 00s | Suburban Violence | cute idea - like the blank stare in the slow falling animation, which made me laugh a lot :) |
| Apr 21 13:58:00 | 22m 00s | Coats The Mod | A really cool idea for a game - I couldn't really figure out the difference between the different "attacks", or if there even is one? Reply seemed to always do way more damage than anything else? <br/> <br/>Regardless, a really cool idea done really well :) |
| Apr 21 14:04:00 | 6m 00s | With The Lemons | fun game - I wish it told me when my weapon runs out. <br/> <br/>Also you are down to be judged on audio but as far as I can hear the game is silent? |
| Apr 21 14:20:00 | 16m 00s | Battle of Tolzford | Nice parody |
| Apr 21 16:39:00 | 2h 19m | What Have We Created?! | Far and away my favourite game, not just of this jam, but that I've played this year - nearly perfect in every way! |
| Apr 21 17:05:00 | 26m 00s | Velo-City | Seriously lovely game - an amazing sense of speed. I'm actually working on a personal project that is trying to have exactly this feel and you are WAY ahead of me... really nicely done! |
| Apr 21 17:12:00 | 7m 00s | Postman Ninja | its a cool idea, but the hazard spawner hates all human life and wants to make us suffer :) |
| Apr 21 17:19:00 | 7m 00s | The Unfortunate Demise of William | Not entirely a game, but definitely an amusing five minutes - good job man, I bet you learned a lot :) |
| Apr 21 17:28:00 | 9m 00s | Red Threat | very nice game - enjoyed the chunky retro pixels and the gameplay was deeper than I expected with the interplay between the enemy types. Nice |
| Apr 21 17:36:00 | 8m 00s | Dirty Fork: Unleash the Mayhem | Game is fun - there's a weird lag on the movement and I don't know if thats the webplayer acting up or just the game being a bit sticky - but either way, I had a lot of fun splatting food around |
| Apr 21 17:44:00 | 8m 00s | Flappy Shrimp Ninja Blob VS Blue Water Saussage ! | Enjoyed it a lot - Some of the level design was a bit mean, but it was a solid experience |
| Apr 21 17:48:00 | 4m 00s | Dungeon Balls | The idea is actually pretty good but the time limit and fail state make it too frustrating to play, really. Nice effort and I think the core gameplay could be a lot of fun, but what is the time limit and the "back to the start" actually adding to the game? |
| Apr 21 17:59:00 | 11m 00s | Miyu | Very releaxing and quite lovely really - bit slow paced for me but I recognise quality work when I see it :) |
| Apr 21 18:09:00 | 10m 00s | Introspection | Enjoyed this a lot, thanks - as someone else said, excellent player feedback systems - there is a clear outcome to everything |
| Apr 22 11:33:00 | 17h 24m | Adaptation | Nice game - interesting core mechanic, and lots of nice touches. <br/> <br/>Game could have used a little more polish - the movement was a bit weird and you tended to leave your engine trail behind if you move too quickly. Also a player death sequence would have been nice as when you have swords equipped you sometimes don't really know if you killed an opponent or they killed you. <br/> <br/>Enjoyed it though - Was fun stabbing up the enemy ships :) |
| Apr 22 23:40:00 | 12h 07m | The morning type | Not bad for an emergency-do-over. I had fun :) |