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GSM Productions's games and stats for all events →
| Timestamp | Since previous | Game | GSM Productions's comment |
|---|---|---|---|
| Aug 26 15:20:00 | Dirty Rotten Seconds | It doesn't start on Firefox, you might want to note this :) <br/>I got it to start in Chrome and I must admit it was fun! I like the graphics as well, simple but effective, they totally give a mood to the game. Just one thing bothered me: the AI started playing before I was done reading the rules, so I missed a few levels because I wanted to get what I had to do before starting. <br/>Still a cute little game! | |
| Aug 27 08:55:00 | 17h 35m | 10 Seconds of Thrust | Nice use of the theme, and very cool minimalistic idea. I do agree that it is very hard though, and I have not been able to get very far from Earth yet. Maybe a video or some tips could help making the game more approachable for clumsy guys like myself? Good job in any case! |
| Aug 27 09:11:00 | 16m 00s | Doc 2 Da Future | Very well put together, feels very solid. And I love these kind of reaction based mini-games. Really well done, feels pro! |
| Aug 27 09:17:00 | 6m 00s | NSA's Where's Snowden? | Great and very, very impressive work! Game is a tad complex for me right now after the lack of sleep induced by the jam, but I will come back and try to really complete it. The theme is not really there though, but you still did an amazing job! |
| Aug 27 09:22:00 | 5m 00s | Time Rupture | I am not sure the game is running correctly (Linux). No sound at all, and I run around collecting stuff but I can never do anything except get a game over after 10 seconds. Do I do something wrong or is it something else? Great visual style though! |
| Aug 27 09:33:00 | 11m 00s | The 10-Second Murder | I love investigations, so I quite enjoyed the game! I'm not sure I found all the possible clews though since a spot was left empty at bottom right. So I'm a bit frustrated I had to try several options out of feelings to end the game instead of having found one last good clue... <br/>It was still pretty enjoyable! :) |
| Aug 27 09:35:00 | 2m 00s | sine | Took a bit of learning, but really good feel afterwards. Nice mechanics, and the whole game feels quite polished. Great job! |
| Aug 27 10:34:00 | 59m 00s | Once upon a Night | Great job! Arrow keys did not work (had to remap my keyboard because I am on azerty so WASD is hard :D), but after that smooth sailing! <br/>I love the arcadey feeling of the game, it is paced just right, and I love the coherence of the graphic style (maybe the sun is a bit out of place, but then again it is easier to spot that way). The music felt also really appropriate. All in all, great job, and very cool idea that fits very well with the theme and scale of the game! |
| Aug 27 10:38:00 | 4m 00s | Ten Seconds To Live | I got everything quickly except how to actually open the door of the room XD But the game was fun, though a bit short (but then, LD ^_-). And I really like the design! |
| Aug 27 11:16:00 | 38m 00s | 10 Second Shooter | Simple but fun! Not a big fan of the music though |
| Aug 27 11:29:00 | 13m 00s | Prism | Wow, impressive work! I had trouble differentiating yellow/orange orbs, and the game was reaaaaaally fast for my tired self :D Does feel very polished though, from the intro to the gameplay itself. Very well done, would love to see this expanded into a full(er) fledged game. |
| Aug 27 11:38:00 | 9m 00s | Woodman for President | Loved how you worked the theme into the game. Feels like a very 'complete' experience, which is always great. It was really a good idea served by a very good execution. Well done! |
| Aug 27 11:50:00 | 12m 00s | The Call | Brilliant. Nothing short of brilliant. I loved how the narration unravelled the more and more you played, and I think the idea fits the theme very, very well. I would have liked a bit of audio feedback maybe, but still, kept playing over and over to explore more of the paths. Have I said this is brilliant? |
| Aug 27 12:08:00 | 18m 00s | Blobb has enough time | Nicely executed! I wish some hitboxes were a little tighter, especially when you need to move barrels and the like. But other than that, good use of the theme, and great variety of levels! |
