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| Timestamp | Since previous | Game | Lars Faust's comment |
|---|---|---|---|
| Aug 25 07:03:00 | \ \ World Shift \ \ | Fun platformer. <br/> <br/>I liked the extra paths to collect the keys. The floaty jumping took a bit to get used to, but then it was possible to make precise jumps with it. | |
| Aug 25 07:11:00 | 8m 00s | Filter Prism | Always better to rather make games too easy than too hard for LD. New players will never have the same skill level as the developer, who has played his game over and over again. <br/> <br/>From what i can tell, there might come some interesting mechanics later on, but i simply did not get there in the first place. |
| Aug 25 07:16:00 | 5m 00s | [ Awake ] | I like all those scripted things happening. Orchestrated in a cool way. <br/> <br/>Sadly, the fun ended rather abruptly. |
| Aug 25 07:21:00 | 5m 00s | Tin Can Internet | Holy shit that is a cool idea. <br/>And so smoothly excecuted. <br/> <br/>Plays absolutely fantastic. Great job! |
| Aug 25 07:40:00 | 19m 00s | Universal Gravitation | Interesting. <br/>I agree with the others, the swings were the most fun things to use. |
| Aug 25 07:55:00 | 15m 00s | Parallel Horizons | Superb visuals! <br/>Never really encountered this kind of art style before, but i love it. <br/> <br/>The gameplay is fine as well, im glad you ramped up the difficulty towards the end. <br/> <br/>The only critique i would have is that the controls felt a bit sluggish and unresponsive to me. |
| Aug 25 07:58:00 | 3m 00s | World of Beatrice, the girl next door | Short but good. |
| Aug 25 08:17:00 | 19m 00s | Sideline | Really good, all aspects of it. <br/>Great fun. <br/> <br/>The only thing i felt could have benefitted it was some extra lives on the ship, so you can take some bullets before dying. But maybe thats just because i am bad at it. |
| Aug 25 08:34:00 | 17m 00s | Galaxy Conquest 3000 | Really cool, very nice use of the theme. I love encountering some board-game-ish entries here. <br/> <br/>At some point i got stuck at a tight part of the system and had no way of outsmarting the CPU to get any further though. At least thats what i think. I tried for at least 10 minutes. He only had to attack two key points of my system, which i had to defend every turn, meaning i had only one action left to actually capture a planet, which would of course immediately be recaptured. <br/> <br/>Still, very good entry. |
| Aug 25 08:45:00 | 11m 00s | Close Your Eyes | Wonderful! <br/> <br/>I love the visual design of this. Really fantastic, gives the game a great feel. <br/> <br/>You also have the difficulty-curve spot on, which is very difficult to achieve for an LD-game. |
| Aug 25 09:02:00 | 17m 00s | John and the Arbitrary Gem Hunt | This is brilliant! Hahaha. <br/>I love the narration. I love the music, really catchy. Top notch. <br/> <br/>I love the gravity. Works so well, especially on the beanstalks, where you can just circle around them. <br/>Really well crafted, extremely moody and calm. Great entry. |
| Aug 25 09:23:00 | 21m 00s | Sinister | WUB WUB WUB WUB <br/> <br/>(i liked it) |
| Aug 25 09:47:00 | 24m 00s | Hermes | Couldnt really figure out the gameplay. After some time i was just boosting from one side to the other collecting minerals, with literally hundreds and hundreds of aliens floating around doing nothing. <br/> <br/>The general premise is nice, but the gameplay needs some fleshing out. |
| Aug 25 09:54:00 | 7m 00s | Tribe of the Giant | Lovely scene you built there, charming creatures. <br/> <br/>It was not quite clear to me if and when i actually "ate" enemy creatures though. Maybe needs some better visual feedback. |
| Aug 25 10:23:00 | 29m 00s | Konigsberg | I like the concept. <br/> <br/>I have some issues with the excecution though. The distances to walk are too long, and it is hard to tell which houses you have been to already. A little green light above solved ones or any indicator like that wouldve been very useful. <br/> <br/>I also could not solve the big house, as it would reset whenever i went through any door in it. |
