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Feedback comments for LD29
Lars Faust's games and stats for all events →
| Timestamp | Since previous | Game | Lars Faust's comment |
|---|---|---|---|
| Apr 26 12:38:00 | Beneath The Surface | A+ | |
| Apr 28 08:10:00 | 43h 32m | Beneath The Surface | Loved it. <br/>I have been fiddling around with Icospheres myself the last weeks, so i really enjoyed seeing this. Fits the theme absolutely perfectly. <br/> <br/>Great job. |
| Apr 28 08:23:00 | 13m 00s | Delve | Great design, really fantastic, altough it does lack real gameplay. |
| Apr 28 08:35:00 | 12m 00s | Wriggle Worm | Haha, the controls feel really... wriggly. They make a rather simple dodging mechanic really fun. Nice one. <br/> <br/>My highscore is 911. |
| Apr 28 08:44:00 | 9m 00s | Please Come Back | Is the boat supposed to come back and rescue you? <br/> <br/>I am staying afloat the whole time and am clicking like mad, but the boat always drives away and the screen becomes black after a while. <br/> <br/>I like the idea though, the manic scrollwheel-scrolling somehow fits the desperation of drowning. |
| Apr 28 08:52:00 | 8m 00s | Blood Pressure | Very creative use of the theme. <br/>Loving the fact that there are so many different things to care about all at once. The enemies behind you, the enemies in front of you, body temperature. I only felt that i wasnt getting enough blue cells to actually keep my temperature low enough. That seemed like the biggest threat. Maybe i was just unlucky. <br/> <br/>Fantastic entry though, well done. |
| Apr 28 08:56:00 | 4m 00s | SWIM HARD | B-but i have no friends to play with. <br/> <br/>Lovely clean visuals though, and i like the key randomization. I would assume that is a good chance to break all your friends fingers. |
| Apr 28 09:13:00 | 17m 00s | Stroppy Swan | Haha, loving it. <br/>Very slick look, very responsive and i really like the fact you added combo-functionality. <br/> <br/>My best score is 370. |
| Apr 28 09:18:00 | 5m 00s | The Crack | I immediately killed myself jumping off a cliff, only to respawn and then kill myself once again after finding out i also killed some other people. <br/>What a plot! |
| Apr 28 09:30:00 | 12m 00s | Small Town | "it looks like somebody stops frequently on Main street for no reason" <br/> <br/>10/10. |
| Apr 28 09:40:00 | 10m 00s | Die Backpfeife aus dem Nichts | This is brilliant. <br/>The animations, the idea, the bloody title. <br/> <br/>The only thing i noticed is that sometimes the guy transforms into Satan so quickly it is impossible to click fast enough. |
| Apr 28 09:47:00 | 7m 00s | Six Clouds Above | Extremely clever mechanic. Really really good use of the theme. <br/> <br/>I found it very hard to actually hit enemy planes though. Only managed to kill two after playing for 15 minutes. You can also cheat the system a bit by flying out of the world where there are no clouds or mountains anymore, and just fighting the enemies there. <br/> <br/>Doesnt take away from the really good concept though. Plus a visually nice representation of that. |
| Apr 28 09:56:00 | 9m 00s | Soul Dive | Pretty good. <br/> <br/>Might need an epilepsy warning though, haha. |
| Apr 28 10:02:00 | 6m 00s | Ocean RESCUE | Really really moody. <br/>That big fish thing is well implemented, it is clearly visible when its going to come and is neither too strong nor too weak. Really well done, one of my favorite games so far. |
| Apr 28 11:34:00 | 1h 32m | The Gathering | This is such a promising game, but unfortunately it seems almost unbeatable to me. <br/> <br/>Things quickly go out of sync after a few nights, with mosters coming out of the woods in the morning instead in the night, the building menu only popping up way after noon, and the movement speeds seemingly changing as well. <br/>Also, since it doesnt seem to matter which buildings the monsters visually attack, i always lose at least 3/4 of all my buildings in the morning, with all of my food resetting as it seems impossible to collect more in a day than gets consumed by hunger. This leads to me always building new houses late in the evening when my few remaining citizens finally come out of the woods again, only to immediately be destroyed again, leaving me with even less houses for the next day and the day actually "starting" even later than last time. <br/>I think it would work nicely if the syncing issues were fixed and it would be a bit more predictable which houses get destroyed in the morning. <br/> <br/>I really like the visuals and the idea, but it does seem to lack the polish. Correct me if i am doing something fundamentally wrong here, but i really couldnt figure out how to make this work. |