| Aug 27 12:14:00 | 6m 00s | 6th Station | Loved the movie, and the game was nice, if bit too easy. No audio for me though (Linux), there may be an issue there. <br/>Good job nonetheless! |
| Aug 27 12:29:00 | 15m 00s | ShitStorm | The controls felt a bit wonky at times, but it was fun for a while. After a couple of levels though, I was wishing the Mute button would work. Although I am not a big fan of this kind of humour, the gameplay was interesting, so well done on that :D |
| Aug 27 12:37:00 | 8m 00s | Umbra Machina | It was a bit difficult to tell what was going on. The static background made the jumps look strange at first (since it looks like the platforms are going down rather than you going up). It also felt like I was teleported and smacked around quite a bit, again making it difficult to tell what was going on. <br/>I also did not see any kind of animation for pressing the space bar? Was I really hitting anything? <br/>That said though, the music was pretty awesome, and the graphics look nice. I really think the main thing your game need is a bit of "tightening" so that everything feels a bit more polished. But good job already! |
| Aug 27 12:51:00 | 14m 00s | Navigator | Nice one! Could have used some audio, but apart from that it was a very good puzzle game! Loved all the takes on the same basic level too! |
| Aug 27 12:56:00 | 5m 00s | Rewind | Nice game! It took me a few minutes to get what was the objective but once I got it, it was pretty fun to play. Pity there weren't any music for such a game though. Very nice designs! |
| Aug 27 13:00:00 | 4m 00s | Cosmic Commander | Very very nice game, and one which I would love to see expanded. There was a bit too many ships the first time around to really grasp quickly what was happening. But with a difficulty curve well adjusted, or a tutorial, this could be really awesome! (Oh and with sound too :) ) |
| Aug 27 18:49:00 | 5h 49m | Get Out! | Well done, fellow Survival Horror makers! Sometimes felt that space did not work immediately though. The environment was maybe a little bland. But good job! |
| Aug 27 19:01:00 | 12m 00s | Dimming | Well done for 48 hours! The audio was pretty tense, except for the scream when you fell, which was a bit funnier (sorry). The game is pretty difficult though, it is easy to get stuck without light. Nice job! |
| Aug 27 19:11:00 | 10m 00s | Distress Signal | The idea is really fresh, but I guess 10 seconds is a tad too much of a delay, and the pictures are so bad... Well, they look great, but from a gameplay perspective they make it really hard to understand how fast you move and exactly where you are going. <br/>I think you stumbled on a really innovative idea there though, one that I would really like to see expanded upon and turned into a more approachable form. Good job in any case! |
| Aug 28 07:03:00 | 11h 52m | Hurry UP! | Nice game. Good graphism (the character is cute). <br/>Game play is fun... <br/>Just one question: why no backward? |
| Aug 28 10:44:00 | 3h 41m | I'll Give You A Head Start | Very well made! Loved the roguelike-ish lighting :) The mood was pretty good, even if the graphics were not "dark and gritty" like so many horror games (like ours XD). I loved uncovering the story by stumbling on ! marks and items. But the map is so big... Or feels like it because you do not see much at a time. I was startled several time by turning around and seeing Emily right behind me, good job on that. Audio would have been a huge plus, but for 48h, including the great intro/game over screens, you did amazing (and I have not won yet, even...) |
| Aug 28 11:01:00 | 17m 00s | Capitall | Excellent work! Loved the atmosphere and the visuals, which are right up my alley anyway, but really well executed! <br/>The gameplay was a tad too challenging, especially since it was relatively difficult to see holes when you have so little time to reach the platform. It felt like a game of luck most of the time. But great work nonetheless! |
| Aug 28 11:14:00 | 13m 00s | Final Glow | Awesome effort! The production values are quite high, even if the music got a tad repetitive towards the end. But you could clearly expand the game and the mechanics and have post-compo version of this. Congratulations on the great game! |