| Aug 25 10:30:00 | 7m 00s | twone minds | Very cool. Was a challenge concentrating on both sides simultaneously. <br/>The only thing that couldve been better would be an improved pathfinding by the AI, so you cant lure them around the borders of the map so easily. <br/> <br/>Got a score of 380. |
| Aug 25 10:32:00 | 2m 00s | Circling Circles | Very smooth gameplay, especially for mobile. Slick. |
| Aug 25 11:17:00 | 45m 00s | Light Year Wars | I could spend hours playing this. <br/> <br/>Absolutely fantastic. |
| Aug 25 14:50:00 | 3h 33m | Unto Her As She To You | Liking this one. <br/> <br/>Took me two attempts to beat, has a good difficulty for an LD-game. <br/>To improve replayability you could make the patterns on the left randomized. |
| Aug 25 15:18:00 | 28m 00s | Data-Man | That music is catchy as hell. <br/> <br/>Cool adaption of Pacman, with a few minor issues, like hard to make out enemies and some getting stuck in the wall here and there. |
| Aug 25 16:32:00 | 1h 14m | APOLLO | Wow, this is really cool. <br/> <br/>Extremely moody, and does not get boring because of the attention to details (quickly stating which solar systems were already scanned, nicely visualizing the distance to a scanned artifact, energy and shields being cheaper at liberated planets). <br/>Very well crafted. And visually excellent as well. <br/>Great entry. |
| Aug 25 22:30:00 | 5h 58m | Tangled Mini Worlds | Very cool. Got really fun when you ramped up the difficulty a bit for the last 2 levels. <br/> <br/>Love the wobbling of the assets. <br/>With some fine tuning and more levels, this can be really good. |
| Aug 26 11:48:00 | 13h 18m | Interplanetary | Very hard! <br/> <br/>Only managed to make one delivery. Fighting the enemies is fun though, you have to do some reasonable maneuvering and also look out for the cargo they drop. Fluid gameplay. |
| Aug 26 13:10:00 | 1h 22m | RED Thread | I love the camera work here, the tilting and movement of it. <br/>It is also one of the few platformers i am seeing here that does not consist of the old upside-down double world gimmick. <br/> <br/>The controls couldve felt a bit tighter, but the physics of the bond worked really well. Very good entry. |
| Aug 26 15:03:00 | 1h 53m | Salvation | Really liked this one. |
| Aug 27 10:12:00 | 19h 09m | Pulley Planet | Absolutely fantastic entry. <br/> <br/>The visual feedback you get is brilliant, makes the game much slicker and intuitive to play. Really really good. Great audio, too. |
| Aug 27 10:19:00 | 7m 00s | Other Side | Great mood. |
| Aug 27 10:27:00 | 8m 00s | Merge | Sweet game. <br/>Very good difficulty curve, props for that. |
| Aug 27 21:18:00 | 10h 51m | The Salt Pleeease | Amazing concept and setting. <br/>Art style is very fitting and the whole thing works very well. This entry really has character to it. Great job. |
| Aug 28 13:12:00 | 15h 54m | Capsule | That really sucked me in. Very moody. <br/> <br/>I felt the ending was a bit strange, though. Why would i drop 3 compartments and kill 70m people, when not dropping any and just fly through the loop as it is would kill the "bad guys", who are not in their protective tubes, just as well? <br/> <br/>I really like these interactive-story submissions though. Good one. |
| Aug 28 13:18:00 | 6m 00s | DINO BOLT | The 2-dino mechanic really makes this stick out over other games this type. Works very well. |
| Aug 28 14:41:00 | 1h 23m | Heart Star | One of the best crafted platformers this LD. Works well because of the tight controls, good visuals, and fair jumps. <br/> <br/>Good job. |
| Aug 29 17:50:00 | 27h 09m | Schrodinghost | Awesome. |
| Aug 29 18:12:00 | 22m 00s | The Lion's Song | Most atmospheric game i have encountered. <br/>I found myself reading the text out loud. |
| Aug 30 13:23:00 | 19h 11m | Warmageddon | Fantastic entry. |
| Aug 30 14:34:00 | 1h 11m | The Legend of Light | Really good, with an impressive length for a LD-game. <br/>Love the particles. I wouldve liked the attack to not stop all movement and dropping off edges to give you bit less velocity, but apart from that it controlled fine. Good one! |