| Apr 28 12:11:00 | 37m 00s | Beneath The Memories | Prepared for the Glitch theme as well, eh? <br/> <br/>Good job on this. The narration has quite some charme, really. |
| Apr 28 12:55:00 | 44m 00s | Broken Heart | Woah, that was danger! |
| Apr 28 13:04:00 | 9m 00s | Beneath The Ice | Hahaha, that ending. Fantastic. <br/> <br/>Perfect execution of your idea. Very funny, colorful and straightforward. Nice one. |
| Apr 28 16:23:00 | 3h 19m | Kalahari Babysitter | Holy shit that plays smooth as hell. And is so damn well and responsively animated. Wasnt expecting this, holy shit. <br/> <br/>Superb job. |
| Apr 28 17:28:00 | 1h 05m | Insane Grandpa | Very nicely animated pixel art, cool theme. <br/>Very hard though, people will get frustrated. |
| Apr 28 19:06:00 | 1h 38m | Upstream | Fantastic game. <br/>I was stunned by how many levels you managed to put together in the short time. And they all are fantastic, require solid planning to finish. Also love the Undo-mechanic, saves a ton of trouble and works perfectly with the kind of turn based timeline of the game. <br/> <br/>Really really good puzzler, that has superb level design for a LD-game. |
| Apr 28 19:11:00 | 5m 00s | Ben Eath The Surf Ace | 5/5 Audio-stars. |
| Apr 28 19:17:00 | 6m 00s | Ben Eath the Surf Ace | Never have i experienced something more tense than those last 15 seconds of Ben Eath the Surf Ace very very slowly approaching the boat. |
| Apr 28 20:16:00 | 59m 00s | The Sadness of Rocky Barbato | Very cool and visually pleasing. <br/>I like these sort of choose-your-way games. |
| Apr 28 20:49:00 | 33m 00s | Dive | Have been playing this one longer than any other game so far. <br/> <br/>Really great excecution. I like that you can just stay underwater until your O2 runs out and then shoot to the surface. Really really good. Visuals are great as well. |
| Apr 28 21:57:00 | 1h 08m | Hostile Planet | Nice little game. Interesting visual style and i liked that i had to figure out how to get rid of the enemies. <br/> <br/>Not really sure about the weird mix of english and german, but whatever. It werfs Flammen, i guess. |
| Apr 29 08:05:00 | 10h 08m | Wunderheilung | Sweet art, interesting concept. <br/> <br/>Wouldve loved to have some more patients. |
| Apr 29 08:09:00 | 4m 00s | Balancitos | Very original concept, sweet low poly style. Great job. |
| Apr 29 08:29:00 | 20m 00s | NOPE | Wha... <br/> <br/>I almost stopped playing after that Flappy Bird part, but i forced myself through it. I am kinda glad i did, i have to say. |
| Apr 29 08:35:00 | 6m 00s | Gophers and Choppers | Very neat idea. Enjoyed it. |
| Apr 29 08:43:00 | 8m 00s | DRAANG | When this guy flushes the toilet he becomes a serial killer. |
| Apr 29 09:05:00 | 22m 00s | The submarine engineer | Nice background art, but the game does feel unfinished. Hope you can improve it with the addition of the upgrade store. |
| Apr 29 09:09:00 | 4m 00s | Whack-a-Meme | Oh god. |
| Apr 29 09:16:00 | 7m 00s | Beneath your feet | Good little horror-game. <br/> <br/>I dont really see how it fits the theme, but whatever. |
| Apr 29 09:20:00 | 4m 00s | Mole Position | I got stuck under a chest and couldn't get out. <br/> <br/>Fun digging mechanic though, although the mole seemed to dig even if i wasn't pressing X. |
| Apr 29 10:36:00 | 1h 16m | Winter Is Coming . . . | Really nice gameplay. However, it does start off very slow and also ends very slow when you have gathered all the nutrients there are in the ground. <br/>Got a score of 177. |
| Apr 29 10:47:00 | 11m 00s | Cry Baby | There was a bug for me after which i could not go right anymore. Did not appear during second playthrough. Nice platformer! |
| Apr 29 11:01:00 | 14m 00s | WHAT IS IN THE SWAMP? (IT'S MONSTERS) | One of the best looking 3D entries ive seen so far. Very nicely animated, very moody. |
| Apr 29 11:25:00 | 24m 00s | Beneath the Game Developer | That guy looks like a fucking douchebag. <br/> <br/>7/10 get a new haircut. |
| Apr 29 11:33:00 | 8m 00s | FoxyTank | Well polished, succeeds in what it tries to do. <br/>Good visuals. <br/> <br/>Nice job. |
| Apr 29 12:44:00 | 1h 11m | Scary Ugly Face | That was really really entertaining. <br/> <br/>Sure, simple gameplay and you kind of forced the theme in, but the narrative was really funny. The drawings were as well. Good one. |
