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Feedback comments for LD29
jujule's games and stats for all events →
| Timestamp | Since previous | Game | jujule's comment |
|---|---|---|---|
| Apr 29 13:19:00 | emilion | Amazing! Very polished. | |
| Apr 29 13:24:00 | 5m 00s | Space Surface | A pretty good entry, jolly good fun, but I couldn't mange this yellow guy... |
| Apr 29 13:30:00 | 6m 00s | Shootmarine | I loved how the theme was integrated in the gameplay. That was brilliant. But as others have said, collisions are rather unforgiving. Maybe with a little bit more polish... |
| Apr 29 13:36:00 | 6m 00s | Beneath the Surface | Great graphics, great atmosphere. It clearly matches the theme well. I would have liked the controls a little bit more polished, especially the jump. That would have made the game a little bit easier. |
| Apr 29 13:38:00 | 2m 00s | Dwarves & Goblins | Wow. Excellent graphics, smooth controls and nice and original gameplay that perfectly fits the theme. Good job ! <br/>By the way, I'm on a Mac and I didn't have any black box problem. |
| Apr 29 16:09:00 | 2h 31m | Beneath The Surface | The Mac version doesn't work for me. It just doesn't launch. I'll stick around and see if you update it. I really want to try it. |
| Apr 29 20:03:00 | 3h 54m | Kamikaze Snail: They see me sliding, they hatin'! | It was so hard getting to the center I was surprised I beat the boss the first encounter! Yeah! I liked the texts, too... <br/>Pretty neat but I would have liked the controls a little bit more polished. |
| Apr 29 20:12:00 | 9m 00s | Wheraldo | I couldn't get past the first mini-game. I managed to pop a few objects from under the ground bet that's all. <br/>But great atmosphere, good graphics and music. |
| Apr 29 20:21:00 | 9m 00s | UNDERQUEST | Wow! Very neat! It got real hard very quick but I liked it a lot. This could definitely be the beginning of something bigger. I'd play that with a controller! |
| Apr 29 20:28:00 | 7m 00s | Fathoms | As others have said, really peaceful yet challenging. A great take on the theme. Congratulations. |
| Apr 29 21:06:00 | 38m 00s | Wormhunter | Yeah! I liked everything about this game, especially that my wife also liked it! This kind of experience is why I enjoy participating in Ludum Dare. |
| Apr 29 21:16:00 | 10m 00s | Beneath The Surface | The best concept I've seen so far. This could be expanded for sure. I'd even pay for it if it was on my Vita! |
| Apr 29 21:49:00 | 33m 00s | Deep South Motel | Wow. Just... Professional!!! Graphics, gameplay, it's all good. I'd like to add just one little comment : I think the final score should also reflect the development of motel. |
| Apr 29 21:56:00 | 7m 00s | MechSpider | As other have said, there is a problem with mouse focus and sensitivity. But a nice effort nonetheless. I liked the music. |
| Apr 29 22:04:00 | 8m 00s | SURF ACE | Grpahics and sound are ok, but is is the gameplay and its original take on the them and the perfectly responsive controls that really shine. I like it very much. You should keep working on it. Definitely. |
| Apr 29 22:28:00 | 24m 00s | Below Earth | Classic but fun and well executed. Gamepad support is really a plus. Good job! |
| Apr 29 22:36:00 | 8m 00s | The Loudest Ballerina | A great concepts perfectly executed and exquisitely spiced up with a brilliant sens of humour. The best entry so far for me. |
| Apr 29 22:38:00 | 2m 00s | Iceberg - Beneath the Surface | A nice idea, really. It deserves better art, I think. Please keep working on it. |
| Apr 29 22:45:00 | 7m 00s | TunnelGunner | It took a little while to get used to but I did enjoy it. A nice effort for an original idea. Good job! You should pursue. |
| Apr 29 22:53:00 | 8m 00s | Beyond our World | A simple but properly executed idea. |
| Apr 29 23:00:00 | 7m 00s | Sprout | Cut, fun, interesting. An impressive effort. |
| May 1 08:11:00 | 33h 11m | Descent | Very atmospheric. I liked that a lot. It seems I couldn't get the second attack to work. However I tried, only the first attack would get out. <br/>I'd like to see a post comp version of this game. |
| May 1 20:15:00 | 12h 04m | Wireside | Wow, wow. Very good! I like the cyberpunk take on the theme and the way it reflects directly on the gameplay. Good graphics too. Controls need a little bit more polish but, hey, it's ok, it's a jam after all. <br/>You should definitely keep working on this. |