| Aug 28 11:23:00 | 9m 00s | Ahh! It's Chasing Me! | While the concept is good, I feel the execution lacked some important things (even keeping in mind it is your first attempt, which is something I congratulate you on :D). Mainly, the lighting was way, way insufficient. I would have gone for a flashlight or included lights in the environment itself, to give a better sense of position and depth to the world. As of now it was really a "I hope I stumble in the right direction" kind of things, even on repeated playthroughs, because it was near impossible to know where you were. That said, hope to see more horror (or other!) games from you in the next LDs to come! |
| Aug 28 11:27:00 | 4m 00s | Cube Wave | Nice "juicy" effects (glow, pulsating while firing, etc...). It lacked a bit of variety though (secondary weapon maybe), and the shooting sound got kinda irritating, but it was a solid, well executed if basic shooter. Hope you'll build from there and make amazing shooters in the future (I love them) :) |
| Aug 28 11:34:00 | 7m 00s | 10 seconds of hell! | Such a simple idea, yet such an addicting game. Really good arcade-style game! It runs really well, and it is the kind of quick thinking/reflex game that really get you to try again and again to improve. Really well done! |
| Aug 28 11:50:00 | 16m 00s | This One is Called Anger | A little buggy, and very hard, but congrats on finishing your game after hitting that roadblock. Love the context you put on something that could have stayed more abstract and bland. |
| Aug 28 11:54:00 | 4m 00s | 90 Degrees | A great idea. Text-based games with a time limit is something you do not see often. I really feel there is something to be explored further here, and your game is a great proof of concept! |
| Aug 28 11:56:00 | 2m 00s | Timestealers | Couldn't play online either, sorry :( |
| Aug 28 12:02:00 | 6m 00s | Lab of Broken Time | Excellent variety of time related mechanics, you should really expand on it! <br/>And as a Dr Pepper chugging game dev, I approve of your description :D |
| Aug 28 12:08:00 | 6m 00s | Midlands Noire | Great atmosphere, and some nice detailing (statue's shadow, the second ending, ...). The mood was really eerie, excellent job for your first 3D game! |
| Aug 28 12:11:00 | 3m 00s | Ten Seconds | So hard Oo But very fun and clever use of the theme! Well done! |
| Aug 28 12:14:00 | 3m 00s | Antipodist | Very well made. Simple idea, but the execution gave it a great sense of accomplishment when you managed to keep the barrel going for longer and longer stretches of time. Congrats! |
| Aug 28 12:28:00 | 14m 00s | Muovt!!! | The concept is there but the execution is lacking, in my opinion. Some simple things you could have done are: 1) tighten the controls, to make the game feel more responsive, and faster-paced. It felt more like walking than running. 2) Limit the camera rotation, it felt pretty jarring when you could do 360 vertical rotations. 3) Give any way to better judge the length of your jumps. Or change some of the longest ones (I am thinking of level 4, after the first pickup). It was frustrating when it seemed you could make the jump, but then failed. <br/>Finally, as you did not "slide" along walls when hitting them at an angle, and since the pickups were quite far apart, the game was fairly hard. <br/>That aside, I loved the idea (I am a fan of that kind of running games), and loved the atmosphere you were going for with the sound and the color palette. Continue making games! |
| Aug 28 12:37:00 | 9m 00s | Deathwish Dan | A-we-so-me :D This game was great, art style was a bit McPixel-ish, as was the random humour/death/actions. And that ending... Very well done, good sir! |
| Aug 28 12:44:00 | 7m 00s | 10 Seconds In Hell | Excellent roguelike. Loved the few colors and the theme. It was hard though, so I never finished it, but if the intro is any indication, I would have loved to see the ending! <br/>Cheers for your first LD completion too! |
| Aug 28 12:53:00 | 9m 00s | Black Hole Runner | The vertical movement was so slow it became a bit jarring. Other than that, it is a pretty neat game, if simple. But the speed issue made it too tedious to keep playing for very long. <br/>But love how you adressed this issue on this page :D |