| Apr 29 12:58:00 | 14m 00s | Word Digger | It seems to come down to just connecting two random letters as fast as possible, as the game will often accept that. <br/> <br/>However, the general idea is very good. Would like to see a more polished and probably a bit easier version for mobile. I think that could work really well. |
| Apr 29 13:12:00 | 14m 00s | Ice Mining Facility Mk3 | Very good base, but some limits and goals wouldve been great. There is no real point in building many miners/solar panels, as you can just upgrade them infinitely. <br/> <br/>Still, had fun with it. |
| Apr 29 13:17:00 | 5m 00s | Escape Enclosures Expeditiously | Pretty cool. I liked the turn based movement, but i felt that the enemies couldve been placed a little better to make it more tactical. |
| Apr 29 16:45:00 | 3h 28m | Deep Maze | Pretty good, i concentrated on just memorizing the good colors without symbols and then choose either them (if available) or other colors WITH symbols. Worked pretty well. |
| Apr 29 16:52:00 | 7m 00s | Moon Mole Massacre | Made it to Level 32. Score 527. <br/> <br/>I think a few less moles and a bit more clicking wouldve helped the gameplay. This wouldve been a very good entry for LD27 where the theme was "10 seconds". |
| Apr 29 17:15:00 | 23m 00s | Deep Calls To Deep | Stunning visuals. |
| Apr 29 22:04:00 | 4h 49m | Friend of the Fisherman | Fantastic. <br/> <br/>I saw your blog posts but forgot to search for the game until now. Really love how you managed to convert such a physics heavy game into the pixel style. Looks great, feels alive and plays well. <br/> <br/>Got no critique at all really. Great entry! |
| Apr 29 22:13:00 | 9m 00s | The Evil Tentacles! | One of the most original games gameplay wise. <br/> <br/>Once you get the hang of how to control the kraken, its a lot of fun trying to get all the ships flipped over. I wouldve liked a way for the game to end/the kraken to die, so you could actually set meaningful highscores. <br/> <br/>Still really liked it though, great job. |
| Apr 30 10:49:00 | 12h 36m | The Find | This is a very intriguing idea. |
| Apr 30 12:50:00 | 2h 01m | Under the sea surface | Pretty cool stuff. <br/>Actually got the big ship in the end. |
| May 1 12:15:00 | 23h 25m | 0x1D | Runs really really slowly for me. <br/> <br/>Awesome concept though, theres a lot that can be done with that. |
| May 1 15:08:00 | 2h 53m | Seven Souls | Remembered your blog posts and looked your game up. <br/> <br/>What a beauty. Stunning artwork. Probably the most gorgeous game made this LD. <br/>Shame you guys didnt get it finished, as i really like the whole point and click idea of influencing the townsfolk. The dialogues are really cool as well. <br/> <br/>Would love to see a post-compo version! |
| May 2 07:40:00 | 16h 32m | BULLA | This seems very interesting, but i couldnt figure out what to fo for the life of me. Only after several minutes i found out i have to hold down a key to make the ball thing move in its direction, then i managed to drive that little monster thing into all corners of the map, but nothing ever happened. <br/>I also cant figure out what i am actually supposed to squeeze. What is that dark stuff at the bottom? <br/> <br/>I think this could be very fun if i actually know what i am supposed to do. How about a bit more of a description? |
| May 2 07:56:00 | 16m 00s | SUNK | Definitely something perfect for mobile, really liked the overall mood. <br/>Couldnt get past the 60s mark, i felt like i didnt quite figure out how to ride the waves properly. |
| May 4 13:10:00 | 53h 14m | The Sea Has No Claim | Amazing entry. |
| May 4 15:51:00 | 2h 41m | Blackwald Forest | Weird mix of english and german in the title and description (why not just stick with Schwarzwald? Or Black Forest?), but apart from that the presentation is something very unique for a LD game. Good job. <br/> <br/>Gameplay fits the theme and plays well, too. |
| May 6 09:14:00 | 41h 23m | Under Google | Haha, very well presented. <br/>Gameplay works as well, the punching feels good, but it does get very hard quickly. <br/>Great job. |
| May 8 09:04:00 | 47h 50m | Fishes At War | Once you realize how to play and what you actually have to hit (the red button) this is super fun. <br/>Would make a great Couch-Multiplayer game. I love that you can hit other sharks in midair and that bigger sharks actually make it easier to hit, giving it a tactical element as well. <br/> <br/>Really good and original entry. |
| May 17 10:19:00 | 217h 15m | Dig Hard | Hahaha that was amazing. That laser man. I kept using it, and it kept screwing me over. <br/> <br/>This was immense fun, perfectly polished, from the camera movement over the screenshake to the physics. |