| May 1 20:27:00 | 12m 00s | Beyond The Surface The Chaos Rises | I LOOVE the atmosphere; graphics and music are awesome. Really. I also totally liked the gameplay. The only little problem I found is that whoever the selected member of your team, only the last one will show on screen. <br/>A great entry, would love to play it with more cards and on a mobile device. |
| May 1 20:32:00 | 5m 00s | The Goblin Inside | Great, great! I participate in jams to play games like this one. <br/>Good job! |
| May 1 20:36:00 | 4m 00s | Bitmite Blitz | A solid entry on a technical level but everything feels a bit generic to me. I expect something a bit whackier from a jam game. |
| May 1 20:47:00 | 11m 00s | They Lurk Beneath | At first, I thought, well, another polished but generic entry and then the city/boss came and I loved it. I'd like to see more bosses, with different behaviours, and maybe a life bar for the enemies. Game controller was a big plus. |
| May 1 20:51:00 | 4m 00s | In The Blood | I like this kind of concept. It's instantly fun. And I think it perfectly mixed with your take on the theme. Great graphics too, somewhere inbetween photorealism and a abstract shooter. <br/>Good entry, high grades from me. |
| May 1 20:59:00 | 8m 00s | Subterranean Extermination | I like the mood, especially the music. I got used to controls quite quick. My only comment would be that digging is a bit slow, making exploration a bit boring compared to combat and difficult to use rocks as weapons. <br/>A good entry. Good job! |
| May 1 21:10:00 | 11m 00s | Alien Cyclope Miner on Mars | A good start for something bigger. Good graphics and humour. Too bad you didn't have time to add enemies, but hey, it's a jam, we all went through there at some point. <br/>Maybe there was a bug on my machine : I couldn't properly see how close or far I was aiming which made things confusing at the beginning. |
| May 1 21:14:00 | 4m 00s | The surface | I doesn't work on my Windows 7 box... That's sad. |
| May 1 21:19:00 | 5m 00s | Mosquito Mashin' | Haha! Jolly good fun! Frantic action! <br/>And it obviously fits the theme in a better way than just a game taking place underground or under water. |
| May 1 21:35:00 | 16m 00s | Underground | I enjoyed this a lot. The controls are very responsive and that's the most important. I like the mood the music sets. It could be a little bit easier in the first 2 or 3 stages. |
| May 1 21:41:00 | 6m 00s | FalloutRun | Hahaha! I liked it : jumping over cars, avoiding nukes, general panic! Yeah! <br/>Good job! Make more games! |
| May 1 21:56:00 | 15m 00s | BULLA | I saw one of your posts during the compo and I immediatly wante dto give your entry a try. <br/>I have to say gameplay is as original and appealing as the graphics are. Sound is brilliant too. <br/>I love it. |
| May 1 22:02:00 | 6m 00s | Hymn of the Moles | I liked the radicaly bare graphics and sound. Controls were a bit unprecise. <br/>Good work. |
| May 1 22:08:00 | 6m 00s | Captain John's Buried Treasures | Overall presentation is good. Controls are responsive. I liked the Dig Dug + Terraria + sort of real physics mix. And you managed to make a lot of levels. <br/>Solid throught and through. |
| May 1 22:17:00 | 9m 00s | The Westport Independent | Everything is good about this except, as others have mentioned, it is sometimes hard to pick up articles to put them in the envelopes. <br/>Very solid entry for an excellent take on the theme. |
| May 3 20:30:00 | 46h 13m | Senilescape | I wrote down your name because I saw one of your posts during the compo. I'm glad I did. Solid game: perfect controls, good grpahics and good music. Jolly good fun. |
| May 3 20:36:00 | 6m 00s | Splash Europa | Nice. I love the classic feel. Tight controls too. Good job. |
| May 3 20:57:00 | 21m 00s | LLOYD | Very good. <br/>The hint was pretty obvious and made the game very enjoyable with a good pace. I find the comment about how long one can commit to try one game stupid anyways. <br/>An impressive entry for a first LD. Good job. |
| May 3 21:07:00 | 10m 00s | PR0BE | A good start and a good job for a first entry. More specifically : good controls and this is usually the hardest part to get right. Keep participating. |