| Aug 28 13:03:00 | 10m 00s | The Lost Robos | Great stuff! Very impressive intro and polished feeling. The only thing I couldn't get to work (unfortunately kept me out of the game) was the special abilities... Maybe that's because I am not on a qwerty keyboard, so I'm using a layout switcher... But I could never get the shield raised... :( Still a solid experience, and the trailer was a nice touch! |
| Aug 28 13:07:00 | 4m 00s | Forefought | That was just great :D Presentation could have been better, but it was very funny. And that grey background... Yummy XD |
| Aug 28 13:14:00 | 7m 00s | The King's spin | Loved the voiceover, but did not really "get it" ? I ran around for quite a long time, but nothing happened, only more goblins :D |
| Aug 28 13:56:00 | 42m 00s | Nyan's Invaders | Nice little game. Would have liked it if you got back on the screen gradually though. Still a nice effort. :) |
| Aug 28 14:11:00 | 15m 00s | Injured Eternity | Very well done! Still haven't completed it after 15 tries, but feel I am close... Great job and very good way to use the theme creatively! |
| Aug 28 14:16:00 | 5m 00s | Notes on departure | Very gripping. Some will argue that this is not a real 'game', but I felt that the single bit of interactivity was really what made the story so impactful. Masterfully done. |
| Aug 28 14:43:00 | 27m 00s | 10 SECONDS | Very peculiar experience, with a strong punchline and the polished (even with the lack of sound) that I came to expect from Dark Acre :) <br/>Another job well done! |
| Aug 28 17:12:00 | 2h 29m | Dr. Jekyll and Mr. Hyde | Designs are beautiful and I really like the music, but having an azerty it's pretty hard to play... |
| Aug 28 22:29:00 | 5h 17m | Short Nightmares | Another horror game \o/ Unfortunately I was not able to complete the third night: the sensitivity of my mouse was WAY too high, and it made it very difficult to orient myself. That said, the aesthetics of your game are awesome. The textures are so perfectly fitting... And the audio is great too. Might come back to it to finish it if I have time. Very well done! |
| Aug 29 16:17:00 | 17h 48m | Love you more | Great story and take on the theme! You really used the visual novel format very well, and produced an highly engaging work. Very good job! |
| Aug 29 16:31:00 | 14m 00s | House Of Wolves | Nice and trippy, but more of a technical feat than a really engaging game in my opinion. The visuals were pretty neat though, and innovative rendering technique! |
| Aug 30 09:43:00 | 17h 12m | #hindsight | Very nice little point-and-click. The art was especially good. It did feel a bit "rushed" (the game, not the art), but it was still a whole lot of fun trying to get various endings :) Good job! |
| Aug 30 09:48:00 | 5m 00s | 10 Seconds of Love and Anger | Loved the art style, and the mechanic is pretty interesting. Also, very good reuse of only 2 types of obstacles to create varied challenges. I also felt the length of the game was right for the amount of content you had. Very well made. |
| Aug 30 09:54:00 | 6m 00s | Pube | Weird, but the good kind of weird! A bit reminiscent of what David Firth (Salad Fingers) do. Strangely fascinating, even given the subject matter that seem rather low-brow at the beginning. |
| Aug 30 10:09:00 | 15m 00s | Blinking | Very well executed! The use of music and rhythm really made the game shine, it felt better than if you used a visual cue. And it is a nice touch that you change the music from level to level to keep it from becoming tedious. Very well done! |
| Aug 30 10:20:00 | 11m 00s | Proletarian Ninja X | As always, very impressive, and very solid game. The level shown in your main screenshot is way too hard though :D |
| Aug 30 10:33:00 | 13m 00s | The 10 (other) Seconds Journey | Funny twine game, if a little disconcerting :D Managed to beat it on my second run though, felt pretty good. And all in all a very nice experience, really different! |
| Aug 31 07:34:00 | 21h 01m | YOGH@)!$Q#4$%7GDF: Destroyer of Keyboards! | Funny! Did not think I would play more than once, but I sure did! I love the name and the title picture, really well done. Simple mechanics but way too fun! |
| Sep 2 07:27:00 | 47h 53m | Hail Of Bombs | Well done for less than 5 hours! Went up to 330-something before I lost. The music was very nice, and kept your interest up! |
