FoonLudum Dare ExplorerLD27 → DEAD OF THE NIGHT

DEAD OF THE NIGHT

By tiooonnn

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CategoryRankScoreCount
Fun5592.12
Innovation5742.11
Graphics5941.82
Overall5982.18
Theme6001.56
Coolness167226

Comments

megamasterx 2013-08-26 23:01

Hmmm. Interesting. I played through it 3-4 times and showed a few of my friends. Very intriguing.

withoutpillow 2013-08-27 14:52

to bad it ended after the first day, i wanted to see what happened next. good use of music, you don't see that often in twine games. very ominous.

khaotom 2013-08-28 07:17

Not sure I understand this game.

paperblurt 2013-08-28 19:34

If twine, why no web?

zyxer 2013-08-28 22:55

Making a text-based horror game is a great idea! There's nothing better than one's own imagination to create the right mood. Really too bad that the game ends after the first day, I would have loved to play it further.

archaeometrician 2013-08-28 22:57

"Your life as a human ends here." Hahah nice game :P

flarb 2013-08-29 01:10

Brilliant!

drkrunk 2013-08-31 04:07

That was interesting. Like everyone else said, I would have loved it to go on after one day, but it was very enjoyable.

gsmproductions 2013-09-02 14:25

Fun, but is it just me or is it reaaaaally short? That's too bad, because I usually enjoy good text-based games... Keep working on it!

gmaker 2013-09-05 10:08

interesting game! great job! =) art is so cute

tiooonnn 2013-09-06 17:58

seriously, thank you all for the comments and critique! i'm expanding the story so DAY 2 will be longer than 10 Seconds! ;)

christina-nordlander 2013-09-06 20:19

It's cool that you used art and audio in a Twine game. The art is crude, but manages to get a creepy feeling through.

However, there's barely a game here (only one choice to be made, and getting a successful ending tells me that this was only the prologue to a longer story), and the writing itself is a bit silly.

A tip for the future: if you want to convey a feeling of horror, make the main character helpless in the face of monsters, needing to hide or flee rather than having access to loads of weapons. Also, mentioning things like HP tends to break the fourth wall.

tanser 2013-09-06 21:54

Nice idea, very interesting.

tiooonnn 2013-09-09 16:23

@Christina Nordlander thank you very much for your critique. Actually there are FOUR possible choices to be made but two lead to a sucessful ending. As for the writing, the game was meant to be silly. I was inspired by Earthbound's quirkyness.

christina-nordlander 2013-09-10 22:30

@Vagabond: Ah, I expressed that badly. I meant there's only one occasion where you get to choose, not that you can only choose one thing. (I know the latter isn't true, because I replayed it to get all the endings.)