| May 3 21:20:00 | 13m 00s | Vertico | Technically super solid! I'm especially at how consistant it is: graphics, music and gameplay are all very thight. <br/>I think it would be even better with controller support. |
| May 3 21:27:00 | 7m 00s | SWIM HARD | Hehehe, real good fun. I just played for 10 minutes with my wife. Very fun concept and very properly inplemented. <br/>Extremely fun. I wonder how you could port it on a tablet. That would be awesome as a 4 player games around a table. |
| May 3 21:32:00 | 5m 00s | It Came from Beneath the Surface: Wormgun | Fun game. My XBox360 controller wasn't detected but I found the keyboard controls quite good. <br/>Simple graphics, but ok and consistant for a jam. <br/>Maybe the power ups could be a bit bigger. |
| May 3 21:40:00 | 8m 00s | Nether | Very good concept that perfectly fits the theme. The graphics and music are ok but I like that you focused on gameplay and controls. And there is content too. I really enjoyed it. Keep working on it. |
| May 3 21:59:00 | 19m 00s | Earthen Terror | I thought I was definitely over color matching puzzlers but the locking mechanics was very interesting. The spells were also very well thought of and varied. <br/>I found it a bit difficult on normal. <br/>Nothing to say about the technical aspect. Everything is top notch. <br/>Fantastic entry ! |
| May 3 22:04:00 | 5m 00s | The Legend of the Thunder Fish | Very moody thanks to the good musics. I like the hook mechanic and that the gameplay has 2 alternate sides. Nice work. |
| May 3 22:19:00 | 15m 00s | Leak | I died miserably the 3 games I played but I loved it. I really like this kind of simplistic graphis serving a complex gameplay. Sound was good too but I wish the shouting had a stronger impact (not on the gameplay, but on the player). I want to feel like I'm roaring at my men. <br/>Also add some more content and it'll be brilliant, I'm sure. |
| May 3 22:27:00 | 8m 00s | Necronomicon | I'm impressed at the amount of work you managed to pull out. Great. Good entry but the controls need a little bit more polish, I think. |
| May 3 22:43:00 | 16m 00s | Emerita | Thanks to csanyk, it all makes sens now. I still can't get past level 4. <br/>It's an intersting take on the theme though and I like the art style a lot. |
| May 6 19:44:00 | 69h 01m | Kill or Kill | Slick game. I enjoyed the dark humour and the overall mood despite me begin a cat lover... Texts are good. Good job. |
| May 6 19:56:00 | 12m 00s | Aeronautical | I picked this one because my wife liked the screenshots. I'm glad I listened to her. I love the old school graphics but what appeal to me the most are the slick slick controls. The inertia is perfectly balanced; it's not easy to maneuver but it is never unfair. The piloting sensation is great. <br/>Power ups work well to : they come at the right pace and really make you feel more powerful. <br/>I guess you wanted to do something with the towers but didn't have time. <br/>I hope you'll want to keep working on it. The best action entry for me so far. Good job. <br/>note : the game crashed but I didn't see any window pop up after that. |
| May 6 19:58:00 | 2m 00s | Under the scratchy surface | Same as osthekake but with the OS/X file... |
| May 6 20:17:00 | 19m 00s | Deep Calls To Deep | A very solid and consistant entry. Amazing job for a first entry. |
| May 6 20:27:00 | 10m 00s | Chupacabra | Very ambitious entry. I felt the controls were a bit sloppy and that made the world a bit too vast to explore. <br/>But still, good job. |
| May 6 20:36:00 | 9m 00s | Life story | I like the graphics on the screen shots but when I play the game it looks like it upscaled 3 or 4 times and looks all blury. Nonetheless, looking at the screen shots, I can get a clear idea. <br/>I liked the story too and found the control very responsive. <br/>Your story leaves space for the player's imagination to fill the gaps. Another good point. <br/>I haven't beaten it yet but I'll definitely try again. |
| May 6 20:49:00 | 13m 00s | SubFlight 2075 | After a few tries I finaly understood how the controls work (buoyancy depends on speed, so press '2') and I began to really enjoy the game. So I destroy the first 2 turrets and start thinking that the sea bottom is awfully flat and then the rift appears and I'm : woooow! |