| Sep 2 11:29:00 | 4h 02m | Dig Dream | Nice game and concept, but the controls are sometimes a bit "loose". The art was great though, and the first level was pretty well balanced. The second one was too hard for me to complete. The music was also fitting. Very well made all in all! |
| Sep 2 11:34:00 | 5m 00s | Bomb Defuse Simulator 2013 | Disclaimer : did not rate in all categories (something like "Fun" is really meant to be felt while playing, for instance), but you deserve some recognition for your great experiment! Hopefully you will continue on that path and make many really innovative experiences like that! |
| Sep 2 11:44:00 | 10m 00s | Chicks And Dungeons | Nice art style, too bad about the sound and music though, I think you probably should have abstained from keeping it in your submitted version, but that's my opinion. With that out of the way, I love gameboy-style games, so yours was right up my alley. The idea feels fresh, if a bit difficult due to some wonkiness in the jumping. But very good job for your first LD! |
| Sep 2 11:52:00 | 8m 00s | 10 Seconds of Grey | Outstanding presentation! The mechanic was a little confusing, and there was a lot to read if you did not want to blindly mash answers and lose all your time and the same time. It is a shame that you were not able to add everything you wanted to make it a full experience though, because the game exudes flair like few other I have played so far, and I love how even the credits/game over screens are playing with the theme of the game. Also, is Mr Grey wearing an orange Pebble or something ? :D |
| Sep 2 12:08:00 | 16m 00s | Pro Crastinator | I cannot believe there was no "done" screen when I finished mowing the lawn :D I felt so empty... Too bad you could not finish it though, I'm willing to think it might have been really funny! |
| Sep 2 12:13:00 | 5m 00s | 10/10 | You really, REALLY, should expand this one and make a full game out of it. I cannot even begin to list all the ways this premise could be explored in fun ways (actually yes, I can : multiplayer modes, more bombs/bots, different kind of arenas...). What you have here is great, with adequate production values, but this has the making of an awesome arcade game. Keep it up! |
| Sep 2 12:18:00 | 5m 00s | Survive | Simple idea, and looks deceptively easy at the beginning. But then there is a rapid change from that to frantic movement. Loved it, even with the very crude graphics and no sound! |
| Sep 2 12:31:00 | 13m 00s | Seconds | Very clever on various levels! While I have seen this interpretation of the theme several times, the way you used it alongside the standard "10 seconds timer" was really nice. You could have stopped at "you have ten seconds to get to the green circle", but that extra context gave a great deal of appeal to your game. I also liked the visual representation of time ticking as your "neuron" grew smaller, nice touch. The gameplay itself was really addicting, fast-paced yet you had to think and anticipate since the receptors moved through the walls. Really well made, and funny writing to boot! |
| Sep 2 12:42:00 | 11m 00s | SimDare | Nice idea (same timezone btw, I know how you feel!), but the execution could have had a tad more polish. I did not realised I was dead until a minute or so had passed :D But good idea though, always funny to come across such meta-games. |
| Sep 2 12:46:00 | 4m 00s | Hunted | I did not quite get the goal of the game, and the controls were hard (again, AZERTY keyboard here), and seemed to only work when they wanted to. Also, is that a Minecraft chest texture I spy? :p |
| Sep 2 13:00:00 | 14m 00s | Faster Than before | First off, I got "Inside a Star-Filled Sky" vibes from both the graphic style and the gameplay (even though they are not really alike mechanics wise...). So that is a very good thing. Then too bad the audio was mainly the drum loop for a long time, it got a little grating after a while. Very good concept though, with enough polish, this would make a very nifty game. |
