FoonLudum Dare ExplorerLD32 → Project Netcut

Project Netcut

By daleth90

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CategoryRankScoreCount
Coolness350
Theme5433.35
Humor5902.64
Innovation6003.04
Audio7212.28
Mood7462.70
Overall8782.81
Fun9982.35
Graphics10581.92

Comments

2015-04-20 06:52

Cool idea, fun until the level with two different guys that get mad. Seems rather difficult to keep them BOTH in the radius long enough for them to cool down. One always comes out..so annoying.

zo0mer 2015-04-20 11:52

Funny idea, but there luck of representation. I stuck on second level, and don't understend what i doing wrong

manicminer 2015-04-20 11:59

A nice idea, but a bit undercooked in the implementation - its not explained to the player that the "addicts" eventually stop chasing you if you just keep them in the bubble. Felt like I spent a lot of time just waiting for random movements to put people where I needed them - maybe they should move around more when they are cut, trying to get their signal back?

onel3gend 2015-04-20 12:07

A very cool idea and a rather unconventional weapon; level 3 is very hard however, so I never really got past it...

maral 2015-04-20 12:16

Yeah, I think this would be the ultimate country defying weapon. Simple game, not too much fun, but the idea is priceless :)

maral 2015-04-20 12:18

Yeah, I think this would be the ultimate country defying weapon. Simple game, not too much fun, but the idea is priceless :) (forgotten to rate first time)

cgriff 2015-04-20 12:34

Nice mechanic, took me a little while to work it out. I could not get past level 3, but enjoyed trying over and over.

szrapnel 2015-04-20 13:04

Sooo true :D Troll disabling Wi-Fi nice :)

fanttum 2015-04-21 00:17

Fun idea, but was just alright. Any reason not to have the biggest single at all times. And the music.... maybe could have been better without it.

franklins-ghost 2015-04-21 13:39

Interesting take on the theme. Took me a second to figure out what I was doing but once I realised what I had to do I thought it was a clever idea. Couldn't pass the third level. Might have helped with a bit of text at start of each level.