| May 6 21:05:00 | 16m 00s | The world beneath | Wow, wow. Beautiful! Amazing artisitic achievment. I liked the torch mechanic. |
| May 6 21:13:00 | 8m 00s | Super Iceberg Hero | Hahaha! Very interesting take on the theme! I liked the minimalitic graphics and the music. Controls require practice but they work ok too. Good job. |
| May 6 21:32:00 | 19m 00s | NecRobot | Very solid entry. Everything is good but the computer voice when you die really made my day! Good job! |
| May 6 21:35:00 | 3m 00s | ExploZone: Beneath the Surface | Don't be sorry for your art, I like it. I also liked the charge guage on the gun. Good work for a first LD. Keep going! |
| May 6 21:58:00 | 23m 00s | Underneath Your Skin | Best idea so far. I love the art too. You die pretty fast so it wasn't immediatly obvious to me that I was doing the right way. Maybe successful actions should have more visual or auio feedback. And I agree with the first comment: it needs highscore ranking. |
| May 6 22:03:00 | 5m 00s | Bionic Hotdog | Best game ever. At first, it looks like the whole thing is just a joke but controls are very reponsive and precise and each level brings a differetn challenge. Graphics and character design are just the best. |
| May 7 10:25:00 | 12h 22m | Operation Blind October | Good concept, nice art. I think setting inertia a little bit softer would make the game easier. |
| May 7 10:34:00 | 9m 00s | Mycelium | Very interesting take on the theme. I'm dumb so I don't really get how the mushrooms grow but I enjoyed trying different patterns and watching them grow. Maybe try to add music and sound fx. Good work for such a short time. |
| May 7 10:40:00 | 6m 00s | Soulitude | An interesting interpretation of the theme and well integrated in the game mechanics. The art also is excellent. Excellent job. When do we get to see the next part? |
| May 7 10:47:00 | 7m 00s | Finish Him! | Indeed, an amazing entry for only 6 hours. I liked everything about it, especially the humour. The next step would be adding a scoring system and a ladder. |
| May 7 20:59:00 | 10h 12m | Go! Go! Purgatory! | Ce n'est pas tant la masse de travail qui m'impressionne que la cohérence du tout. Et forcément, j'aimerais aussi avoir les textes en français. Beau travail. |
| May 7 21:09:00 | 10m 00s | Buy your own Freedom | Good concept. I really liked it. I felt that the difficulty mostly comes from the obstacles hitbox being to big. I'd like to see that corrected in a post-compo version. |
| May 7 21:17:00 | 8m 00s | Hammerfall | A nice idea that perfectly matches the theme. As others have said, you could really polish this and publish it for mobile devices. I'd like to see that. |
| May 7 21:32:00 | 15m 00s | Dog Hunt | Good graphics. It got really fun once I took the time to read the controls description. The only thing really missing is a scoring system. |
| May 7 21:54:00 | 22m 00s | Super Plumber Brothers | 10 flowers and then I got stuck in the ground. Yes, broken collisions, yes, but it was fun. Broken rules maybe (or so I believe), but it was fun. |
| May 7 22:04:00 | 10m 00s | Klondike Nuggets | I love the the rogue like aesthetic so much that I enjoyed just walking around. That was actually one of the moodiest entry so far. <br/>3 days is indeed short. Consider entering the 7drl. Good job nonetheless. |
| May 7 22:14:00 | 10m 00s | Burrow Down | I liked the frantic action. I also appreciate the fact that there is a lot of content. The only down point to me is that some of the great pixel graphics contrasts to much with some other placeholder ones (menu background, exits, for example). <br/>Good job! |
| May 8 20:44:00 | 22h 30m | Scuba Sam | Simple but well executed. It also took me a while understanding the crabs don't hurt you. Maybe they should but also have more predicatble movement patterns. That would bring excitement when the levels get bigger. |
| May 8 20:56:00 | 12m 00s | Ninja Fish | The assets are not that bad for a 48h competition. I like that you managed to create 3 different kind of enemies each with a really different behaviour. Controls work smoothly too so the gameplay side is really well done. Congrats for this good first LD entry! |