| Sep 2 13:08:00 | 8m 00s | Sigma Squadron: Ten Seconds to Love | Very polished, nice tonematrix (or similar) music, and good gameplay as soon as you figure out the thing dropped are indeed clocks you should pick up. The graphics were really nicely done. The drop rate seems a bit random though, and I did not care very much for the voice over, especially when first time I died I did not, in fact, quite understand you were supposed to grab what I thought were enemy bullets :D But solid entry nonetheless! |
| Sep 2 13:20:00 | 12m 00s | The Red Button | Very cool graphic style, kinda hard to control on an AZERTY keyboard (WASD is awful on those), and did not know about Shift. The music was also quickly irritating, unfortunately. But all in all, good variety in the level design and good job! |
| Sep 2 13:27:00 | 7m 00s | I need to save the world! | Very well executed! The graphic style just came together really well, and the gameplay was fun and addictive. Great job! |
| Sep 2 13:39:00 | 12m 00s | Tokyo Station | High production values for such a quickly made game. Very well done! I still cannot decide if I like audio of graphics more :D |
| Sep 2 13:44:00 | 5m 00s | 10 seconds to Dehydration | Interesting concept, but I cannot really put my finger on what was holding it back... Hope to see you expand on it further down the line! |
| Sep 2 13:51:00 | 7m 00s | A Living Shell | Excellent work, very impressive mood! The camera implementation was really great, and your voice acting really added a lot of weight to the game. Sure, there was not much "game" in there, but it was impossible to not go until the end. A job very well done! |
| Sep 2 13:54:00 | 3m 00s | 10 second roguelike | Nifty! At first I thought it was almost impossible to win, but I finally did! Kinda addictive, and very well made! |
| Sep 2 14:03:00 | 9m 00s | Chronodrive | Excellent mechanics for a shooter. It is indeed very hard, but the ideas inside are so great that I couldn't stop playing. Incredible! And I loved the retro style, too! |
| Sep 2 14:06:00 | 3m 00s | Ringtastic | Cool idea, not really much to say, it is a simple take on the theme, but really well executed. The fact that the rings give off light is a nice graphical touch. Keep it up! |
| Sep 2 14:09:00 | 3m 00s | Houston, we have a problem | Interesting take on the orbit-based game I have seen elsewhere. Feels pretty polished, even if it would have greatly benefited from some sound. Good job in any case! |
| Sep 2 14:13:00 | 4m 00s | Justify | Wow, such a great and well thought-out experiment! Hopefully you'll get quite some votes in the subreddit, and will be able to offer interesting conclusions. Stressful in any case :D |
| Sep 2 14:17:00 | 4m 00s | Countdown Hell | (Hey Rob, Grungi/Bastien that guy from Belgium here!) So. Much. Particles. :D Makes for a great little shooter though (not only the particles, I mean). Got quite into it, and loved the audio cue that the timer was almost out. Very well done! |
| Sep 2 14:18:00 | 1m 00s | Tap to Whack it Back! | Unfortunately, it crashes instantly on my Windows 8 :( Sorry :( |
| Sep 2 14:25:00 | 7m 00s | DEAD OF THE NIGHT | Fun, but is it just me or is it reaaaaally short? That's too bad, because I usually enjoy good text-based games... Keep working on it! |
| Sep 2 14:31:00 | 6m 00s | CyberMaiden | Neat mechanics, second chamber was really hard though. But the idea is solid! Good job! |
| Sep 2 14:47:00 | 16m 00s | Decem Libros | Did not really "get it", and it was difficult to play on my small-ish laptop screen. Seems that you do have a good idea though, just needs a way to convey it better. |
| Sep 2 15:15:00 | 28m 00s | 10 Seconds Quest | Spectacular pixel art, as always. And very neat game, getting past level 3 was beyond me, but with some sound a tad more balancing, it could be a really great game! |
| Sep 2 15:22:00 | 7m 00s | Backstep | Nice idea, sort of reminding me of a game I made (with my personal account, not this team one) where I had exploration followed with a maze. Nicely done, too bad you did not manage to make it feel a bit more "complete". Kudos anyway! |
| Sep 12 08:44:00 | 233h 22m | Fragment | Very nice game and concept. And very challenging, and very fun. The graphics are good and the universes interesting. <br/> <br/>Getting the hang of the switch between words (even with the music) was tricky but not impossible, but more visual hints would still be great. <br/> <br/>Still, very good work :) <br/>(Meri from GSM Productions) |