megamasterx 2013-08-26 23:01
Hmmm. Interesting. I played through it 3-4 times and showed a few of my friends. Very intriguing.
Foon → Ludum Dare Explorer → LD27 → DEAD OF THE NIGHT
By tiooonnn
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Fun | 559 | 2.12 | ||
| Innovation | 574 | 2.11 | ||
| Graphics | 594 | 1.82 | ||
| Overall | 598 | 2.18 | ||
| Theme | 600 | 1.56 | ||
| Coolness | 1672 | 26 |
Hmmm. Interesting. I played through it 3-4 times and showed a few of my friends. Very intriguing.
to bad it ended after the first day, i wanted to see what happened next. good use of music, you don't see that often in twine games. very ominous.
Not sure I understand this game.
If twine, why no web?
Making a text-based horror game is a great idea! There's nothing better than one's own imagination to create the right mood. Really too bad that the game ends after the first day, I would have loved to play it further.
"Your life as a human ends here." Hahah nice game :P
Brilliant!
That was interesting. Like everyone else said, I would have loved it to go on after one day, but it was very enjoyable.
Fun, but is it just me or is it reaaaaally short? That's too bad, because I usually enjoy good text-based games... Keep working on it!
interesting game! great job! =) art is so cute
seriously, thank you all for the comments and critique! i'm expanding the story so DAY 2 will be longer than 10 Seconds! ;)
It's cool that you used art and audio in a Twine game. The art is crude, but manages to get a creepy feeling through.
However, there's barely a game here (only one choice to be made, and getting a successful ending tells me that this was only the prologue to a longer story), and the writing itself is a bit silly.
A tip for the future: if you want to convey a feeling of horror, make the main character helpless in the face of monsters, needing to hide or flee rather than having access to loads of weapons. Also, mentioning things like HP tends to break the fourth wall.
Nice idea, very interesting.
@Christina Nordlander thank you very much for your critique. Actually there are FOUR possible choices to be made but two lead to a sucessful ending. As for the writing, the game was meant to be silly. I was inspired by Earthbound's quirkyness.
@Vagabond: Ah, I expressed that badly. I meant there's only one occasion where you get to choose, not that you can only choose one thing. (I know the latter isn't true, because I replayed it to get all the endings.)