| May 8 21:02:00 | 6m 00s | Sharks With Feelings | Cool concept served by fantastic graphics. I loved the little stick figures being dropped in the water. Was it difficult to have a continuous rotation for the sharks rather than discret positions? It makes the controls a bit difficult. Nonetheless, an impressive entry. |
| May 8 21:17:00 | 15m 00s | 7 Days | Excellent action puzzler. Excellent idea served by a near perfect execution (maybe the bottom "spore" zone is a bit to wide?). It is already very polished but you could go much further with this one. |
| May 8 21:29:00 | 12m 00s | 2587: Screw You ET | The mood was fantastic thanks to the great graphics and the humour. I like that you implemented so many things that make the game fell "complete". The only frustration I had was that the game is indeed easy but avoiding the enemies bullets is so hard. Fantastic job in such a short time nonetheless. |
| May 8 21:44:00 | 15m 00s | Mine Climber | Fantastic graphics. As others said, it's a bit easy to avoid both fights and water. I managed to get to floor 141 without ever pressing "c" or "x". Then I tried fighting but I felt each level I gained didn't make me feal so much more powerful. I think this reward feeling is a key point to pushing this the goodness is deserves. |
| May 8 21:52:00 | 8m 00s | Pixel Draw | I was completely oblivious to the penguin in the second level. When I got it, a stupid smile appeared on my face (girlfriend told me). That felt good. Besides that, I love the pixel art. |
| May 8 22:05:00 | 13m 00s | Beyond The Dark | Impressive achievement both technically and artistically. I just felt the controls were sometimes a bit to much: mouse + arrows + space for some jumps was realy challenging. |
| May 8 22:29:00 | 24m 00s | Winter Is Coming . . . | A really interesting take on the theme. Graphics are ok. I wish the bird was singing during the game also, as it is super relaxing. <br/>As others have said early game (and early game only, in my opinion) needs to be a bit faster. That could also be twicked with having the nutritiant/water distribution less random. <br/>A really refreshing entry. Keep working on it. It's good but there is tones of space to add content and elaborate gameplay. |
| May 9 19:34:00 | 21h 05m | Beneatha steal pie | Simple and fun! Could you implement moonwalk for the post comp version? |
| May 13 19:37:00 | 96h 03m | Thrown Below | Overall this is the entry with the best polish/fun/content ratio I've played so far (83 tests). great job. You should definitelly keep working on it. |
| May 13 19:49:00 | 12m 00s | Truth | Interesting text serving an interesting take on the theme. Reading other comments I was thinking about what music would fit and I realized I like the silence. But even if the game's mood is already pretty strong, I agree with others that it coudl greatly benefit from darker lighting and longer distances. A good entry nonetheless. Good job! |
| May 13 20:08:00 | 19m 00s | Planet Improver | Aaaaaah... I love the mood so much. I think discovering the game mechanics is part of it too. I really enjoyed exploring the menus. I don't know, I feel like a steep learning curve is part of any roguelike ( 2nd part ) experience. Excellent job! |
| May 13 20:25:00 | 17m 00s | Four Minute Miner | Controls are a bit dodgy but all in all, it works. Maybe you could add enemies and more gear to buy, make it into a vertical tower defence. |
| May 13 20:30:00 | 5m 00s | Emerge | Excellent start. I hope you can finish it. |
| May 13 20:50:00 | 20m 00s | Juno's Garden | I concur with everybody else. I was a bit confused but the art and concept is fantastic. I didn't want to zoom, I liked the tiny graphics. |
| May 13 21:01:00 | 11m 00s | Hair Spirit Adventure | A nice effort on the graphics. Controls were alright with me except for one thing: I may be wrong but I believe you use Input.GetKeyDown("a"), etc, for direction input. The problem with this approach is that you hardcode inout keys and not everybody has a qwerty keyboard. I believe you should use Input.GetAxis("horizontal"), etc, as it alows people with other keyboard layouts to play properly. |
| May 13 21:11:00 | 10m 00s | Drill Fish | I got a little confused by the controls too but the other comments made me want to try again. Once you get it, it's quite an enjoyable game. I'd like to here the beach-pople scream. |