| Aug 31 12:20:00 | 21h 46m | Ports Ahoy! The Age of Trade | Took me quite a while to figure out how to direct ships to their destination. <br/> <br/>Once i did, this was a lot of fun. Love that you managed to put the upgrade-system in. Gives you a goal to play for. It was maybe a bit easy to make money, i never had to actually do a transatlantic trade route, lots of small ones in europe already make silly amounts of money with the side-effect of not having to bother too much with pirates. <br/> <br/>Those are just small balancing-issues though, the idea and excecution for an LD-game is fantastic. Like the visuals, too. |
| Aug 31 19:14:00 | 6h 54m | Linker | Wow, those were a lot of levels. <br/> <br/>Great entry. I got here through a little article on Spiegel Online (one of germanys biggest news magazines), they featured a bunch of games there, including yours. <br/> <br/>Loved the Hexel-aesthetics, very rare style to encounter. Gameplay was perfectly excecuted, fits the theme, and was fun. Really really good. |
| Aug 31 22:34:00 | 3h 20m | Superdimensional | You really got hit by a blast of creativity there. <br/>Absolutely outstanding entry. |
| Sep 1 10:16:00 | 11h 42m | Starpiercer | Very good looking and sounding endless runner. <br/>It is really easy though. Even before i realized that hitting the spikes is actually a positive thing to do, i could go on forever. <br/> <br/>A bit more variety, a difficulty curve, maybe some other power-ups, and i can see this being a very good game post-LD. |
| Sep 2 10:27:00 | 24h 11m | Hello Worlds | First of all, the look of this game is outstandingly good. <br/> <br/>The first time i played it, i got, as many others, frustrated with the clicking. Some levels i had to restart 6 or 7 times to actually beat, and my hand hurt afterwards. I liked the gameplay, but the control scheme just was not good. <br/> <br/>Then i played your post-compo version, and wow, those controls are absolutely perfect. Spot on. Feels intuitive, fast, and convenient. Actually played all levels through again because it was so much fun. If you wouldve submitted that post-compo version in the first place, i wouldve called this a perfect entry. <br/> <br/>Without those new controls, it is still a very cool and innovative game, but just doesnt have that playability of the post-compo version. <br/>Great job on actually fixing that one flaw so well though. |
| Sep 10 18:23:00 | 199h 56m | Trappy Tomb | This is absolutely brilliant. My personal favorite. Glad i stumbled over your Post Mortem. Superb! <br/> <br/>Spend probably 40 minutes or more on this one, and finally got the 22/22 score. You managed to make the old trap game concept fun. The ghost-mechanic is absolutely astonishing. I loved to compare my speed to other ghosts and even recognize my own ones taking the exact same routes i was taking. Great fun! |
| Sep 15 11:11:00 | 112h 48m | Bipolar World | You see this mechanic quite often this LD, but in this case it was really well executed. Good job. And i liked the music, too. |
| Sep 15 11:37:00 | 26m 00s | Hypnagogia | Extremely interesting game. <br/>I was impressed how well balanced it was. <br/> <br/>Sadly, when i entered my third dungeon, i think it bugged out a bit. I could take no damage from normal mobs anymore, only the boss could do tiny amounts of damage to me. And that without me ever choosing the "defense" bonus in the awake-state. <br/> <br/>Still, one of the more outstanding entries ive seen. |
| Sep 15 15:16:00 | 3h 39m | Jeru's Tower | Wow. That took over an hour to play through (with some small breaks). How did you make this much content in 48 hours? Incredibly impressive. <br/> <br/>One of my favorite entries. Gameplay is clever, always fair, and very challenging without being frustrating. Really good mechanics that work well together. <br/> <br/>Fantastic entry. |
| Sep 15 23:45:00 | 8h 29m | Guerrilla Blue | Simple, but not uninteresting. Had a spin on usual games of this kind. <br/> <br/>What i really liked was the sound. That gave it some good mood. |
| Sep 16 00:01:00 | 16m 00s | Ink Motes | This worked surprisingly well, and had lovely visuals. Glad i found this on my last-minute rating-tour. |