| May 13 21:19:00 | 8m 00s | Toxic Below | I like the game mechanics but when I reach the end of the first level I just see chopper spinning on itself and nothing else. Ii's stuck so I have no other chance but to quit... Too bad. |
| May 13 21:28:00 | 9m 00s | Mine flood | Simple and solid for a fist game. |
| May 14 19:19:00 | 21h 51m | Tsunami Cruiser | Hard, yes, but never unfair. Smart game mechanics served by controls that work perfectly. I love the art too. It's just missing some speedy music. |
| May 14 19:31:00 | 12m 00s | Fake Zoo | I really like it. I sucked at playing the dolphin but the girafe was great fun. The graphics are good too. It is a very tongue in cheek yet very consistent experience. <br/>Fantastic job. <br/>I'm sur you can add some more animals ( monkeys, sloths, spiders, snakes, birds, elephants ( the trunk!!! )). |
| May 14 19:43:00 | 12m 00s | The Oubliette Within | I tested the 1.0 jam version. Obviously the game lacks polish due to time constraints but I liked action take on the theme and especially how you managed to integrate it in the platformer format. Now I'll go on playing the post comp version. |
| May 14 19:56:00 | 13m 00s | Ascendence | I think the graphics and music set a really good mood (music is good!). Hellish, but not your usual "dark fantasy hell". I liked that. <br/>The gameplay concept is also good but as others have mentioned, not seing the doors open and close as you push the buttons is a frustrating especially since the character walks so slowly. <br/>But to me, it is really something you should keep working on. Good job. |
| May 14 20:05:00 | 9m 00s | Seismic Charge | I enjoyed it a lot. I like the radical minimalistic graphics. I agree with most of the idea you have in mind to refine gameplay, mostly to make it harder, but I also think part of the fun was to frantically click around the position where the monster was first spotted. Maybe you shouldn't so much put restrictions on bombing capacities but make the monster faster. Just an idea. Anyways, good job. |
| May 14 20:17:00 | 12m 00s | Snatching Invaluables Beneath the Surface | A very technically solid game. As other have mentioned, the music is excellent. You could do a quick post comp version with a timer and a scoring system. And then maybe add some variety in enemies. Maybe traps too. <br/>Good jobs. Keep working on it! |
| May 14 20:31:00 | 14m 00s | Enlightened | I found the interface to be a bit difficult to work with but besides that it is a really great gameplay idea serving a really great take on the theme. I wish you'll keep working on it, add music, a 4 players mode, AI, etc... That could be a fantastic iPad board game. |
| May 14 20:42:00 | 11m 00s | Deep Sea Rescue | I enjoyed floating around, shooting at things; action but at a somewhat slow pace. That actually set a relaxing mood. So I agree with others, make it longer. <br/>Question : since you're using Unity, why not add Mac and Linux versions? <br/>One last thing : the download for the web version took ages, like 20 minutes. |
| May 14 20:47:00 | 5m 00s | Core Collector | I'm on a Mac and I can't play it either in the browser (Safari, Firefox or Chrome). It's a pity because the game looked really fun and polished. If you're using Unity, why not make Mac and Linux versions available? It's takes just one click. |
| May 14 20:54:00 | 7m 00s | Shinoumi | Argh. 12 points. There is definitely an "end game difficulty curve" problem! <br/>Art is good. Controls are tight. I like the idea of the collapsing/transforming landscape. Add music, fix the difficulty and add some more projects, maybe a left/right scrolling and you're onto something that could turn really addictive. |
| May 14 21:06:00 | 12m 00s | meltafreezeteleport: iceberg caver (I'm bad at names) | I've indeed seen worse. Took me while to understand what I thought were walls are actually pits! So yes, the interface is still rough, you need to polish graphics and maybe add more spells, add enemies, but I think you have a good foundation. |
| May 14 21:15:00 | 9m 00s | Linked | I enjoyed it. It is a little bit rough around the edges but it's ok, you focused on gameplay and that ended up pretty good. I would have like to play more levels. |